Item Search
     
BG-Wiki Search
Page 144 of 307 FirstFirst ... 94 134 142 143 144 145 146 154 194 ... LastLast
Results 2861 to 2880 of 6124
  1. #2861
    BG Content
    Join Date
    Jul 2007
    Posts
    22,368
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Fake View Post
    pointwatch appears to have been pushed with an error, line 234 assertion failed. Spams in console until unloaded.

    Edit: I reloaded it after logging in don't have the error now.
    Pushed out a quick fix for this. Going to look at the reported Gearswap bugs and see if I can figure out what is going on.

  2. #2862
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    The documentation on yush is pretty confusing, the helpme file is saved as .md and I've done as per the instructions to no avail.

  3. #2863
    BG Content
    Join Date
    Jul 2007
    Posts
    22,368
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    It appears that skill is now an ID in the resources and I didn't catch it. This definitely explains the strange error I was getting with battlemod. It must have been occurring when I skilled up.

    I've adjusted GearSwap and pushed it. Unfortunately, switching to using the resources means that everything that used to be "ElementalSkill" will now be "Elemental Skill", so direct string comparisons won't work. On the upside, moving to rely on the resources instead of some spellcast-inspired bastardization means that Gearswap will be able to support multiple languages some day. It also appears that Arcon added skill types to weaponskills (Combo = Hand-to-hand, Fast Blade = Sword, etc.) Re-run the launcher and you should download skills.lua and the updated GearSwap file. This probably explains most of the errors so far, although Motenten will have to update his files to accommodate this change before they actually start working again.

    As far as Yush, I don't know how it works. I had to read the documentation to even find out what it did.

    Edit: I messed up my first push. Fixed it now.

  4. #2864
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Sechs
    Code:
        if spell.type:endswith('Magic') or spell.type == "Ninjutsu" then
    Quote Originally Posted by Byrthnoth
    The SCH looks like he's using an old version of Motenten's templates (:endswith is one of his functions).
    Not quite. In the above case, I'd use [if spell.action_type == 'Magic' then] to cover all cases; I haven't had any cases where I needed to use :endswith for filtering. Also, :endswith isn't one of my functions, it's one of the string library functions, so anyone could use it in any circumstances.


    Quote Originally Posted by Fival
    Alright so to follow up from earlier, i updated all the includes and the main SCH.lua from motes github, i'm still experiencing the same issue.
    Just as a note, there are two branches on my Github account: master and dev. The default version is master. I only merged the dev changes I've been making into master a few minutes ago, and just pushed to Github, so if you downloaded the master files you'll be getting the files intended for the live Windower branch from before today's merge.

    Try downloading again, since the dev changes are now on the master branch.

    Quote Originally Posted by Byrthnoth
    This probably explains most of the errors so far, although Motenten will have to update his files to accommodate this change before they actually start working again.
    Fun. I'll start working on that.

  5. #2865
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Update: My lua files should be fixed to account for this change, now, and fully updated to the master branch on github.

  6. #2866
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    If you use Gearswap for GearCollector via //gs export inventory xml
    You'll have to change the earrings and ring to what SC can understand I assume. It no longer says <item> it says the piece of gears name.

  7. #2867
    BG Content
    Join Date
    Jul 2007
    Posts
    22,368
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Sithel View Post
    If you use Gearswap for GearCollector via //gs export inventory xml
    You'll have to change the earrings and ring to what SC can understand I assume. It no longer says <item> it says the piece of gears name.
    You don't have to change it, actually. GearCollector doesn't care what the tags are.

  8. #2868
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Oh awesome, it was just something I noticed but never tried it.

  9. #2869
    New Merits
    Join Date
    Jul 2007
    Posts
    206
    BG Level
    4
    FFXI Server
    Odin

    I'm getting constant battlemod runtime errors. I wasn't getting them until the update today. Is the a problem on my end? If so, how do I fix it?

    Thanks.

  10. #2870
    BG Content
    Join Date
    Jul 2007
    Posts
    22,368
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Did you rerun the launcher recently? If so, what are the runtime errors?

  11. #2871
    New Merits
    Join Date
    Jul 2007
    Posts
    206
    BG Level
    4
    FFXI Server
    Odin

    I just relaunched it before posting. I get runtime errors on every action. There are a bunch of different ones:

    Lua error (runtime) - .... battlemod.lua:490: attempt to index field 'jobs' (a nil value)
    Lua error (runtime) - .... parse_action_packet.lua:510: attempt to index field 'monster_abilities' (a nil value)

    Those are just a couple of them.

  12. #2872
    Bitchfist
    The horn knows no mercy; only wrath

    Join Date
    Oct 2006
    Posts
    4,322
    BG Level
    7
    FFXIV Character
    Indalecia Salavachere
    FFXIV Server
    Midgardsormr
    FFXI Server
    Asura

    rolltracker is erroring out if anyone else other than you rolls in alliance

    lua:160: attempt to concatenate field '?' (a nil value)

  13. #2873
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Byrthnoth did you guys happen to update moogle slip 11 to have all the armors it can store in the libraries? for a long while now it doesn't have things like Chocobo Suits and such. This always threw me off when i would do a //findall or //porter check to make sure i had everything i wanted from a login. Not a big or important deal but just curious. If not is there a place i can report it to be fixed at somepoint?

  14. #2874
    BG Content
    Join Date
    Jul 2007
    Posts
    22,368
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Yeah, it should be fixed Trumpy.

  15. #2875
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Ok Thank you byrthnoth!!

  16. #2876
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Byrthnoth View Post
    Autojoin:
    * Various changes made by Arcon. I assume he was fixing or improving something.
    AutoJoin kinda cheats now and will always join, even when in a conversation or dead.

    Quote Originally Posted by Byrthnoth View Post
    LuaSocket:
    * This is in and, to my knowledge, works now. No addons use it yet. We're still deciding how we're going to handle addons that use it in the repository.
    As an aside, the functionality has been in and working for some time, but we only now managed to properly include two extra DLLs for it in the Launcher, so downloading got a bit easier. The recent Launcher change is what made this possible and Iryoku finally managed to split the files up correctly.

    Quote Originally Posted by Fake View Post
    The documentation on yush is pretty confusing, the helpme file is saved as .md and I've done as per the instructions to no avail.
    .md is the common format for markdown files, so they can be viewed prettier in a proper markdown viewer, such as here.

    Yush is pretty new (obviously), and I haven't tested it outside of my personal use-cases yet, so there might be some issues with it. Can you show me the file you made that isn't working (and tell me how you named it and where you put it)?

    Quote Originally Posted by Trumpy View Post
    Byrthnoth did you guys happen to update moogle slip 11 to have all the armors it can store in the libraries? for a long while now it doesn't have things like Chocobo Suits and such. This always threw me off when i would do a //findall or //porter check to make sure i had everything i wanted from a login. Not a big or important deal but just curious. If not is there a place i can report it to be fixed at somepoint?
    I doubt it was fixed, but only because we (or least I) wasn't aware it was an issue. Unless we get reports of it, chances are we won't fix it. To report that, use the same link as for all our issues:
    https://github.com/Windower/Issues/issues

    Edit:
    Apparently it was fixed, so disregard that.

  17. #2877
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Yea i reported it a few times in this very thread lol. It does appear to be fixed YAY!

    Yush: i was wantin to try this out so i just took ur example given and replaced the Utsusemi with cure and the next one with Haste, just to see how it sposed to work. am i sposed to be seein something visible on screen, its kind of confusing but it seem like u would hit alt+3 to get the magic thing up then control+2 to cast the first spell in your example? those keys are still tryin to use my real macros even if i go to completely blank set. Maybe i just didnt copy ur example right into a file in the data folder is there anyway u can have the addon include an example, like how gear swap or battle mod does?

  18. #2878
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Trumpy View Post
    Yea i reported it a few times in this very thread lol. It does appear to be fixed YAY!
    Reporting in this thread is a crapshoot, if Byrth or me see it it will be fixed (possibly, unless we forget). If I read it and don't immediately fix it, I've already forgotten about it. The only way to make sure we pay attention is to report it on the issue tracker.

    Quote Originally Posted by Trumpy View Post
    Yush: i was wantin to try this out so i just took ur example given and replaced the Utsusemi with cure and the next one with Haste, just to see how it sposed to work. am i sposed to be seein something visible on screen, its kind of confusing but it seem like u would hit alt+3 to get the magic thing up then control+2 to cast the first spell in your example? those keys are still tryin to use my real macros even if i go to completely blank set. Maybe i just didnt copy ur example right into a file in the data folder is there anyway u can have the addon include an example, like how gear swap or battle mod does?
    Yush currently has no graphical interface, so you won't see anything (although I plan to add that shortly). However, the key presses should not be reaching the game in that case, so if your macros still change that's a bug and I'll try to fix it (if I don't forget... again, issue tracker is recommended).

  19. #2879
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    I'm having issues in understanding what Yush does.
    It's a program that uses custom lua files where you can create a list of special "alias" and associate an in-game command or an addon command or whatever command-line you want to certain key-presses, and judging from the layout used in Arcon's example, this overrides the in-game macro system, so that if you press CTRL+0 and it has an associated command in the Yush lua file, that will get executed instead of the ctrl+0 normal macro?

    And the pros of such an addon are that you can manage everything in an easy-to edit, out-of-game file, and some claimed "additional speed". Uh... has speed ever been an issue if you use a gamepad?
    Can Yush work in combination with Iryoku's keybinder to bind these commands to special keyboards' Gkeys?

  20. #2880
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Quote Originally Posted by Arcon View Post
    .md is the common format for markdown files, so they can be viewed prettier in a proper markdown viewer, such as here.

    Yush is pretty new (obviously), and I haven't tested it outside of my personal use-cases yet, so there might be some issues with it. Can you show me the file you made that isn't working (and tell me how you named it and where you put it)?
    Thanks for the md viewer.

    The issue with Yush is that copy pasting your example in the readme as an appropriately named .lua file into the data folder doesn't work, unless I'm making some silly mistake.

Page 144 of 307 FirstFirst ... 94 134 142 143 144 145 146 154 194 ... LastLast

Similar Threads

  1. Service and Support
    By Ribeye in forum FFXI: Everything
    Replies: 8
    Last Post: 2009-10-17, 18:23
  2. Windows vista and FFXI problem
    By Takeno in forum FFXI: Everything
    Replies: 1
    Last Post: 2007-07-26, 13:36
  3. Windows Vista and Windower
    By divisortheory in forum FFXI: Everything
    Replies: 35
    Last Post: 2006-06-23, 04:19