It doesn't perfectly work in zones which haven't been "mapped" on FFXIDB? That's one thing I suppose.
It doesn't perfectly work in zones which haven't been "mapped" on FFXIDB? That's one thing I suppose.
That's only because they use the same map data, it doesn't actually connect to FFXIDB for that.
Also, we recently found out how to get the map info from within the game directly, once we implement that we won't need any map data (and it will be perfectly accurate, even for brand new zones when they are released).
/drool
Have been trying to get the windower.register_event() to work in gear swap so i can dump AutoExec completely but ran into some issues.
First this might be completely my fault but I tried the very basic example on Wiki site:
I placed that code in the get_sets() function at the top.Code:windower.register_event('status change', print)
I noticed it did seem to print changes as I would go from resting to idle but the second i did //gs reload it caused game to crash.
Crash Dump!
I am not sure if I did the crash dump correctly, I did press F5 a few times under debug app which did do something, not sure if that was a good thing or not.
Debugging is new to me still so if I need to redo it I will.
Do not know what to do to fix it or what other info you all would need to help troubleshoot.
Thank you.
You're describing a problem with LuaCore, in that it only permits event registration during a few specific synchronous events. I thought that the fix for this had already been pushed to non-dev, but apparently not. If you want, you can try using -dev's LuaCore.
Dunno if this has been discussed already but Byrth, do you plan to update Battlemod for RoE?
No need to address colours I guess, but currently RoE message take 2 lines in the chatlog
1) RoE Objective title
2) RoE Objective current progress
They could be condensed into a single line separated by a comma and it would reduce the spam when you have multiple objectives active.
It would require an expansion of the resources. RoE messages appear to use a new index->message system that we'd either have to find in the .dats or I'd have to build using packet injection. At the moment seem to be more pressing issues with Battlemod that need fixing.
Any way to fix the used Stratagem numbers on Timers? It's been showing 1 with a cumulative recast time rather than 1~5 with a single Stratagem's recast time for a while now for me.
I just upgraded my Mandau to 119 and the aftermath is lasting only a few seconds (as in 4-5s) when it should be 20s. Any idea what's wrong? Is it battlemod displaying it wrong maybe? Or is Mandau 119 bugged?
If the buff disappears from your buff line then it's nothing battlemod could have touched.
Haven't played SCH in a while but last time I did stratagems were back to being counted right on Timers.
I assume you already tried into deleting Timers (settings.xml included) and reinstalling it? And then change the settings into the new xml?
When some issue like that happened to me in the past, usually this process fixed it.
Since Aftermath is not cancellable(or dispellable), the only way it can wear early is by changing what's equipped in the main/sub/ranged slots. Do you have an oynos knife swap rule or something that could be doing that?
If it's not that... Either, a glitch. Report to SE. But then, I haven't seen anyone else noticing said issue on mandau either.
Or, .... Can gearswap ignore the non-cancelable tag on some buffs? songs,rolls, etc? Although, even if it could, I dunno why it'd be trying to cancel AM.
Yeah...so I'm a complete idiot. I went in and changed my gear swap macro to have either Atoyac or Eminent Dagger as my offhands and didn't put a // in front of either, so every time I swap back to tp gear I'm changing my offhand twice. Your comment is what made me check, so thanks!
Ooo, I was right, sorta. Cool. Glad that helped. ^^
I added profiles to DressUp on a preliminary basis. JOB or Name_JOB profile will be checked for upon load or job changing, with Name_JOB prioritized. Profiles are exclusively for your own character's appearance and exist within the settings file.
Napkin_MNK would be loaded when character "Napkin" changes to MNK, and "MNK" would be loaded when any other character changes to MNK. You can save a profile of your current settings with //du save <profile name> or load an existing profile with //du load <profile name>.Code:<profiles> <Napkin_MNK> <race>1</race> <face>5</face> <body>...</body> <!-- etc --> </Napkin_MNK> <MNK> <!-- etc --> </MNK> </profiles>
Another minor change, DU will now change your character to the desired settings immediately on load.
I'm doing some updates to battlemod if anyone wants to take a look and see if there are any problems.
Please note that the changes do require you to delete your settings.xml file for battlemod so the new custom lines are regenerated.
I've changed a lot of the messages to look more like the old battlemod ones, fixed a few outstanding issues, and added the -> arrows back into the messages because they were awesome.
Can grab it from
https://github.com/Windower/Lua/tree...dons/battlemod
or
https://github.com/SnickySnacks/Lua/...dons/battlemod
If anyone notices any funky messages or anything that causes lua errors let me know and i'll post fixes.
Will this happen with the conversion of FFXIDB from Plugin to Lua Addon?
Would it be possible then to add an option to "change" the shape of the addon? Currently it's circular and you cannot change its size (unless I missed something?). It would be awesome if you could change that shape to square or rectangular one. Well at least Square I guess.
Also a strange question. Would it be possible to change the "size" of the chatlog font in any way? Maybe changing the font .dat with another naturally "smaller" font?
(the pics they showed for the new UI had a slightly smaller font if I recall)
No, FFXIDB will not be converted to an addon at all (at least not before Windower 5, which will have a bit different setup).
Yeah, although I'm still not sure why people are asking for it. A square shape is provably wrong for a radar
As with the above, the only thing stopping us from implementing this is manpower. We need someone to work on FFXIDB. Currently no one seems to want to.
Don't think it's possible as it is now (unless you change the UI scale, which scales everything in the UI by the same amount, not just the font). Maybe with SE's changes to the UI.
Yeah the UI scaling sadly fucks everything else up =/
Well not "everything" I guess... but stuff like TPparty etc for sure.