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  1. #1021
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    If I want to crossfire, do i need 2x the same card?

    AKA do i need 2 7870 or can i have like 1 7870 and 1 7900?

  2. #1022
    Sea Torques
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    Quote Originally Posted by Ratatapa View Post
    If I want to crossfire, do i need 2x the same card?

    AKA do i need 2 7870 or can i have like 1 7870 and 1 7900?
    Need 2 of the same

  3. #1023
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    Quote Originally Posted by Ratatapa View Post
    If I want to crossfire, do i need 2x the same card?

    AKA do i need 2 7870 or can i have like 1 7870 and 1 7900?
    It depends which 7870 you have AMD's crossfire works a little bit differently than Nvidia's. For example all 7800 series cards can crossfire except for the ones using Tahiti LE chips because those are technically the same GPU used in the 7900 series. So basically all 7900 series cards can be crossfired with each other along with 7870 XT/LE line which uses Tahiti chips.

  4. #1024
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    Quote Originally Posted by Day View Post
    If 8k+ is considered extremely high, what differences are the folks getting 20k+ plus going to see in the game?
    probably nothing..... I scored over 18k with 2 gtx 680's but what people have to remember that after a certain point you need to be looking at MINIMUM Frames per Seconds. With max settings at 1920x1080 I can get no less then 60 fps minimum which is great. I have a 3rd 680 in a spare computer that I could be in my main pc and see if I could score even higher but whats the point? getting 200-300 fps on some scenes doesnt mean anything in game. I took some screenshots in the benchmark and here are a intense parts where my frames are at there lowest....

    http://i1208.photobucket.com/albums/...ps2ce3a907.png

    http://i1208.photobucket.com/albums/...ps701a7cec.png

    http://i1208.photobucket.com/albums/...psef50bb2f.png

    http://i1208.photobucket.com/albums/...psc69f5928.png

    http://i1208.photobucket.com/albums/...ps57f584c0.png

    and here is when frames are too high...... just look at the cute little lalafell of mine <3

    http://i1208.photobucket.com/albums/...ps120cd4f9.png

    also I think at the moment the have set FFXIV ARR to run 60 FPS Vsync cause im on a 120hz monitor and cant get it to vsync to that... I can limit the fps to 120 thru nvidia control panel but the I get screen tearing cause its not in sync....
    [IMG][/IMG]

    maybe they will fix that... but they might be limiting it to 60fps for input lag purposes like fighting games like street fighter 4..... omg.... did I just post a pic of nsync....

  5. #1025
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    i see thanks

  6. #1026
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    Hopefully all these high scores actual transfer well ingame. I recall someone that got over 9k with the original benchmark to only be able to get 20-30 fps in towns.

  7. #1027
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    I just ran the 1.0 Benchmark and noticed how terribly optimized it was. IT also crashed and BSOD'd my PC.

    The first ARR benchmark was unoptimized. I also noticed the Beta was unoptimized with GPU usage around 70% and frame rate in the 40s.

    I am sure that as much as they optimized this new benchmark they have optimized the game itself. I think the game might perform better than in benchmark though, imo.

  8. #1028
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    I just ran the benchmark with 3 way 680 sli.....

    [IMG][/IMG]

    here is my 2 way sli score...

    [IMG][/IMG]

    only gained 2000 more points with 3 way... but its all useless frames added.... my minimum still seemed to stay the same at about 60+ fps

  9. #1029
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    Scaling after 2 way SLI has always diminished greatly.

  10. #1030

    Sweaty Dick Punching Enthusiast

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    Ended up running it in windowed, it scored 12.5k as opposed to the 8500 it scored full screen, didn't think it'd make that much of a difference.

  11. #1031
    Ze NinjaSYXX
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    ^ that makes no sense lol

  12. #1032
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    From what I've seen looks like the benchmark is CPU bound because it's not multi threaded, you can't get much higher than 24k no matter what GPU configuration you use, that's why people with 2 780/Titans are not getting any better score when adding a third one, the CPU can't keep up, it's already pushing near 250 fps.

  13. #1033
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    So for those people crossfiring AMD 7970's (or some other similar card), what drivers are you using? I'm assuming the 13.8 drivers with Frame Pacing on? The benchmark keeps crashing for me midway, and during the time that it does run the score calculator doesn't even seem near what you guys have been getting. Running at a single card with the 13.8 drivers/13.7 drivers gets me barely off of 11k of a score. Not complaining, really, as the game will run fine, but what gives? Granted, the 13.8 drivers only have Frame Pacing on for DX11/DX10 games (DX9 will be later), so maybe that's one of the reasons perhaps it's crashing.

    Anyone have similar trouble?

    Specs are:

    Sapphire 7970x2
    i7 2600k @ 4.0
    16g dd3 1600
    ssdx2 raid0

    EDIT: Also just noticed that for some reason, the gfx card in settings and in the results window shows up as 5800 (it did this in the beta also). Not sure if that makes any difference.

  14. #1034

    Sweaty Dick Punching Enthusiast

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    Spoiler: show
    Quote Originally Posted by AidenCarby View Post
    Fuck you all, jesus those are some high ass scores. I was happy with this, avg framerate was 70.4:

    Quote Originally Posted by AidenCarby View Post
    Ended up running it in windowed, it scored 12.5k as opposed to the 8500 it scored full screen, didn't think it'd make that much of a difference.
    Quote Originally Posted by Nitsuki View Post
    ^ that makes no sense lol

    Edit: 124.364 FPS

  15. #1035
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    Quote Originally Posted by Icarian View Post
    From what I've seen looks like the benchmark is CPU bound because it's not multi threaded, you can't get much higher than 24k no matter what GPU configuration you use, that's why people with 2 780/Titans are not getting any better score when adding a third one, the CPU can't keep up, it's already pushing near 250 fps.
    It's definitely multi threaded, but there's one that going to be the bottleneck. This is with 4 cores. I wonder if it scales out better with more.

  16. #1036
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    Quote Originally Posted by GSDragoon View Post
    It's definitely multi threaded, but there's one that going to be the bottleneck. This is with 4 cores. I wonder if it scales out better with more.
    what program is that? and what the heck are the numbers im looking at?

  17. #1037
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    Quote Originally Posted by Judah R View Post
    what program is that? and what the heck are the numbers im looking at?
    Process Explorer. It can show you individual thread usage, among many other things.

    http://technet.microsoft.com/en-us/s.../bb896653.aspx

  18. #1038
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    Quote Originally Posted by GSDragoon View Post
    It's definitely multi threaded, but there's one that going to be the bottleneck. This is with 4 cores. I wonder if it scales out better with more.
    I didn't meant to say that it was literally single threaded, but it's not exactly optimized (like most games) to run on many threads, like for example the 12 threads of a 39xxk, or make use of HT at all, thats why you see no performance gain when adding more than four cores/threads or enabling HT. When you're pushing almost 250 fps in a modern game that's not well multithreaded (as in, not making use of more than 2/4 threads or cores) you're gonna be limited by the CPU, SLI of 2x780 scores almost exactly the same as Tri-SLI Titans not because its bad SLI implementation but because the CPU can't keep up with the GPUs, it's a bottleneck.

  19. #1039
    RIDE ARMOR
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    When the dx11 version comes out next year it should run even better right? I remember in wow people were saying they got around a 20-30 fps increase even in cities and stuff

  20. #1040
    RIDE ARMOR
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    I'm really excited for this to game to come out it looks like the most beautiful mmo I have seen in awhile

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