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  1. #1421
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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    Britfag here and even I thought it was dead. Can't remember the last time I saw one.

  2. #1422
    okay guy I guess
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    there's one next to the Subway near my house, my mom tried to rent Avengers and they asked for her SSN or fingerprints or something ridiculous like that

  3. #1423
    Special at 11:30 or w/e
    Sweaty Dick Punching Enthusiast

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    Recently I've been shopping for a ps3 and am trying to sell my xbox 360. I'm unsure of what the used price trend for both machines have been, but in my area on craigslist there are a TON of 360s up currently and many for $100 and under(some including multiple games). Ebay doesn't seem to be much different.

  4. #1424
    True skill only comes from macro switching all your e-peen gear thru 10 pages
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    Now is actually the time to pick up a 360 if you already don't own one, especially if you plan on buying xbone. It's very important in order to access that backwards compatibility via HDMI in...lolololololol

  5. #1425
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Qalbert View Post
    hey guys we invented an infinite energy source, let's just put it in the kinect
    How was this not everyone's first reaction to such a blatantly fake article lol?

  6. #1426
    Electric Six groupie
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    Quote Originally Posted by Xno Kappa View Post
    How was this not everyone's first reaction to such a blatantly fake article lol?
    Microsoft abusing wordage to appeal to brogamers? That hasn't happened before?

  7. #1427
    BG's worst Rangers fan
    Fleury 2; Lundqvist 0
    Sweaty Dick Punching Enthusiast

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    The xbox1 now comes with it's very own tesseract

  8. #1428
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    The Beauty of Xbox One: A New Approach to Design
    “Xbox has always had something to say. It’s always been bold with a strong personality,” said Carl Ledbetter, Creative Director, Industrial Design. “Xbox One needs to serve our most loyal gaming fans and deliver unique entertainment experiences, so its design has to make an appropriate statement that reflects its capability as an all-in-one entertainment system.”

    Xbox One is developed to be the ultimate gaming and entertainment system, so the design team at Microsoft had to make every aspect of the experience —ranging from its appearance, to how users interact with its software —modern and sophisticated. It was designed to be simple and inviting, all while being attuned to the console’s internal components to ensure flawless performance.

    The only way to accomplish this was to build Xbox One from the very beginning as an integrated system. Hardware and software were developed in tandem using a new, unified design language that grounded Xbox One in consistent, efficient and simple form and functionality.

    Spoiler: show
    Intuitive, Consistent and Immersive – A New Design Language

    “We wanted to think from a holistic perspective,” said Ramiro Torres, Creative Director, Design, on Xbox One. “When designing anything on Xbox, you have to consider everything from the way the hardware and user interface looks, to the way the box and branding is expressed. Everything has a role in the way you experience a brand.”

    The design language, which uses a series of tiles and fluid motion, is steeped in the same DNA as Modern UI, the unifying language shared by Microsoft products like Windows 8 and Microsoft Surface.

    It draws inspiration from 16:9, which is the number that describes the width-to-height ratio most common in today’s high-definition wide screen TVs. The aspect ratio is naturally pleasing to the eye, and synonymous with cinematic presentation and the living room entertainment experience, two qualities that the Xbox team wanted embodied by Xbox One.

    The design language is visible in Xbox One’s hardware. The console is evenly divided between the matte and gloss –the front in particular clearly reflects this symmetry– and the top brings together two even rectangles, where the vent panel’s edge detail matches the appearance of a selected tile in the user interface.

    The design language also provides a solid foundation for hardware and software design to come together. The team experimented with the same ratio, tiles and shapes that inspired the hardware, and quickly formed an appealing and natural visual experience that could be repeated in Xbox One’s dashboard and other software.

    As the home to all content and basic navigation, dashboard design is a critical element and one where form and function have to intertwine. Its content tiles derive their size and shape from various fractions of a 16:9 space. This derivative, repeating design makes interacting with the dashboard, such as launching games or browsing the Xbox Live Marketplace, an experience centered on simplicity and intuitive navigation.

    Grounding software design in this new language also ensures consistent experiences across other connected devices including TV, PCs, tablets and Windows phones. In the past, it was very different to develop software for a 17-inch monitor compared to a 52-inch TV, particularly with the various ways users control these devices, ranging from touch to voice. With Xbox One, though, developers have a simple, unified design to guide them, enabling the creation of software that looks and feels familiar regardless of the device it’s on.

    Liquid Black – Bringing Entertainment Forward

    Color is another core tenant of the design language and is expressed in Xbox One’s use of liquid black, the blackest black creatable, as a color palette for the brand. This selection was motivated by the same guidance followed by high-definition TV manufactures: dark colors accentuate content and bring the entertainment experience to the forefront.

    The console and Kinect sensor are liquid black so they melt into the background when being used, allowing the content on your TV to dominate the living room. The user interface is overlaid on the same shade of deep black so that the content tiles on the dashboard are more vivid and easier to navigate and interact with.

    Even the wireless controller uses liquid black to enhance visibility. The traditional A, B, X and Y buttons were re-designed so that the colored letters now float on a sea of rich, liquid black, a “triple-shot of injected resin,” clearly defining their placement on the controller.

    In-House Iteration

    Bringing Microsoft’s vision for Xbox One to fruition required assembling the right design talent and experts to collaborate with the hardware and software engineering teams.

    The Xbox One design team is composed of experienced industrial designers, product developers, human factor specialists and color, material and finishes (CMF) experts, and more. Carl Ledbetter is an 18-year veteran of Microsoft and led Xbox 360 S and Kinect industrial design. Ramiro Torres spent the last 16 years working on premiere brands including Microsoft, Nike and MTV.

    The design and engineering teams worked right beside each other at Microsoft’s main campus in Redmond, Washington, where state-of-the-art facilities, including a user research and testing lab, a 3D modeling and print shop, and more, were at their disposal.

    “Having the design and engineering teams working closely together was paramount to the design process,” explained Ledbetter. “It makes it faster and more efficient, and allowed us to rapidly prototype new samples for testing. Constant iteration was instrumental.”

    For instance, the design team would design and create a vent panel with a 3D printer in the modeling shop, and then send it next door to the engineering team, who would immediately evaluate it and supply notes on what needed to be adjusted. The design team would then manufacture an improved version, and the testing cycle would repeat until they had a prototype that not only looked great, but also functioned perfectly.

    “We’re like a race car pit crew,” said Ledbetter. “Everyone has their own very important job, but we’re all working right next each other as a team to win the race.”

    Before the team arrived at Xbox One’s final design, the team created 200 controller models, more than one hundred different versions of the Kinect sensor and “dozens and dozens” of console prototypes. Some prototypes reflected substantial design changes. Others incorporated subtle improvements resulting from the team’s tireless pursuit of perfection.

    For example, the dimensions of the controller are refined to the closest tenth of a millimeter to ensure the best fit and comfort in gamers’ hands. Also, the configuration of the Kinect’s cameras and sensors was changed multiple times until it achieved a clean, simple appearance consistent with the rest of Xbox One’s hardware.

    “Many people may not notice some of the small design touches,” said Ledbetter. “But we take pride in our craftsmanship in making sure everything is perfect. We want to create something that is exciting and will please our customers, both old and new. Nailing every last detail is critical.”


    http://news.xbox.com/2013/05/xbox-on...ty-of-xbox-one

  9. #1429
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    They're Listening
    Microsoft is listening to your Xbox One concerns, Xbox LIVE’s Larry “Major Nelson” Hryb has said on Twitter.

    “You said you’re listening, well listen to this,” one fan said to Hryb on Twitter. “Scrap the pre owned DRM and always ‘kinected’ approach and we’ll talk.”

    Hryb responded, “Right. Anything else?”

    The fan continued (2), “The whole Xbox philosophy needs to be more consumer friendly. Always-on/24hr auth isn’t viable for everyone. It just seems like MS have pushed gamers interests to one side & on restrictions to maximise profitability. Hope E3 goes well.”

    Hryb assured him they’re listening and will have answers soon.

    “I am working on rounding up answers, and they look pretty good,” said Hryb. “Once I have them all I’ll make a post. And yes, we are listening.”
    http://gematsu.com/2013/05/microsoft...x-one-concerns
    https://twitter.com/pdavda/status/340154065931599873
    https://twitter.com/majornelson/stat...68257422127104
    https://twitter.com/pdavda/status/340169337509916674
    https://twitter.com/pdavda/status/340171609526648832
    https://twitter.com/pdavda/status/340154065931599873

    [[removed]]
    http://www.gamechup.com/microsoft-xb...e-world-at-e3/
    [[removed]]

  10. #1430
    Yoshi P
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    Always love a good KazCEO tweet.


  11. #1431
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    This shouldn’t be a surprise, really, because the company has spent $1 billion on Xbox One games. Will Sony match that amount of spending by Microsoft? We will see at E3
    Wow, they sure pulled that one out their ass.

    MS is going to do damage-control just as they have been. They will probably reveal some "big" shit like DLC exclusives, gimmick games, and probably, if I had to guess, Perfect Dark to fill the Halo void. Then, they'll spend the rest of their show on making TV look cool and more Kinect to reinforce how little they actually "Kinect" with gamers.

  12. #1432
    Elvaan Death Machine
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    I personally expect more TV TV TV SPORTS TV SPORTS NFL TV games TV TV TV.

  13. #1433
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Should have a drinking game at E3 to see how many times Sony or Nintendo emphasize GAMING CONSOLE to undermine MS lol.

  14. #1434
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Sony's already started doing it in their interviews lol.

    Nintendo isn't having a normal conference though so theirs might be more spread out.

  15. #1435
    Ridill
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    Quote Originally Posted by Tyrath View Post
    Sony's already started doing it in their interviews lol.

    Nintendo isn't having a normal conference though so theirs might be more spread out.
    Wait what? Nintendo is not having its regular conference?
    So they're essentially telling the world they're not on the same level as Sony and MS... what a shame. >.<
    And here I was, once again praying for a new Zelda reveal heh.

  16. #1436
    RNGesus
    Sweaty Dick Punching Enthusiast

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  17. #1437
    Ridill
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    Quote Originally Posted by Tyrath View Post
    Clearly not paying attention haha.

  18. #1438
    Caesar Salad
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    Hoping both Sony and Microsoft generate a lot of hype with their conference. I want Nintendo to regret not holding a conference to show off their stuff; I really dislike those nintendo directs with a president who speaks terrible English.

  19. #1439
    Relic Horn
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    Quote Originally Posted by Salodin View Post
    Hoping both Sony and Microsoft generate a lot of hype with their conference. I want Nintendo to regret not holding a conference to show off their stuff; I really dislike those nintendo directs with a president who speaks terrible English.
    You'd be in the minority on that. People love Iwata and the directs, and Nintendo has been seeing crazy returns for minimal investment from them. They get crazy viewer numbers and they can do them whenever they want for next to nothing.

    The whole reason they've bowed out of E3 is because Nintendo Direct has been getting the job done better than trade shows in recent years.

  20. #1440
    Conejita's Jolly
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    Trigger warning: Fuck your feelings.

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    I saw a recent vid w/ Michael Pachner announcing to the world how Iwata is one of the worst CEOs and how he's digging nintendo's grave.

    The only way MS can 'kill' Sony is if they somehow get exclusives such as MGS5 and maybe a new FF.

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