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  1. #2581
    Banned.

    Join Date
    Dec 2013
    Posts
    128
    BG Level
    3

    Small question;

    Is it possible to make an add-on or extension that uses pets automatically? I know you could make a spellcast/Gearcollector rule to do it, but I have no idea how to use these.

    Just really want something that (can) make automatons/pets attack whatever I'm attacking without having to assault/deploy, I guess like an automacro that uses the command when I engauge.

    Would really appreciate it. Not worried about sic/ready/bloodpact/manuever, just getting them to attack.

    (Also thanks for fixing that HQ Tier2! bug lol)

  2. #2582
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    Quote Originally Posted by arshesney View Post
    Any tips in getting sandbox plugin to work on windows 8.1 x64?
    If I enable it from windower gui game crashes right after main window appears (no directory created), loading from within game still lead to crash, but directory appears,empty, in temp.
    FFXI and windower are both installed in "neutral" localtions (D:\games\PlayOnline, system is on standard C: ), UAC is disabled, paths in antivirus whitelist (using integrated microsoft one).
    Error popping up is a generic appcarsh one.
    This, recieving the same one, on the same system (8.1, x64, althought my install is through steam)
    Windows error log reports standard POL.exe crash. I miss sandbox

  3. #2583
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    Quote Originally Posted by shepardG View Post
    This, recieving the same one, on the same system (8.1, x64, althought my install is through steam)
    Windows error log reports standard POL.exe crash. I miss sandbox
    I still use XI-Util for multibox, till last update it used to show your character name.. now doesnt.. but still works.. I use it on Windows 7 64bit, Running in w/ XP compatibility mode.

  4. #2584
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Anomie View Post
    Small question;

    Is it possible to make an add-on or extension that uses pets automatically? I know you could make a spellcast/Gearcollector rule to do it, but I have no idea how to use these.

    Just really want something that (can) make automatons/pets attack whatever I'm attacking without having to assault/deploy, I guess like an automacro that uses the command when I engauge.

    Would really appreciate it. Not worried about sic/ready/bloodpact/manuever, just getting them to attack.

    (Also thanks for fixing that HQ Tier2! bug lol)
    Should be extremely easy to code up in a addon detecting engage and firing off the pet command based on job. I have that basically in all my spellcasts actually for pet jobs. Could just make a spellcast that would basically only do that it would be really really simple.

  5. #2585
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    Question regarding Cancel plugin. I've tried to use it to cancel utsu ni for my ichi macro, but it doesn't work. using //cancel 66 in the macro does nothing, even though i only have one shadow left. Yet typing the exact same thing out in chat causes copy image to wear off. :/ Is there a way to get it to work in my macro without resorting to complicated methods like spellcast sheets and the like? I'd rather tangle with that monster another day when I have the time for it.

    Also, regarding things like statustimer and petstatus, is there a way to make the timers not display over the games menus? It's kinda irritating having those numbers overwrite things in the item menu/quest log/equip/etc, because it makes things impossible to read sometimes and i have to unload the plugins just to see whats underneath.

  6. #2586
    Banned.

    Join Date
    Dec 2013
    Posts
    128
    BG Level
    3

    You go into settings and adjust the X;Y values, to place the boxes where you prefer them.

    Mines;

    <customX>380</customX>
    <customY>350</customY>

    That puts it above the chatbox, right next to the main menu on the right side, not overlaying anything (for the screen size I use while 2boxing) ((laptop))

  7. #2587
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Psion View Post
    Question regarding Cancel plugin. I've tried to use it to cancel utsu ni for my ichi macro, but it doesn't work. using //cancel 66 in the macro does nothing, even though i only have one shadow left. Yet typing the exact same thing out in chat causes copy image to wear off. :/ Is there a way to get it to work in my macro without resorting to complicated methods like spellcast sheets and the like? I'd rather tangle with that monster another day when I have the time for it.

    Also, regarding things like statustimer and petstatus, is there a way to make the timers not display over the games menus? It's kinda irritating having those numbers overwrite things in the item menu/quest log/equip/etc, because it makes things impossible to read sometimes and i have to unload the plugins just to see whats underneath.
    Shortcuts I thought in macros stopped working and you have to use /console cancel 66 now....

  8. #2588
    BG Content
    Join Date
    Jul 2007
    Posts
    22,368
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I just pushed an adjustment to the Cancel Addon so that it also accepts wildcard matches. The addon now accepts multiple buffs (comma delimited) and supports wildcard matching per normal Windower wildcard rules. So entering "cancel Copy Image*" into console will cancel all forms of Copy Image. Entering "cancel Protect,Shell,44*" would cancel Protect, Shell, and all buffs with ID 44 and 440~449. It checks and makes sure you have the buff before attempting to cancel it, so you will not send any bad packets.

  9. #2589
    Chram
    Join Date
    Nov 2007
    Posts
    2,622
    BG Level
    7

    /console cancel 66 works, thanks!

  10. #2590
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    i redownloaded ffxidb a few days back but i cant remember why. but my ranges disappeared. using the help command tells me what to do but i cant get it to work so i want to make sure i am using the right command

    //ffxidb map range 50 50 50 50

    (that should be a 50 radius with 50 red 50 green and 50 blue if i am figuring it out right. am i missin some punctuation there cause it aint workin

    also setting things in the settings file doesnt seem to do anything im not sure if its cause i have dualbox with it loaded on both or what.

  11. #2591
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Might have a resource mistake:

    My dnc xml:

    <if spell="Presto">
    <if BuffActive="Finishing Move 3|Finishing Move 4|Finishing Move 5">
    <cancelspell/>
    </if>
    </if>

    My macro uses presto then a step. With this code it would cancel the presto if i had the finishing moves 3 4 or 5, but now it always goes off. I looked in the resources and it says:

    <b id="381" duration="0" fr="Mouvement final" de="Tanzmanöver" jp="フィニシングムーブ" enLog="Finishing Move">Finishing Move</b>
    <b id="382" duration="0" fr="Mouvement final" de="Tanzmanöver" jp="フィニシングムーブ" enLog="Finishing Move">Finishing Move</b>
    <b id="383" duration="0" fr="Mouvement final" de="Tanzmanöver" jp="フィニシングムーブ" enLog="Finishing Move">Finishing Move</b>
    <b id="384" duration="0" fr="Mouvement final" de="Tanzmanöver" jp="フィニシングムーブ" enLog="Finishing Move">Finishing Move</b>
    <b id="385" duration="0" fr="Mouvement final" de="Tanzmanöver" jp="フィニシングムーブ" enLog="Finishing Move">Finishing Move</b>

    All the numbers are missing, same with the various Dazes around the finish moves in resources. Hoping this is an easy to fix mistake to resources.

    In my windower 3 folder all the language versions of finishing moves have a number 1-5 but the dazes dont so maybe they are still correct.

  12. #2592
    Hydra
    Join Date
    Sep 2012
    Posts
    118
    BG Level
    3

    My settings files have also stopped working for ffxidb, it is really annoying to have to move the map every time I load because I can't see my inventory, so I have just stopped loading it.

  13. #2593
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    I remember autoexec used to load a specific job file when you log into the game, but now it doesn't really do it anymore. Is there a way to do that similar to how spellcast autoload a job file when log in. Thank you.

  14. #2594
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    I cannot reproduce that. However, the settings parsing did change. Try deleting your old settings.xml and restart the launcher, it should download a new one. Also, the map can be dragged with the mouse, which should make moving much easier (and the reason why the settings parsing changed was because now it will save the position wherever you drag it to, as well as the zoom you can set by scrolling up/down with the mouse wheel).

  15. #2595
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Nameless View Post
    I remember autoexec used to load a specific job file when you log into the game, but now it doesn't really do it anymore. Is there a way to do that similar to how spellcast autoload a job file when log in. Thank you.
    I'm not aware that AE ever did that. It's definitely not anywhere in the code. However, you can make it load a file when changing jobs by registering certain events by putting this in your main AE file (let's call it AutoExec.xml):
    Code:
        <register silent="true" event="jobchange_war/*">ae load WAR.xml</register>
    Then in your WAR.xml at the top put this line (after the <autoexec>, but before any registered events):
    Code:
        <import>AutoExec.xml</import>

  16. #2596
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    I had this copied from a few posts:

    In your main autoexec file you can have the following:

    <register event="login_Hitetsu">ae load Hitetsu.xml</register>
    <register event="login_Mule">ae load Mule.xml</register>

    Then you create files with those names and put in whatever rules you want for that character.


    just to re touch on this and perhaps help others who wish to keep - different job specific auto exec files xD


    1. make a new/separate autoexec xml file and name it to reflect the job you want it for (case sensitive) Drk_AutoExec (= example and you should change the "Drk" bit to the job you wish)


    2. stick the following in your SC Rules (Change the "DRK" bit to what ever job you want it for)

    <if advanced='"$AutoExecRan" = "No"'>
    <addtochat>Loading DRK AutoExec File.....</addtochat>
    <command>wait 0.5;input //AutoExec Load DRK_Autoexec.xml</command>
    <var cmd="set AutoExecRan Yes" />
    </if>


    3. and add this line in Variable

    <!-- Used to load Autoexec file, do not change -->
    <var name="AutoExecRan">No</var>


    So now you can auto load different auto execs that wont *** with other jobs xD

  17. #2597
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    I have had trouble with settin the pos zoom and any ranges with ffxidb via settins and sometimes command wise. i havent tried the draggin thing lately do i click anywhere in the map to move it? cause sometimes it dont want to drag either. Sometimes when i use a command it puts it into the settins file but there will be like 5 <X></> for example and none of them change anything. I dont know what i did to eventually get it to move but i finally did. But i usually have 2 characters with it on at the same time so i dunno if that messes with it.

    ATM id love to get ranges to work but nothin is doing it

  18. #2598
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    This has been fixed on the dev version of Windower. I won't push it live for a bit, because there were a few other changes necessary to get this to work right, so I wanna make sure I didn't break anything. But it should be pushed to live shortly, if I don't hear any other complaints about it.

  19. #2599
    Relic Weapons
    Join Date
    Apr 2007
    Posts
    348
    BG Level
    4
    FFXI Server
    Ragnarok

    Searched the thread, didn't find anything similar to an issue of mine.

    It seems that when I click out of my FFXI window in borderless windowed mode on windower v4 that occasionally it will freeze and I'm forced to kill it through task manager. Sometimes it won't happen for days, sometimes it will be 5 times a day in a short time span within relogging. Not sure if I can collect a proper crashdump with how it's being killed.

    My plugins/addons:
    Spoiler: show

    load UpdateResources;
    load LuaCore;
    load Binder;
    load Find;
    load GearCollector;
    load LightLuggage;
    load PetTP;
    load Silence;
    load StatusTimer;
    load Timers;
    load Timestamp;
    load TParty;
    load WeatherMon;
    load ChatMon;
    lua load shortcuts;
    lua load gearswap;

  20. #2600
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    I'm nearly positive that isn't caused by any particular plugin, and is actually a really evasive issue in hook. It's existed for years at this point.

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