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  1. #3261
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    I put up a feature request for scoreboard on the tracker. sorry if it's the wrong place


    p.s. I second the request for the FPS thing as an AddOn or somesuch; I would like to set both my main and my mule to 60fps at the same time, but that isnt possible with the current solution (afaik)

  2. #3262
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Wow, you people must have a pretty tough PC.
    With mine (which is not top notch altough certainly not bad either, see spoiler) I can keep 60fps just fine if I'm doing normal, lowmen or solo content.
    But once I get into delve, WKR, Coloreives or anything with more than one pt the FPS starts to jump so much up and low that in the end the result is more annoying than just keeping it at 29.4

    Spoiler: show
    Intel 3770 - Asrock Z77 Extreme4 - Corsair DDR3 Veng 1600CL8 8GB - Crucial M4 256GB WD WD2002FAEX - Seasonic X-560 - Asus GTX670-DC2T-2GD5 - Asus ML239H - Corsair Obsidian 550D

  3. #3263
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,599
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Haborym View Post
    It would be cool if you could specify what you want moved, sort of like an LL profile. I'm not really worried about where they get sorted to, but rather that they get moved out of active inventory.
    I just quickly modified my dropitems script to move items instead.... It works. The only thing is I have my dropitems setup by itemid instead of name, so you would have to look them up. But its better than nothing. It will check for items to move everytime you load the addon, and everytime you obtain a new item.

    Code:
    _addon = {}
    _addon.name = 'moveitems'
    _addon.version = '1.000'
     
    require 'sets'
     
    windower.register_event('load',function ()
        items = S{
    		'19773', --hagneia stone
    		'4102', --light crystal
    		'4096', --fire crystal
    		'4098', --wind crystal
    		'4101', --water crystal
    		'843',  --giant bird plume
    		'842',  --giant bird feather
    		'6227', -- pshard i
    		'926',  --lizard tail
    		'852',  --lizard skin
    		'4362',  --lizard egg
    		'853',  --raptor skin
    		'3930', --twitherym wing
    		'3931', --twitherym scale
    		'4370', --honey
    		'846',  --insect wing
    		'912',  --beehive chip
        }
        checkinventory()
    end)
    
    function checkinventory()
        for _,item in pairs(windower.ffxi.get_items().inventory) do
            if items[tostring(item.id)] then
    			local satchel = windower.ffxi.get_items(5)
    			local sack = windower.ffxi.get_items(6)
    			local case = windower.ffxi.get_items(7)
    			if satchel.max - satchel.count > 1 then
    				windower.ffxi.put_item(5, item.slot)
    			elseif sack.max - sack.count > 1 then
    				windower.ffxi.put_item(6, item.slot)
    			elseif case.max - case.count > 1 then
    				windower.ffxi.put_item(7, item.slot)
    			end
            end
        end
    end
    windower.register_event('incoming chunk',function(id,original,modified,is_injected,is_blocked)
    	if id == 0x020 or id == 0x01E then
    		checkinventory()
    	end
    end)

  4. #3264
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Mafai View Post
    I just quickly modified my dropitems script to move items instead.... It works. The only thing is I have my dropitems setup by itemid instead of name, so you would have to look them up. But its better than nothing. It will check for items to move everytime you load the addon, and everytime you obtain a new item.

    Code:
    _addon = {}
    _addon.name = 'moveitems'
    _addon.version = '1.000'
     
    require 'sets'
     
    windower.register_event('load',function ()
        items = S{
    		'19773', --hagneia stone
    		'4102', --light crystal
    		'4096', --fire crystal
    		'4098', --wind crystal
    		'4101', --water crystal
    		'843',  --giant bird plume
    		'842',  --giant bird feather
    		'6227', -- pshard i
    		'926',  --lizard tail
    		'852',  --lizard skin
    		'4362',  --lizard egg
    		'853',  --raptor skin
    		'3930', --twitherym wing
    		'3931', --twitherym scale
    		'4370', --honey
    		'846',  --insect wing
    		'912',  --beehive chip
        }
        checkinventory()
    end)
    
    function checkinventory()
        for _,item in pairs(windower.ffxi.get_items().inventory) do
            if items[tostring(item.id)] then
    			local satchel = windower.ffxi.get_items(5)
    			local sack = windower.ffxi.get_items(6)
    			local case = windower.ffxi.get_items(7)
    			if satchel.max - satchel.count > 1 then
    				windower.ffxi.put_item(5, item.slot)
    			elseif sack.max - sack.count > 1 then
    				windower.ffxi.put_item(6, item.slot)
    			elseif case.max - case.count > 1 then
    				windower.ffxi.put_item(7, item.slot)
    			end
            end
        end
    end
    windower.register_event('incoming chunk',function(id,original,modified,is_injected,is_blocked)
    	if id == 0x020 or id == 0x01E then
    		checkinventory()
    	end
    end)
    Awesome, thank you. I'll give this a try.

  5. #3265
    Smells like Onions
    Join Date
    Jul 2012
    Posts
    9
    BG Level
    0
    FFXI Server
    Bismarck
    WoW Realm
    Khadgar

    Is it a known issue with shortcuts that sometimes in game macros will give a command error with targeting in an in game macro? Like if I have /ma "Animating Wail" <me> earlier it was giving me an error in the chat log that I didn't have the <me> in the macro but I very certainly did. This has happened several times to me over the past few weeks since sc support was dropped XD

    Edit: I suspect it is shortcuts because no issues ever when disabled.

  6. #3266
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Sechs View Post
    I'm getting a strange thing, don't even know if it's windower related.
    You know when you use a command that generates an error (like "/c playername" with said player out of range) or you use a macro with a JA which is not ready yet, you get an error message?
    Or a yellow message that says such JA is not ready yet.

    Previously I could spam the macro with Pianissimo JA and I would get the error message only once or twice.
    Now I get an error message EACH TIME I press the button.

    It's the same for everything else.
    Is this... ok? I just noticed it but I swear it wasn't like this. I have no clue what's causing it.
    Sorry for bumping but... anybody got a clue what this depends on?
    Is it even a Windower related issue? Some addon/plugin causing this? Or what?
    I was leaning to think Shortcuts but it was just a hunch, no clue really.

  7. #3267
    BG Content
    Join Date
    Jul 2007
    Posts
    22,394
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    The game typically has a 1 command per second limitation that gearswap bypasses.

  8. #3268
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Aaah... so Gearswap is the "culprit".
    And I never noticed before because the only hotkey I ever find myself to mash is the "Pianissimo" one on BRD, and since I just completed my BRD lua and didn't have one before... that's why.

    Ungh, nevermind, I'll just learn not to mash I guess lol.
    Or maybe I can filter/condensate in a single line those error messages with Battlemod? Haven't been using Battlemod in a while tbh because of my lazyness (couldn't be arsed to re-create my filters after I lost them)

  9. #3269
    BG Content
    Join Date
    Jul 2007
    Posts
    22,394
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    If you wanted to, you could just use midaction() to block input for self target JAs if you are already using one. The code would look like this:
    Code:
    pretarget(spell)
        if spell.target.id == player.id and spell.type == 'JobAbility' and midaction() then
            cancel_spell()
            return
        end
    end
    If you are using Motenten's sheets or something, I don't know what it'd look like for you. perhaps the same, but job_pretarget.

  10. #3270
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    I will try that code, but would it work?
    Keep in mind the situation I'm describing mostly implies that I'm *trying* to use such JA but the cooldown isn't ready yet. So I wouldn't be "already using one", as you said.

    Spoiler: show

    It's really a non-issue anyway, it never happens that I mash on my hotkeys to activate JAs.
    It's no surprise, or I would have noticed earlier.
    The only exception to this being Pianissimo. Typical situation is me pianissimoing 3 ballads on the mage after having sung normal buffs on the other pt members. I don't know how but I kinda grew this habit somehow of mashing the button to activate the JA asap (I usually finish singing before the 5 seconds cooldown have occurred).

  11. #3271
    BG Content
    Join Date
    Jul 2007
    Posts
    22,394
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    If GearSwap has cued a command for you and the server hasn't gotten back to it about the command yet, then midaction() will return true.

  12. #3272
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Awesome, gonna implement that then! It will be easier than me struggling to get rid of my pianissimo-mashing habit.

  13. #3273
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Byrth sorry to bother you again.
    Adjusted the suggestion you gave me this way

    Code:
    function pretarget(spell)
        if spell.target.id == player.id and spell.name == 'Pianissimo' and midaction() then
            cancel_spell()
            return
        end
    end
    And it DOES work, but it also produces a side effect.
    Sometimes it works perfectly, sometimes I'm unable to use Pianissimo for, say, 10 seconds or something like that.
    I am unable to reproduce this "error" whenever I want, it just seems random, altough it might not be.
    Any clue?

  14. #3274
    Sea Torques
    Join Date
    Jul 2010
    Posts
    516
    BG Level
    5
    FFXI Server
    Bahamut

    Quote Originally Posted by Sechs View Post
    How does this work? I tried to create a blank Lua file with that code in and then //gs load filename.lua
    but I'm getting several Lua errors

    GearSwap/refresh.lua:145 (file failed to load)
    GearSwap/data/filename.lua:1 attempt to call global 'require' (a nil value)
    Obviously a bit late, but an easy solution for this is to paste it into bootstrap.lua in the eval addon folder, then reload eval.

  15. #3275
    Custom Title
    Join Date
    Nov 2008
    Posts
    1,065
    BG Level
    6
    FFXI Server
    Diabolos

    Quote Originally Posted by Sechs View Post
    Wow, you people must have a pretty tough PC.
    With mine (which is not top notch altough certainly not bad either, see spoiler) I can keep 60fps just fine if I'm doing normal, lowmen or solo content.
    But once I get into delve, WKR, Coloreives or anything with more than one pt the FPS starts to jump so much up and low that in the end the result is more annoying than just keeping it at 29.4

    Spoiler: show
    Intel 3770 - Asrock Z77 Extreme4 - Corsair DDR3 Veng 1600CL8 8GB - Crucial M4 256GB WD WD2002FAEX - Seasonic X-560 - Asus GTX670-DC2T-2GD5 - Asus ML239H - Corsair Obsidian 550D
    Shadows: Normal. High is just hilariously unoptimized (and I remember they added it some time after PC release).

    I get some drops in town because player loading is tied to framerate as well, so you get stacks of people loading almost too fast, but generally stay 55+.

    Praise Gaben.

  16. #3276
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Think I already have Shadows to Normal, that's when you get a black circle under characters instead than real shadows, right? I'll check again when I'm back home.
    I play in 1920x1080 with Oversampling up btw, that might be the cause of the slowdowns. Maybe I could turn oversampling down to reduce the amount of load? Maybe...

    I mean, as you've seen from the spoiler my PC is not the best anymore, but it's still quite a nice combination of items.

  17. #3277
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    We are talking about ff11.... I used to play it in a AMD Athlon 1ghz... 512 ram 16mb video card.... Yea with the lowest setting possible.

    But any ~5 yr old "good" PC will run it w/o any issue

  18. #3278
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    2x GTX 780s, an overclocked 4770k, and 16GB of high end RAM. doesn't matter. turning shadows and weather on still leads to frequent crashing, and FPS still tanks when there's enough shit on the screen. game's just not a very good port over from PS2, and time hasn't improved it at all (indeed, has made it worse). Won't stop me from wanting the FPS to be more fluid though. difference between even 30 and 40 is readily noticeable after having played XI capped at 30 for so many years.

  19. #3279
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    Quote Originally Posted by Prothescar View Post
    2x GTX 780s, an overclocked 4770k, and 16GB of high end RAM. doesn't matter. turning shadows and weather on still leads to frequent crashing, and FPS still tanks when there's enough shit on the screen. game's just not a very good port over from PS2, and time hasn't improved it at all (indeed, has made it worse). Won't stop me from wanting the FPS to be more fluid though. difference between even 30 and 40 is readily noticeable after having played XI capped at 30 for so many years.
    You know those crashing are because your gpu...the game is so modern that doesn't support new hardware...

  20. #3280
    Custom Title
    Join Date
    Nov 2008
    Posts
    1,065
    BG Level
    6
    FFXI Server
    Diabolos

    Quote Originally Posted by JSHidaka View Post
    You know those crashing are because your gpu...the game is so modern that doesn't support new hardware...
    Nah, I've got a 780 also and never have a hiccup. XI really didn't like Hyperthreading in the past (before the bullshit 'dx9 update') and probably still doesn't ride it well on a decent overclock. Proth should try forcing processor affinity.

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