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  1. #2281
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Have been having a lot of chatlog wiping issues even with sandbox loaded. With single character and with multiboxing.

  2. #2282
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Created a Debug folder in the plugins folder, doesn't go away.

  3. #2283
    BG Content
    Join Date
    Jul 2007
    Posts
    22,416
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Check the Temp folder in your FFXI install. Verify:
    1) That there are different folders for different characters. If there aren't, just report back here.
    2) That all of the log files (0-19) have reasonable dates. They should all be approximately the same unless you haven't used the character in a while or only use it in bursts. If one file is out of date, delete it.

    If that doesn't work, make sure sandbox is loading before you log in to any character.

  4. #2284
    Sea Torques
    Join Date
    Jul 2010
    Posts
    516
    BG Level
    5
    FFXI Server
    Bahamut

    I get the following output when I logout:

    Distance Warning: Could not safely merge values for 'name/text/content', table expected (default: {}), got number (1.4).
    Distance Warning: Mismatched setting types for key 'content': table number

  5. #2285
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    I know findall does slips, i mentioned other plugins that can do the same thing. Can you "//findall relic" and get a list of every relic you have though? No you have to do specific set names. I generally know what armors i have for my currently played jobs but dont know if i have warrior gloves off hand for example. I was jsut trying to give an example of how it might be useful. He doesnt have to use it that way.

    I am not sayin it was particularly easier but it is a different method for doin the same thing. My last post however mentioned that porter came out before findall, therefore its a unique solution to something, and then later a somewhat better solution came out (checkin mules as well at the same time without loggin into them). Porter is simply still offered and you dont have to use it at all.

    I jsut like using it when i am checkin my status on what seals and +2 items i need for empy armors, what relic armors i still need (there are just a few left) without doin a findall for every set. I dont like lightluggage lotting every empy seal or +2 item cause im not always alone doin those and it pisses people off when you lot their seal. And when i am checking my status i do it ahead of time, not while drops are falling, or so i can plan where i am going to fight what.

  6. #2286
    Fake Numbers
    Join Date
    Aug 2010
    Posts
    77
    BG Level
    2

    Windower 4 Open Beta

    Quote Originally Posted by Trumpy View Post
    I know findall does slips, i mentioned other plugins that can do the same thing. Can you "//findall relic" and get a list of every relic you have though? No you have to do specific set names. I generally know what armors i have for my currently played jobs but dont know if i have warrior gloves off hand for example. I was jsut trying to give an example of how it might be useful. He doesnt have to use it that way.

    I am not sayin it was particularly easier but it is a different method for doin the same thing. My last post however mentioned that porter came out before findall, therefore its a unique solution to something, and then later a somewhat better solution came out (checkin mules as well at the same time without loggin into them). Porter is simply still offered and you dont have to use it at all.

    I jsut like using it when i am checkin my status on what seals and +2 items i need for empy armors, what relic armors i still need (there are just a few left) without doin a findall for every set. I dont like lightluggage lotting every empy seal or +2 item cause im not always alone doin those and it pisses people off when you lot their seal. And when i am checking my status i do it ahead of time, not while drops are falling, or so i can plan where i am going to fight what.
    I made light luggage profiles to pass things I don't ever want again like seals and relic gear and set the items I might like to have to not do anything. And have my ll profile auto load via autoexec when I enter dyna or abyssea so I never have to look anywhere but the treasure pool. If I passed it I have it. If not I can do what I need with it.

  7. #2287
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by TSFFXI View Post
    I get the following output when I logout:

    Distance Warning: Could not safely merge values for 'name/text/content', table expected (default: {}), got number (1.4).
    Distance Warning: Mismatched setting types for key 'content': table number
    This should be fixed, but you need new libs for it, so try to update. You might also need to delete the <content> tag from your Windower/addons/distance/data/settings.xml, but maybe not.

  8. #2288
    Faster than Walt Flanagan's Dog
    Join Date
    May 2008
    Posts
    209
    BG Level
    4
    FFXI Server
    Asura

    Trying to get a grasp on GearSwap and Lua a little bit but hung up on probably a really simple thing. Based off Byrth's THF lua for changing TP and idle sets where it says:
    Code:
    function self_command(command)
    	if command == 'toggle TP set' then
    		TP_Index = TP_Index +1
    		if TP_Index > #TP_Set_Names then TP_Index = 1 end
    		send_command('@input /echo ----- TP Set changed to '..TP_Set_Names[TP_Index]..' -----')
    		equip(sets.TP[TP_Set_Names[TP_Index]])
    	elseif command == 'toggle Idle set' then
    		Idle_Index = Idle_Index +1
    		if Idle_Index > #Idle_Set_Names then Idle_Index = 1 end
    		send_command('@input /echo ----- Idle Set changed to '..Idle_Set_Names[Idle_Index]..' -----')
    		equip(sets.Idle[Idle_Set_Names[Idle_Index]])
    	end
    What do I type in or put in a macro to make it toggle? Probably a simple syntax thing I'm noobing up, thanks in advance.

  9. #2289
    Melee Summoner
    Join Date
    Dec 2013
    Posts
    48
    BG Level
    1
    FFXI Server
    Odin

    Quote Originally Posted by solkanar View Post
    What do I type in or put in a macro to make it toggle? Probably a simple syntax thing I'm noobing up, thanks in advance.
    Someone correct me if wrong, but found this in variables.xlsx:

    Code:
    self_command(command)  function    Passes any self commands, which are triggered by //gs c <command>
    So, I would assume... //gs c toggle TP set

  10. #2290
    BG Content
    Join Date
    Jul 2007
    Posts
    22,416
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Yeah, that's it.

  11. #2291
    Faster than Walt Flanagan's Dog
    Join Date
    May 2008
    Posts
    209
    BG Level
    4
    FFXI Server
    Asura

    Ok, thank you guys, must have missed that.

  12. #2292
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    GearSwap looks really nice and i know it was mentioned about variables, but how does it or will it handle other things.
    Here are a few SC examples:

    Code:
    <!-- Exits if the action cannot be taken. Status effects affecting specific action types are handled later. -->
    <elseif buffactive="Petrification|Sleep|Stun|Terror">
    	<cancelspell />
    	<return />
    </elseif>
    Auto Activate unless debuffs are up.
    Code:
    <!-- Will Auto Activate Berserk/Warcry -->
    <if notbuffactive="Berserk" subjob="WAR" advanced='"$ActivateBerserk" == "0"'>
    	<if notbuffactive="Obliviscence|Paralysis">                 
    		<var cmd="set ActivateBerserk 1" />
    		<cmd>wait 3;%Spell %SpellTargetRaw;</cmd>
    		<cmd>Berserk;wait 1.3;Warcry;wait 300; sc var set ActivateBerserk 0</cmd>
    		<cancelspell />
    		<return />
    	</if>
    </if>
    Spell Change depending on main hand weapon.
    Code:
    <if equipmain="Forefront Blade">
    	<changespell spell="Requiescat" />
    	<equip when="precast" set="WS-Req" />
    	<addtochat color="121">Equipment changed. → WS-Req</addtochat>
    </if>
    I am very curious to see if GearSwap can/will replace SC all together or is it something you need to use in tandem with spellcast?

    Any indepth info would be amazing.

  13. #2293
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Azureset broken ?

  14. #2294
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Quote Originally Posted by Nitrous24 View Post
    fixed. such a stupid error i forgot to account for when i changed the way it gets the blue magic spell list.
    also.. ffxidb was not mine, it was Zohno's (in response to an earlier post about minimap)

    Also, most addons have bug trackers. mine definately do. When you submit a bug on github i receive a message about it. The only reason this one was caught so fast is because Arcon mentioned it in #lua channel on ffochat. The bug tracker, twitter (@nitrous24), #lua channel on ffochat are all far superior ways to get things seen to quickly by me. I only check this thread occasionally, and i don't even use most the addons i've made. So please, in the future, when stuff breaks the fastest way to get my attention about it is one of those options, the same could be said for most of the addon devs.
    It was but got a fix.

  15. #2295
    BG Content
    Join Date
    Jul 2007
    Posts
    22,416
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Example 1:

    Spellcast -
    Code:
    <!-- Exits if the action cannot be taken. Status effects affecting specific action types are handled later. -->
    <elseif buffactive="Petrification|Sleep|Stun|Terror">
    	<cancelspell />
    	<return />
    </elseif>
    Gearswap -
    Code:
    if buffactive.petrified or buffactive.sleep or buffactive.stun or buffactive.terror then
        cancel_spell()
        return
    end
    Gearswap already reacts quickly to impossible actions (and triggers aftercast), and is probably quick enough that you won't lose anything from it, but you can still make code like this if you want.




    Example 2:

    Spellcast -
    Code:
    <!-- Will Auto Activate Berserk/Warcry -->
    <if notbuffactive="Berserk" subjob="WAR" advanced='"$ActivateBerserk" == "0"'>
    	<if notbuffactive="Obliviscence|Paralysis">                 
    		<var cmd="set ActivateBerserk 1" />
    		<cmd>wait 3;%Spell %SpellTargetRaw;</cmd>
    		<cmd>Berserk;wait 1.3;Warcry;wait 300; sc var set ActivateBerserk 0</cmd>
    		<cancelspell />
    		<return />
    	</if>
    </if>
    GearSwap -
    Code:
    function precast(spell,etc)
        if not buffactive.berserk and player.subjob == 'WAR' and not ActivateBerserk and not buffactive.oblivescence and not buffactive.paralysis then
            ActivateBerserk = true
            send_command('wait 3;'..spell.name..' '..spell.target.raw)
            send_command('berserk;wait 1.3;warcry;wait 300;gs c ActivateBerserk')
            cancel_spell()
            return
        end
    end
    
    self_command(arg)
        if arg == 'ActivateBerserk' then
            ActivateBerserk = false
        end
    end
    But this would be more efficient/reliable:
    Code:
    function precast(spell,etc)
        if not buffactive.berserk and not  buffactive.oblivescence and not buffactive.paralysis and player.subjob == 'WAR' and windower.ffxi.get_ability_recasts()[1] < 10 then
            send_command('berserk;wait 1.3;warcry;wait 1.3;input '..spell.prefix..' '..spell.name..' '..spell.target.raw)
            cancel_spell()
            return
        end
    end
    This code checks for the buffs/debuffs, looks at the subjob, and then pulls in the current recast timers and checks whether the timer with an index of 1 (Berserk - you can find this in the resources xmls) is waiting on cooldown. If it has less than 1/6 of a second remaining (10/60th of a second), it proceeds inside the loop and uses Berserk.




    Example 3:

    Spellcast -
    Code:
    <if equipmain="Forefront Blade">
    	<changespell spell="Requiescat" />
    	<equip when="precast" set="WS-Req" />
    	<addtochat color="121">Equipment changed. → WS-Req</addtochat>
    </if>
    GearSwap -
    Code:
    if player.equipment.main == 'Forefront Blade' and spell.name ~= 'Requiescat' then
        cancel_spell()
        send_command('requiescat')
        add_to_chat(121,'WS changed.  → WS-Req')
    end



    The last two examples require you have shortcuts loaded. You are not recommended to load Gearswap and Spellcast at the same time. They don't necessarily create infinite loops, but they sometimes do.

  16. #2296
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Is autocontrol considered as working?
    Does it require (Gearswap?) any additional external component to be working?
    It works fine for me for all the features except the key one, equipping stuff on the automaton. Whenever I try to issue a command to equip a set I get the following error

    autocontrol: Lua error (runtime) - ... path/addons/autocontrol/autocontrol.lua:199 attempt to index field '?' (a nil value)

    what's going on?

  17. #2297
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    The other night i went to khamir drifts thru woh gates for the first time. I noticed fxidb didnt have a minimap for either of those zones. i tried reloading but nothing. Is that something that youhave to add to the lua each time a new zone with map is added?

    and to Scrynth: I do exactly the same thing, just sometimes i forget to update LL as I get things so I gotta do a backlog sorta speak.

  18. #2298
    Hydra
    Join Date
    Feb 2006
    Posts
    130
    BG Level
    3
    FFXI Server
    Odin

    I've been absent from the game since late August and decided to try logging on after I heard about the freebie campaign. I'm running Windows 8 with DirectX 11, and iirc windower 4 was working fine on this machine when I quit. Now, even with all plugins unloaded, I'm crashing about 3-5 seconds after logging in. Basically, I get as far as seeing the server message.

    Yugl seemed to think it might be something to do with windowed mode not being enabled in the FFXI config, and I discovered that for some reason the "start in windowed mode" option is disabled after every time I try to start the game, even if I enabled it beforehand (enabling it and then closing/reopening config does not reset it, so it must be something that happens when I launch the game).

    Edit: I'm having the same issue with windower 3.4, and it's not turning off the "start in windowed mode" option in FFXI config, so I guess it's either an issue with the game itself or something that changed on my system. D:
    I'd try it without windower but for some reason POL won't start without it. It's probably a windows 8 drivers problem.

  19. #2299
    Murder machine with a motor in her nose
    Join Date
    Apr 2007
    Posts
    368
    BG Level
    4
    FFXI Server
    Carbuncle

    Quote Originally Posted by nikia View Post
    I am by no means a super code master but hope this is something you can use or might want to make official.
    On the note of Silence I have no idea if possible but is it possible to have just 1 line visible for the above lines?
    Like not seeing 'normal' gear changes but seeing 1 line for these events would be informative without being overly spammy.

    Again thank you for all the work the DEV team puts into that project and hope to hear back soon.
    Try this:
    Code:
    local equiplast=false
    
    windower.register_event('incoming text', function(str)
    	if equiplast == true then
    		if str == 'Equipment changed.' then
    			return ''
    		else
    			equiplast=false;
    		end
    	elseif str == 'Equipment changed.' then
    		equiplast=true
    	end
    end)

  20. #2300
    Melee Summoner
    Join Date
    Oct 2006
    Posts
    48
    BG Level
    1
    FFXI Server
    Fenrir

    I'm having the same issue Fake is having. I get spammed with the "Out file not ready, debug failed" every time I do something in game. I don't use spellcast, so that's not it. I have no clue what to do to fix this, so any help would be appreciated. It's driving me nuts.

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