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  1. #2601
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Well Spellcast doesnt like Naja Salaheem. I checked resources and she is in there (I didnt notice any mistakes) so I dunno what i can do to fix (other than unload spellcast, cast her, reload spellcast).

    EDIT: Seems Naja Salaheem has an extra space after name so /ma "Naja Salaheem " <me> works

  2. #2602
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Resources updated today and removed the numbers 1-5 after the finishing moves again. which makes buffactives not work.

  3. #2603
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    How do I get Timestamp to not put 2-4 timestamps in front of everything

  4. #2604
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by Priran View Post
    How do I get Timestamp to not put 2-4 timestamps in front of everything
    If you're getting 2-4 in front of everything, my guess is you have both the plugin and addon loaded.

  5. #2605
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Quote Originally Posted by Nitrous24 View Post
    If you're getting 2-4 in front of everything, my guess is you have both the plugin and addon loaded.
    Yup. Derp

  6. #2606
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Did the game alter how it handles Lightning Day? My spellcast for smn uses the proper spirit when utilizing elemental siphon, but tonight it wasnt workin for Lightningday. (This also effects the code about wearing gear helpful for the avatar used on same element of day). Previously it worked perfectly well, and i dunno if this also effects thunderstorm weather.

    <var name = "ES">1</var>
    <var name = "Light">Light</var>
    <var name = "Dark">Dark</var>
    <var name = "Fire">Fire</var>
    <var name = "Earth">Earth</var>
    <var name = "Wind">Air</var>
    <var name = "Water">Water</var>
    <var name = "Ice">Ice</var>
    <var name = "Thunder">Thunder</var>

    <if Spell = "*Spirit" advanced = '"$ES"="1"'>
    <if advanced = '"%Weather"="%WeatherElement x2"'>
    <action type = "ChangeSpell" Spell = "$%WeatherElement Spirit"/>
    </if>
    <else>
    <action type = "ChangeSpell" Spell = "$%DayElement Spirit"/>
    </else>
    <action Type = "Command" when = "aftercast">wait 1.5; input /ja "Elemental Siphon" &lt;me&gt;</action>
    </if>

    My macro uses light spirit and it is changed by the code naturally when it isnt lightsday ect ect.
    Typing the variables in game: %DayElement = lightning instead of thunder. $%DayElement = lightning.
    Took me a while to figure it out but what i think is happening is it is seeing Light and assuming it is actual light element instead of the full word lightning.
    i tried each element all lower case $wind would produce Air. the capital first letter (A in this case) helped me figure out what was happening. $light = Light $lightning = Lightning $lightass = Lightass .
    it is seeing the variable $Light and then adding the "ass" as extra text or the "ning" for lightning (which makes it look like its working but its not). My code has Thunder in it so it must have seen the dayelement of lightningday as thunder previously (since the code worked fine before).

    Is there a way for me to fix the code to work or for you guys to restore it the way it was before?

  7. #2607
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    This is a bug in Spellcast, I'll try to address it now. It used to be Thunder, but we recently had major API changes and used Lightning (because the game uses that). We tried to apply fixes to Spellcast, but apparently we missed something.

    Also, lose the action tags

    Code:
    <changespell spell="$%WeatherElement Spirit" />
    Also, this line can be done without using an advanced attribute:

    Code:
    <if weather="*x2">

  8. #2608
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    https://googledrive.com/host/0B1-GYv.../Spellcast.dll

    Can you see if it works with this file?

  9. #2609
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Playing around with using $Thunder in party chat seems to work but wont know for sure til thunderday when im awake. I dunno why i didnt think to change what the variables were set to (to something else) to test that lightning was just doin the light variable +ning. But i jsut did so that prolly was what was happening. So the variables are working in that aspect and I will let you know when thunderday comes up next if it works.

    By the way can this line be shortened as well? This whole xml was something i got somewhere forever ago and modified (and learned from it) so not all the code is effiecient as it could be...

    <action type = "Command">alias Nuke input /pet "Geocrush" &lt;t&gt;</action>

    thanks for the quick response!

  10. #2610
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Every instance of
    Code:
    <action type="X" Y>Z</action>
    can be replaced with
    Code:
    <X Y>Z</X>
    So the above can be replaced with:
    Code:
    <command>alias nuke input /pet "Geocrush" &lt;t&gt;</command>
    And since SC supports spell shortening, you can shorten it further to:
    Code:
    <command>alias nuke geocrush</command>

  11. #2611
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Quote Originally Posted by Trumpy View Post
    Did the game alter how it handles Lightning Day? My spellcast for smn uses the proper spirit when utilizing elemental siphon, but tonight it wasnt workin for Lightningday. (This also effects the code about wearing gear helpful for the avatar used on same element of day). Previously it worked perfectly well, and i dunno if this also effects thunderstorm weather.
    I haven't logged in today, but i use the same variables for Elemental Siphon except my rule is a little different. You could try this and see if it works for you. My macro is then /ja Trigger0
    Code:
    <if Spell = "Trigger0" advanced = '(bool)"$ES"=(bool)"1"'>				
                    <if advanced = ' (bool)strmatch("%Weather","* x2")'>                    
                        <ChangeSpell Spell = "$Spirit%WeatherElement Spirit"/>					
    					<addtochat color="167">Changing Spirit to $Spirit%WeatherElement Spirit</addtochat>
                    </if>
                    <else>                    
                        <ChangeSpell Spell = "$Spirit%DayElement Spirit"/>                    
    					<addtochat color="167">Changing Spirit to $Spirit%DayElement Spirit</addtochat>
                    </else>                				
                    <Command when = "aftercast">wait 2; input /ja "Elemental Siphon" &lt;me&gt;</Command>
                </if>

  12. #2612
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    With arcons spellcast there thunder is now working as intended. got to mess around in new area on smn on thunderday

    So i dont need to put in a target for ?
    <command>alias nuke geocrush</command>
    i swear i used to be able to use stnpc or soemthign and have these aliases work once upon a time but not i gotta target the mob before i can use macro, which is amazing how fast u can lose target without noticing in the heat of battle.

  13. #2613
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    You don't need a target for that, it defaults to <t>.

  14. #2614
    Old Merits
    Join Date
    Nov 2007
    Posts
    1,002
    BG Level
    6
    FFXI Server
    Asura

    Yay, FFDB is fixed for mob markers. Any chance the addresses can be posted so I can plug them into apps like Mappy so hunts work again? Or does DB support showing mob IDs?

  15. #2615
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    It does not. Is the code for mappy public? If so I can try to adjust it. The mob struct changed, which threw everything off, but we adjusted it again now, so everything will work fine again soon. We're still busy recompiling everything.

    Speaking of which, no one on the dev team has NPC fellows, so we can't test where they moved to in the mob struct. If someone wants to help out, do the following please:
    1. Rename LuaCore.dll in the Windower/plugins/ folder (to anything)
    2. Download this and place it there: https://googledrive.com/host/0B1-GYv...TA/LuaCore.dll
    3. Type this into the chatlog: //reload luacore
    4. Summon your fellow
    5. Target the fellow (important, or you'll crash)
    6. Only if you don't already have the Eval addon: Download the Eval addon from the launcher and then type this into the chatlog: //lua load eval
    7. Type //eval windower.dev.test()
    8. Go to the Windower/ folder. There should be a file called data.txt in there. Paste the contents of that file here.

    Would appreciate it, as none of us can test it ourselves.

  16. #2616
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Code:
    Index: 07FC
    Buffer (0x1C2+): 00 00 00 00 00 01 00 00 00 00 00 00 80 BF CD CC CC 3E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FC 07 00 00 00 00 00 00 00 00 00 00 C4 C6 BB 05 14 B7 94 1D 40 51 28 1B 6B 61 62 65 20 20 20 20 20 20 20 20 20 20 20 20 6B 61 62 65 A0 D2 BB 05 01 00 00 00 60 BA 94 1D C0 B5 94 1D 05 00 00 00 44 01 00 00 1C 00 00 00 78 00 00 00 C0 78 BC 05 00 00 00 00 65 76 30 31 00 00 00 C0 F0 AA
    There ya go.

  17. #2617
    Old Merits
    Join Date
    Jun 2007
    Posts
    1,038
    BG Level
    6
    FFXI Server
    Asura
    WoW Realm
    Emerald Dream

    Everything is working fine for me, appreciate the hard work dev!

  18. #2618
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Alright thanks @Martel, the remaining issues should be fixed shortly (pet-related issues with LuaCore/Spellcast, PetTP and Timers).

  19. #2619
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    any word on BMN? I restarted FF on my laptop before class to update all plugins, and bmn doesnt seem to be working.

  20. #2620
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Everything (including BMN) should be fixed now. If you find something wrong now feel free to report it.

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