Item Search
     
BG-Wiki Search
Page 137 of 307 FirstFirst ... 87 127 135 136 137 138 139 147 187 ... LastLast
Results 2721 to 2740 of 6124
  1. #2721
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    reporting a bug with shortcuts:

    Shortcut gives the following error when attempting to cast raise 2:
    Lua error (runtime): blablabla/shortcuts.lua:238 attempt to index local 'r_line' (a nil value)

    this happens if you type /ma raise II <t>, or /ma raise 2 <t>, or if you actually pick the spell from the list and cast it, the same issue occurse to reraise II too i think

  2. #2722
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Prolly has to do with the Cait sith Reraise. I cant remember if shortcuts gives errors for that. I usually dont use shortcuts but i had been lately, i like the checking and emoting with short name versions part. i hate all the other problems it brings.

  3. #2723
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Trumpy View Post
    Prolly has to do with the Cait sith Reraise. I cant remember if shortcuts gives errors for that. I usually dont use shortcuts but i had been lately, i like the checking and emoting with short name versions part. i hate all the other problems it brings.
    i think this existed allready pre cait sith, but I am not sure ¬.¬

  4. #2724
    BG Content
    Join Date
    Jul 2007
    Posts
    22,379
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    No, it is due to Cait and has been fixed on dev. We will push live when the resources work again.

  5. #2725
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    I was actually pretty surprised that cait siths reraise even worked when i first tried it.

  6. #2726
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    I am having crashing issues moving from POL to the game. It crashes 100% of the time on when using Windower, but I can login just fine using the vanilla POL. Any thoughts?

  7. #2727
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Are you on Windows 8?

  8. #2728
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Arcon View Post
    Are you on Windows 8?
    I am, yes. I have been able to login just fine up until I crashed this afternoon, then from there on I couldn't.

  9. #2729
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    I think this is the regular Windows 8 login crash then. It has appeared for several people out of nowhere and seems to persist from then on. I wish we could help, but none of the devs have been able to reproduce it at all, so we have no idea...

  10. #2730
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Arcon View Post
    I think this is the regular Windows 8 login crash then. It has appeared for several people out of nowhere and seems to persist from then on. I wish we could help, but none of the devs have been able to reproduce it at all, so we have no idea...
    That's a shame. Has anyone had luck with a fresh install after this bug?

    ---

    Edit
    For what it's worth, a fresh install of POL/FFXI didn't fix it, but a simple restore to a date before the bug fixed it.

  11. #2731
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Sechs View Post
    In case it hasn't been said yet, there's a small issue with Timers which was present in the past as well.
    Activating Jigs on DNC main (maybe /DNC sub too? Dunno) makes two timers appear on the cooldown side of Timers. One is the correct one (Jigs) the other one is Vivacious Pulse.
    Afaik been like this since when Vivacious Pulse was added.
    Quoting myself. Is it a known issue? (there has been a similar issue, with a JA other than Pulse, in the past) Or is it a problem with my local resources.xml or something?


    Also, anybody know what's the status of Giuliano Riccio's addon?
    There are some small bugs with Reive and Plasmon (which hasn't been working for quite some time).
    I can contact Giuliano (we're from the same country) but if he said he dropped his project or he's on hiatus because of RL issues or something I don't really want to bother him.
    Anybody knows something?

  12. #2732
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    JaZero doesnt seem to work but i tried reloading it and it worked so I dunno.

  13. #2733
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Arcon View Post
    I'm not sure I understand what you mean. If you want to make it react to different things differently, I'd do it as follows:

    Code:
    require('sets')
    
    stun_commands = S{
        'The Forest Hare readies Foot Kick',
        'The Carrion Worm readies Full-Force Blow',
        'The Forest Funguar readies Dark Spore',
    }
    
    reply_commands = S{
        '<Xxkloudseferotxx> Hey LS',
        '<Tennislav> What\'s up',
    }
    
    windower.register_event('incoming text', functions(text)
        if stun_commands:contains(text) then
            windower.send_command('stun')
        elseif reply_commands:contains(text) then
            windower.send_command('input /l Hey guy')
        end
    end)
    That's the entire code, you just put that in an addon called OnEvent.lua (in Windower/addons/OnEvent/) and load with //lua load onevent (//lua unload onevent to unload again). While it's loaded it will react to text as you specify the commands in there. I think it's pretty straightforward how to expand those commands by more things.
    I can't seem to get this to work. Has anything changed that would prevent this from working now?

  14. #2734
    BG Content
    Join Date
    Jul 2007
    Posts
    22,379
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Nothing has changed, but that code never would have worked with Battlemod.

  15. #2735
    Relic Weapons
    Join Date
    Apr 2007
    Posts
    348
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by Martel View Post
    I can't seem to get this to work. Has anything changed that would prevent this from working now?
    I don't know if you've fixed the syntax error in the example, but try removing the s from

    windower.register_event('incoming text', functions(text)
    I made a half-ass parser to auto announce when my Angon wore off, except it used something like

    text:contains("Defense Down effect wears off.") instead of the list. Suffice to say, the interface does work.

    I am not at home right now so I can't post my example.

  16. #2736
    Relic Shield
    Join Date
    Feb 2012
    Posts
    1,909
    BG Level
    6

    Quote Originally Posted by Kanriel View Post
    Does Scoreboard accurately parse rune damage to the right person?
    Does anyone know the answer to this?

  17. #2737
    BG Content
    Join Date
    Jul 2007
    Posts
    22,379
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Kanriel View Post
    Does anyone know the answer to this?
    No, it should not parse rune damage at all. The en-effects should work, but Lunge and Swipe should have done nothing.

  18. #2738
    Relic Shield
    Join Date
    Feb 2012
    Posts
    1,909
    BG Level
    6

    Quote Originally Posted by Byrthnoth View Post
    No, it should not parse rune damage at all. The en-effects should work, but Lunge and Swipe should have done nothing.
    So if one person is /run and another person is simply /war, the /war will have a clear advantage on the parse, though their numbers may actually be much closer, right?

  19. #2739
    BG Content
    Join Date
    Jul 2007
    Posts
    22,379
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Well, to be clear, it would not have been counting damage that purely came from Lunge and Swipe. Those are the only two RUN JAs that generate damage, I think? En-effects should be counted, so any damage you got there would be real.

    If you use Battlemod with Scoreboard, your damage totals might be a little off. I'll see what I can do about it.

  20. #2740
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    https://github.com/Jayjs20/Lua/issues seems to be down, least for me.
    So wanted to try and report an issue with Itemizer the lua Addon. I was on /NIN today and when i tried to cast utsusemi it would spam the chat log with continuous attempts to cast it.
    If i unload Itemizer it stopped.
    Didnt have time to test to see if it an issue with Itemizer and GS/Shortcuts but wanted to let someone know if the hopes it can be fixed.

    Also since I am here any change the Plasmon addon could be fixed? It closes once you zone into delve only way to get reports then is to reload it but at that point the time is remaining is off.

    Thanks again and sorry to bug you all

Page 137 of 307 FirstFirst ... 87 127 135 136 137 138 139 147 187 ... LastLast

Similar Threads

  1. Service and Support
    By Ribeye in forum FFXI: Everything
    Replies: 8
    Last Post: 2009-10-17, 18:23
  2. Windows vista and FFXI problem
    By Takeno in forum FFXI: Everything
    Replies: 1
    Last Post: 2007-07-26, 13:36
  3. Windows Vista and Windower
    By divisortheory in forum FFXI: Everything
    Replies: 35
    Last Post: 2006-06-23, 04:19