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  1. #2241
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    Well Guess is a Battlemod issues.
    But getting "lines" duplicated.

    "Is no longer Stunned" x2
    Dmg Hitting the mob duplicated to.
    When Remove Invisible.

    Uses Perpetuance. duplicated too... dont think there is a real pattern.. anything could get duplicated in the textbox

  2. #2242
    Hydra
    Join Date
    Oct 2009
    Posts
    109
    BG Level
    3
    FFXI Server
    Bismarck

    Well I'm retarded and can't figure out the PlasticSurgeon parts of DressUp.

    I've got the BMN parts working juts fine. All I want to do now is change my race and face, how do I get that? Everything I've tried so far comes out with an error.

  3. #2243
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Valid:
    //dressup self race hume m
    //dressup self race 1
    //dressup self face 2b
    //dressup self body "Khepri Jacket"
    //dressup others race taru m
    //dressup player [player name] race galka
    //dressup player [player name] body "Thaumas Coat"

    etc.etc.

    Hope that helped! I think I may redo the args interpretation because it's a mess, and then I'll have it default to you if you don't specify self/others/player.

  4. #2244
    Hydra
    Join Date
    Jun 2007
    Posts
    113
    BG Level
    3

    Also getting the duplicated lines problem. Noticed it inside Morimar delve.


  5. #2245
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    I have some lua scripts that I use for DRG and SMN to automatically execute the proper Jump/Blood Pact that have broken in 4.1 I get an "Error loading DRGJump: file does not exist" Where do I need to put these, or what do I need to run them with to get them to work. (They're in the scripts directory, and in 4.0 'lua e DRGJump' worked fine)

  6. #2246
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    I havent messed with Dressup on the altering what others looks like yet, cause i stopped playing with it when the self target thing errorred. Its fixed now you said, but what i was wondering cause from what i read so far i dont think it in there is...

    Can we make it so it shows different gear for different jobs? Makin everyone look the same is cool and all but if i could make each job wear like AF always i could always tell at a glance what job they are on. This got really difficult when they released skirmish gear that was all red and looks jsut about identical. Thanks for all your work guys.

    and porter for the guy who asked about it could be useful if say you doing dynamis and you are unsure what relics armors you have, you could type porter 6 and it shows a list of what you have and dont have on the slip so you know what to lot on or whatever. not sayin other plugins (light luggage) could do this too, but its easier to put on slips and search the slip than //findall argute. //findall etoile ect ect

  7. #2247
    Murder machine with a motor in her nose
    Join Date
    Apr 2007
    Posts
    368
    BG Level
    4
    FFXI Server
    Carbuncle

    Did anyone figure out how to fix the battlemod numbers?
    In simplify mode I still get stuff like:

    Casting line: [X] Sneak -> X
    Result Line: [X] 71 Sneak -> X

    Also, all the overlay text looks very dim even though it's all set for 255 ABRG (for example PetTP). Any way to fix this? it's hard to read.

  8. #2248
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    What was causing the error was that the API was changed to move get_player() to windower.get_player() and I missed this one, so it wasn't able to get your character's info.

    As for jobs, that's a bit tricky/impossible, as none of the normal structures or packets I use really have job info about the players around you.

    I also fixed config so it should actually save profiles for individual characters rather than use a single global table.

    Quote Originally Posted by SnickySnacks View Post
    Did anyone figure out how to fix the battlemod numbers?
    In simplify mode I still get stuff like:

    Casting line: [X] Sneak -> X
    Result Line: [X] 71 Sneak -> X
    Battlemod uses a different settings file now, so some of the values in the old file correspond to variable replacement for values that shouldn't be in the string. You could delete your settings file or manually edit it. Mine, for example, looks like this:

    Code:
    <settings>
    	<!--
    		For the output customization lines, ${actor} denotes a value to be replaced. The options are actor, number, abil, and target.
    		Options for other modes are either "true" or "false". Other values will not be interpreted.
    	-->
    	<global>
            <cancelmulti>true</cancelmulti>
            <commamode>false</commamode>
            <condensedamage>true</condensedamage>
            <condensetargets>true</condensetargets>
            <line_full>[${actor}] ${abil} ¨ ${target} : ${numb}</line_full>
            <line_nonumber>[${actor}] ${abil} ¨ ${target}</line_nonumber>
            <oxford>true</oxford>
            <simplify>true</simplify>
            <swingnumber>true</swingnumber>
            <targetnumber>true</targetnumber>
            <tpstatuses>true</tpstatuses>
    	</global>
    </settings>

  9. #2249
    Murder machine with a motor in her nose
    Join Date
    Apr 2007
    Posts
    368
    BG Level
    4
    FFXI Server
    Carbuncle

    Ok i'm just clearing this post out.

    Here's what I did to fix the issue I was having:

    parse_action_packet.lua in simplify_message():
    Code:
    		if line_full and fields.number and fields.target and fields.actor then
    			msg = line_full
    		elseif line_aoebuff and fields.status and fields.target and fields.actor then
    			msg = line_aoebuff
    		elseif line_nonumber and not fields.number then
    			msg = line_nonumber
    		elseif line_noactor and not fields.actor then
    			msg = line_noactor
    		elseif line_noabil and not fields.ability then
    			msg = line_noabil
    settings.xml:
    Code:
            <line_aoebuff>${actor} ${abil} ¨ ${target} (${status})</line_aoebuff>
            <line_full>[${actor}] ${numb} ${abil} ¨ ${target}</line_full>
            <line_noabil>AOE ${numb} ¨ ${target}</line_noabil>
            <line_noactor>${abil} ${numb} ¨ ${target}</line_noactor>
            <line_nonumber>[${actor}] ${abil} ¨ ${target}</line_nonumber>
    where the dots are the code for ->

    That makes the messages like the old version for buffs.

  10. #2250
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    I hate posting same stuff over and over but no one seemed to acknowledge the chatmon - battlemod thing so wanted to mention it again.
    Battlemod broke player events with chatmon, that might really only matter to me but since I use 63 custom WAV files for everything from losing haste/refresh/JA/etc this matters a lot to me. Is chatmon dead now or will there be a fix?

    Second wanted to maybe contribute least something and not complain all the time. I noticed the addon "Silence" and wanted to move away from plugins to addons like the dev team wants. I did notice chat log spam under certain conditions. Log window open, other windows open, removing gear.
    Added and tested these new segments to the lua file.

    Code:
    windower.register_event('incoming text', function(str)
    	if str == 'Equipment removed.' then
    		return ''
    	end
    end)
    windower.register_event('incoming text', function(str)
    	if str == 'You cannot use that command at this time.' then
    		return ''
    	end
    end)
    windower.register_event('incoming text', function(str)
    	if str == 'You cannot use that command while viewing the chat log.' then
    		return ''
    	end
    end)
    windower.register_event('incoming text', function(str)
    	if str == 'You must close the currently open window to use that command.' then
    		return ''
    	end
    end)
    I am by no means a super code master but hope this is something you can use or might want to make official.
    On the note of Silence I have no idea if possible but is it possible to have just 1 line visible for the above lines?
    Like not seeing 'normal' gear changes but seeing 1 line for these events would be informative without being overly spammy.

    Again thank you for all the work the DEV team puts into that project and hope to hear back soon.

  11. #2251
    My name is Not Sure
    Join Date
    Oct 2007
    Posts
    382
    BG Level
    4
    FFXI Server
    Asura

    Has there been an update to the commands for autoinvite? I keep trying //ai whitelist add name, but it says Unknown command "whitelist", ignored.

  12. #2252
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    As far as chatmon vs battlemod, your options are essentially to switch your chatmon commands to Battlemod's syntax, or not use battlemod.

    Lua also has a playsound command, and you could theoretically just use that as well.

  13. #2253
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    I was unaware of any play sound commands, are you able to point me to that info?
    far as the syntax goes it is the exact same wording but for some reason it isnt being picked up

    just checked the syntax thing also, unless the syntax is being handled differently then what wording shows up in the log it is the exact same, other than my name being in red text.
    The chatmon trigger uses wildcards to catch my name however, so i am not sure what to do.

  14. #2254
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Cairthenn, will the saved profiles u mentioned instead of global thing allow you to change the face of one character and have your dualbox be normal? when i changed my mithras face, it also changed my tarus. Because Self is the same to both characters. I tried entering my own name as a "player" but it didnt change it for my mithra, just my taru.

  15. #2255
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Yes, that will work now. Each character will have their own "self". You may have to delete your old settings file (or delete what's under "global") in order for it to work properly.

  16. #2256
    Murder machine with a motor in her nose
    Join Date
    Apr 2007
    Posts
    368
    BG Level
    4
    FFXI Server
    Carbuncle

    Also, puppet skillups don't show the name of what it's skilling up.
    Ends up being like:
    Nutcracker's skill rises 0.2

    Needed to add to skills.lua:
    Code:
    skills[24] = {english = 'Automaton Magic',	category = 'Magic'}
    idk what the other automaton skills are.

  17. #2257
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Quote Originally Posted by Cairthenn View Post
    As far as chatmon vs battlemod, your options are essentially to switch your chatmon commands to Battlemod's syntax, or not use battlemod.

    Lua also has a playsound command, and you could theoretically just use that as well.
    Quote Originally Posted by nikia View Post
    I was unaware of any play sound commands, are you able to point me to that info?
    far as the syntax goes it is the exact same wording but for some reason it isnt being picked up

    just checked the syntax thing also, unless the syntax is being handled differently then what wording shows up in the log it is the exact same, other than my name being in red text.
    The chatmon trigger uses wildcards to catch my name however, so i am not sure what to do.
    Was still hoping to find out how the lua play sound worked if that is only thing that will work now.

    Also AzureSets is broken, the sets wont set, I dont know why.

  18. #2258
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by SnickySnacks View Post
    Also, puppet skillups don't show the name of what it's skilling up.

    [...]

    idk what the other automaton skills are.
    Thanks for reporting that. Added that as well as all other missing skills (from 0 to 64). The only relevant ones are the three new puppet skills, 24 for magic, 23 for archery and 22 for melee.

    Quote Originally Posted by nikia View Post
    Was still hoping to find out how the lua play sound worked if that is only thing that will work now.
    windower.play_sound(path)

  19. #2259
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Anytime i alter settings for gametime (even with it not loaded in game, i notice some of them write to that file while loaded before), like i will change the font size from 12 to 8, it just starts to show a short long black box. and changin the setting back doesnt seem to fix it. i have to delete the whole thing and redownload it. i will try altering thru just in game commands if its possible to see if that works though.

  20. #2260
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Can you provide a few examples of how the syntax would be?
    chatmon:
    Code:
    <trigger match="*Haste effect wears off*" from="All" sound="D:\google_drive\Windower4\plugins\ChatMonAudio\Haste.wav" />
    <trigger match="*Phalanx effect wears off*" from="All" sound="D:\google_drive\Windower4\plugins\ChatMonAudio\Phalanx.wav" />
    <trigger match="*Refresh effect wears off*" from="All" sound="D:\google_drive\Windower4\plugins\ChatMonAudio\Refresh.wav" />
    no idea what the LUA trigger/even would be

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