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  1. #3001
    Sea Torques
    Join Date
    Sep 2012
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    736
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    5
    FFXI Server
    Leviathan

    Seems to work fine for me oO

  2. #3002
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Hmm, how does distance work for subtarget? Am I missing something cool?

  3. #3003
    CoP Dynamis
    Join Date
    Mar 2013
    Posts
    275
    BG Level
    4
    FFXI Server
    Odin

    I haven't really looked into tinkering with battlemod yet, but I was wondering if the following scenario is achievable somehow.

    I would like to use battlemod to still parse all the lines that doesn't involve any numbers (say, slow landed, or something was erased/dispelled), but I want number-related messages to display on screen instead (damage taken, damage dealt), like if you change it in the config to "on-screen" or "both". If anyone knows how to go about this please share!

  4. #3004
    CoP Dynamis
    Join Date
    Mar 2013
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    Odin

    Quote Originally Posted by Trumpy View Post
    Hmm, how does distance work for subtarget? Am I missing something cool?
    Pretty sure it works on the target you currently have the cursor hovering above, so if you sub-target cursor up, it's whatever you have that on.

  5. #3005
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by pcdavid52a View Post
    I haven't really looked into tinkering with battlemod yet, but I was wondering if the following scenario is achievable somehow.

    I would like to use battlemod to still parse all the lines that doesn't involve any numbers (say, slow landed, or something was erased/dispelled), but I want number-related messages to display on screen instead (damage taken, damage dealt), like if you change it in the config to "on-screen" or "both". If anyone knows how to go about this please share!
    That's not currently possible and may never be possible.

  6. #3006
    CoP Dynamis
    Join Date
    Mar 2013
    Posts
    275
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by Arcon View Post
    That's not currently possible and may never be possible.
    Oh darn thank you for letting me know though!

    On a side note, is this because battlemod catches/parses all the lines in the game? There's no way to tell it to selectively ignore certain types of messages and let it display per system spec? I thought that might be the case because the numbers that show up on a target is completely disabled as long as battlemod is on. Or is it because FFXI itself has some kind of parser for displaying those and the modified message that battlemod spits out doesn't work with it?

  7. #3007
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by pcdavid52a View Post
    On a side note, is this because battlemod catches/parses all the lines in the game? There's no way to tell it to selectively ignore certain types of messages and let it display per system spec? I thought that might be the case because the numbers that show up on a target is completely disabled as long as battlemod is on. Or is it because FFXI itself has some kind of parser for displaying those and the modified message that battlemod spits out doesn't work with it?
    The latter. Battlemod can't just change the messages that appear in the chatlog, but it actually generates all chat log messages itself, and as a consequence has to block the game from seeing the packets in that way, otherwise messages would be displayed twice.

  8. #3008
    Salvage Bans
    Join Date
    Jul 2009
    Posts
    964
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by pcdavid52a View Post
    Pretty sure it works on the target you currently have the cursor hovering above, so if you sub-target cursor up, it's whatever you have that on.
    Nope, it keeps showing the distance to the main target.

  9. #3009
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Scoreboard is currently stuck in the top left corner, with no grey background that distinguishes it from the scenery. This is a sudden change from before, and I'm wondering how to fix it.

  10. #3010
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Ahhhh I thought you meant the addon subtarget. but you mean just the lil blue arrow subtarget?

    I dunno why but pointwatch seems to be completely ignoring per character settings now. I had tried deleting it and letting it remake the settings file but doesnt seem to work. I also havent rebooted ffxi in a couplee days if anything new was fixed.

  11. #3011
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Just like someone else (Indalecia?) reported a few days ago, I noticed some strange behaviour on SMN and PUP concerning pettp (addon).
    On SMN I was very often getting "Unknown" as pet name. On PUP the same happened but after 30ish seconds it would change to the pet's name.
    Also sometimes it would not load up at all when I activated my pet, but then after 30ish seconds it would appear on screen.
    No lua error at all, just this strange behaviour.


    And another thing about Autocontrol. In theory you should overload if you reach 100 in a single element, correct? That's how I thought it was meant to work.
    Twice it happened to me that I overloaded at like, 65/70 or something like that.
    It's strange because it seems to be working correctly overall...

  12. #3012
    Sea Torques
    Join Date
    Sep 2012
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    736
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    5
    FFXI Server
    Leviathan

    I'm currently working on upgrading Scoreboard to some newer libraries, which should fix a few bugs relating to the textbox.

    Also, as I said before, Distance always shows the distance to my current target (<t> unless <st> is available). I'm not sure why it's not working right for some people.

  13. #3013
    Salvage Bans
    Join Date
    Jul 2009
    Posts
    964
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Sechs View Post
    And another thing about Autocontrol. In theory you should overload if you reach 100 in a single element, correct? That's how I thought it was meant to work.
    Twice it happened to me that I overloaded at like, 65/70 or something like that.
    It's strange because it seems to be working correctly overall...
    No, you can overload at whatever your threshold is, which is based on your gear. 30 base, +40 for emp+2 body, +5 for other maneuver macro pieces. Autocontrol doesn't know about deus ex though, which messes up its tracking. There's a few other things I'll look into fixing also.

  14. #3014
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Asura

    Luacore updated earlier, getting an error with gearswap now, preventing it from loading.
    Gearswap: Lua error (unknown: 1) - C:/Program Files (x86)/Windower4//addons/GearSwap/GearSwap.lua:333: unexpected symbol near '.'

  15. #3015
    BG Content
    Join Date
    Jul 2007
    Posts
    22,452
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Thanks, fixed and pushed. I was in a rush to add a feature someone requested and made a syntax error (at work). It should work now, and now I expose Indi aura information when it is relevant (size, element, and target). As a disclaimer, this information will not be available if you load GearSwap with an Indi aura up (until the next incoming 0x37 packet).

  16. #3016
    CoP Dynamis
    Join Date
    Jul 2007
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    270
    BG Level
    4
    FFXI Server
    Asura

    It loads now, but the console is getting spammed with some Runtime error, its getting cutoff because im playing in 800x600 so i can't say specifics.

    Edit: Every change of gear is causing this runtime error, even manually changing gear.

  17. #3017
    BG Content
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    Jul 2007
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    Lakshmi
    Blog Entries
    1

    Err... under what conditions? It's working fine for me.

  18. #3018
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Asura

    It was happening on 2 characters, one just sitting in town and the other in alza underseas about to enter salvage, ill relog in a minute to full screen so i can see the error message.

  19. #3019
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Mercilessturtle View Post
    No, you can overload at whatever your threshold is, which is based on your gear. 30 base, +40 for emp+2 body, +5 for other maneuver macro pieces. Autocontrol doesn't know about deus ex though, which messes up its tracking. There's a few other things I'll look into fixing also.
    Oooh I thought things worked the other way around. Like there is a fixed threshold of XX and overload gear reduces the amount of burden generated by each maneuver you use.
    Makes sense, both times it happened when I was naked in Salvage so I couldn't swap stuff.
    Since you seem to be knowing a lot of exact values, do you know if Foire Dastanas/+1 have a different value compared to the NQ low level Puppetry Dastanas?

    And nice for Deus Ex, I reported it some time ago. It wasn't a big deal in the end, but it will be awesome if it gets fixed ^^

  20. #3020
    BG Content
    Join Date
    Jul 2007
    Posts
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    Lakshmi
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    Quote Originally Posted by Fival View Post
    It was happening on 2 characters, one just sitting in town and the other in alza underseas about to enter salvage, ill relog in a minute to full screen so i can see the error message.
    Nevermind, I see the problem. I accidentally pushed to normal when I meant to push to -dev.

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