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  1. #3401
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Well I was gonna post pic but windower removes the plugins so that doesnt help and i cant seem to find where ffxi puts normal screen shots it takes. Tonight i noticed timers was cutting off words of buffs. So like Shelra V [AoE] : 2--- Its cuts the 2 in half and i cant see the rest of the timer. for other buffs i cant even see the number part. Not really sure why Protectra has [AoE] after it in the first place its aoe by default. ( understand single target spells having that target feature tho ) I did check the settins file and saw at least 3 new settings. the colors one does seem to do something but the extend option didnt seem to change anything.

  2. #3402
    The Syrup To Waffles's Waffle
    Join Date
    Jun 2007
    Posts
    5,045
    BG Level
    8
    FFXIV Character
    Cair Bear
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    The hiding of the console and plugins is a result of the bind to the SysRq key. If you want to keep all that visible just type screenshot png (or another format) into the console or change the bind in your init.txt. I don't fully understand your explanation for the issue, though.

  3. #3403
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    The timers issue has been reported, and I'm working on it (although I'd love a screenshot as well, because I don't fully understand and I'm still trying reproduce it myself).

  4. #3404
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Ok thanks for the screen shot help! It is like the timers all have a fixed width and anything that would go past its BG box is cut off. Before it would show the whole name regardless and the timer (although sometimes the buffname would overlap the timer, especially on the buff duration section, with the target names of the spell added at the end of the buff name). In the pic you can see shellra V [self], when you are in a party and it hits more than me it will say [AoE] instead of self. For shellra and protectra at least, since they are aoe already, i am not sure that info is necessary (the self or aoe part).

    Does this help? I just blew all my JAs and cast reraise, pro, and shell to get those. I am bout to hit the sack but will check back later if i need to give anymore info.
    Spoiler: show



  5. #3405
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Ok, that explains it, it seems to only happen in text mode, not in graphical mode, because the recast time in text mode is included into the same text label. I should have it fixed in a few minutes.

  6. #3406
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Should be fixed now.

  7. #3407
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    What's that Hex ID and Speed box?

  8. #3408
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    The TargetInfo addon.

  9. #3409
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Ah, I see what it does.
    Was hoping it would be something I've been thinking of for quite some time.
    I used to love it in WoW.
    A small thing that tells your current walking speed. Useless, but I liked it in WoW lol

  10. #3410
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    That's a pretty trivial addon to make:

    Code:
    texts = require('texts')
    
    debug.setmetatable(nil, {__index={}, __call=function() end})
    
    speed = texts.new()
    speed:show()
    windower.register_event('prerender', function()
        speed:text('%+d %%':format(100*(windower.ffxi.get_mob_by_target('me').movement_speed / 5 - 1)))
    end)

  11. #3411
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Is there a equivalent/new version of hidemodels out? I get some pretty terrible lag in Adoulin and that used to help a bunch.

  12. #3412
    BG Content
    Join Date
    Jul 2007
    Posts
    22,372
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I've made an addon that hides models but I haven't found that it helps lag at all. I'll see if I can find the code back.

  13. #3413
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    Quote Originally Posted by Arcon View Post
    That's a pretty trivial addon to make:

    Code:
    texts = require('texts')
    
    debug.setmetatable(nil, {__index={}, __call=function() end})
    
    speed = texts.new()
    speed:show()
    windower.register_event('prerender', function()
        speed:text('%+d %%':format(100*(windower.ffxi.get_mob_by_target('me').movement_speed / 5 - 1)))
    end)
    lol, well it does show the movement %, just that for 12% is showing 11%

  14. #3414
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    target info can show your speed as well as any thing you target. I found it intresting that mobs have like (going from memory here) 100% movement speed after you engage them but only when they are chasing you. their speed goes back down when they get to you and fight you standing in one place. I would have thought they just gave them 100% all the time once engaged.

  15. #3415
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by JSHidaka View Post
    lol, well it does show the movement %, just that for 12% is showing 11%
    Skadi+1 showing as 16.
    But overall this is cool, and it's "dynamic", i.e. it takes into account gravity :D
    I love it <3

  16. #3416
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    It shows the correct value. Certain items just don't have the speed they say they do.

  17. #3417
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    lua error runtime - ...path/speed.lua:8 attempt to perform arithmetic on field "movement_speed" (a nil value)

    Got like a fuckton of these lines in the Windower console. It keeps working though and displays the right value :D
    Think this happens while zoning btw

  18. #3418
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Arcon View Post
    It shows the correct value. Certain items just don't have the speed they say they do.
    Hmmm. yeah. I'm getting herald's gaiters and Blood cuisses as 11%, and Skadi feet+1 as 16%. Rather annoying that it's all lower than stated.

  19. #3419
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    Quote Originally Posted by Arcon View Post
    It shows the correct value. Certain items just don't have the speed they say they do.
    hmm so Target Info isn't right, for the same item show 12% ... lol but well not that it really matters.

  20. #3420
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Sechs View Post
    lua error runtime - ...path/speed.lua:8 attempt to perform arithmetic on field "movement_speed" (a nil value)

    Got like a fuckton of these lines in the Windower console. It keeps working though and displays the right value :D
    Think this happens while zoning btw
    I didn't actually test it, I'll try it out and see how to remove that.

    Quote Originally Posted by JSHidaka View Post
    hmm so Target Info isn't right, for the same item show 12% ... lol but well not that it really matters.
    It's possible there are rounding issues. I'll check it out, like I said, I didn't test it yet. TargetInfo should assumed to be correct.

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