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  1. #2681
    Sea Torques
    Join Date
    Sep 2007
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    711
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    5
    FFXI Server
    Valefor

    Quote Originally Posted by Mafai View Post
    StatusTimers should countdown the timer correctly over the AM icon. If its not which relic/mythic/empy isnt it working on (including the level of it)
    Yeah I've always used statustimer for Mythic AM3 but it doesn't always work properly. Right now I believe it counts down from 60 seconds, then goes to 1:01 up to its full 3:00 duration. There have been times where it has worked perfectly in the past. I was just wondering if there was a better way to keep track so I could turn statustimer off. Thanks.

  2. #2682
    Old Merits
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    Sep 2010
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    Ragnarok

    You can use auto exec or gearswap to trigger custom timers in the timers plugin. Works perfectly for AM3 since it has to wear off before reapplying. You also set it to delete the timer when you lose the buff. So if you get stripped and lose AM3, the timer goes too.

    I guess for AM1 and AM2 you could just set it up based on active aftermaths and TP on WS. But I never really cared about AM1/AM2 duration, so I never bothered with that part.

    Also, I really wish I could turn off the AM3 timer in status timer, it is frequently wrong. But there are other buff I'd like to keep the timers for, so I don't wanna just unload statustimer entirely.

  3. #2683
    Relic Shield
    Join Date
    Jan 2013
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    1,868
    BG Level
    6

    How exactly do u trigger custom timers using autoexec with the timers plugin. I could use this on Geo possibly.

    Ive been tryin to come up with these crazy methods of telling myself when indi spells wear off as a GEO. you would think not having a bubble around u would be noticable but in the heat of the battle i never do (especially now that they are more transparent). The most recent idea i had come up with was using a sleep timer script in an old blm xml but applying it to indi spells. In coming up with the code i kinda came up with a way to keep skill gear on while i have a indispell going or a pet (luopan). Only problem is it doesnt really start using other gear til after i use something else that will change gear.

  4. #2684
    Old Merits
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    Ragnarok

    For AM3, inside your Autoexec.xml.
    Code:
    <register event="GainBuff_Aftermath:_Lv.3" silent="true">timers c Aftermath:Lv.3 180 down AM3.bmp</register>
    <register event="LoseBuff_Aftermath:_Lv.3" silent="true">timers d Aftermath:Lv.3</register>
    So, the gainbuff on makes it create the timer on gaining AM3. The lose buff deletes the timer when AM3 is lost.

    The AM3.bmp bit in the gainbuff timer makes it use the AM3 buff icon on the timer. like so.

    spoilered for big.
    Spoiler: show

    That file has to be placed in Windower4\plugins\icons manually, as the AM3 buff icon isn't normally in there. BGbucket didn't like my AM3.bmp, so I changed it to a .png. Will still work with timers, just change the .bmp in gainbuff to .png.

    A couple of potential issues with geo buffs. First, buff names. A lot of geo buffs have the exact same names as the non geo equivalent. You may or may not run into that too often, but when you do, it'll mess with your timers. EDIT:The BuffIDs do differ, but I dunno if you can use buffIDs instead of names in Autoexec. Never tried it.

    Next, gain buff won't trigger when recasting an already present buff and overwriting it. So your timer would just keep ticking down from the original cast.

    Are indi spells static duration? There's not a duration listed in the resources. One thought was to have spellcast trigger a general indi timer when you cast an indi spell. That way recasting would overwrite the old timer. But that'd be hard to do if the duration varies.

    Also, writing out a gain/lose buff entry for every geo buff would be annoying. <,<

  5. #2685
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
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    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Raithen View Post
    Did Battlemod's "default" color setting get changed very recently from game default to battlemod default? I haven't changed anything in any settings, my color file is still all 0s, but I logged in today and the chat log is a rainbow of terrible color vomit of default battlemod name colors.

    To test, I changed every color setting in the colors.xml to 10 and reloaded. Everything came up as a light red/pink. That worked. I changed everything back to 0 and reloaded. Back to random horrible color battlemod defaults. I don't want my name to be red.
    That's correct, but it has been remedied already, but I guess only on dev. I'll push it to live now.

  6. #2686
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,763
    BG Level
    7
    FFXI Server
    Bahamut

    Quote Originally Posted by Trumpy View Post
    In coming up with the code i kinda came up with a way to keep skill gear on while i have a indispell going or a pet (luopan). Only problem is it doesnt really start using other gear til after i use something else that will change gear.
    OT, but just wanting to point out that neither Indi or Geo spells require skill/duration gear to remain equipped to gain their enhanced effect, just swap it in like any other spell/JA.

  7. #2687
    Relic Shield
    Join Date
    Jan 2013
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    1,868
    BG Level
    6

    That is what i was reading in the geo thread (One person said u need to full time skill, another agreed, then suddenly everyone said you didnt, including the agree-er. it was a bit confusing so i tested.) however i did some tests myself and i found using that /checkparam thing and Precision AKA accuracy (i think is what i used) that I had to have the skill on during the cast. and i also had to have the skill on for the duration. I'm not a brilliant experimenter but I tested with me naked. naked with spells on. with skill gear on (for base stats so item level wasnt raising my accuracy or whatever it was i was testing with using /checkparam), with skill gear on with spells on. And that is why i came up with complicated script to wear skill during. If you cast a spell with only skill gear on, then take it off your accuracy goes down. But not down to the levels of not having the spell on naked. I can maybe test again to make sure i wasnt smoking crack that day but i spent like an hour switching various amounts of skill gear on and off with and without spells and using /checkparam each time i changed something.

    I believe the indi spells and geospells (though dmg and JAs can shorten/lengthen geos) do have a set duration (about 3 mins) but there is one armor that makes Indi spells i think it is last bout 12 seconds longer. Hmmm, so using autoexec to make custom timers would require a loss or gain of a buff, which some geomancy spells do not give (and some give refresh/regen but dont seem to trigger the Buff duration part of timers like normal versions do). Maybe i can put on castin of those spells in spellcast to use command "input timers c Indi-Spell 180 down" in the aftercast and in the precast (since they would overwrite each other if one was on already) "input timers d Indi-Spell" Can i use any name like "Indi-Spell" (or "Aftermath:Lv.3" from your example) or do i have to use a buff name that exists (like in the resources).

    By the way what addon/plugin is that that says "Normal Low Acc" on the left side of the screen?

  8. #2688
    Hydra
    Join Date
    Jan 2008
    Posts
    148
    BG Level
    3
    FFXI Server
    Fenrir

    Quote Originally Posted by Arcon View Post
    That's correct, but it has been remedied already, but I guess only on dev. I'll push it to live now.
    Thank you!

  9. #2689
    Old Merits
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    Sep 2010
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    1,094
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    6
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    Ragnarok

    Quote Originally Posted by Trumpy View Post
    Can I use any name like "Indi-Spell" (or "Aftermath:Lv.3" from your example) or do i have to use a buff name that exists (like in the resources).
    It's a custom timer, you can call it whatever you want. But for what you're doing, if you use %spell as the name, then it'll return as the name of the spell you cast.

    So your Indi-spell timer could become Indi-Precision, for example.
    Quote Originally Posted by Trumpy View Post
    By the way what addon/plugin is that that says "Normal Low Acc" on the left side of the screen?
    That's done using the text plugin. But it's not something that's just gonna pop up by loading the plugin. The text plugin just lets you make and control text objects. So you have to use a series of commands to create the text object, then setup spellcast or gearswap to update it so it changes along with your groups and vars, etc.

    Supposedly there's an easier way to do it using the texts.lib in lua... but I don't understand how to use that at all.

  10. #2690
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by detlef View Post
    Yeah I've always used statustimer for Mythic AM3 but it doesn't always work properly. Right now I believe it counts down from 60 seconds, then goes to 1:01 up to its full 3:00 duration. There have been times where it has worked perfectly in the past. I was just wondering if there was a better way to keep track so I could turn statustimer off. Thanks.
    You can edit the resources file for Aftermath 3 and set a manual duration of 180. It works for me.

  11. #2691
    Fake Numbers
    Join Date
    Aug 2010
    Posts
    77
    BG Level
    2

    Having some controller issues. I use ffxi switchmon and a configured button on my controller to "tab" between windows which works great, even still. But my controller only binds to only one instance. Everything worked fine last night.

  12. #2692
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Oh is it possible to have macrochanger switch to a certain macro set when you enter fereroty (monstrosity). Instead it just gives an error anytime you enter there. Not sure if you can detect a "job change" to monster lol.

  13. #2693
    Custom Title
    Join Date
    Nov 2008
    Posts
    1,065
    BG Level
    6
    FFXI Server
    Diabolos

    Just relogged, saw a hook update, and now everything is broken. Altitude changes cause 'what day is it' spam in the log, distance broken, spellcast not swapping... everything. Was fine after the update until then.

  14. #2694
    Custom Title
    Join Date
    Nov 2008
    Posts
    1,065
    BG Level
    6
    FFXI Server
    Diabolos

    And whatever got pushed since my last post fixed it. Thanks guys.

    Edit: I'm still getting the day-of-the-week spam on elevation changes, and I know that's some extra feature of some addon...

  15. #2695
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Anything time-related (including AE's day/time events) is currently broken, will be fixed by the emergency maint tonight, as it will probably require a Hook change. The likely culprit in your case is the gametime addon, so you should probably unload that until then.

  16. #2696
    Salvage Bans
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    Mar 2010
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    Leviathan

    Nvm.

  17. #2697
    BG Content
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    Jul 2007
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    22,377
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    If you are on -dev and nothing works, I recommend logging back to normal and waiting a day or so. I'm playing with the resources library.

    Okay, now Shortcuts, GearSwap, and Battlemod work. I don't know about the rest.

  18. #2698
    Aramaic
    Guest

    On the custom timers with autoexec. I have everything working right but no matter how I write the icon text I just always get the unknown icon ?. Do i need to rename the icons in my autoexec to the correlating png file or am I just missing something very simple?

  19. #2699
    Old Merits
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    Sep 2010
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    Ragnarok

    The png file must go in Windower4\plugins\icons. The name of the icon file and the file name in autoexec must match.

    Keep in mind that this is custom stuff. You have to put said Icon file there. It's not there automatically.

  20. #2700
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Am I wrong in saying that PetTP (plugin) won't be mantained anymore now that there's the addon version?

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