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  1. #2261
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Trumpy View Post
    and porter for the guy who asked about it could be useful if say you doing dynamis and you are unsure what relics armors you have, you could type porter 6 and it shows a list of what you have and dont have on the slip so you know what to lot on or whatever. not sayin other plugins (light luggage) could do this too, but its easier to put on slips and search the slip than //findall argute. //findall etoile ect ect
    Sorry but I must be missing something, I don't get it.
    How is doing "//porter 6" and displaying a huge list of the stuff you have on that slip "easier" than seeing what item dropped and doing //findall name and see if you have that item or not?
    I don't get it D:


    Also, I remember from a long time ago when 4.1 was still in beta that a guy here posted screenshots of a 4.1 addon he was working on for PUP, to quickswap automaton setups. What happened to that addon? Didn't see it in the list yesterday when I browsed.
    Also that same guy, by mistake, posted the screenshot of another addon he was presumably working on, displaying an onscreen minimap similar to that fo WoW and other MMOs. What happened to that addon as well?

  2. #2262
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Like i said a few plugins can handle most of the same things differently but occasionally im lookin at relics armors all at once i rather do one search picking out things that are highlighted than searching out each jobs individually. i also tend to do this stuff ahead of time so im not wasting time inside when said item drops. but i mentioned light luggage earlier, which pretty much takes care of all of this anyways once u have it set up. Also porter came out before findall did. its just still offered, you dont have to use it.

    its autocontrol i think the attachment deal you are describing.

    and that minimap thing is ffxidb plugin

  3. #2263
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by nikia View Post
    Can you provide a few examples of how the syntax would be?
    chatmon:
    Code:
    <trigger match="*Haste effect wears off*" from="All" sound="D:\google_drive\Windower4\plugins\ChatMonAudio\Haste.wav" />
    <trigger match="*Phalanx effect wears off*" from="All" sound="D:\google_drive\Windower4\plugins\ChatMonAudio\Phalanx.wav" />
    <trigger match="*Refresh effect wears off*" from="All" sound="D:\google_drive\Windower4\plugins\ChatMonAudio\Refresh.wav" />
    no idea what the LUA trigger/even would be
    It won't work with ChatMon. If you're using ChatMon, nothing needs to change. Lua only works from within Lua addons (or if you have eval loaded). ChatMon still works, you just need to change it to match the new messages.

    Quote Originally Posted by Sechs View Post
    Also, I remember from a long time ago when 4.1 was still in beta that a guy here posted screenshots of a 4.1 addon he was working on for PUP, to quickswap automaton setups. What happened to that addon? Didn't see it in the list yesterday when I browsed.
    AutoControl

    Quote Originally Posted by Sechs View Post
    Also that same guy, by mistake, posted the screenshot of another addon he was presumably working on, displaying an onscreen minimap similar to that fo WoW and other MMOs. What happened to that addon as well?
    FFXIDB (plugin, not addon)

  4. #2264
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    The messages on screen have not changed, I dont know if chatmon reads memory and battlemod changes that in anyway but I have tested the wording with battlemod loaded and unloaded, the only difference on screen text wise is my name is red.
    I am sorry to be a pain but I cant get it to work proper, I can post the entire XML if you would like, to view it.
    Please forgive me

  5. #2265
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Colors can interfere with ChatMon. I really don't know much about it, as I haven't used it before, but colors change the string, so if ChatMon performs string matching, then it could have a real problem with it. Can you pastebin your Battlemod settings file?

  6. #2266
    Ridill
    Join Date
    Feb 2007
    Posts
    15,543
    BG Level
    9

    Noticed the Clock plug-in didn't seem to be rendering right. Have it set up to display on the bottom right of my screen under the party list, but now it's just a black dot.

  7. #2267
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    azuresets not working as of yesterdays windower update, worked fine 2 days ago oO what happened

  8. #2268
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by arus2001 View Post
    Noticed the Clock plug-in didn't seem to be rendering right. Have it set up to display on the bottom right of my screen under the party list, but now it's just a black dot.
    Is it at the very bottom of the screen? It's possible that it's positioned itself incorrectly. Do you have a screenshot and a copy of your Clock.ini file?

    Quote Originally Posted by Damane View Post
    azuresets not working as of yesterdays windower update, worked fine 2 days ago oO what happened
    We updated!

  9. #2269
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Quote Originally Posted by Damane View Post
    azuresets not working as of yesterdays windower update, worked fine 2 days ago oO what happened
    Yeah this is killing me, it removes all the sets but doesnt add in the new spells.

  10. #2270
    Ridill
    Join Date
    Feb 2007
    Posts
    15,543
    BG Level
    9

    Quote Originally Posted by Arcon View Post
    Is it at the very bottom of the screen? It's possible that it's positioned itself incorrectly. Do you have a screenshot and a copy of your Clock.ini file?

    Bottom right you'll see the funky dot.
    Code:
    [TimeZones]
    #Singapore Standard Time=SG
    #Tokyo Standard Time=JST
    #Pacific Standard Time=PST
    #US Mountain Standard Time=AZ
    #Mountain Standard Time=MST-MDT
    #Central Standard Time=CST-CDT
    #US Eastern Standard Time=IND
    Eastern Standard Time=EST
    #Greenwich Mean Time=GMT
    [Main]
    DELIMITER= - 
    FORMAT= %I:%M:%S%p 
    Y=1065
    X=1845
    [Text]
    SIZE=10
    FONT=Arial Narrow
    BLUE=255
    GREEN=255
    RED=255
    ALPHA=255
    [Background]
    BLUE=1
    GREEN=1
    RED=1
    ALPHA=255
    VISIBLE=1

  11. #2271
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    http://pastebin.com/LSdevntZ
    Chatmon settings
    I assume this is the way i do pastebin, never messed with them.

    Far as battlemod goes I have the freshly downloaded settings in use, i have yet to edit them at all, I have noticed a V3 file listed also, no idea what that is.

    I completely forgot to mention that some items do work, I noticed the:
    <trigger match="*too far away*|*out of range*" from="All" sound="D:\google_drive\Windower4\plugins\ChatMonAu dio\TooFar.wav" />
    one does work, I think it might just be player items.

  12. #2272
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by nikia View Post
    Yeah this is killing me, it removes all the sets but doesnt add in the new spells.
    fixed. such a stupid error i forgot to account for when i changed the way it gets the blue magic spell list.
    also.. ffxidb was not mine, it was Zohno's (in response to an earlier post about minimap)

    Also, most addons have bug trackers. mine definately do. When you submit a bug on github i receive a message about it. The only reason this one was caught so fast is because Arcon mentioned it in #lua channel on ffochat. The bug tracker, twitter (@nitrous24), #lua channel on ffochat are all far superior ways to get things seen to quickly by me. I only check this thread occasionally, and i don't even use most the addons i've made. So please, in the future, when stuff breaks the fastest way to get my attention about it is one of those options, the same could be said for most of the addon devs.

  13. #2273
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by arus2001 View Post
    Bottom right you'll see the funky dot.
    Can you try changing the font to just Arial? Not all font types are supported by the new renderer (I don't know if that's one of them).

  14. #2274
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Quote Originally Posted by Nitrous24 View Post
    fixed. such a stupid error i forgot to account for when i changed the way it gets the blue magic spell list.
    also.. ffxidb was not mine, it was Zohno's (in response to an earlier post about minimap)
    Thank you.

  15. #2275
    Ridill
    Join Date
    Feb 2007
    Posts
    15,543
    BG Level
    9

    Quote Originally Posted by Arcon View Post
    Can you try changing the font to just Arial? Not all font types are supported by the new renderer (I don't know if that's one of them).
    Seemed to do the trick.

  16. #2276
    BG Content
    Join Date
    Jul 2007
    Posts
    22,350
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Hey guys~! I've been meaning to write this post for a while, but work has been crazy lately. I'm writing this on the bus to work, because that's pretty much the sum total of my freetime lately.

    Okay, so first I'll tackle Shortcuts and GearSwap. Before I can really explain what they are and how they're useful, I need to explain how Spellcast works.



    Spellcast:
    Spellcast loads your .xml file into memory. This file is interpretted each time Spellcast detects a relevant action in your outgoing text buffer. Spellcast iterates over the file once replacing all the standard variables (%Spell, etc.) and then once for each variable you use (in alphabetical order). This is monumentally inefficient, which is why some users experience lag when using complicated spellcast files.

    Anwyay, it does all this replacement on the .xml text and then goes through and interprets the resulting logic, generating precast, midcast, and aftercast sets as relevant. It outputs these sets as a series of "input /equip <slot> <gear> <me>;" commands in console (with one /raw /prefix "spell name" <target> command), essentially as a temporary oldschool windower equipment swapping script. The wait commands between precast, midcast, and aftercast are determined by your cast/precast/midcast/aftercast delays and there is no logic after that.

    The features can basically be broken down into this:
    1) Interpret outgoing text (including shortened forms of spells, spells without prefixes, etc.)
    2) Generate a script of equipment changing and dump it into console with the defined "wait" values and the associated /raw command
    3) Remove the "/raw " and don't interpret anything prefixed with /raw.
    4) Replace any instances of %variables in the outgoing text buffer (for example, %EquipMain).



    Shortcuts:
    Shortcuts handles the first feature of Spellcast. It does outgoing text interpretation, and I daresay it does it pretty well. It does:
    1) Interprets the slugged form of spell names (cure4 = "Cure IV", these are just permutations of the spell names)
    2) Default alias interpretation (c4 = Cure IV, these are aliases in the resources)
    3) Creates targets if they aren't provided
    4) Handles double "//" commands
    5) Autocompletes targets -- If you handed Spellcast an invalid target, it would look up the potential targets in your party array and see if the invalid target could possibly be any of them. Shortcuts does this but also looks through the entire monster array. In the case of multiple results, priority will be given to names that start with the phrase you entered. If there are still multiple results, priority will be given to the closest character.
    6) Handles single "/" commands -- /cure4 works the same way that //cure4 does. Saves you a character.
    7) Handles ambiguous cases. -- /blizzard2 on SMN sub BLM would give you /pet "Blizzard II" <t> if you had Shiva out and the BP:Rage recast timer was below 2 seconds, otherwise it would give you /ma "Blizzard II" <t>. This also works for ambiguous monsterskills, blue magic, BST pet commands, etc.
    8) Autocompletes targets for non-battle commands -- /c, /t, /em, /pcmd, etc. It is glorious to be able to check the bazaar of a character named "Pooooooooooo" with /c po.

    I've italicized the cases that are also handled by Spellcast. The others are unique to Shortcuts. Please let me know if you find something that is not working.



    GearSwap:
    GearSwap handles the second and third features of Spellcast. It interprets properly formed incoming chat commands and allows you to swap gear in response to them. However, the way that it does this is a little bit different from Spellcast.

    First, GearSwap user files are written in Lua and loaded into memory as code chunks instead of text. When you write a GearSwap file, you are actually writing a part of the program that will load when you are on the relevant job. This means it's very fast and should not cause lag even on your Pentium III Craptop. You can use it like a real scripting language, because it is a real scripting language. There are also a bunch of guides for scripting in Lua because WoW used it for their addons.

    Second, GearSwap is modular. Instead of having one file that you interpret once at one point in time and generate all your sets from, you have several functions in your GearSwap file that are called at specific points in time. This allows you to react to changing conditions. Do you want to change to your PDT TP set if your Utsusemi casting is interrupted? You can do that now.

    Third, GearSwap defines its precast, midcast, and aftercast time points based on actual game information, rather than simply making them a predefined wait. This also allows me to include pet_midcast and pet_aftercast. Here's how they're defined:
    1) precast - This function is executed before the spell is put into the outgoing text buffer, so before your ability. Some features (like cancel_spell or verify_equip) only work in this function.
    2) midcast - This function is executed after receiving a "readies" action packet. If you were casting Fire IV, this would be the "Jim starts casting Fire IV" message. Instant actions (like JAs and pet commands) have no midcast.
    3) aftercast - This function is executed after receiving the "result" action packet. If you were casting Fire IV, this would be the "Fire IV does 3250 damage to so-and-so" message. This also fires for failures, like "Yumcax is out of range."
    4) pet_midcast - Pet midcast fires when you get a "readies" action packet for your own pet. So, "Shiva readies Heavenly Strike." or "Automaton starts casting Cure IV"
    5) pet_aftercast - Pet aftercast fires when you get a "result" action packet for your own pet. So "Heavenly Strike does 9500 damage." This also fires for failures.

    Fourth, GearSwap injects equip packets to change gear instead of pushing equip commands into the outgoing text buffer. This makes it so you can swap equipment with menus open, including your equipment menu (which lets you watch your gear change). This was a major pet peeve of mine with SpellCast. Also, no more "Equipment changed." messages.

    Fifth, GearSwap rejects input for 1 second after sending an outgoing command. If you're a macro spammer (like me), then this will prevent you from accidentally swapping back to your precast gear after you put on your midcast gear. The server rejects input for at least 1 second after entering a command anyway, so this costs you nothing and helps ensure you're wearing the right gear.

    Sixth, GearSwap allows you to react to events that people formerly relied on AutoExec + Dummy spells + Spellcast for. These would be status_change (engaged, idle, etc.), buff_change (gain a march, lose a march, etc.) and self_command. Additionally, we intend to get windower.register_event() working in user files, which would let you basically react to any change with a little work. There's also an initialization (get_sets) and unload (file_unload) event.

    Seventh, GearSwap actually tells you the number of each buff that is active on yourself. buffactive['march'] will either return 0, 1, or 2, for instance. This allows you to finally make automatic delay cap sets.


    There are more differences, but these are the most immediately noticeable changes. Spellcast is a wooden bicycle with square wheels and GearSwap is a modern racing bike. Check out the documentation and example files, which download into ../addons/GearSwap/beta_examples_and_information.

    -- Also, be aware that GearSwap is still in beta. I do not anticipate major API changes, but anything is possible. --





    The fourth feature of Spellcast (%variable replacement in the outgoing text buffer) is currently unhandled. It's not a difficult addon to make, but I have made too many addons and can hardly support the ones that I've released. Someone else will have to take that one.

    If you find problems, please report them: https://github.com/Byrth/Lua/issues

  17. #2277
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Sorry if this has been answered but since updating to 4.1 I get spammed with "Out file not ready, debug failed" every time I perform an action on any char in my console log. Doesn't appear to be spellcast related since it keeps doing it with it unloaded. How do I stop it.

    For now I just set consoleactivity to 0

  18. #2278
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Quote Originally Posted by Sechs View Post
    Sorry but I must be missing something, I don't get it.
    How is doing "//porter 6" and displaying a huge list of the stuff you have on that slip "easier" than seeing what item dropped and doing //findall name and see if you have that item or not?
    I don't get it D:
    He probably didnt know that findall checks porter slips

  19. #2279
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Fake View Post
    Sorry if this has been answered but since updating to 4.1 I get spammed with "Out file not ready, debug failed" every time I perform an action on any char in my console log. Doesn't appear to be spellcast related since it keeps doing it with it unloaded. How do I stop it.

    For now I just set consoleactivity to 0
    It means debugging to file doesn't work, since it can't create files. Does a debug folder exist inside your Windower/plugins/ folder? If not, make one, see if it goes away. It's various plugins, not just one.

  20. #2280
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Since the update I've had some issues.

    1. Corsair rolls now show up in a text box in the middle of my screen, I'm not sure why or what plugin is doing it. It's just a notification that a roll is happening / what roll # it is. No information beyond something like [4] Chaos Roll.
    2. Something seems to be eating some of my chat messages. I don't use chatmon, could it be battlemod?

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