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  1. #3441
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    I havent changed colors from the defaults, Its weird seein buffs in red text (such as protectra5) but I am gettin used to it. I think (based on default colors) recast should go from red to green as they get ready to use again and buffs should go green to red as they are about to wear. I did noticed it seems to stay red long long time and kinda change near the end but i am usually nt paying so much attention to it to really see what happens specifically. I guess that would be the medium percent gettin ignored though.

    One thing that i seemed to have happen last night that didnt the previous nights (or at least i didnt notice it) was some buffs were popping up in the normal non colored text. if i can get a shot of this later i will post it. But like i would have 6 buffs listed in timers, protectra5 would be red (colored text) but protect would be my normal text color. not sure if its jsut certain buffs that do it all the time or not. I only noticed cause i was doin woe with a mule last night and frequent dispells I would jsut cast the single target version from my mule without gettin close during the fight. I will try to do some testign and figure out if its certain spells always or not and try to get a screen shot.

  2. #3442
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    I'm currently reworking all of Timers because the current version doesn't allow certain formulas to be implemented, which is required to consider some of the items and buffs that were requested recently. I should be done by the end of the day, then I can fix the colors as well.

  3. #3443
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Should I make a new Request Issue on Github or are you sure you can consider my requests that I made in here?

  4. #3444
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    I am definitely not sure I can consider anything that isn't on there. Once I read a post in this thread I will never read it again, so once I forget what it's about it stays forgotten. And my memory sucks.

  5. #3445
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Ok, will post it there but will have to open a new Issue because the old one was moved to closed.

  6. #3446
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    You can still post in closed issues (which we will reopen if it's an actual bug). Just fyi, but this works.

  7. #3447
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Ouch just read this, sorry... I already opened a new one.
    Yes I noticed you could still post in closed threads but you guys have to follow sooooo many different issues in the open groups I thought you usually do not give too much attention to the closed issues section and assumed a new one would have been better for you to handle.
    Wrong assumption? I apologize.

  8. #3448
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    It's fine, really doesn't make much of a difference. But we do get an e-mail for every post, even in closed issues, so we do take notice.

  9. #3449
    CoP Dynamis
    Join Date
    Feb 2010
    Posts
    261
    BG Level
    4
    FFXI Server
    Carbuncle

    Tonight, 4 of us on different jobs/connections crashed on Stellar Fulcrum after Perfect Defense.

    I saw reports some pages back but never a definite answer on what was happening or how to fix it.

    Anybody has an update on this?

    Thank you!

  10. #3450
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Quote Originally Posted by Imoq View Post
    Tonight, 4 of us on different jobs/connections crashed on Stellar Fulcrum after Perfect Defense.

    I saw reports some pages back but never a definite answer on what was happening or how to fix it.

    Anybody has an update on this?

    Thank you!
    I had that issue too, only the people engaged to him in that fight. Try taking off timers plugin, I didn't crash this time.

  11. #3451
    CoP Dynamis
    Join Date
    Feb 2010
    Posts
    261
    BG Level
    4
    FFXI Server
    Carbuncle

    Quote Originally Posted by Draylo View Post
    I had that issue too, only the people engaged to him in that fight. Try taking off timers plugin, I didn't crash this time.
    Nope, didn't work, crashed again the 4 of us

    There must be some kind of secret or something because we saw two other groups going in and out several times while we were trying to figure what was wrong. I doubt nobody from those groups wasn't using Windower or same plugins.

    I *think* the main difference for our group is that we were very heavily buffed both times so, it -may- have to do something with buffs.

  12. #3452
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Considering the crash is plaguing so many people, crash dumps are really hard to come by for this issue. Yesterday we received the first crash dump for it, and we were able to narrow the error down a bit, but not entirely yet.

    I'll push a new LuaCore version out in a bit, and I'd really like if someone could make a new crash dump using that. In the mean time, learn how to make crash dumps, otherwise this error isn't going away.

  13. #3453
    Smells like Onions
    Join Date
    Oct 2013
    Posts
    6
    BG Level
    0
    FFXI Server
    Cerberus

    Quote Originally Posted by Imoq View Post
    I *think* the main difference for our group is that we were very heavily buffed both times so, it -may- have to do something with buffs.
    There's a guy in the group I run with that crashes when he uses Mighty Strikes in the BCs recently, it's been when we have 4 rolls 10 songs and various other buffs. The rest of the group hasn't had this problem though.

  14. #3454
    Sea Torques
    Join Date
    Jul 2010
    Posts
    516
    BG Level
    5
    FFXI Server
    Bahamut

    Quote Originally Posted by Arcon View Post
    Yesterday we received the first crash dump for it
    It's not really my place, but this annoys me. I haven't crashed due to this, but I imagine I will eventually if no one takes 30 seconds to submit a crash dump.

    https://github.com/Windower/Issues/w...ps-with-Windbg
    The instructions are clear and it takes less than ten minutes to download/install, and 30 seconds to attach the debugger to pol. Attach the debugger before crashing, and make sure you're using the x86 version.

    Once you've got the crash dump, you go here:https://github.com/Windower/Issues/issues
    If the issue already exists, you submit the link to the crashdump (via dropbox, etc.) in the comments, otherwise you create a new issue (requires a github account).

  15. #3455
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    I pushed a new LuaCore to the dev client, if someone could get me a crash dump from that I'd really appreciate it.

  16. #3456
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Hmm so yesterday i discovered ffxidb mini map of yorcia is off a bit, but the /map is in correct placement. I reported to the issue tracker and it seems i may need a new dat for yorcia map. Ive checked a few places but none seem to have a different map for there. Does anyone have a dat for Yorcia that has paths marked on it that works correctly for /map as well as ffxidb map, or maybe even the regular vanilla map SE gave us? Or can link me to somewhere I can find them (I checked the two threads on the official windower site, I may go post there as well and see if i can come up with anything)? Thank you.

    ROM/302/66.dat Yorcia Weald

  17. #3457
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    When Yorcia Weald (the zone) was released the map was "wrong", stuff was in the wrong position.
    A new custom .dat map was released, and with that your position and the position on the map were finally the same.
    Next patch SE fixed the coordinates issue in Yorcia, but nobody fixed the .dat map, so now the .dat map is the one off.

    For instance in the .dat map I'm using atm (coming from Spira's work) I see a stripe of the screen "behind" the map on top.

  18. #3458
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Yea i know the issue. I am looking for anyone who might have a fixed version or even a copy of the original un modded map if someone hasnt ever modded their yorcia map. Either way what is weird to me is the fact when i type /map my modded map shows me in the correct place (this is why i thot i updated these since SE fixed the coordinates) but at the same time the minimap from ffxidb (now that it works for the zone) is showing me directly south and maybe just a bit off sideways. Also the ffxidb minimap looks to be the same map i have when i /map. The response i got back from reporting the bug is my dat is wrong so i am tryin to fix it even if i have to go back to the original useless map. if anyone can just post their dat for yorcia would be spectacular!

    ROM/302/66.dat Yorcia Weald

    EDIT: I have the same spira map. and yea there is a transparent line at the top but u might also note the bottom of the map is cutoff. So maybe he errorred when he made it somehow and has it too far down? I dont know anything bout makin/altering map dats.

  19. #3459
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Ok so i found a original dat from one of the times i downloaded a version update from BG, and tried it out. The mini map is still off. Also the transparent line is above the map still. But still when veiwing /map i am positioned correctly, its just the ffxidb minimap im off on. Here is some screen shots of both top and bottom of both versions (I will try to spoiler them but didnt seem to work last time):

    Spoiler: show

    you can see the difference where i am:
    real map: just under the grid line, mini map: half way down that grid square.

    Spiras map, same offset

    Bottom of map is cutoff Notice lack of bottom border

    The transparent section at the top of the map (maybe SE just scooched the map down to fix the coordinates?). Both maps shown with a zoomed in shot after.





    Does everybody's map feature this transparent section at the top of their yorcia map? if so maybe everyone's ffxidb minimap is wrong, is it possible to offset just the yorcia map down on ffxidb?

  20. #3460
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    No, you have a wrong original DAT for the map. This one should display correctly.

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