It's possible - but incredibly unlikely - that it's caused by Windower. No plugins or addons that I know of mess with any of the related events.
It skipped the cutscene after Eald-Nache at the end of Zilart for me, as well as the one after defeating the versions of Ultima and Omega on the airship CoP fight. I had to look them up on Youtube, rather than hunt down a Goblin Footprint way back in a dungeon or a mission viewer NPC.
Seem to be having an issue with Timers today. Logged on and I get "Timers - file appears to be corrupted. Please re-download." so I did but I just keep getting the same error.
if anyone's timers updates and you get corrupted error. You're going to have to restart and get a new hook. I thought new hook had been pushed so i asked aureus to push the new timers version i uploaded live. And my plugin won't work on old hook. If you restart windower though it'll all be fixed.
Trying to cast silence using double slashes with Shortcuts while having the Silence addon loaded results in... nothing. Shortcuts does pickup other commands with double slashes (//paralyze, //dia2, etc.), but with Silence loaded it doesn't pickup //silence. I'm guessing its being interpreted like I'm trying to give a command to the Silence addon.
Might I suggest changing the Silence addon's name to something else to avoid the conflict with Shortcuts? Whatever is easier to do! I imagine it would be harder to do something different with Shortcuts since there isn't anything inherently wrong with Shortcuts (//silence works when Silence addon is unloaded). Thanks!
Is there a lua event for obtaining an item?
No specific Lua event, just the Found Item incoming packet. That's documented at addons/libs/packets/fields.lua.
Found Item (0x0D2) is actually just dropping to the treasure pool, not yet in the inventory. That is decided by 0x0D3 I believe, although 0x01E might also be it, I'm not really sure.
Is that specific to the item being obtained, and distinct from say, the item being moved from satchel to inv?
I was thinking about trying to make something to auto move things like warp scrolls/seals, etc to satchel or sack upon obtaining them. Having to put away a warp scroll every time I pick one up gets old. Even with itemizer cmds.
So if that packet was shared with something being moved to inv, it'd put my scroll away again every time I got it out. lol
Doing seals though, would require some way of auto-stacking/sorting after the were stored in sack...
Is there a way or a brief bit of code one could use to make an addon that simply displays your map position or <pos> on screen at all times (kinda like distance or clock plugins do). Kinda like how the new UI has it in the radar window at all times. without typing <pos> or opening map, its nice to see the where i am on map with ffxidb but you cant really see the edges so you wouldnt know what pos u were at exactly.
This will work with the new LuaCore (currently on the dev release, will be pushed live soon):
Code:texts = require('texts') t = texts.new() t:show() windower.register_event('prerender', function() local player = windower.ffxi.get_player() if player then t:text(windower.ffxi.get_position(player.index)) end end)
Thank you very much Arcon, any chance ti will become an official addon or will I have to load it myself?
I plan to add it to FFXIDB soon, although anyone is free to make that an addon if they want, but I'll be happy once it's in FFXIDB.
Every time I try and craft the Guildwork plugin bombs horribly and unloads. Any suggestions?
FFXI stops responding and has to be shut down from task manager everytime i load Gearswap, i've tried with two different jobs including one i was using yesterday without any such issue, is anyone else having a similar problem or is it just me?