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  1. #3421
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Yeah, there was a rounding issue. Replace the %+d in there with %+.0f:

    Code:
    texts = require('texts')
    
    debug.setmetatable(nil, {__index={}, __call=function() end})
    
    speed = texts.new()
    speed:show()
    windower.register_event('prerender', function()
        speed:text('%+.0f %%':format(100*(windower.ffxi.get_mob_by_target('me').movement_speed / 5 - 1)))
    end)

  2. #3422
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Does that fix the line 8 arithmetics lua error while zoning as well?
    Also, since you went to the lenghts of writing those lines and fixing them, might as well put it on the repository? Ideal name could be "Speed" :D

  3. #3423
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    I couldn't test that yet, trying to fix a Hook bug atm, I'll look into it in a second.

    I can do it, but honestly didn't see much use in it. If people want it, I guess I can.

    For that matter, you can too

  4. #3424
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    I submitted it now as SpeedChecker, since that's what it does (I'm not very creative ;p). The bug on zoning is also fixed.

  5. #3425
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Arcon I want to breed your children <3

  6. #3426
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    I'm getting many lockups from opening chatlog and pretty much everytime i load launcher and there is an update of sorts. All of this just happens at random, not really able to replicate it. Sandbox has been loaded since its implementation. Also still getting chatlog merging with multiboxing. Also not using fenrir buff has stopped the runtime error crashes at merit BCs for most of our people, had one instance mid fight.

  7. #3427
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    I get a small lockup from the plugin that pulls items from satchel/sack etc to your inventory. Also I got a c++ runtime error command which killed my run -.-

    Edit: Did it multiple times to diff people and myselfd uring Kam'lanaut fight.

  8. #3428
    Puppetmaster
    Join Date
    Nov 2008
    Posts
    62
    BG Level
    2
    FFXI Server
    Bahamut

    I am having a little trouble getting the SubTarget Addon to work as I want it to.

    I can get it working from the in-game macros like so;

    /target <stpc>
    /sta go <Mule> Haste

    Which will make my mule cast haste on the target I selected. However, I would like to bind this to a key in windower, and not use up one of my macro slots, when I try the following it doen't work as the in game macro does;

    alias mulehaste input /target <st>; sta go <mule> Haste

    Trying to use the alias, it appears that when using windower macros execution doesn't get paused and waits for you to select the target from the <st> command, it continues with the next commands.

    Has it always been this way? Is there a way around it?

    Cheers

  9. #3429
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    I love that SE allows us to see TP now of other players in the party. However I have now gone back to the original tpparty (not the addon) due to the fact with SE's method we dont see TP of trusts.

    Is there a way for the new Tpparty addon to sense a name in the party list is a trust and to show its tp?.

  10. #3430
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    It's possible, could be added.

  11. #3431
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    ignore this, I'm really dumb and forgot to put it back in my autoload after trying to figure out the fulcrum crashes.

  12. #3432
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Byrthnoth View Post
    Here is some code that I don't think is really worth releasing as an addon, but is a useful script:
    Code:
    res = require('resources')
    slips = require('slips')
    
    
    local item_registry = {}
    local items = windower.ffxi.get_items()
    for _,v in pairs({'inventory', 'safe', 'storage', 'locker', 'satchel', 'sack', 'case'}) do
        for n,m in pairs(items[v]) do
            item_registry[m.id] = v
        end
    end
    
    for i,v in ipairs(slips.storages) do
        for n,m in ipairs(slips.items[v]) do
            if item_registry[m] then
                windower.add_to_chat(8,item_registry[m]..': '..tostring(res.items[m].name)..' ('..tostring(res.items[v].name..')'))
            end
        end
    end
    This looks at your current inventory and tells you which pieces could be stored on slips. Copy the code into a new Notepad document. Save it as "All file types" name.lua in the windower/addons/name folder. Then type "//lua l name" in game.
    I tired using this today and got the error: loop or previous error loading module 'slips'

  13. #3433
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Quote Originally Posted by Draylo View Post
    I get a small lockup from the plugin that pulls items from satchel/sack etc to your inventory. Also I got a c++ runtime error command which killed my run -.-

    Edit: Did it multiple times to diff people and myselfd uring Kam'lanaut fight.
    Had another case of this in Delve, seems to be happening more often.

  14. #3434
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Arcon didn't you say you uploaded Speedchecker on the repository? I still can't see it

  15. #3435
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    It was only on the dev branch until now, I just pushed it to live, try to check again.

  16. #3436
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Did you also push the changes you made to Timers on the dev version as well? (think it was about customizable % and colours even for the text version).
    Sorry for asking but @ work atm, can't check myself :D

  17. #3437
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    I think I pushed that to both. It's more work to push addons to both versions than plugins, so sometimes I forget.

  18. #3438
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    nvm...

  19. #3439
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Think those colored texts and customizable % have been in the live version since at least the 26th. my picture to show the error i was having (top of this page) doesnt show it but when i was having problems i had disabled them (trying to debug it).

    Also Arcon when/if you make tparty addon display trusts tp, can you say something here, Since I am using the plugin version for now i wont notice it otherwise (Sometimes i forget to watch the launcher as it starts up to catch any new updates/downloads)

  20. #3440
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Arcon I tried the "new" timers, some feedback:

    1) What is the "extendtext" option for?
    2) Even with Textcoloring to true, the value "medpercent" doesn't get considered. I only get colour swaps at lowpercent (default 25%)
    3) The colour for "lowpercent" gets read from the "med green/red/blue" value. That is if I set 255/0/255 in med, it will be used in lowpercent.
    4) Colour swaps for the "Recast" part of Timers are inverted, probably because the counter goes the other way around, you need to invert it for Recast, imho.

    The High colours work, the lowpercent works, tried to set it to 40% and it worked. It's just med that gets ignored.
    Also if I may, I suggest splitting "textcoloring" into two separate fields, one for recast and one for buffs. For instance I don't care much for the recast part, I might even prefer to keep it turned off, but it's very useful for the buff part instead.

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