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  1. #3141
    Sea Torques
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    Leviathan

    Quote Originally Posted by Ophannus View Post
    So maybe the reason I can't find it is because Spellcast support was dropped and spellcast resources haven't been updated? Those rings are not in Windower/plugins/resources/items_armor.xml and thus gearcollector/spellcast won't pull them up or recognize them.
    I forgot about those resources, I'll build and upload them in a bit, then both should work again.

  2. #3142
    Sea Torques
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    Quote Originally Posted by Fwahm View Post
    Okay, here's my crash dump, I think. I've never shared a file before, so I hope this works.

    https://www.mediafire.com/?fryyjgrvgh5448s
    Unfortunately that's a 64-bit minidump. We will need either a 32-bit minidump or a 64-bit full heap dump (which can be hundreds of megabytes big, but compresses nicely... you can get that one by using the /ma option). Either one is fine with us, but the particular one you provided doesn't work I'm afraid.

  3. #3143
    Relic Horn
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    Sylph

    Quote Originally Posted by Arcon View Post
    Unfortunately that's a 64-bit minidump. We will need either a 32-bit minidump or a 64-bit full heap dump (which can be hundreds of megabytes big, but compresses nicely... you can get that one by using the /ma option). Either one is fine with us, but the particular one you provided doesn't work I'm afraid.
    New attempt.

    http://www.mediafire.com/download/a0.../WinCrash2.dmp

  4. #3144
    Campaign
    Join Date
    Jul 2007
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    6,633
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    8

    Is there a way to "clean" part of Findall's data?
    I logged from my client on a friend's PC and now each time I use findall it searches for stuff on his char as well.
    Can I manually remove his data?

  5. #3145
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by Sechs View Post
    Is there a way to "clean" part of Findall's data?
    I logged from my client on a friend's PC and now each time I use findall it searches for stuff on his char as well.
    Can I manually remove his data?
    Yeah, they're just stored as text.

    open addons\findAll\data\storages.json and delete the line that starts with his character name.

    NB: If it's the first or last line, you will need to add a { preceeding the new first line or } ending the new last line. (Or just avoid deleting the one that was there in the first place).

  6. #3146
    BG Content
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    Lakshmi
    Blog Entries
    1

    -dev News
    Sorry about the -dev version of the resources right now. We're currently in the middle of transitioning them to what we believe is the ideal form. We are attempting to make the resource file IDs correspond to the identifying indices used in packets. So, for instance, right now when GearSwap on the live server sees a weaponskill attempt and is making the action packet, it adds 768 to it in order to get the right packet value id. It was designed this way initially because all weaponskills, job traits, job abilities/pet commands, and monster skills were in the same .dat file, and the id number is just the order of appearance in the .dat (and in the bitfield of a packet indicating availability). It worked, but the packets told us that our system was obviously not how SE thought of them. About a week ago, Arcon and I talked about switching to what we think SE's system actually is, but we didn't get around to it before the patch.

    Well, in the last patch SE reordered the entire .dat (and the availability packet). They shuffled the order of weaponskills, job traits, etc. and increased the range, so all our offsets were similarly shuffled. We remapped the new availability packet to the old format and just used the old abilities.lua (which is currently what is live), but the longer term plan is to split up the different categories into meaningful/continuous ID ranges. That is currently what we have pushed to -dev, but we're still tweaking it so I haven't adapted GearSwap, Battlemod, or Shortcuts to it yet. So if you're on -dev and getting funky errors, I recommend either copying this file into your windower/res folder or going back to non-dev for a week:
    https://www.dropbox.com/s/pws9c92bv71hwhg/abilities.lua
    Reload LuaCore after you do it. The file will probably disappear every time you run the launcher.





    Quote Originally Posted by chichicha View Post
    Pointwatch :

    I tried this in static.lua
    default = "sparks.current..'/'..sparks.maximum'sparks 'xp.current..'/'..xp.tnl..'XP '..lp.current..'/'..lp.tnm..'LP ['..lp.number_of_merits..'] XP/hr:'..string.format('%.1f',math.floor(xp.rate/100)/10)..'k '..cp.current..'/'..cp.tnjp..'CP ['..cp.number_of_job_points..'] CP/hr:'..string.format('%.1f',math.floor(cp.rate/100)/10)..'k'",

    or this in setting.xml

    <default>sparks.current..&apos;/&apos;..sparks.maximum&apos;sparks &apos;xp.current..&apos;/&apos;..xp.tnl..&apos;XP &apos;..lp.current..&apos;/&apos;..lp.tnm..&apos;LP [&apos;..lp.number_of_merits..&apos;] XP/hr:&apos;..string.format(&apos;%.1f&apos;,math.flo or(xp.rate/100)/10)..&apos;k &apos;..cp.current..&apos;/&apos;..cp.tnjp..&apos;CP [&apos;..cp.number_of_job_points..&apos;] CP/hr:&apos;..string.format(&apos;%.1f&apos;,math.flo or(cp.rate/100)/10)..&apos;k&apos;</default>

    When I reload or restart POL
    I get error message,
    Static.lua:143: bad argument...

    Did I do something wrong?
    Your problem is:
    Code:
    sparks.maximum'sparks   'xp.current.
    It should be:
    Code:
    sparks.maximum..'sparks   '..xp.current.
    There might be other errors, but that is the one I saw first. I'm sorry about the lack of helpful error messages. I think I might have just figured out how to make the messages slightly more helpful, and I pushed it to -dev. I will look in to it more tomorrow.

  7. #3147
    Relic Horn
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    Sylph

    Quote Originally Posted by Fwahm View Post
    Bump.

  8. #3148
    Sea Torques
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    Quote Originally Posted by Fwahm View Post
    Bump.
    Bumping is as useless as it is annoying, I'll get to it when I get to it. If you're afraid I'll miss it, do what we tell people to do twice on every page and report it on our bug tracker.

  9. #3149
    Banned.

    Join Date
    Jul 2012
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    4

    So since Spellcast is dead now and doesn't work anymore (can't even load it without crashing the game) is there any way to make it so you can still do things like type /ma cure4 and it will work?

  10. #3150
    Hydra
    Join Date
    Jan 2010
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    100
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    3

    Shortcuts addon

  11. #3151
    Sea Torques
    Join Date
    Aug 2007
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    5

    @ Bryth,
    Really appreciate with all your works! Don't be sorry and take your time while fixing or making it works. You too should enjoy the game <3

    Appreciate all your works, dear Devs ! ^.^

  12. #3152
    Sea Torques
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    Leviathan

    Quote Originally Posted by CoreyX View Post
    So since Spellcast is dead now and doesn't work anymore (can't even load it without crashing the game) is there any way to make it so you can still do things like type /ma cure4 and it will work?
    Spellcast should be working again. This was a resource issue. In the latest update SE shuffled some contents in the DATs around. We adjusted our new resource parser, but not yet our old parser. Since Spellcast relied on the old format resources, we had to use the old parser, which resulted in broken resources that crashed Spellcast. Now the resources have been fixed and re-uploaded, everything should be working again.

  13. #3153
    Relic Horn
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    Sylph

    Quote Originally Posted by Arcon View Post
    Bumping is as useless as it is annoying, I'll get to it when I get to it. If you're afraid I'll miss it, do what we tell people to do twice on every page and report it on our bug tracker.
    I apologize. I assumed that since I haven't seen anyone else reporting the crashes, it was something on my side, so all anyone would have to do is take a few minutes to look at the dump, and tell me the problem I have to fix. Thus, if someone hadn't responded in 12 hours, I thought it meant they missed it.

  14. #3154
    Sea Torques
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    Quote Originally Posted by Arcon View Post
    Spellcast should be working again. This was a resource issue. In the latest update SE shuffled some contents in the DATs around. We adjusted our new resource parser, but not yet our old parser. Since Spellcast relied on the old format resources, we had to use the old parser, which resulted in broken resources that crashed Spellcast. Now the resources have been fixed and re-uploaded, everything should be working again.
    Sounds great, as I was scratching my head whole weekend trying to figure out Gearswap or Mote's (the one that F9 still doesn't work)
    haha!
    I'll take my time to study Gearswap ^.^

  15. #3155
    Sea Torques
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    Quote Originally Posted by Fwahm View Post
    I apologize. I assumed that since I haven't seen anyone else reporting the crashes, it was something on my side, so all anyone would have to do is take a few minutes to look at the dump, and tell me the problem I have to fix. Thus, if someone hadn't responded in 12 hours, I thought it meant they missed it.
    Np, sorry for getting a bit pissy there, but bumping really is quite useless here. Anyway, I'm afraid the dump didn't reveal much. When exactly is happening? On the POL > FFXI transition? After you logged into a character? And it happens even with no plugins loaded? Can you try disabling LuaCore, by starting Windower, then go to Windower/scripts/autoload/autoload.txt, open the file, delete everything in it and then save it, then try logging in again?

  16. #3156
    Relic Horn
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    Sylph

    I'm crashing about 10 seconds after I log into a character and get on the server. This happens regardless if any plugins or addons are loaded, and only happens with windower (vanilla playonline works fine). I'll try the LuaCore thing right now.

    Edit: still crashes. I'm going to try to reinstall Windower 4.

    Edit #2: reinstalling fixed it, whatever it was.

  17. #3157
    Sea Torques
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    Leviathan

    Huh... well, not that I'm complaining, but still strange x.x

  18. #3158
    Blue Magic is Best Magic
    Join Date
    Jul 2007
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    8

    Idk if this is known but treasury doesn't seem to auto sort anymore.

  19. #3159
    Relic Shield
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    Jan 2013
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    K so, somehow i found the original post about gear swap being added, I noticed it said it doesnt handle variables and that someone would need to write an addon for that, Has anything been made for that? I am askin cause i kinda jsut got into using variables alot for spellcast and if i am forced to use gearswap I will have to come up with something else.

  20. #3160
    Sea Torques
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    Asura
    WoW Realm
    The Scryers

    Quote Originally Posted by Trumpy View Post
    K so, somehow i found the original post about gear swap being added, I noticed it said it doesnt handle variables and that someone would need to write an addon for that, Has anything been made for that? I am askin cause i kinda jsut got into using variables alot for spellcast and if i am forced to use gearswap I will have to come up with something else.
    Just change to gs, you are trying to avoid the inevitable

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