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  1. #2301
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by Sechs View Post
    Is autocontrol considered as working?
    Does it require (Gearswap?) any additional external component to be working?
    It works fine for me for all the features except the key one, equipping stuff on the automaton. Whenever I try to issue a command to equip a set I get the following error

    autocontrol: Lua error (runtime) - ... path/addons/autocontrol/autocontrol.lua:199 attempt to index field '?' (a nil value)

    what's going on?
    This should be fixed.

    But, please, in the future, use the issue trackers, or other means to report addons being broken. There are links in the launcher for this purpose. I can't stress enough how much easier it is to let the addon developers know there's something wrong this way. I read this thread occasionally, but not often enough to catch everything. And when i do read it i normally skim it. However, things like twitter, ffochat, github issue tracker, all alert me when there's something posted to me. (ffochat you'd have to say my name but when you do the text turns green and i hear a loud beep.). I realize it seems like an unnecessary step to some. but it's really the best option to get things fixed in a timely manner.

  2. #2302
    Faster than Walt Flanagan's Dog
    Join Date
    May 2008
    Posts
    209
    BG Level
    4
    FFXI Server
    Asura

    Trying to make a BLU file for gearswap. How would I handle multiple spells for a single set? For example in spellcast
    Code:
    				<if spell="Pollen|Wild Carrot|Healing Breeze|Magic Fruit|Plenilune Embrace">
    					<equip when="midcast" set="CurePot" />
    				</if>
    Any help much appreciated.

  3. #2303
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by solkanar View Post
    Trying to make a BLU file for gearswap. How would I handle multiple spells for a single set? For example in spellcast
    Code:
    				<if spell="Pollen|Wild Carrot|Healing Breeze|Magic Fruit|Plenilune Embrace">
    					<equip when="midcast" set="CurePot" />
    				</if>
    Any help much appreciated.
    Code:
    function midcast(spell,action) 
        if T{'Pollen','Wild Carrot','Healing Breeze','Magic Fruit','Plenilune Embrace'}:contains(spell.name) then
            equip(sets.CurePot)
        end
    end

  4. #2304
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
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    The Scryers

    guess we need some Gearswap thread or forum...

    EDIT: NVM.. made it works adding "verify_equip()"

    Now a question, On spellcast I used to use a Variable in the gearset to switch instruments, How Can I make it in GS?

    How Can I use variables? for example on mid cast,
    If >> the variable "Daurdabla=1" << then
    equip(sets.midcast.buff,sets.midcast.Daurd)
    else
    equip(sets.midcast.buff,sets.midcast.Gjhorn)
    end

    How I set the variable? how would be the //gs command?

    Tried using Selfcommands...

    function self_command(cmd)
    if cmd == 'Daurdabla' then
    equip(sets.DBuff)
    disable('range')
    end
    end

    set.dbuff is range=daurdabla

    It just disable the range slot, doesnt swap the instrument... then on aftercast did add enable('range') and that part does work.

  5. #2305
    New Merits
    Join Date
    Jul 2007
    Posts
    206
    BG Level
    4
    FFXI Server
    Odin

    Sorry if this has been discussed already, but, before the battlemod update, when a monster used a tp move, it would show who the target was. Now, it doesn't show that. How do I change the settings to get it back the old way?

    Thanks.

  6. #2306
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by Nitrous24 View Post
    This should be fixed.

    But, please, in the future, use the issue trackers, or other means to report addons being broken. There are links in the launcher for this purpose. I can't stress enough how much easier it is to let the addon developers know there's something wrong this way. I read this thread occasionally, but not often enough to catch everything. And when i do read it i normally skim it. However, things like twitter, ffochat, github issue tracker, all alert me when there's something posted to me. (ffochat you'd have to say my name but when you do the text turns green and i hear a loud beep.). I realize it seems like an unnecessary step to some. but it's really the best option to get things fixed in a timely manner.
    i totally lied before when i said it was fixed.. i had broken something else in maneuvers.lua when i fixed the sets thing. fixed now though

  7. #2307
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    For some odd reason a few plugins were suddenly missing today, any idea what would cause that?

  8. #2308
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    I don't even have an idea what "missing" means. Not loaded in the game? Not on your hard drive? Not in the Launcher?

  9. #2309
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Nitrous24 View Post
    I can't stress enough how much easier it is to let the addon developers know there's something wrong this way.
    Fair point, sorry for being lazy and thanks for your addon

  10. #2310
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
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    7
    FFXI Server
    Fenrir

    Figures I should have been reading this thread. Some of what I wanted to know is already here.

    Regarding cancelling an action if you're petrified/etc:

    Quote Originally Posted by Byrthnoth
    Gearswap already reacts quickly to impossible actions (and triggers aftercast), and is probably quick enough that you won't lose anything from it, but you can still make code like this if you want.
    Can you elaborate on that? If you try to cast a spell while you're petrified, what sequence of calls will be made to the job.lua script?


    Random questions:

    In your brd.lua example, you have sets.precast.Nightingale, sets.precast.Troubadour, etc. However it looks like they were intended to be sub-tables of the sets.precast.JA table (and thus, for example, be: sets.precast.JA.Nightingale), since at the end of the precast() function you have:

    if sets.precast.JA[spell.english] then equip(sets.precast.JA[spell.english]) end


    Is that correct, and this is just a flaw in the example? Or am I messing up my understanding of Lua?

    Also: sets.precast.Cure seems to be a fast cast set, but isn't in the FC table.


    Does the aftercast() function pass in info about whether the spell completed or was interrupted?


    The fact that it handles the aftercast() call after spell completion is really nice. Obsoletes my fancy juggling to get the aftercast time down properly in Spellcast. However I may still be left with the issue of how much fast cast gear to wear for a given spell.

    Given that the processing is -much- faster, I'm less concerned about the minimum cast time, yet I think it would bite me if I ignored it entirely. T1 nukes and barspells have half-second cast times, and if I allow for generic fast cast sets there's the potential for 0.1 second cast times, and I doubt even GearSwap can handle that sort of pre/mid transition.

    So, the lower threshhold of responsiveness will determine how complicated I need to make those calculations (having to factor in how much potential in gear, cor rolls, run merits, job traits, etc) before determining whether and how much fast cast gear to make use of.



    Out of similar curiosity, what's the delay between using an ability and being able to detect it with a buffactive check? I know in Spellcast, something like Sneak Attack + WS can be problematic because you can't tell that SA is up when you try to weaponskill, so I have to set special variables to note that the JA was actually used beforehand.

  11. #2311
    BG Content
    Join Date
    Jul 2007
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    22,359
    BG Level
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    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Motenten View Post
    Figures I should have been reading this thread. Some of what I wanted to know is already here.

    Regarding cancelling an action if you're petrified/etc, can you elaborate on that? If you try to cast a spell while you're petrified, what sequence of calls will be made to the job.lua script?
    Precast is still called and the command is sent, but if gearswap detects that you are currently unable to perform the action it calls aftercast as the action goes out. This is lines ~400 to 436 of gearswap.lua at the moment. I don't want to deny people the ability to spam a spell/ability even if they're slept/stunned, but I also didn't want them to be stuck in a precast set. There are some times when you get enfeebled and send a command that won't work, but you never get an error message from the server. It just doesn't work and that's that. Those cases don't generate an aftercast without this setup.


    Quote Originally Posted by Motenten View Post
    In your brd.lua example, you have sets.precast.Nightingale, sets.precast.Troubadour, etc. However it looks like they were intended to be sub-tables of the sets.precast.JA table (and thus, for example, be: sets.precast.JA.Nightingale), since at the end of the precast() function you have:

    if sets.precast.JA[spell.english] then equip(sets.precast.JA[spell.english]) end

    Is that correct, and this is just a flaw in the example? Or am I messing up my understanding of Lua?

    Also: sets.precast.Cure seems to be a fast cast set, but isn't in the FC table.
    You're right on both counts. I apparently have not been precasting my Nightingale/Troubadour properly and sets.precast.Cure should rightfully be in the fast cast table.


    Quote Originally Posted by Motenten View Post
    Does the aftercast() function pass in info about whether the spell completed or was interrupted?
    If the spell is interrupted, the action packet carrying the interruption contains no spell-identifying information, I think. I just pass a table like, {name="Interrupted"} or something, I think. This can probably be improved and include the spell information, but I just haven't done it yet.


    Quote Originally Posted by Motenten View Post
    Given that the processing is -much- faster, I'm less concerned about the minimum cast time, yet I think it would bite me if I ignored it entirely. T1 nukes and barspells have half-second cast times, and if I allow for generic fast cast sets there's the potential for 0.1 second cast times, and I doubt even GearSwap can handle that sort of pre/mid transition.

    So, the lower threshhold of responsiveness will determine how complicated I need to make those calculations (having to factor in how much potential in gear, cor rolls, run merits, job traits, etc) before determining whether and how much fast cast gear to make use of.
    My testing has indicated that it takes a maximum of 0.6 seconds for an equip command to make the round trip from me to the server and back. Thus the client-server lag (while it will vary with location), is probably around 0.2~0.3 seconds. I feel that 0.3 seconds as a lower limit is safe. If you want to test this yourself, you can use the "os" library and its date/time functions to display the number of milliseconds between precast and aftercast.


    Quote Originally Posted by Motenten View Post
    Out of similar curiosity, what's the delay between using an ability and being able to detect it with a buffactive check? I know in Spellcast, something like Sneak Attack + WS can be problematic because you can't tell that SA is up when you try to weaponskill, so I have to set special variables to note that the JA was actually used beforehand.
    I don't know why that would happen in spellcast, but my impression is that it's fine in GearSwap. Please let me know if it's not working, as it wouldn't be hard to fix.

  12. #2312
    Chram
    Join Date
    Sep 2007
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    Fenrir

    My testing has indicated that it takes a maximum of 0.6 seconds for an equip command to make the round trip from me to the server and back. Thus the client-server lag (while it will vary with location), is probably around 0.2~0.3 seconds. I feel that 0.3 seconds as a lower limit is safe. If you want to test this yourself, you can use the "os" library and its date/time functions to display the number of milliseconds between precast and aftercast.
    Hmm. However since you don't trigger the midcast code until you receive the initiation/readies packet, that means it could go as:

    pre.. -- equip precast
    0.0 -- send command
    0.3 -- SE receives command, starts processing
    0.6 -- receive 'readies' acknowledgement
    0.6 -- initiate midcast code
    0.6xx -- send midcast equip
    0.9xx -- SE receives midcast equip

    Meaning there could be up to 0.6 seconds between when the spell is started on the server side (0.3) and when the midcast equip commands can actually take effect (0.9). That makes anything under a 3 second cast time suspect when at max fast cast speed, though for most purposes things should be fine for spells down to a 2 second cast time (70% fast cast would put them at 0.6 seconds). Not including Light Arts/Dark Arts, of course.

    Looks like I'll still need all the code to determine fast cast equipment tiers and such, though the code should still be simpler.

  13. #2313
    BG Content
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    Lakshmi
    Blog Entries
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    Yeah, that's true. If you check out the example Scholar file, you can see a simple way to address this issue.

  14. #2314
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Is there a way to take a screen shot without hiding all the plguins and addons? Im playing as a spriggan in qufim and i died and hit retry and now there is a bunch of gibberish up in the top right hand of the screen. it streches past the center and is 4 lines tall. I think its info bar possibly as the text is yellow like when i have a monster targetted. and it went away when i targeted something else.

  15. #2315
    Murder machine with a motor in her nose
    Join Date
    Apr 2007
    Posts
    368
    BG Level
    4
    FFXI Server
    Carbuncle

    Some of the old special handling messages in battlemod aren't being handled in the new version. For example:
    [Snicky] Warp -> Snicky
    Snicky Warp -> Snicky

    I added a little code back into mine to change the second one to
    Snicky Warp -> Snicky (Vanish)
    but I assume that it may still be missing some stuff like resists, immunobreak, etc (basically everything under "-- Special Message Handling" in event_action.lua)

  16. #2316
    Sea Torques
    Join Date
    Jun 2012
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    Asura
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    The Scryers

    @Byrthnoth Im getting some "issues" w/ Gearswap, My WS macros on mnk are
    /equip boost hands
    /ja Boost <me> <wait 1>
    /ws

    In few situations, the WS wont go, dont give me any error, just boost and dont WS,

    Here is the lua: http://pastebin.com/K3uKrPZ2

    Well just doing salvage is doing it on every ws.. did unload Gearswap and reload Spellcast.. and w/ SC working fine...

  17. #2317
    Ridill
    Join Date
    Feb 2007
    Posts
    15,569
    BG Level
    9

    Quote Originally Posted by Trumpy View Post
    Is there a way to take a screen shot without hiding all the plguins and addons? Im playing as a spriggan in qufim and i died and hit retry and now there is a bunch of gibberish up in the top right hand of the screen. it streches past the center and is 4 lines tall. I think its info bar possibly as the text is yellow like when i have a monster targetted. and it went away when i targeted something else.
    Think you could try "/console screenshot jpg" or "//screenshot jpg" to do it. The init txt overrides the game's manual screenshot command, of which I think includes the command to hide plug-ins, too.

  18. #2318
    Sea Torques
    Join Date
    Sep 2012
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    736
    BG Level
    5
    FFXI Server
    Leviathan

    The screenshot command takes 2 parameters, the file type and an optional "hide", to hide all the Windower-related plugins. In the init.txt, the key is bound to "sreenshot png hide". If you wanna include them, just use "screenshot png" (or any other type) instead (without the "hide").

  19. #2319
    Banned.

    Join Date
    Dec 2013
    Posts
    128
    BG Level
    3

    I'm having the same issue Fake is having. I get spammed with the "Out file not ready, debug failed" every time I do something in game. I don't use spellcast, so that's not it. I have no clue what to do to fix this, so any help would be appreciated. It's driving me nuts.

    Any update on this?

    (can't quote etc)

    Adding a folder called Output in the plug-ins, not "Debug" seems to have fixed it, at least so far.

  20. #2320
    Salvage Bans
    Join Date
    Aug 2008
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    BG Level
    5
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    Dragonblight

    Fuck, my bad.

    Will post it later when it's ready

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