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  1. #3381
    Smells like Onions
    Join Date
    Nov 2011
    Posts
    7
    BG Level
    0

    Quote Originally Posted by Arcon View Post
    That's due to the Highlight addon.
    Ah thanks.

  2. #3382
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Ok, thanks for the insight guys.
    In light of what you said it *does* make sense to keep working (and requesting ) stuff for Timers.
    Cheers!

  3. #3383
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Asura

    I've been having problems the last month or so with random POL crashes, its usually every few hours, while im afk in town or in the middle of something somewhere, doesn't seem to matter, its not the recently reported runtime error, and i have tried reinstalling windower to no avail. I know its possible to get more information creating a crash dump when you can recreate the problem, but can i load the debugging tool and let it run for a couple hours to wait for the crash if i can't intentionally recreate it?

  4. #3384
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Anytime I cast tier2 nuke I get a console message saying random thing like "spells fireii 145" "spells thunderstorm 117"

  5. #3385
    RIDE ARMOR
    Join Date
    Jan 2010
    Posts
    24
    BG Level
    1
    FFXI Server
    Leviathan

    I just noticed the same thing that Draylo described last night for the place holder spells on my SMN. All sorts of weird console messages for random spells always something like "Spellname: Random number."

    It looked like a debug feature left on or something? I don't know, everything worked/casted fine for me just super annoying console pop up during almost every cast lol

  6. #3386
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Fival View Post
    I've been having problems the last month or so with random POL crashes, its usually every few hours, while im afk in town or in the middle of something somewhere, doesn't seem to matter, its not the recently reported runtime error, and i have tried reinstalling windower to no avail. I know its possible to get more information creating a crash dump when you can recreate the problem, but can i load the debugging tool and let it run for a couple hours to wait for the crash if i can't intentionally recreate it?
    Yes.

    Quote Originally Posted by Draylo View Post
    Anytime I cast tier2 nuke I get a console message saying random thing like "spells fireii 145" "spells thunderstorm 117"
    Quote Originally Posted by wigmasterflex View Post
    I just noticed the same thing that Draylo described last night for the place holder spells on my SMN. All sorts of weird console messages for random spells always something like "Spellname: Random number."

    It looked like a debug feature left on or something? I don't know, everything worked/casted fine for me just super annoying console pop up during almost every cast lol
    Yeah, it's most certainly an overlooked debug message. Try unloading plugins and addons one by one to see when it stops, then you have the culprit.

  7. #3387
    Hydra
    Join Date
    Feb 2010
    Posts
    110
    BG Level
    3
    FFXIV Character
    Rude Jerk
    FFXIV Server
    Excalibur
    FFXI Server
    Asura
    WoW Realm
    Mal'Ganis

    Is it possible to remove the bars in timers and just see the name of the ability and the time remaining? I find myself mostly ignoring the bars and they make the whole display feel really bulky to me.

  8. #3388
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    change <graphicalMode>true</graphicalMode> in timers.xml to false.


    I vaguely recall there being a way to add buffs/JAs/pieces of equipment to Timers manually (e.g. adding Eminent Flute for ballad and march, luhlaza charuqs and diffusion merits for diffusion, etc.); is this still possible, or am I misremembering entirely?

  9. #3389
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    If it's possible I'm not aware of it. But this is another dev's work and I only recently started looking into it, so it might be I didn't notice it yet.

  10. #3390
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    I'm probably just remembering from the original Recast then. pity D:

  11. #3391
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Yesterday I noticed two "new" options into the Timers XML configuration file, not included in the detailed explanation on top of the XML.
    Songoverwrite and Rollsoverwrite or something like that, by default they're on false.
    What do they do?


    @Prot
    When Windower 4 and Timers got released over 1 year ago someone asked the same question and he got replied that no, it's not possible 'cause the data is all embedded/built-in inside the plugin.
    Dunno if anything changed since then but I seriously doubt it.

  12. #3392
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Do you mean Songcancel and Rollcancel? They been there a while but I have had no idea what they do either since i first spotted them. I didnt have brd or cor leveled so I never thought much about them either but I was also curious about this.

  13. #3393
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Yep them, sorry.
    What do they do?

  14. #3394
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Nothing. I'm not sure why they're there. I just looked through the code and these variables are defined, but never used. Ihm must have had a secret plan for them that he never got to finish and didn't tell anyone. If someone can think of something they could do, I can try to implement it.

  15. #3395
    Old Merits
    Join Date
    Nov 2009
    Posts
    1,245
    BG Level
    6
    FFXI Server
    Shiva

    Quote Originally Posted by Arcon View Post
    Nothing. I'm not sure why they're there. I just looked through the code and these variables are defined, but never used. Ihm must have had a secret plan for them that he never got to finish and didn't tell anyone. If someone can think of something they could do, I can try to implement it.
    While in a single party, buffs should overwrite their own timers, but if you're swapping parties to buff, you'd want to keep track of them separately. So the variables would allow you to toggle between that I suppose.

  16. #3396
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    That does make sense... I can try to implement that at some point.

  17. #3397
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Doin missions on my mule and found that FFXIDB map doesnt appear for La Vaule S

  18. #3398
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Fixed the La Vaule [S] issue.

  19. #3399
    Hydra
    Join Date
    Jun 2011
    Posts
    102
    BG Level
    3
    FFXI Server
    Bismarck

    Welp, Runtime error crash 3x yet again tonight in Yorcia [U]'s Kamhir delve. Can anything be done to prevent/fix these? http://imgur.com/2qlAKaK Edit: That makes 8 run time crashes total tonight after 3 consecutive delve runs (same zone). Is there a way I can compile a report of the code or something?

  20. #3400
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Yes there is.
    https://github.com/Windower/Issues/w...ps-with-Windbg
    If you can make it work, you can create crash dumps with this, and then report the dumps to our lovely devs and hopefully they should be able to isolate the issue and understand what causes it.
    Once that's done, it's all downhill from there.

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