Item Search
     
BG-Wiki Search
Page 118 of 307 FirstFirst ... 68 108 116 117 118 119 120 128 168 ... LastLast
Results 2341 to 2360 of 6124
  1. #2341
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    The login errors for DressUp should be fixed. I also added an auto update feature for your own character. I've added a setting to enable/disable this as it injects an outgoing packet (this is used frequently, when you use waypoints, for example, so it's not 'dangerous', but I figured I'd give people the option to opt-in).

    You can enable with with //du autoupdate or //du au.

    Now, when you do //du self race mithra, you'll switch immediately if it's turned on. No need to change gear for it to take effect.

  2. #2342
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Trumpy View Post
    I havent tried silence addon for a couple days but before when it came out it indeed blocked all the equip messages, but instead showed 5-10 blank lines for like anything that happened. So i went back to the plugin which works fine for me.
    This has since been fixed.

  3. #2343
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    883
    BG Level
    5

    Apologies if this has been mentioned, but Guildwork plugin has been crashing every time I do a synthesis since moving up to 4.1.

  4. #2344
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    We're aware, and the issue has been "solved", but we can't update Guildwork servers.

  5. #2345
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I mean cancel plugin hasnt been working, not silence plugin ><. It doesnt cancel sneak when i apply jig or itchi when i cast ni

  6. #2346
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Huh? Tested Cancel yesterday in my txt macro for Spectral Jig and it was working like a charm.

  7. #2347
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Cancel isn't working for me either. Addon and plugin version does not work for canceling utsusemi at least.

  8. #2348
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    I also tested it and it seems to work fine. Is that only on Utsusemi? Can you show me how you're using it? Utsusemi is a bit more complicated, as there are 4 distinct IDs for it.

  9. #2349
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Cancel wasnt working for me either for sneak canceling i had posted boutit last week in the spellcast thread. What i was doin wrong was targettype instead of spelltargettype for tellin it i was targeting my self. once i fixed that it seems to work, I havent used utsusemi but last time i did it was working, just have to have the right buffs for it like arcon mentioned cause there are 4 of them.

  10. #2350
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Should I just delete my cancel and re download?

  11. #2351
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Can try, but it shouldn't be any difference. Can you give a concrete example of what command isn't working with which buff up. so I can try to verify it?

  12. #2352
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    This is what I have in my Spectral Jig TXT file, and it works just fine

    input /equip legs "Etoile Tights +2"
    input /equip feet "Maxixi Toeshoes"
    cancel sneak
    input /ja "Spectral Jig" <me>
    pause 2
    input /equip feet "Skadi's Jambeaux +1"

  13. #2353
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    I assume you're using the cancel addon, not the plugin? I wasn't aware that the plugin can take names, I thought only numbers.

  14. #2354
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Cancel 66 isn't working, neither is cancel copy image with the lua version. The same ID worked for all copy image before the update to 4.1. It just says that the buff isn't found.
    Edit: Found a fix for the addon version, apparently typing //cancel copy image with any number after works. IE: //cancel copy image 9999999 cancels, but //cancel copy image does not.

  15. #2355
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    The plugin definitely did not support cancelling all copy image buffs with just ID 66. The code for it hasn't been touched in 8 months, and that's long before the 4.1 version branched off.

    The IDs for Utsu are as follows:
    66 => Copy Image
    444 => Copy Image (2)
    445 => Copy Image (3)
    446 => Copy Image (4+)

    You need the right ID to cancel it.

  16. #2356
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Well that's strange, because I swear I had a macro with cancel 66 that was working before the update. I had just been using it and remember messing up a fight because my macro stopped working after updating. Maybe I'm just crazy.

    Well regardless of whatever that is, //cancel copy image doesn't work, while //cancel copy image with any random number does.

  17. #2357
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    The Cancel addon was written eons ago when the libraries were mostly shitty and lacking in many ways. These days the entire addon can be rewritten as follows:
    Code:
    _addon.command = 'cancel'
    
    require('luau')
    res = require('resources')
    
    windower.register_event('addon command', function(...)
        arg = (...):number() or L{...}:concat()
        local player = windower.ffxi.get_player()
        if player then
            for buff_id in L(player.buffs):it() do
                local buff = res.buffs[buff_id]
                if buff and (arg == buff.id or windower.wc_match(buff.name, arg) or windower.wc_match(buff.name:slug(), arg)) then
                    windower.ffxi.cancel_buff(buff_id)
                    return
                end
            end
        end
    end)
    If you copy that into your Windower/addons/cancel/cancel.lua file and reload it, you should be able to use it like that.

    Edit:
    This way it also supports wildcards:
    Code:
    //cancel copy image*
    That way you can cancel all forms of copy image with the same command. Or, if you just want to cancel 1 and 2 shadows:
    Code:
    //cancel copy image|copy image (2)
    And so on for other things.

  18. #2358
    Melee Summoner
    Join Date
    Feb 2009
    Posts
    30
    BG Level
    1

    When I assume that the Gearswap lua is a replacement for spellcast am I correct? Is a gearswap file an xml and where do I place the files if I download them? Also how do I initialize an include? It would really be helpful if you could put some kind of explanation on how this new gearswap works in the Gearswap thread, similar to the way you have the spellcast shop thread set up. I learned so much just reading in that thread about spellcast. Gearswap seems like something Id like to try, just need a bit of education on how it works.

  19. #2359
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    You could use something like this, last time i used it it worked but i havent ninja'd since update...

    <if spell="Utsusemi: Ichi" buffactive="Copy Image*" notbuffactive="Silence|Mute|Omerta|Obliviscence">
    <action type="Equip" when="precast|midcast" set="Utsu" />
    <if notbuffactive="Copy Image (3)|Copy Image (4+)">
    <midcastdelay delay="2.5" />
    <cmd when="midcast">cancel 66</cmd>
    <cmd when="midcast">cancel 446</cmd>
    </if>
    <else>
    <cancelspell />
    <return />
    </else>
    </if>

    <if spell="Utsusemi: Ni" notbuffactive="Silence|Mute|Omerta|Obliviscence">
    <action type="Equip" when="precast|midcast" set="Utsu" />
    <else>
    <cancelspell />
    <return />
    </else>
    </if>
    <if Spell="Monomi*|Tonko*">
    <action type="Equip" when="precast|midcast|aftercast" set="Idle" />
    <if spell="monomi" BuffActive="Sneak">
    <midcastdelay delay="2.5" />
    <command when="midcast">cancel 71</command>
    </if>
    </if>

    With this you are only canceling shadows when you have less shadows than you would have when you casted it. and you arent cancelling them when you are silenced and unable to cast. and also the canceling sneak when you are recasting monomi

  20. #2360
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by semco View Post
    When I assume that the Gearswap lua is a replacement for spellcast am I correct? Is a gearswap file an xml and where do I place the files if I download them? Also how do I initialize an include? It would really be helpful if you could put some kind of explanation on how this new gearswap works in the Gearswap thread, similar to the way you have the spellcast shop thread set up. I learned so much just reading in that thread about spellcast. Gearswap seems like something Id like to try, just need a bit of education on how it works.
    Byrth provided a general explanation a few pages back: http://www.bluegartr.com/threads/115...=1#post5985652

    To create an include file, make a new .lua file with the following structure:

    Code:
    local _MoteInclude = {}
    
    function _MoteInclude.init_include()
        -- do some initialization stuff
    end
    
    function _MoteInclude.my_other_function()
        -- do other stuff
    end
    
    return _MoteInclude
    The actual name of the table in the include (_MoteInclude, here) is up to you. Just make sure it's prefixed on any of the function names you use.

    Note that there is currently no standard initialization function. You have to call that on your own within your job script:

    Code:
        include('Mote-Include.lua')
        init_include()
    I do this from within the get_sets() function, which is the current name of the initialization function for the job files (subject to change, since it's not very descriptive).

    Most of -what- you can do is described in the Variables spreadsheet that's in the GearSwap directory when you activate the addon. However that doesn't really describe -how- to do things; it's largely assumed that you'll be skilled in scripting or programming of some kind, and that you can apply those logical concepts to the code itself. You'll also need to refer to external sources for Lua documentation (though the online Lua docs are pretty good).

    At some point a broader tutorial will be written. Right now is still the early bits of getting things working, which means even the people skilled in programming are having to poke around to see what it's capable of.

Page 118 of 307 FirstFirst ... 68 108 116 117 118 119 120 128 168 ... LastLast

Similar Threads

  1. Service and Support
    By Ribeye in forum FFXI: Everything
    Replies: 8
    Last Post: 2009-10-17, 18:23
  2. Windows vista and FFXI problem
    By Takeno in forum FFXI: Everything
    Replies: 1
    Last Post: 2007-07-26, 13:36
  3. Windows Vista and Windower
    By divisortheory in forum FFXI: Everything
    Replies: 35
    Last Post: 2006-06-23, 04:19