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  1. #1981
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    nvm figured it out

  2. #1982
    Hydra
    Join Date
    Jul 2010
    Posts
    119
    BG Level
    3
    FFXI Server
    Asura

    Anyone have a working/functional GearSwap .lua for a white mage? It would be grand to start with something that works and tweak it from there vs. getting frustrated from scratch.

    Many thanks,

  3. #1983
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    So since the patch I've been noticing some problem with Timers.
    Remember the "blank line" bug? Haven't seen it happen to me in a long time, like.... months literally.
    Now it's all over again.

    I got the impression that my lsmates aren't having the issue so it's probably something local on my machine. What do you suggest?
    Delete the timers.xml and the timers.dll plugin and then redownload and re-set manually inside the xml?
    Something else?


    Also since I'm here. Some time ago Timers had an issue that made the transparent background cover the whole screen.
    To sort that issue I had to set the background to zero or full transparency or whatever it was, my timers boxes have no background at all.
    Since then I've never seen the "full screen opaque box" bug anymore.
    I was wondering: has the issue been solved meanwhile? Can I put the background back now?

  4. #1984
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Sechs View Post
    So since the patch I've been noticing some problem with Timers.
    Remember the "blank line" bug? Haven't seen it happen to me in a long time, like.... months literally.
    Now it's all over again.
    Unfortunately this one's hard to diagnose because we can't force it to happen. I've yet to experience this myself.

    Quote Originally Posted by Sechs View Post
    Also since I'm here. Some time ago Timers had an issue that made the transparent background cover the whole screen.
    To sort that issue I had to set the background to zero or full transparency or whatever it was, my timers boxes have no background at all.
    Since then I've never seen the "full screen opaque box" bug anymore.
    I was wondering: has the issue been solved meanwhile? Can I put the background back now?
    This has been fixed in the 4.1 version.

  5. #1985
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Arcon View Post
    Unfortunately this one's hard to diagnose because we can't force it to happen. I've yet to experience this myself.
    Yes but since nobody else seems to be having this error but me, and since it was gone (or almost gone) for me pre-patch, I'd be leaning to say it's not an issue with the addon but with something local on my PC?
    So I guess deleting the addon and the setting might do something? Or are you saying I shouldn't even bother to try?


    This has been fixed in the 4.1 version.
    \o/
    Can't wait for the Luacore bugs to be fixed then ^^

  6. #1986
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Does gearswap still require the beta/unstable windower version? Getting sick of spellcast acting fucky on my bard, wanted to test the waters on gearswap with that, since it's fairly straight-forward, but didn't see it on github.

  7. #1987
    BG Content
    Join Date
    Jul 2007
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    22,375
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Yeah, it requires the beta version. For the record, I've been using the beta version for months. If you don't mind the memory bloat, the current beta version is not functionally inferior to the current normal Windower version in any way.

    I don't have a real WHM gearswap file that I've perfected, but here's my BRD one:
    Code:
    function get_sets()
        sets = {}
        
        -- Precast Sets
        sets.precast_Nightingale = {feet="Brd. Slippers +2"}
        
        sets.precast_Troubadour = {body="Bard's Justaucorps +2"}
        
        sets['precast_Soul Voice'] = {legs="Brd. Cannions +2"}
        
        sets.precast_FC_Song = {head="Aoidos' Calot +2",neck="Aoidos' Matinee",
            ear1="Loquac. Earring",ear2="Aoidos' Earring",body="Marduk's Jubbah +1",hands="Mdk. Dastanas +1",
            ring1="Minstrel's ring",ring2="Prolix Ring",back="Swith Cape",waist="Aoidos' Belt",legs="Orvail Pants",
            feet="Bokwus Boots"}
            
        sets.precast_FC = {head="Nahtirah Hat",neck="Orunmila's Torque",ear1="Loquac. Earring",body="Marduk's Jubbah +1",
            hands="Gendewitha Gages",ring2="Prolix Ring",back="Swith Cape",waist="Siegel Sash",legs="Orvail Pants",
            feet="Rostrum Pumps"}
            
        sets.precast_Cure = {body="Heka's Kalasiris",legs="Nabu's Shalwar",back="Pahtli Cape"}
        
        sets.precast_FC_Thunder = {main='Apamajas I'}
        sets.precast_FC_Fire = {main='Atar I'}
        
        -- Midcast Sets
        sets.midcast_Haste = {main="Terra's Staff",sub="Arbuda Grip",
            head="Zelus Tiara",neck="Orunmila's Torque",ear1="Loquac. Earring",
            body="Hedera's Cotehardie",hands="Gendewitha Gages",ring2="Prolix Ring",
            back="Swith Cape",waist="Phasmida Belt",legs="Byakko's Haidate",feet="Rostrum Pumps"}
    
        sets.midcast_Debuff = {main="Izhiikoh",sub="Genbu's Shield",
            head="Xux Hat",neck="Aoidos' Matinee",ear1="Psystorm Earring",ear2="Lifestorm earring",
            body="Aoidos' Hngrln. +2",hands="Ad. Mnchtte. +2",ring1="Omega Ring",ring2="Veela ring",
            back="Mesmeric Cape",waist="Aristo belt",legs="Mdk. Shalwar +1",feet="Bokwus Boots"}
        
        sets.midcast_Buff = {head="Aoidos' Calot +2",neck="Aoidos' Matinee",ear2="Gifted Earring",
            body="Aoidos' Hngrln. +2",hands="Ad. Mnchtte. +2",legs="Mdk. Shalwar +1",feet="Aoidos' Cothrn. +2"}
        
        sets.midcast_DBuff = {range="Daurdabla"}
        
        sets.midcast_GBuff = {range="Gjallarhorn"}
            
        sets.midcast_Ballad = {legs="Aoidos' Rhing. +2"}
        
        sets.midcast_Base = sets.midcast_Haste
            
        sets.midcast_Cure = {main="Chatoyant Staff",head="Marduk's Tiara +1",neck="Phalaina Locket",ear2="Novia earring",
            body="Heka's Kalasiris",hands="Bokwus Gloves",legs="Brd. Cannions +2",feet="Bokwus Boots"}
            
        sets.midcast_Stoneskin = {head="Marduk's Tiara +1",body="Marduk's Jubbah +1",hands="Marduk's Dastanas +1",
            legs="Brd. Cannions +2",feet="Bokwus Boots"}
        
        
        --Aftercast Sets
        sets.aftercast_Regen = {main="Terra's Staff",
            head="Marduk's Tiara +1",neck="Twilight Torque",ear1="Loquac. Earring",ear2="Gifted Earring",
            body="Marduk's Jubbah +1",hands="Serpentes Cuffs",ring1="Dark Ring",ring2="Dark Ring",
            back="Umbra Cape",waist="Flume Belt",legs="Nares Trews",feet="Aoidos' Cothrn. +2"}
        
        sets.aftercast_PDT = {main="Terra's Staff",
            head="Marduk's Tiara +1",neck="Twilight Torque",ear1="Loquac. Earring",ear2="Gifted Earring",
            body="Marduk's Jubbah +1",hands="Serpentes Cuffs",ring1="Dark Ring",ring2="Dark Ring",
            back="Umbra Cape",waist="Flume Belt",legs="Nares Trews",feet="Aoidos' Cothrn. +2"}
            
        sets.aftercast_Idle = sets.aftercast_Regen
    end
    
    function precast(spell,action)
        if spell.type == 'BardSong' then
            if string.find(world.area:lower(),'cirdas caverns') then
                cast_delay(0.5)
            else
                verify_equip()
            end
            if spell.target.type == 'PLAYER' and not buffactive.pianissimo then
                cast_delay(1.5)
                send_command('@input /raw /ja "Pianissimo" <me>')
            end
            if buffactive['nightingale'] then
                equip_song_gear(spell)
            else
                equip_song_gear(spell)
                equip(sets.precast_FC_Song)
            end
        elseif action.type == 'Magic' then
            equip(sets.precast_FC)
            if string.find(spell.english,'Cur') then
                equip(sets.precast_Cure)
            end
        end
        
        if sets['precast_FC_'..tostring(spell.element)] then equip(sets['precast_FC_'..spell.element]) end
        if sets['precast_'..spell.english] then equip(sets['precast_'..spell.english]) end
    end
    
    function midcast(spell,action)
        if spell.type == 'BardSong' then
            equip_song_gear(spell)
        elseif string.find(spell.english,'Cur') then
            equip(sets.midcast_Base,sets.midcast_Cure)
        elseif spell.english=='Stoneskin' then
            equip(sets.midcast_Base,sets.midcast_Stoneskin)
        end
    end
    
    function aftercast(spell,action)
        equip(sets['aftercast_Idle'])
    end
    
    function status_change(new,old)
        if T{'Idle','Resting'}:contains(new) then
            equip(sets['aftercast_Idle'])
        end
    end
    
    function equip_song_gear(spell)
        if spell.english == 'Water Carol' or spell.english == 'Water Carol II' or spell.english == 'Herb Pastoral' or spell.english == 'Goblin Gavotte' then
            equip(sets.midcast_Base,sets.midcast_DBuff)
        else
            if spell.target.type == 'MONSTER' then
                equip(sets.midcast_Base,sets.midcast_Debuff,sets.midcast_GBuff)
            else
                equip(sets.midcast_Base,sets.midcast_Buff,sets.midcast_GBuff)
                if string.find(spell.english,'Ballad') then equip(sets.midcast_Ballad) end
            end
        end
    end


    As far as beta version progress, we've recovered from the last version update and think we have figured out the problematic function in the coroutines variant. I'm not going to set a release date for it because RL happens and it is going to need some time beta testing before release, but it doesn't feel that far from being done.

  8. #1988
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by Sechs View Post
    So since the patch I've been noticing some problem with Timers.
    Remember the "blank line" bug? Haven't seen it happen to me in a long time, like.... months literally.
    Now it's all over again.

    I got the impression that my lsmates aren't having the issue so it's probably something local on my machine. What do you suggest?
    Delete the timers.xml and the timers.dll plugin and then redownload and re-set manually inside the xml?
    Something else?


    Also since I'm here. Some time ago Timers had an issue that made the transparent background cover the whole screen.
    To sort that issue I had to set the background to zero or full transparency or whatever it was, my timers boxes have no background at all.
    Since then I've never seen the "full screen opaque box" bug anymore.
    I was wondering: has the issue been solved meanwhile? Can I put the background back now?
    Still occurs for me sadly. But I've just gotten used to it!

  9. #1989
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Deleted Addon, Deleted XML. Tonight (3hrs of event on BRD/WHM) didn't get a single blank line.
    Might be coincidence, but worth trying cdgreg!

  10. #1990
    BG Content
    Join Date
    Jul 2007
    Posts
    22,375
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I re-made the Cancel plugin as an addon on 4.1. It now accepts string names for buffs as well as IDs.

  11. #1991
    BG Content
    Join Date
    Jul 2007
    Posts
    22,375
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Addon command has been fixed and v4.1 has been merged with coroutines. This solves the last remaining issue, the memory leak. We're just some beta-ing and unexpected bugs away from a new official version release. The more testers we have reporting things from v4.1, the higher the odds are that something catastrophic won't get through. Also, there's no real reason to be afraid of the experimental version at the moment. I honestly think that v4.1 is more stable than v4.0 at the moment. Many many bugs in it have been solved that still exist in v4.0.


    I'll take this moment to make a pitch for the addon versions of windower plugins as well. I find these to be almost always superior to their plugin counterparts.
    -- Timestamp - The same, with more formatting options. - Will break kparser if you actually use the new formatting options.
    -- Distance - The same, possibly with more formatting options
    -- Findall - So much better. Finds things across all your accounts. You want to know where you put the incomplete stack of mercury that you were too cheap to NPC? //findall mercury
    -- Cancel - Works with strings as well as buff IDs
    Apart from the fact that they're generally superior, the addon versions also only require LuaCore to work. If something breaks after a future update, fixing LuaCore will be prioritized over other plugins, and you'll regain the functionality faster if you're using the addon versions instead of the plugin versions. Google Analytics reports the plugins enabled in the launcher, and when usage% for a given plugin that has an addon alternative drops below a certain amount, it will no longer be maintained.

  12. #1992
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Byrth, you are a gentleman and a scholar.

  13. #1993
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Looking forward to 4.1's release. I keep telling myself to install the beta client, and windower4.0 has been acting fucky since the last update, so maybe it's time...

    "acting fucky"... I was in skirmish last night on drg, sent out to kill dens, find one, hit attack, see the animation taking out my weapon, then I go to an idle stance, spellcast puts me in my idle gear, wyvern just stands there, but my log shows me attacking the nest, doing damage. Can't WS, because the game thinks that I'm not engaged "/echo %status" returned "Idle"... Blinkmenot wasn't loaded, unloaded spellcast, still just standing there, not swinging, log showing damage to the flower. The night before, I was on BRD farming a Necropsyche, and I was in auto-attack stance, could WS, but my targeting arrow disappeared, couldn't see mob's name/life.

    I //terminate and log back in, find a new den, hit attack, same thing happens.

    Finish killing the dens with auto-attacks and jumps, go back to the tent for the last few waves of mobs, one comes in, hit attack, I take out my weapon and I see attack animations, can ws, etc. Next run, go find a den, weapon isn't out, but log shows me hitting the den. Had someone in PT come over to the den, he saw the log of me hitting it, but he also saw me standing there with my Upu on my back, wyvern just chillin.

    Anyone ever seen that before? Spellcast both loaded and unloaded, blinkmenot (//bmn always all on) loaded and unloaded, same results.

  14. #1994
    BG Content
    Join Date
    Jul 2007
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    Lakshmi
    Blog Entries
    1

    Do you use Cupper? It had some kind of status bug last update. The other possible culprits are BMN and PlasticSurgeon.

    I can't say I've ever seen anything like that on 4.1, but I don't use PlasticSurgeon and my BMN use is very minimal.

  15. #1995
    Insert witty title here
    Join Date
    Jun 2007
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    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Cupper was running the first time for sure, not 100% sure on the second time, but actually, the only time that I know it worked was when it was auto-disabled, when I was by the random pickups by the tent. The person I asked to come over to check was on my excluded list. The previous night in Xarc, I was alone, and cupper was running then, too, so that is the likely culprit. I'll verify the version I have tonight, but I thought I updated it since the last game update...

  16. #1996
    D. Ring
    Join Date
    Jul 2008
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    4,529
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    7
    FFXI Server
    Phoenix

    It's gm flag from cupper doing it, had the same issue a few times the other day. Seems to be very rare.

  17. #1997
    Insert witty title here
    Join Date
    Jun 2007
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    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Solves that issue, then.

  18. #1998
    New Spam Forum
    Join Date
    Nov 2009
    Posts
    190
    BG Level
    3
    FFXI Server
    Sylph

    Just downloaded the dev version from the main windower.net page and got this:

    Could not execute1 init.txt - File was not found. - 2
    you have to be logged in to use this addon
    findall, lua 243: bad argument #1 to 'ipairs' (table expected, got function)

  19. #1999
    BG Content
    Join Date
    Jul 2007
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    10
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    Lakshmi
    Blog Entries
    1

    Your libs probably didn't download right. Try extracting this zip and copying the libs folder over: https://github.com/Windower/Lua/archive/4.1.zip

    If that link doesn't work, go here and click the zip icon on the right-middle side of the screen: https://github.com/Windower/Lua/tree/4.1

    The init.txt file would be solved by copying your init.txt script over from v4.0.

  20. #2000
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
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    Phoenix

    I also pulled down the dev version, can't even get into the game. Crashes while loading plugins/addons. I have the dev version in a completely different directory structure, didn't overwrite any of the live build files. Screenshot below. Let me know if I can get you anything more to work with.

    Spoiler: show

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