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  1. #3101
    Old Merits
    Join Date
    Sep 2010
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    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Fake View Post
    It is XI view causing it. They've changed the equipment screen to house the wardrobe storage options, which is obviously different to how it was.

    The XIview thread on the windower site specifically references it
    Odd thing though. I'm using the outdated XI view, and getting the equip menu crash on my main. But not on my mule. <,<

    If it was the dat... shouldn't it be crashing both?

  2. #3102
    Old Merits
    Join Date
    Apr 2012
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    1,109
    BG Level
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    Quote Originally Posted by Martel View Post
    Odd thing though. I'm using the outdated XI view, and getting the equip menu crash on my main. But not on my mule. <,<

    If it was the dat... shouldn't it be crashing both?
    I don't know the specifics of whats causing it, maybe something to do with how much gear is placed in the wardrobe (or a combination of wardrobe+inventory).

    Best option is to use standard dats and only replace dat 57 for icons until it is fixed properly

  3. #3103
    Old Merits
    Join Date
    Sep 2010
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    1,094
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    6
    FFXI Server
    Ragnarok

    Well, I've got 0 gear in wardrobe on both, so that's not it. Personally, I'll just avoid my equip menu till XI View is updated.

  4. #3104
    New Spam Forum
    Join Date
    Mar 2006
    Posts
    156
    BG Level
    3
    FFXI Server
    Gilgamesh

    For some reason, my scoreboard position is constantly resetting itself.

    The scoreboard.lua file hasn't changed, however the settings.xml file in the data folder is constantly resetting itself to default position. Any suggestions?

  5. #3105
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Scoreboard is fuxed, I'm working on it.

  6. #3106
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
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    8

    Did something change in the last Windower patch? Background resolution keeps on resetting to 512x512 each time I load FFXI with Windower despite of my settings.

  7. #3107
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    New equipment and Sparks of Eminence rings still not being recognized by addons :/

  8. #3108
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
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    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    Quote Originally Posted by Ophannus View Post
    New equipment and Sparks of Eminence rings still not being recognized by addons :/
    like every new gear on every update.. wait for resources update

  9. #3109
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
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    5
    FFXI Server
    Leviathan

    Resources have been updated. If they're still not being recognized they must be in new DAT files which we have yet to map. Can you name an item which isn't being recognized?

  10. #3110
    Campaign
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    Jul 2007
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    Quote Originally Posted by Sechs View Post
    Did something change in the last Windower patch? Background resolution keeps on resetting to 512x512 each time I load FFXI with Windower despite of my settings.
    Happened 4 times in a row when I loaded up Windower.
    It seems that instead of getting the supersampling multiplier the background res gets set to 512x512 for some reason, but as far as I can see is nothing in the settings.xml
    What got changed over the last Windower patches that could have broke that? And how come nobody else reported it? The graphic difference is quite huge, difficult not to notice it...

  11. #3111
    Sea Torques
    Join Date
    Sep 2012
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    736
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    Leviathan

    Nothing has changed in that respect.

  12. #3112
    Campaign
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    Jul 2007
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    8

    blahblah blah, bullshit.


    Ok doublechecked the registries, and the supersampling is indeed active.
    I have no clue what's going on but something is "wrong" in the textures of everything except character models.
    Something about bump mapping? I don't know, I only know it wasn't like this before the last patch and I didn't touch anything.

  13. #3113
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Nothing changed here ... sechs

  14. #3114
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
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    Leviathan

    Is there a fix to AutoRa or Makeshot? I keep getting a 'status' error when it fires a shot.

  15. #3115
    Sea Torques
    Join Date
    Jun 2012
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    570
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    FFXI Server
    Asura
    WoW Realm
    The Scryers

    Quote Originally Posted by Haborym View Post
    Is there a fix to AutoRa or Makeshot? I keep getting a 'status' error when it fires a shot.
    Code:
    windower.register_event('action',function (act)
    	local actor = act.actor_id
    	local category = act.category
    	local player = windower.ffxi.get_player()
    	
    	if ((actor == (player.id or player.index))) then
    		if category == 2 then
    			if auto == 1 then
    				if (player.status:lower() == 'engaged' ) then
    					auto = 1
    				elseif (player.status:lower() == 'idle' ) then
    					auto = 0
    				end
    			end
    			
    			if auto == 1 then
    				windower.send_command('wait 2; /shoot <t>')
    			elseif auto == 0 then
    			end
    		end
    	end
    end)
    who ever fixed the addon forgot to fix that part...
    Code:
    				if (player.status:lower() == 'engaged' ) then
    					auto = 1
    				elseif (player.status:lower() == 'idle' ) then
    					auto = 0
    				end
    to
    Code:
    				if  player.status == 1 then
    					auto = 1
    				elseif  player.status == 0 then
    					auto = 0
    				end
    line 95 and 97
    Full .lua modded w/ a add to chat to notify when you start/stop
    Spoiler: show

    Code:
    --Copyright (c) 2013, Banggugyangu
    --All rights reserved.
    
    --Redistribution and use in source and binary forms, with or without
    --modification, are permitted provided that the following conditions are met:
    
    --    * Redistributions of source code must retain the above copyright
    --      notice, this list of conditions and the following disclaimer.
    --    * Redistributions in binary form must reproduce the above copyright
    --      notice, this list of conditions and the following disclaimer in the
    --      documentation and/or other materials provided with the distribution.
    --    * Neither the name of <addon name> nor the
    --      names of its contributors may be used to endorse or promote products
    --      derived from this software without specific prior written permission.
    
    --THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
    --ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
    --WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
    --DISCLAIMED. IN NO EVENT SHALL <your name> BE LIABLE FOR ANY
    --DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
    --(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
    --LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
    --ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    --(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
    --SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    
    
    windower.register_event('load',function ()
    
    	version = '2.0.0'
    	delay = 0
    	RW_delay = 0
    	Ammo_delay = 0
    	retrn = 0
    	windower.send_command('unbind ^d')
    	windower.send_command('unbind !d')
    	windower.send_command('bind ^d ara start')
    	windower.send_command('bind !d ara stop')
    	windower.send_command('alias ara lua c autora')
    	
    end)
    	
    function start()
    	windower.add_to_chat(100, 'AutoRA  STARTING~~~~~~~~~~~~~~')	
    	player = windower.ffxi.get_player()
    	if player.status == 1 then
    		auto = 1
    	elseif player.status == 0 then
    		auto = 0
    	end
    	shoot()
    end
    
    function stop()
    	windower.add_to_chat(100, 'AutoRA  STOPPING ~~~~~~~~~~~~~~')	
    	auto = 0
    end
    
    function shoot()
    	windower.send_command('input /shoot <t>')
    end
    
    function shootOnce()
    	windower.send_command('input /shoot <t>')
    end
    
    --Function Author:  Byrth
    function split(msg, match)
    	local length = msg:len()
    	local splitarr = {}
    	local u = 1
    	while u <= length do
    		local nextanch = msg:find(match,u)
    		if nextanch ~= nil then
    			splitarr[#splitarr+1] = msg:sub(u,nextanch-match:len())
    			if nextanch~=length then
    				u = nextanch+match:len()
    			else
    				u = lengthlua 
    			end
    		else
    			splitarr[#splitarr+1] = msg:sub(u,length)
    			u = length+1
    		end
    	end
    	return splitarr
    end
    
    windower.register_event('action',function (act)
    	local actor = act.actor_id
    	local category = act.category
    	local player = windower.ffxi.get_player()
    	
    	if ((actor == (player.id or player.index))) then
    		if category == 2 then
    			if auto == 1 then
    				if  player.status == 1 then
    					auto = 1
    				elseif  player.status == 0 then
    					auto = 0
    				end
    			end
    			
    			if auto == 1 then
    				windower.send_command('@wait 1.5;input /shoot <t>')
    			elseif auto == 0 then
    			end
    		end
    	end
    end)
    
    --Function Designer:  Byrth
    windower.register_event('addon command',function (...)
        local term = table.concat({...}, ' ')
        local splitarr = split(term,' ')
    	if splitarr[1]:lower() == 'start' then
    		start()
    	elseif splitarr[1]:lower() == 'stop' then
    		stop()
    	elseif splitarr[1]:lower() == 'shoot' then
    		shoot()
    	elseif splitarr[1]:lower() == 'reload' then
    		setDelay()
    	elseif splitarr[1]:lower() == 'help' then
    		windower.add_to_chat(17, 'AutoRA  v'..version..'commands:')
    		windower.add_to_chat(17, '//ara [options]')
    		windower.add_to_chat(17, '    start  - Starts auto attack with ranged weapon')
    		windower.add_to_chat(17, '    stop   - Stops auto attack with ranged weapon')
    		windower.add_to_chat(17, '    help   - Displays this help text')
    		windower.add_to_chat(17, ' ')
    		windower.add_to_chat(17, 'AutoRA will only automate ranged attacks if your status is "Engaged".  Otherwise it will always fire a single ranged attack.')
    		windower.add_to_chat(17, 'To start auto ranged attacks without commands use the key:  Ctrl+d')
    		windower.add_to_chat(17, 'To stop auto ranged attacks in the same manner:  Atl+d')
    	end
    end)


    Edit.. they were others errors... like need to add the @wait, and the inputs... it is working now..

  16. #3116
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Timers stratagems counter not working again, stays fixed on [1]

  17. #3117
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    Quote Originally Posted by Sechs View Post
    Timers stratagems counter not working again, stays fixed on [1]
    it never works.. So I got used to know how many I have left depending on the timer

  18. #3118
    Campaign
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    Jul 2007
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    Arcon fixed it twice in the past! then it broke again and... for good it seems lol

  19. #3119
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by JSHidaka View Post
    Edit.. they were others errors... like need to add the @wait, and the inputs... it is working now..
    Thanks.

  20. #3120
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,739
    BG Level
    6
    FFXI Server
    Sylph

    Quote Originally Posted by JSHidaka View Post
    it never works.. So I got used to know how many I have left depending on the timer
    After you use stratagems, if you type //reload timers, the stratagems will begin working as normal, just saying.

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