Item Search
     
BG-Wiki Search
Page 106 of 307 FirstFirst ... 56 96 104 105 106 107 108 116 156 ... LastLast
Results 2101 to 2120 of 6124
  1. #2101
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Idk whats up with spellcast but non of my triggers are working, return and cancelspell seem broken. Its randomly working for stuff like provoke and sacrifice and not for cures and WS's.

    This is happening with scripts that haven't been updated recently and worked fine yesterday.

    Edit: Seems the problems is actually to do with macros, if i type commands in chat log it works, if I press my macro that says the exact same thing it doesn't.

    Edit2: //Victory Smite works as does /ws victorysmite, /weaponskill "Victory Smite" <t> doesn't, changed all my macros the /console Victorysmite as a temp fix.

  2. #2102
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    What version are you using? Can you try re-downloading Spellcast? I messed with it earlier, it's entirely possible I messed something up (although I don't know what would cause your particular bug).

  3. #2103
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Everything seems to be working fine except it doesn't detect proper prefixes, only the abbreviations. The move will trigger in game as normal but spellcast won't do anything.

    For example /magic isn't working, but /ma and /console are.

  4. #2104
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Arcon View Post
    What version are you using? Can you try re-downloading Spellcast?
    You can find out the version by just typing //sc info. Also, are you on Windower 4.0 or 4.1?

  5. #2105
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Are you using auto-translate for the full names, by chance?

  6. #2106
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Yes I was using auto translate, normally typing out /weaponskill worked so I guess the only thing that was broken was autotranslated terms. Just habit of typing first 2-3 letters then tabbing the translated

    ver 2.51

  7. #2107
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    The other day i couldnt get my other character to use chocobo jig 2 via send. same exact macro as i always used. I could make him /sit and do other things so send was functioning. Eventually i got it working (cant really remember what i had to do) but no matter how i typed it it refused to work for a bit. (i used /console //chocobo jig 2 II and even /ja "Chocobo Jig II" <me> for examples of things i tried to get it to work.)

    and now a week or so later my thf xml isnt working so hot. A couple months ago i made code where when engaging i would wear treasure hunter equipment and then 15 seconds later it would switch to DD gear. I tested it back then and anytime something didnt work i would fix it til i got it working completely. And now it goes from idle gear to TH gear, but never switches to DD gear. BUT if i do any action like JA or Magic it will then switch to DD gear after 15 seconds. I never changed anything in the coding it just kinda stopped working. is there a reason goin from idle to engaged is different from job ability to engaged.

    And i do the change by setting a variable called $stance and it is changed to treasurehunter when i go idle (so it will be set properly anytime i fight something new) and after engaging for 15 seconds it changes that variable to DD as well as equips it usin /sc set dd i believe it is. All abilities equip $stance as aftercast when engaged. Just wondering because if i didnt change anything i assume somethign changed in the program is prolly what is messing it up.

  8. #2108
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Going from JA to engaged is different than from idle to engaged. One fires on aftercast, the other on engaged (since your status doesn't really change when you use a JA/spell). You could check for when="engaged|aftercast", then it would fire on both abilities/spells and status change.

    That said, there were various issues with Spellcast last night that should all have been resolved now. If it still doesn't work right, you should paste the XML somewhere and ask for help with it. There's obvious thing that should have changed with Spellcast that I'm aware of. All that changed last night was spell/target recognition, i.e. how commands are interpreted, nothing about how XML are parsed or how rules are treated.

  9. #2109
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Yea i started using the engaged|aftercast thing about the time i first started figuring out how to code this a few months back, I will check it out later tonight as i'm currently a monster! I am also not really sure how long it hasnt been working as i havent been actually playign the game a whole lot since about the time i made the code.

  10. #2110
    BG Content
    Join Date
    Jul 2007
    Posts
    22,366
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Just pushed gearswap v0.716 live. Now you would make a set like:
    Code:
    sets.naked = {main=empty,sub=empty,range=empty,ammo=empty,
        head=empty,neck=empty,ear1=empty,ear2=empty,
        body=empty,hands=empty,ring1=empty,ring2=empty,
        back=empty,waist=empty,legs=empty,feet=empty}
    if you wanted a set that would strip you.


    ... I swear this was working last night, and now it's not. I think I'm having some versioning issues due to keeping all my code on dropbox and working on multiple computers. I'll try to see what has gone wrong.

  11. #2111
    E. Body
    Join Date
    Nov 2008
    Posts
    2,048
    BG Level
    7
    FFXI Server
    Bismarck

    where can i obtain gearswap,?

  12. #2112
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    The issues with Spellcast should be fixed now.

  13. #2113
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Snprphnx View Post
    where can i obtain gearswap,?
    On the Windower 4.1 client (development build) you can select it in the Addons tab.

  14. #2114
    E. Body
    Join Date
    Nov 2008
    Posts
    2,048
    BG Level
    7
    FFXI Server
    Bismarck

    Quote Originally Posted by Arcon View Post
    On the Windower 4.1 client (development build) you can select it in the Addons tab.
    thank you

  15. #2115
    BG Content
    Join Date
    Jul 2007
    Posts
    22,366
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Gearswap 0.717:
    Okay, a few people have asked for //sc naked so I put it in today. It is "//gs equip naked". In order for it to work, you must not redefine the sets table. So you can't have sets = {} in your file.

    I also fixed the empty table, updated the documentation, removed potentially inoperable example files, etc.

  16. #2116
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    I had a few errors last night when trying to load gearswap, but didn't write them down, and ended up going back to windower4 for a delve run. I'll try it again tonight and pass along any errors I get, if any.

    Really, the only thing that is keeping me from using 4.1 most of the time now is no guildwork or bidder plugins. I assume that gw will be resolved, but will bidder ever work on 4.1?

  17. #2117
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Bidder is already working. What error are you getting with it? GW is as well kinda, only the working GW is not yet uploaded, so it won't be auto-downloaded... there are few issues to resolve before we do that, but it's just a matter of how we approach it, not broken in any way.

  18. #2118
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Esvedium View Post
    I had a few errors last night when trying to load gearswap, but didn't write them down, and ended up going back to windower4 for a delve run. I'll try it again tonight and pass along any errors I get, if any.

    Really, the only thing that is keeping me from using 4.1 most of the time now is no guildwork or bidder plugins. I assume that gw will be resolved, but will bidder ever work on 4.1?
    Last night, Byrth was in the middle of a bunch of changes to gearswap features/a few internal workings. Most of the common errors that were occurring at that particular time should be resolved.

    This is also the first I'm hearing of bidder not working. Is it just not downloading the proper version?

  19. #2119
    RIDE ARMOR
    Join Date
    Dec 2013
    Posts
    3
    BG Level
    0

    So can anyone tell me about Windowers Super Sampling option? I usually just over-sample and that always makes the game look good, but I noticed a new feature in Windows 4.0 is Super Sampling, which I know what it is, but trying to figure out what it is in FFXI, as you can't force it.

    Also, Windower 3.0 was so much more intuitive. I feel like this looks fancy, but so much less control.

  20. #2120
    BG Content
    Join Date
    Jul 2007
    Posts
    22,366
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Super Sampling is sampling at a higher rate than the pixels on your screen (determined by your window size) can represent. Choosing super sampling values over 2 (calculating twice as many points as you need) increases the load on your computer without an increase in the observed graphics quality. Choosing values that aren't factor-of-two multiples of your window size (in pixels) causes either aliasing or makes your computer do weird math to interpolate. Thus there are two logical values, 1x and 2x. Hence super sampling has values Off (1x) and On (2x).

    If you want to play "Atari Style" FFXI or make your computer work harder than it should have to for no reward, you can go to ../Windower4/settings.xml and change the <supersampling>value</supersampling> to whatever you want.

Page 106 of 307 FirstFirst ... 56 96 104 105 106 107 108 116 156 ... LastLast

Similar Threads

  1. Service and Support
    By Ribeye in forum FFXI: Everything
    Replies: 8
    Last Post: 2009-10-17, 18:23
  2. Windows vista and FFXI problem
    By Takeno in forum FFXI: Everything
    Replies: 1
    Last Post: 2007-07-26, 13:36
  3. Windows Vista and Windower
    By divisortheory in forum FFXI: Everything
    Replies: 35
    Last Post: 2006-06-23, 04:19