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  1. #2801
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    So what changed in the updates just now? Think I saw a hook and luacore update.

    All my recast checks seem to be broken now.EDIT:nvm on this one, it was just cause I changed something and got some unintended side effects.

    Also, stratagem timer is broken again. The number of stratagems is stuck on [1] regardless of how many have been used.

  2. #2802
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Martel View Post
    So what changed in the updates just now? Think I saw a hook and luacore update.
    https://github.com/Windower/Issues/b...r/ChangeLog.md

    Every time something changes it's written down in that file, so you can use that as a reference. If you subscribe to that GitHub repository you will even be notified of every change to the file per e-mail, if you're interested.

    However, we write to that file every time we update the dev build, meaning sometimes the live client won't update despite the file listing a change. But that just means that we're still testing it and it will be pushed to live at the next opportunity.

    Quote Originally Posted by Martel View Post
    Also, stratagem timer is broken again. The number of stratagems is stuck on [1] regardless of how many have been used.
    The only recent change to Timers was specifically to fix that. Which version are you using when it isn't working? Have you switched between live and dev recently?

  3. #2803
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Sechs View Post
    Using a new Addons/Libs folder didn't fix Plasmon issue.
    Deleting/redownloading the addon didn't either.
    Let's go back to square one.
    This is what happens to me

    http://i61.tinypic.com/2a0aoav.png

    How can I solve it?
    Should I open a ticket on the issue tracker on github, considering that:
    1) the original author of the project doesn't follow it anymore and I don't know if someone else is atm
    2) since this addon seems to be working for many other people (but not everyone) it seems my issue is a combination of other (local) factors

    I don't want too much hand-holding, but I really need suggestions into what to do next and how to proceed to localize where/what the issue is because at this point I really have no clue.

  4. #2804
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Arcon View Post
    https://github.com/Windower/Issues/b...r/ChangeLog.md

    Every time something changes it's written down in that file, so you can use that as a reference. If you subscribe to that GitHub repository you will even be notified of every change to the file per e-mail, if you're interested.

    However, we write to that file every time we update the dev build, meaning sometimes the live client won't update despite the file listing a change. But that just means that we're still testing it and it will be pushed to live at the next opportunity.



    The only recent change to Timers was specifically to fix that. Which version are you using when it isn't working? Have you switched between live and dev recently?
    Is there any kinda of notification when a fix/feature is pushed to the live version?

    I don't use the dev version. But before the updates I got yesterday, stratagems were working. ....

    Well, attempting to reload timers to look at the version number crashed me, but while relogging I got a timers update and now the stratagem counter is working.

  5. #2805
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    There isn't, I'm afraid, although something like that will be included in the Update addon when we finish implementing LuaSocket (it's actually finished, we just need a way to supply additional libraries for it).

  6. #2806
    Banned.

    Join Date
    Dec 2013
    Posts
    128
    BG Level
    3

    Yo.... weird ass occurrence just now;

    The plug in I normally use, I think it was called "recast" ? I'm not even 100% certain, but anyway, game crashed randomly, and now that plug in is no longer on the list of plug ins???

    I have to change over to "timers" which i don't care, it does the same thing... I just have all my shit set up for the one I was already using and now have to change over? What happened?

  7. #2807
    BG Content
    Join Date
    Jul 2007
    Posts
    22,363
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    yo dawg i herd u notice things over a year after they happen

    Recast hasn't existed since Windower 4 was released.

  8. #2808
    Banned.

    Join Date
    Dec 2013
    Posts
    128
    BG Level
    3

    I don't know the name of the thing i was using... it wasn't timers though

    After the game crashed the recast bars were gone.... so the thing I was using magically vanished.

    That, or, it was timers, and it completely reset all my "adjustments".

    All I know is something changed, and i don't like it when shit randomly changes like that.

    And for the record I don't pay attention to a damn thing, it couldve been called heyjackassdontforgetmyname, couldn't care less, it did what i wanted it to do and now it doesnt.

  9. #2809
    Banned.

    Join Date
    Dec 2013
    Posts
    128
    BG Level
    3

    It is timers, and I know what's wrong now.

    Something in timers is causing the game to crash, repeatedly. Everytime I try to change "slim mode" back to true, it crashes....

    Thats why it looks unfamiliar, it reset all my settings including the slim mode, so I completely didn't recognize it.

  10. #2810
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    That most likely means that your settings file was deleted/overwritten. I'm not sure why this could have happened, although it still shouldn't be crashing. I can examine it tomorrow, you could help if you can provide a crash dump of it crashing.

  11. #2811
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    For me timers crashes on unloading occasionally. it does the same for my friend. I posted bout that previously but you guys know bout it already.

    But what i was wanting to say is my timers keep resetting to original settings. puttin the timers on the left side of screen covering equip menus and such. sometimes i will //reload timers ( or unload and load it ) and it will put them where i had it set. but sometimes its like "Nope! i do what i want. you dont know me!" I havent checked the setting file in a bit, i will try to look at it tonight and see what it has. i just been busy fishin and stuff i didnt want to stop!

  12. #2812
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Trumpy View Post
    For me timers crashes on unloading occasionally. it does the same for my friend. I posted bout that previously but you guys know bout it already.
    I did not know about that... you have to remember that almost no one on the dev team plays anymore, we don't experience many of these issues.

    Quote Originally Posted by Trumpy View Post
    But what i was wanting to say is my timers keep resetting to original settings. puttin the timers on the left side of screen covering equip menus and such. sometimes i will //reload timers ( or unload and load it ) and it will put them where i had it set. but sometimes its like "Nope! i do what i want. you dont know me!" I havent checked the setting file in a bit, i will try to look at it tonight and see what it has. i just been busy fishin and stuff i didnt want to stop!
    Weird, I'll try looking into it. We'll remove downloading settings from the launcher anyway, as they are all created at runtime now if they don't already exist.

  13. #2813
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    I meant that i posted bout it like 3 times in the thread already. I know you guys dont catch everything in here or sometimes it gets overshadowed by something else and I am ok with that. you guys do a really good job I think.

  14. #2814
    Sea Torques
    Join Date
    Aug 2008
    Posts
    699
    BG Level
    5
    FFXI Server
    Odin

    Everytime I load sandbox i crash immediately, and when i try to just autoload it i get this error: Sandbox encountered a fatal error and must be terminated. Error: Access violation in Initialize Method. No idea how to fix it and im crashing a lot when I dual box due to chatlog issues. Anyone know a fix? I would greatly appreciate it.

    Edit:Windows 8.1 if that matters

  15. #2815
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,599
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Skeelo View Post
    Everytime I load sandbox i crash immediately, and when i try to just autoload it i get this error: Sandbox encountered a fatal error and must be terminated. Error: Access violation in Initialize Method. No idea how to fix it and im crashing a lot when I dual box due to chatlog issues. Anyone know a fix? I would greatly appreciate it.

    Edit:Windows 8.1 if that matters
    You should do this. It might be helpful in determining the cause. None of the dev's have 8.1 as far as I know.

    https://github.com/Windower/Issues/w...ps-with-Windbg

  16. #2816
    BG Content
    Join Date
    Jul 2007
    Posts
    22,363
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I've been updating Pointwatch on -dev all day. It now looks like Attainment and has most of the same functionality, but will probably never break. It also tracks CP/hr, current CP, and current number of job points. Also, it lets you format the values as you like for display and hide what you don't like by loading user code to determine what is put out. For instance, this is the default outside of Dynamis:
    Code:
    xp.current..'/'..xp.tnl..'XP   '..lp.current..'/'..lp.tnm..'LP ['..lp.number_of_merits..']   XP/hr:'..string.format('%.1f',math.floor(xp.rate/100)/10)..'k   '..cp.current..'/'..cp.tnjp..'CP ['..cp.number_of_job_points..']   CP/hr:'..string.format('%.1f',math.floor(cp.rate/100)/10)..'k'
    I personally will be using this, because I'm xp capped on every job and give zero shits about how far into my current merit point I am:
    Code:
    'XP/hr:'..string.format('%.1f',math.floor(xp.rate/100)/10)..'k ['..lp.number_of_merits..']     '..string.format('%.1f',math.floor(cp.current/100)/10)..'/30kCP ['..cp.number_of_job_points..']      CP/hr:'..string.format('%.1f',math.floor(cp.rate/100)/10)..'k'
    There are more variable options than the ones used in the above code. You can format it however you want, as far as I know. It's all documented.

    Currently this addon is on -dev, but it looks like we're getting close to merging the two branches again. It should work on either version of Windower, but it's just only in the -dev addon repository right now. Let me know if you find problems with it.

  17. #2817
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Nice work, man!
    Is there an addons for keeping track of Sparks?
    I went farming and exceeded 50k without knowing a few times

  18. #2818
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Will that also keep track of time remaining timers, abby lights, and dyna TEs like attainment did? Been frustrating the last couple days it seems like attainment has gotten even worse on those things.

  19. #2819
    BG Content
    Join Date
    Jul 2007
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    22,363
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    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    It does keep track of Dynamis TEs (and shows a timer), but does not do Abyssea lights.

    The Abyssea light tracking requires a zone-specific message ID, which frequently moves after updates and has to be changed/recompiled. That's how Attainment's Dynamis tracking works too, but I managed to do it in a different way that should be equally reliable. I could add the things that require on zone message IDs, but people would have to understand that they would break essentially every update. It is also possible to add a tracker for every item in the currency menu, with the understanding that it would require packet injection at regular intervals.

  20. #2820
    Custom Title
    Join Date
    Nov 2008
    Posts
    1,065
    BG Level
    6
    FFXI Server
    Diabolos

    Quote Originally Posted by Byrthnoth View Post
    It does keep track of Dynamis TEs (and shows a timer), but does not do Abyssea lights.

    The Abyssea light tracking requires a zone-specific message ID, which frequently moves after updates and has to be changed/recompiled. That's how Attainment's Dynamis tracking works too, but I managed to do it in a different way that should be equally reliable. I could add the things that require on zone message IDs, but people would have to understand that they would break essentially every update. It is also possible to add a tracker for every item in the currency menu, with the understanding that it would require packet injection at regular intervals.
    Implement them, but have them fail gracefully. Just sanity check on startup and throw a log message: "Some memory crap moved around, xxx disabled." and run on fallback. I'd rather have a plugin that tells me it's half broken and still works than a plugin that just crashes or displays nothing.

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