Iirc, the problem is that Attainment relies on message tables that are unique for each zone and occasionally changed by SE. They just have not been updates since the last change. Lua would have the same problem.
Trying out Windower4.1 again, had a few errors, thought I'd pass them on. But at least this time I'm able to stay in the game.
Log into mule, check dbox, logout, this shows in the console. Game keeps running, though.
Lua error (runtime): ...Desktopwindower4.1/addons/libs/config.lua:148 attempt to index a nil value
Lua error (runtime): ...Desktopwindower4.1/addons/shortcuts/targets.lua:48 attempt to index a nil value
Log into other mule, check dbox, logout, the following shows in console.
You have to be logged in to use this addon.
Lua error (runtime): ...DesktopWindower4.1/addons/shortcuts/targets.lua:48 attempt to index a nil value
Game keeps running, still. Log into main, so far, so good, just wanted to let you know.
* The libs/config error is ambiguous, could be caused by any addon that uses that library. Did anything not work?
* The shortcuts error should be fixed now, though I couldn't reproduce it in the first place so I can't confirm it's gone.
* "You have to be logged in to use this addon" is an error from . . . findall maybe? I don't remember.
Not sure if anyone is interested in this sort of thing, but I'm working on an addon that emulates a combination of PlasticSurgeon, Wardrobe, and BlinkMeNot, except for everyone.
Currently it:
- Lets you specify your own race, face, armor, or weapons.
- Lets you specify a race, face, armor, or weapons for others (globally).
- Lets you specify a race, face, armor, or weapons for individual players.
- Lets you replace a single face, race, armor, or weapons model with another (similar to .DAT Swap results).
- Emulates BlinkMeNot functionality.
Spoiler: show
It uses packets in almost the same way BlinkMeNot does, and will only work on 4.1. If anyone has suggestions, feel free to let me know.
This suggests that the lib files have not been updated. Try downloading this and replace the libs folder in your addons with the one in the zip file. I guess our updater is the next thing that requires looking into...
I'll DL those and check it out tonight. Also, I'd be willing to test out the wardrobe/plasticsurgeon/bmn plugin, too. Have nothing planned for tonight, so would be a good night to test out shit and report if anything breaks.
As for the errors I was getting. I don't know if everything was working. I know that gearswap was (which is amazing, btw! :D ), distance, cancel, findall... beyond that, not sure. Was mostly watching TV last night, so didn't do a whole lot in game.
I know the solution would just be to "unload it"...but is there any way to make enternity not trigger on timed dialog? ie: paintbrush of souls, geo-spell learning?
Nice, I'm glad you like it! GearSwap is still a work in progress, though, and has 7 currently known issues on my bug tracker: https://github.com/Byrth/Lua/issues
I used it in Salvage yesterday just to see what would happen, and it swapped gear kind of randomly until I fully unlocked. I don't recommend doing that and that's the biggest limitation at the moment, I think.
It has an NPC blacklist which should prevent it from triggering when talking to certain NPCs, and the Geo spells should have been covered. Or is there another way to learn them aside from a Geomantic Reservoir?
The Paintbrush of souls can be added, I'll try to do that first thing in the morning.
well I was doing geo spells earlier today, and it kept rushing through dialog...it even causes the game to lock up. I'm pretty sure addon's update automatically?
theyre all Geomagnetic Reservoir.
I was just informed of that. I haven't done any SoA myself so I didn't know. That means it's merely a typo in Enternity, and it's being reworked right now.
https://www.bg-wiki.com/bg/Geomantic_Reservoir
Yeah, its that, just incase I had it typoed as well
wait...that says geomantic. Let me check dats
Geomantic Reservoir is correct
Maybe mine was just not autoupdated somehow? Cant be, cause i see the blist in the lua file.
It's not working right for some reason. I'll change the way it works today so it's a bit more accurate and doesn't have to do string comparisons.
Re: Gearswap
I have a terrible habit of pressing my macros multiple times until I see the casting animation for a spell start to happen. The end result with Spellcast is something like precast>precast>precast>midcast>midcast>midcast>af ter>after>after with some overlap in between depending on how much I press the key.
With Gearswap it appears to lock me into the right gear sets for the moment no matter how many times I press my macro. This prevents me from accidentally ending up in a wrong set by the time the spell goes off, which is awesome. Wanted to confirm whether this is working as intended?
Lastly, is there a way to add a feature similar to spellcast's "ShowGearSwaps" that will show me what gear is swapping as its happening to my log?
Re: Shortcuts
Using Mage's Ballad as an example Shortcuts will recognize //Magesballad3 and //magesballad2. For the first tier of ballad it will only recognize //magesballad, not //magesballad1. Is there a way I manually add something somewhere so that Shortcuts will recognize //magesballad1 is the same thing as //magesballad? Similar situation with all of the other tier1 bard songs.
That's working as intended and is the reason that I made it work that way. I do the same thing. There are occasionally times where the spell fails to go off for whatever reason and you end up locked in this "mid-action" state. In that case, use "//gs midact" to unlock yourself. I'm still working on eliminating cases that can cause this, but midact is a temporary fix for people that are using gearswap.
I think "//gs showswaps" does what you're asking. If there's a function in spellcast that you used, you can check Variable Remapping.xls in gearswap's documentation folder to see what the gearswap corollary of it is.
I'll see what I can do about this. I think it's a really simple fix (eliminate all user-input 1s), but I need to test it and make sure nothing breaks.
Edit: Pushed this change.