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  1. #2201
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    yea init wasnt loading plugins. i tried autoload too some stuff seemed to load but if there were plugins it shot by so fast I didnt see them. //reload luacore seemed to reload addons but only ones that were already loaded. I swear even as recent as last month i used something to just reload it all as if i had logged in for the first time

  2. #2202
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Okay, so finally got my ilvl 119 mythic. How do I make timers tell me the duration on AM3?

  3. #2203
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    What's different in 4.1? Is there a changelog somewhere? My battlemod setting changed somehow and i lost my -> arrows and stuff. I input in console bm simplify which gave me the old format I had(it says Default=True, yet it seems whenever I reload, it's defaulting on the long format instead of the simplify format, also whenever I buff it gives a number instead of the effect.
    For example:
    [Ophannus] - > Ophannus: Battery Charge 43
    [Ophannus] - > Ophannus: Cacharian Verve 190
    [Ophannus] - > Ophannus: Nature's Meditation 91

    Also for some reason I use to have damage set to "Screen/Log(Both)" but damage isnt apearing on screen anymore?

    Finally the order is weird now, it says number of hits before the actor. For example if I swing twice it says:

    [2] [Seraphus] hits Serac Rabbit for 421 points of damage.

  4. #2204
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Byrthnoth View Post
    A couple of notes for when this happens (which I'll probably post again tomorrow):
    1) Battlemod users will need to regenerate their settings.xml file at ../windower/addons/battlemod/data/settings.xml
    2) Gearswap and Spellcast are incompatible. GearSwap and Shortcuts are compatible and compliment each other.

    probly

  5. #2205
    BG Content
    Join Date
    Jul 2007
    Posts
    22,353
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Superficially, I believe our hope is that the average player simply not notice the change. There are a few enhancements to the average player's gaming experience (like the FFXIDB plugin), but these represent the minority of the adjustments that took us from 4.0 to 4.1. There were massive API changes both for plugins and addons, which allow us to make much more powerful addons (examples: DressUp, GearSwap).

    Some examples are:
    * New text renderer for console - This will now use your system's default fixed width font and generally cause many fewer problems.
    * Packet modification is no longer dependent on load order - It was dependent on load order for a long time basically because there were no cases of two plugins attempting to modify the same packet, so it didn't matter. That leads us to...
    * Packet modification and injection is possible through LuaCore - There is no whitelist or blacklist. Be acutely aware that you can get yourself banned if you mess this up. It has happened to previous Windower Devs.
    * LuaCore function additions, libraries, etc. were added - We can now play sounds, get monster array information based on target type or name, and do a host of other things (like regex).
    * LuaCore is now multithreaded, with each addon in its own thread - This was a PITA. It has not fully reached fruition yet, as the sleep function hasn't been implemented for most of the events. However, we are close.
    * Stability - You know how LuaCore would occasionally cause errors in HandleCommand if you had Battlemod loaded whenever you were in an intense battle situation (like Delve or a WKR) and unload itself? This was symptomatic of a larger problem with LuaCore that would have only gotten worse the more addons that people ran. This problem seems to have been slain now. Similarly, the slow memory leak of v4.0 is gone.


    Things the most players will notice:
    1) The new text renderer in console, which will generally be met by "heyyyy why does my font look weird now?"
    2) The FFXIDB plugin in launcher - Puts a minimap on your screen that shows monster/NPC/player positions thing of it as an in-windower APRadar that can't see dead people. Customize it with its settings file.
    3) DressUp - Cair's superpowered BlinkMeNot/PlasticSurgeon hybrid. Take it for a spin!
    4) GearSwap - Now with 100% more "released!" It swaps gear in response to ability uses by yourself and your pet. I might make a bigger post later trying to sell this more, but you can think of it as the gear-changing part of Spellcast. Check out the example files in its folder!)
    5) Shortcuts - This existed on 4.0, but it's much improved in 4.1 due to additions to the API (many of which I requested for this purpose). It boasts superior ambiguous case handling.
    6) Battlemod - I've totally revamped Battlemod, which has positives and negatives. The upside is that I will never delete an unhandled message ever again. The downside is that it required a near-complete rewrite. Chat messages are finicky and I hate them. Let me know what bugs you find.

  6. #2206
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    For Dressup,

    When i have
    <self>
    <target>true</target>
    </self>
    And/Or
    <all>
    <target>true</target>
    </all>
    Because it also applies to Self...

    I get
    DressUp: Lua error (runtime) - ... (x86)Windower4/addons/dressup/helper_functions.lua:102: attempt to call global 'get_player' (a nil value)
    for an error whenever i change armors (visible like head or unvisible like earrings)

    it doesnt crash anything just pops up the error. Also thank you for fixing the follow stuff so i dont have to block all blinkings for my mule to keep him following me and casting stuffs. maybe now i can put fast cast back on the sneak invis lol

  7. #2207
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    -Battlemod doesn't load with Simplify set to 'True' and I don't know how to change the default.
    -In 'Simplify Mode', buffs aren't named but are numbered Sleep=2, Attack Up=91 etc.
    -Whenever Battlemod is loaded, I can't see damage numbers on my screen above a target's head even though I have it set to 'Both' in configs. When I unload battlemod, the numbers reappear.

  8. #2208
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Quote Originally Posted by Ophannus View Post
    What's different in 4.1? Is there a changelog somewhere? My battlemod setting changed somehow and i lost my -> arrows and stuff. I input in console bm simplify which gave me the old format I had(it says Default=True, yet it seems whenever I reload, it's defaulting on the long format instead of the simplify format, also whenever I buff it gives a number instead of the effect.
    For example:
    [Ophannus] - > Ophannus: Battery Charge 43
    [Ophannus] - > Ophannus: Cacharian Verve 190
    [Ophannus] - > Ophannus: Nature's Meditation 91

    Also for some reason I use to have damage set to "Screen/Log(Both)" but damage isnt apearing on screen anymore?

    Finally the order is weird now, it says number of hits before the actor. For example if I swing twice it says:

    [2] [Seraphus] hits Serac Rabbit for 421 points of damage.
    This is also relevant to my interests. I liked the old formatting better.

  9. #2209
    BG Content
    Join Date
    Jul 2007
    Posts
    22,353
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Sorry, I think that's a byproduct of your libraries not being updated due to a launcher glitch. Our best man is on the case, but until then download this and merge it with your libs folder.

    The old Battlemod format is kind of gone. Now you get four variables to play with when making your line: ${actor}, ${target}, ${abil}, and ${numb}. ${numb} can be a number or a status and I probably should have named it "effect" instead, but oh well. For people that wanted Battlemod to accurately recreate the normal logs, I think it does that too now.

    As far as the damage numbers, that must be a byproduct of the fact that I delete message numbers to avoid displaying messages now instead of doing a color-based search and delete. This means that battlemod will no longer conflict with any kind of add_to_chat(), but I guess losing damage numbers is the downside.

  10. #2210
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    The strategems counter on timers is messed up. It is saying [1] all the time.

  11. #2211
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Updated libs with that file you posted; didn't help. Wish I could set the simplified format as a default but there's no option to define that as 'true' in any .xml in my battlemod folders.

  12. #2212
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Getting lua runtime battlemod errors when someone uses a Mihke's Note.

    BattleMod: Lua error (runtime) - ...Windower4/addons/battlemod/parse_action_packet.lua:425:attempt to index

  13. #2213
    BG Content
    Join Date
    Jul 2007
    Posts
    22,353
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    For some reason we're having resources issues on 4.0 that were already solved on 4.1. I'm not quite sure why. There should be a "settings v3.xml" file created in your ../addons/battlemod/data folder if you load battlemod with up to date libraries. That would have a <simplified> tag in it.

  14. #2214
    Hydra
    Join Date
    Nov 2007
    Posts
    132
    BG Level
    3

    Byrth, gearswap looks pretty cool. Is there any documentation for it available besides what comes with the addon?

  15. #2215
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    seems that cancelmulti is no longer working. when set to true, I still see multiple "equipment changed" messages.

  16. #2216
    Melee Summoner
    Join Date
    Aug 2006
    Posts
    36
    BG Level
    1

    BaseGroup doesn't seem to be functioning in SpellCast anymore. It will always look for the set in my current group and give me an error message in the console saying it could not find that set there (ex. "Could not find set MagicAcc in Group: Normal"). I should get with the times and move to GearSwap; I'm just hesistant about the time investment required to convert everything.

  17. #2217
    Melee Summoner
    Join Date
    Apr 2010
    Posts
    41
    BG Level
    1
    FFXI Server
    Odin

    has anyone else had issues with autocontrol? i have bbasic functionaltity but saveset gives me the help text, equipset does nothing i see, and list returns a runtime error

    //acon equipset healer returns:
    autocontrol/autocontrol.lua:199 attempt to index field '?' ( a nil value)

    //acon list returns
    autocontrol/maneuver.lua:387 attempt to index a nil value
    if i find any other similar occurrences ill edit them in. if the author or anyone knows the issue, assistance would be most appreciated.

  18. #2218
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Prothescar View Post
    seems that cancelmulti is no longer working. when set to true, I still see multiple "equipment changed" messages.
    That has been removed from Battlemod. You can load the Silence plugin for this again.

  19. #2219
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    1) I noticed on BattleMod that lines are showing up 2x times often, I havent done anything to the settings file yet so not sure if on my end only.
    2) I will admit if there is anyway to have the on-screen dmg show that would be just neat, really miss the →↓↑ also...
    3) Noticed that at the moment battlemod seems to interfere with ChatMon on some events, I noticed it so far only on no longer paralyzed. I did test to make sure by unloading battlemod and then chatmon worked fine.
    4) Last I am wondering how I filter out the result of others spells/ja? I like knowing when someone does something but dont need to results of what happened.
    Sorry to be a pain and thank you for the hard work.

  20. #2220
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    377
    BG Level
    4
    FFXIV Character
    Caprese Dionir
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Quote Originally Posted by nikia View Post
    1) I noticed on BattleMod that lines are showing up 2x times often, I havent done anything to the settings file yet so not sure if on my end only.
    2) I will admit if there is anyway to have the on-screen dmg show that would be just neat, really miss the →↓↑ also...
    3) Noticed that at the moment battlemod seems to interfere with ChatMon on some events, I noticed it so far only on no longer paralyzed. I did test to make sure by unloading battlemod and then chatmon worked fine.
    4) Last I am wondering how I filter out the result of others spells/ja? I like knowing when someone does something but dont need to results of what happened.
    Sorry to be a pain and thank you for the hard work.
    In regards to number 4:

    In the addons folder, ..\battlemod\data\filters\ are xml files. If you want the same thing to happen on every job, you can edit filters.xml. Some job specific filter sets are included by default to work as samples. For example, filters-WHM.xml will automatically load if you switch to WHM. In WHM filters, you pretty much can't see anything except what you're doing and whether your party takes any damage, unless you edit the file to suit your needs.

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