Norton just shit a brick over new windower update. Don't think it cared before
Specifically: Sonar.suspbeh!gen3 detected by Sonar.
I don't computer very well, so not sure wth.
Norton just shit a brick over new windower update. Don't think it cared before
Specifically: Sonar.suspbeh!gen3 detected by Sonar.
I don't computer very well, so not sure wth.
To expand on the addon changes:
Shortcuts:
* Uses new resources, efficiency updates
* More accurate filter for spell/ability usage in ambiguous situations
** (Related: Raise 2 bug with Cait Sith is gone)
* Added custom aliases
GearSwap:
* Updated to use the new resources and some efficiency boosts.
* More accurate filter for job/ability usage
* Puppet frame/attachment information works again
* Made cancel_spell() actually work in filtered_action()
* Now if you export your inventory or currently equipped gear to a Lua file, it will export augmented items using an advanced set table.
Battlemod:
* Updated to use the new resources and some efficiency boosts.
* Spike messages are fixed (again?)
findAll:
* findAll now updates more aggressively. If your inventory doesn't change for 2 seconds (or so), it will update the shared file. Also, if you make a request on one character, it will send an IPC message out that triggers all other characters to update the shared file (if IPC is working) before responding to your request.
plugin_manager:
* Better error handling
Scoreboard:
* It should handle RUN JAs now. I haven't tested it, though.
Autojoin:
* Various changes made by Arcon. I assume he was fixing or improving something.
ohShi/Obiaway:
* Various changes made by Nitrous.
Yush:
* Addon from Arcon that effectively does macro keybinds for you that are faster than normal macros. So instead of making normal in-game macros, you'd make a file in the Yush/data folder that defines what your macros are for each job. Then you could use them like normal macros, except you wouldn't have to wait for a macro bar to appear (or whatever).
rolltracker:
* Balloon notes that it has been refactored
Plasmon:
* fixed Cirdas [U]
Pointwatch:
* Addon from me that effectively mimics Attainment's function, but also includes CP/JP. It does not handle Abyssea lights / timer yet, but probably will in the near future.
Libraries:
* Slips 15~18 were added to slips.lua
* For consistency, all instances of Lightning element have been changed to Thunder element.
LuaSocket:
* This is in and, to my knowledge, works now. No addons use it yet. We're still deciding how we're going to handle addons that use it in the repository.
It flat deleted it, I'm prolly gonna have to redownload it. Can't even find the option to restore it.
Whole process was "turn on windower > oh hey, update > damn lots of updates > norton: THIS IS EVIL SHIT *DELETE .EXE* > norton: For gods sake, restart your computer NAOW! > no fuck you, you can't restore, we're gonna hide this"
I suspect that your problem will go away after Norton sees more people download/use it. The error that you got indicates that Norton detected Launcher's hook and thinks it's suspicious, but Launcher's hook hasn't actually changed since 4.2 initially went live (a while ago). This probably means that it's just taking the fact that it's a hook, factoring in how often it has seen it (never before), and deciding that it should SHUT. DOWN. EVERYTHING.
I turned off Sonar scanning of the Windower folder because I use -dev and was tired of it pulling that shit. If you're eager to play, that might be an option.
Already did, as of 3min ago.
Got a link to the exe file only? Don't feel like downloading the whole damn kabosh all over again.
Here, from my dropbox: https://www.dropbox.com/s/d9jodu1ukvhnzha/Windower.exe
much appreciated
Avast had a similar reaction when i opened launcher, but it decided it was ok after a few seconds on its own. I don't know if its related but since this occurred, gearswap or my sch.lua is having trouble with spells, it doesn't recognize fire and fire 2 as a nuke but it seems to handle pyrohelix correctly. Not sure if this is because of some interruption by avast during the resources download, or a problem with the new resources and my lua interacting with each other.
Hmm... so you're using print() from pretarget and not seeing Fire/Fire 2? That could be a problem with my filter. I put in some special handling for SCH because of the addendums and I don't know that I played SCH since then.
Well, all i noticed was weirdly low damage, so i just did //gs showswaps, and it seems to be going to precast then skipping midcast and going straight to idle set. I'm not very technical or up to date with gearswap commands to get anymore specific then that, sorry.
As a followup: I went in and turned off specific things in SONAR before starting windower again and even though it was allowed, it kept shutting it down. So yeah, Sonar has to be completely disabled. No piecemeal allowed.
I do use one of motes, and its probably out of date, however it was working earlier this week.
Edit: Ill try newer versions of them after im done with delve.
On Plasmon:
Fixed the "//plasmon help" chat lua error
Fixed the Cirdas_U thing
Still doesn't work in Yorcia:U
PetTP addon:
Not working on SMN at least, haven't tested on other pet jobs
On Gearswap:
Some people in my LS claiming they're having issues on toggles in Gearswap, their Lua didn't change, so probably something about some basic function/syntax that got updated?
The BRD is Afk atm, he can't paste me the lines.
He says the code works (recognizes arrays, variables) and gets executed (the correct line "equipping XXX set" gets sent to the chatbox) but the gear doesn't change.
He's having issues with toggling sets. He had to manually swap from Horn to Daubla.
Another guy on SCH is having issues on precast. His fast cast gear isn't getting equipped anymore
He pasted me a few lines then went afk but probably you'd need the full lua to understand what's going on, sorry =/
Spoiler: show
The SCH looks like he's using an old version of Motenten's templates (:endswith is one of his functions). I don't know about the BRD.
Alright so to follow up from earlier, i updated all the includes and the main SCH.lua from motes github, i'm still experiencing the same issue. I turned on showswaps and casted a few spells, drain, helixes, cures, enhancing spells seem fine, but nukes do not ever go to mid cast. Tried low tier (stone2, fire, fire 2) and higher tier (stone 5), neither seems to be swapping to midcast, it from precast directly to self_command (basically idle).
Edit: actually looked more closely and it doesnt even look like its using the right precast set either, its using the general precast set and not sets.precast.FC.ElementalMagic
pointwatch appears to have been pushed with an error, line 234 assertion failed. Spams in console until unloaded.
Edit: I reloaded it after logging in don't have the error now.