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  1. #2881
    Sea Torques
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    Quote Originally Posted by Sechs View Post
    I'm having issues in understanding what Yush does.
    Apparently not, it does just what you said below

    Quote Originally Posted by Sechs View Post
    It's a program that uses custom lua files where you can create a list of special "alias" and associate an in-game command or an addon command or whatever command-line you want to certain key-presses, and judging from the layout used in Arcon's example, this overrides the in-game macro system, so that if you press CTRL+0 and it has an associated command in the Yush lua file, that will get executed instead of the ctrl+0 normal macro?
    That's the plan, although apparently something is buggy about it.

    Quote Originally Posted by Sechs View Post
    And the pros of such an addon are that you can manage everything in an easy-to edit, out-of-game file, and some claimed "additional speed". Uh... has speed ever been an issue if you use a gamepad?
    I don't know, I don't play on a game pad, but I know the macro bars pop up instantly when you play on a game pad, which isn't the case for the keyboard. The speed is really not a deciding factor though, at least to me.

    Quote Originally Posted by Sechs View Post
    Can Yush work in combination with Iryoku's keybinder to bind these commands to special keyboards' Gkeys?
    No, or at least I'm not aware of it. If the Binder just passes the commands through as keyboard command then yes, otherwise no. If you have the eval addon loaded you can do this to find out:

    Code:
    //eval windower.register_event('keyboard', print)
    After you've entered that press any buttons on the game pad. If it starts spamming your console, then it works, and I can include it in Yush at some point. If not, that won't be possible to do yet.

  2. #2882
    Campaign
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    Quote Originally Posted by Arcon View Post
    I don't know, I don't play on a game pad, but I know the macro bars pop up instantly when you play on a game pad, which isn't the case for the keyboard. The speed is really not a deciding factor though, at least to me.
    Yeah I remember there being an hack/addon/thirdpartytool (from the guys at FFevo?) to make macrobars appear instantly even if you use a Keyboard.
    Altough... is that really an issue? I mean, it's an issue if you want to press CTRL or ALT to make the bar appear to see what's in there and then deecide what to use.
    But if you use the straight command like CTRL+0 or ALT+1 then the related macro should be launched regardless of you having to wait for the bar to appear. I think at least?
    I dunno, if we're talking about macrobar popup thing, it seems like a non issue to me.
    If we're talking about "commands issued to the game from a macro instead than directly through packets/whateverelse are processed in a slower way by the game" then it's a different thing, but it sounds a bit strange/paranoid to me.
    Either way, even without all of this speed talk, being able to edit your macro offline in a easily manageable Lua file is quite an useful feature by itself :D

  3. #2883
    Sea Torques
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    Quote Originally Posted by Fake View Post
    The issue with Yush is that copy pasting your example in the readme as an appropriately named .lua file into the data folder doesn't work, unless I'm making some silly mistake.
    I just found the issue... I forgot a comma in the file at "Ctrl+1" under "WS" (Assassin's Charge). There should be a comma at the end of that line. I'll adjust it so it gives an error in the future.

  4. #2884
    Cerberus
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    Gilgamesh

    shortcuts and gearswap arent loading, any reason for this?

  5. #2885
    BG Content
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    Lakshmi
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    Nope! What error are you getting?

  6. #2886
    Cerberus
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    Gilgamesh

    its (uknown: 1) um points to line like 72 and says cannot something it gets cuttoff

  7. #2887
    Cerberus
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    Gilgamesh

    i just restarted, ill give more info of that in a sec

  8. #2888
    Cerberus
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    Gilgamesh

    it points to my LIB folder and to line 74 which is local resources_path = windower.windower_path .. 'res/'

  9. #2889
    BG Content
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    Lakshmi
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    You need a new LuaCore: https://www.dropbox.com/s/ina5wgk3a3ksvyh/LuaCore.dll

    It looks like the Windower website is down, which explains why this isn't autoupdating.

  10. #2890
    Cerberus
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    Gilgamesh

    restarting again, that changed the error to something in statistics

  11. #2891
    Cerberus
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    Gilgamesh

    says its a "bad arguement"

  12. #2892
    Cerberus
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    Gilgamesh

    yea it says statistics now for both when i try to laod them ;;

  13. #2893
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    Probably statics. Extract this zip to your windower folder: https://www.dropbox.com/s/ee0remjs74yd2w3/res.zip

    You should end up with a windower/res folder that has skills.lua, spells.lua, items.lua, etc. inside of it. Sorry we have to go through this, but you're pretty much manually updating because the windower server decided to shit itself one day after we pushed a major change. Feels like 2010 all over again.

  14. #2894
    Cerberus
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    Gilgamesh

    no need to say sorry lol, and it worked! thanks <3

  15. #2895
    Old Odin
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    Asura

    Quote Originally Posted by Byrthnoth View Post
    Probably statics. Extract this zip to your windower folder: https://www.dropbox.com/s/ee0remjs74yd2w3/res.zip

    You should end up with a windower/res folder that has skills.lua, spells.lua, items.lua, etc. inside of it. Sorry we have to go through this, but you're pretty much manually updating because the windower server decided to shit itself one day after we pushed a major change. Feels like 2010 all over again.
    I am sorry where do I put what in? because I am getting Lua error (uknown 1) - E://blabla/windower4//addons/libs/resources.lua:74: attempt to concatenate field 'windower_path' (a nil value)

    I had no problem on sunday and today nothing works :/

  16. #2896
    Relic Shield
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    Odin

    Quote Originally Posted by Damane View Post
    I am sorry where do I put what in? because I am getting Lua error (uknown 1) - E://blabla/windower4//addons/libs/resources.lua:74: attempt to concatenate field 'windower_path' (a nil value)

    I had no problem on sunday and today nothing works :/
    Quote Originally Posted by Byrthnoth View Post
    Probably statics. Extract this zip to your windower folder: https://www.dropbox.com/s/ee0remjs74yd2w3/res.zip

    You should end up with a windower/res folder that has skills.lua, spells.lua, items.lua, etc. inside of it. Sorry we have to go through this, but you're pretty much manually updating because the windower server decided to shit itself one day after we pushed a major change. Feels like 2010 all over again.
    see bolded.

  17. #2897
    New Merits
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    Odin

    Quote Originally Posted by Byrthnoth View Post
    Probably statics. Extract this zip to your windower folder: https://www.dropbox.com/s/ee0remjs74yd2w3/res.zip

    You should end up with a windower/res folder that has skills.lua, spells.lua, items.lua, etc. inside of it. Sorry we have to go through this, but you're pretty much manually updating because the windower server decided to shit itself one day after we pushed a major change. Feels like 2010 all over again.
    Is this the reason for all of my battlemod runtime errors? I haven't updated since I went to bed last night and I'm at work now. So, I can't check myself to see if re-running launcher fixes my problems.

  18. #2898
    Sea Torques
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    You will need a new LuaCore:
    https://googledrive.com/host/0B1-GYv...TA/LuaCore.dll

    This file goes to Windower/plugins/ (if you have a Windower instance already running, you'll need to rename the LuaCore that's already in there, then place the new one in the folder).

    And new resources:
    https://googledrive.com/host/0B1-GYv...zdycTA/res.zip

    Unzip this file into Windower/. This should create a new folder Windower/res/ with a lot of .lua files in it.

    If you're already running a Windower instance, type //reload luacore to reload the currently loaded file. Then type //exec autoload/autoload.txt to reload all addons that weren't loading before.

    As Byrth said, we're having DNS issues with our server, and the person who can do something about it isn't here right now, hence updates aren't working. This is really bad timing for this to happen...

  19. #2899
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    Arcon just pushed a temporary fix and added resources to the addon repository. Now they should update normally even though our DNS is having an off day.

  20. #2900
    Campaign
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    For Plasmon:
    I tried it before monday's live update, and with the line Byrth gave me which I personally changed in a lua file, it was working (at least in Cirdas_U zones, didn't try Yorcia_U).
    With the live update it started having the old behaviour again. It doesn't load at all in Yorcia_U, and for Cirdas_U it starts the second you zone and ends once u've zoned.


    For Timers:
    Dunno what's going on with Stratagems... Sunday they were working again, now it seems they're broken? the [X] counter part, the global time cooldown (if you sum it up) works, just like before when we reported it broken.

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