Dev or live, & can you post your user file?
Dev or live, & can you post your user file?
It's not a huge issue, but I can never logout and return to POL. Is this normal for everyone, or is there something I can tweek on my end to fix this? I get "PlayOnline is not responding." each and every time I logout.
I'm not using the Dev Windower. I'm using Motenten's THF.lua slightly modified, along with his include. I don't think i've made any large changes that are causing the freeze so i thought it might be gearswap itself, but heres the file; http://pastebin.com/z0jNmW7x
The freeze has also occured when i tried loading a WAR.lua that i'm trying to create, however since i can't seem to get gearswap to load at all without freezing ffxi, thats nowhere near complete.
Edit: I just tried it post maintenance and it didn't freeze up like it did all morning and late last night, not sure what changed since yesterday afternoon > last night/this morning > now.
I'm having a similar issue; loading gearswap on my mule crashes her window. Using this file (self made SCH lua with some bits taken from Snprphnx's SCH lua); running live version of windower and Gearswap:
http://pastebin.com/keWk94vy
Works fine on my main with my BLU file.
Psion:
Just posted in official forums:
http://forum.square-enix.com/ffxi/th...050#post487050
So not a windower thingieRegarding Skipped Cutscenes
Greetings,
Below is a comment from Yoji Fujito regarding cutscenes that are being skipped.
Yoji_Fujito's Avatar
Quote Originally Posted by Yoji_Fujito View Post
We've been receiving GM calls and bug reports for a while now regarding cutscenes being skipped automatically, but this is something that was very intricate and it took us an extremely long time to analyze. Today we've finally identified the cause and we will be implementing a fix in the upcoming version update.
The cutscenes that were being skipped were those that were part of battlefields where level restrictions were imposed. The level wasn't the issue; it was the level restriction status.
To give you a breakdown of the cause, last fall we enhanced the entry requirements and cutscene loading check, but the actual level restriction status was not included in the checks. Due to this, the entry requirements were being check properly; however, the level restriction status applied after entering the battlefield was getting stuck on the cutscene loading check, and as a result the system was incorrectly determining that the cutscene has already been watched.
By trading an item to the Goblin Footprint in the area of the battlefield where cutscene was skipped, you can watch them again. (The item will not be taken from you.)
Though there may be a loss of immersion, please check out the cutscenes that you were unable to see.
This was an extremely simple cause once we realized it, but we weren't able to identify it for a while. I deeply apologize to everyone who was really looking forward to watching the story.
Nvm, found the problem. For me, it was some incorrectly placed parameters that must've been causing Gearswap to get confused and fail or something.
What was it? Did you make an infinite loop?
Added about 50 ifs ands and ors that shouldn't have existed, so probably.
Also, am I not supposed to be using Gearswap on two characters at once? It seems that if I load Gearswap on both my main and my mule at the same time, I crash on one of them (99% of the time it's the second one to load gearswap) within 15 minutes and occasionally causes a popup that gives me the path of windower.exe and says something along the lines of "The run time has stopped in an unusual way.". Has happened about a dozen times so far tonight, and if I leave Gearswap on only one character then it seems to be absolutely fine; have had it loaded on just my main for about 3 hours now and no crash (as I said, had 15 minutes at best between crashes with both Gearswaps loaded).
GearSwap does nothing with IPC, so it shouldn't matter how many accounts you're running it on. Could you please crash dump it? https://github.com/Windower/Issues/w...ps-with-Windbg
Wanted to mention that there seems to be something up with Itemizer,
I use it for Remedy and Echo Drops, which means I bind F11 and F12 to move them over and use.
Recently it seems really hit and miss with if it wants to move items over if you /item "name" <me>
If you remove <me> then it will move the item but of course the game wont use it cause the syntax is wrong.
This started a week or so ago.
Any help would be great.
Thank you.
That could be GearSwap messing with it, but shouldn't be.
Actually just unloaded GS and started working again, reloaded GS and itemizer not working.
Anything I can do to fix it or is it on GS's end?
Ok I seem to have found a different cause for the issue, i don't think it's GearSwap. If I run my cursor over the Windower window(s) with two characters on at once, then everything locks up/slows down and the process eventually crashes. Am trying to get a crash dump, but Dbg isn't uh... reading the crash. It continues running even after POL crashes and exits. The slowdown/crash doesn't appear to happen in any predictable manner, can take 5 minutes, can take 30 minutes.
I'm trying to use cellhelp.lua for the first time, and it's throwing an error when I load it. I have a file with the salvage-charname.txt and it put some stuff in it but it's still giving errors.
line 227: attempt to index a boolean value
I don't know enough about lua to fix this, but it's the following line:
io.open(windower.addon_path..'../../plugins/ll/salvage-'..player..'.txt',"w"):write(llprofile):close()
So normally, I'd post on the bug tracker for something like this, but I haven't been able to figure out what the cause of the problem is. Basically, I took a break from 11 for a bit, and now I've come back, and Chatmon does not do the "party invitation" sound effect on party invites. I've tried deleting the plugin and it's settings file to have a new one created, but even after doing this, "party invitation" still does not playback.
Spoiler: show
This is my chatmon.xml settings file. I thought maybe battlemod since it rebuilds the log messages, but I have this problem even when it is not running. I'm wondering if anyone has any ideas for me to continue troubleshooting with?
Also, in case different versions are floating around, I'm using 4.1 release version of Windower, and I log off daily, so my plugins are updated within 1 day.
Edit: because I forgot to mention, every other sound effect I have enabled is working properly.
I did notice while leveling my mules to 30 that chatmon didnt inform me of invites or tells or anything on them. switched to main and they are working right. checked it was loaded on mules and checked if there was anything character specific too but didnt see anything in the chatmon file we can edit. this was 3-4 days ago up to yesterday
For the record: you should have posted this on the tracker.
Can you see if this file works:
https://googledrive.com/host/0B1-GYv...TA/ChatMon.dll
I generally like to have better information about problem specifics rather before making bug reports. As someone who has to fix software for people I know how random every 1 person's computer is. I was looking for a community response so I can hopefully get better information before posting.
I've tried your file, it causes FFXI to freeze during plugin/addon loading. I'm going to try turning it off and loading it manually after the login is fully completed. I'll see if I can get windbg for a log report too.
WinDbg will not generate a report if the game freezes. I'll check it out some more then I'll get back to you.