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  1. #3601
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Had the Gearswap non-swapping issue again, still on BRD.
    I have a simple macro
    Code:
    /ja "Nightingale" <me>
    /wait 1
    /ja "Troubadour" <me>
    It get executed but sometimes (very very rarely) GS doesn't swap the correct gear for the second JA, Troubadour, this results in Troubadour wearing off 15 seconds before Nightingale.
    Again, I was inside Delve, prebuffing before Wopket pull, with Clarion Call and Soul Voice active.
    First time I see this happen again in a few weeks after Byrth simplified GS code, or whatever else he did, I forgot lol

  2. #3602
    Hydra
    Join Date
    Nov 2009
    Posts
    133
    BG Level
    3
    FFXI Server
    Ragnarok

    Quote Originally Posted by Arcon View Post
    The Distance addon only displays something if you have a valid target, unlike the plugin. Were you maybe not targeting anything?
    You are right. I wasn't targeting anything ;;

  3. #3603
    Melee Summoner
    Join Date
    Jan 2010
    Posts
    45
    BG Level
    1
    FFXI Server
    Valefor

    Is there an addon replacing BMN? Because after last update it doesn't work for me anymore, I'm still blinking during fights and it's annoying as hell.

    I can use /lockstyle for when I'm using a melee job but for mage jobs (specially WHM) it doesn't work because of the weapon switch.

    I have a friend having this problem also, anybody else?

  4. #3604
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    DressUp replaces BMN, but BMN should still work. If it doesn't it's a bug and will be fixed, I just didn't know about it yet (and apparently neither did any of the other devs).

  5. #3605
    Melee Summoner
    Join Date
    Jan 2010
    Posts
    45
    BG Level
    1
    FFXI Server
    Valefor

    If DressUp has the same functions then I'll switch to it. Sorry I didn't find documentation for this addon on wiki.windower, I'll check from launcher tonight to see how it works.

    Anyway, how can I help to give the info needed for you to investigate this bug? It doesn't crash so I cannot submit a report, it just doesn't work anymore, I'm switching like mad lol.

  6. #3606
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    I can debug it easily myself, I just didn't know it was broken and since I don't play I didn't notice.

  7. #3607
    CoP Dynamis
    Join Date
    Feb 2010
    Posts
    261
    BG Level
    4
    FFXI Server
    Carbuncle

    Quote Originally Posted by Arcon View Post
    I can debug it easily myself, I just didn't know it was broken and since I don't play I didn't notice.
    I have been using BMN for my mule since the update everyday without any issues, so, if it is broken perhaps it is only partially broken because "works for me" (C).

  8. #3608
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    I think people just don't know about changing the settings and assume it's broken because of that. I have so many people complaining to me that BMN is broken because they don't know how to use it..

  9. #3609
    CoP Dynamis
    Join Date
    Mar 2013
    Posts
    275
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by Arcon View Post
    Hi Acron,

    Not sure how much feedback you've gotten with Timers 2.0.0.1 yet, but I used it yesterday when soloing a limbus on BLU and doing delves on WHM.

    It seems like the bars are behaving backwards (filling up instead of depleting for the duration of a buff), I saw some patch notes regarding this so I'm not sure whether I got an older version or you didn't commit the intended code with the latest notes.

    New spells are still missing (casted Haste II Flurry II and stuff on RDM to quickly test) for duration. I think someone posted above the base durations of each.

    That's all for now, going to play around with it more tonight.

  10. #3610
    "Jammin'!"
    Join Date
    Jun 2007
    Posts
    763
    BG Level
    5
    FFXI Server
    Lakshmi

    Wow, this thread's huge. Coming back to XI and I'm having a couple issues trying to set Windower up.

    My friend gave a tl;dr version: Install Windower, take ownership of both folders in UAC, boot vanilla XI as admin, shutdown then boot Windower as admin. I've run into issues, which seems to be somewhat... random.

    Sometimes the game crashes when I hit accept, it could hang at "connecting to lobby server". it could stutter to the point where I get 1 frame every few seconds, and sometimes it's fine. The only consistent problem I have is my wireless 360 controller/adapter not working when I boot with windower.

    Briefly browsed the official forums last night, but could someone give me a troubleshooting FAQ or know what the potential problem is offhand? This is a fresh install that's only been booted up twice before I tried installing Windoer4.

  11. #3611
    CoP Dynamis
    Join Date
    Mar 2013
    Posts
    275
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by AlexRuzhyo View Post
    Wow, this thread's huge. Coming back to XI and I'm having a couple issues trying to set Windower up.

    My friend gave a tl;dr version: Install Windower, take ownership of both folders in UAC, boot vanilla XI as admin, shutdown then boot Windower as admin. I've run into issues, which seems to be somewhat... random.

    Sometimes the game crashes when I hit accept, it could hang at "connecting to lobby server". it could stutter to the point where I get 1 frame every few seconds, and sometimes it's fine. The only consistent problem I have is my wireless 360 controller/adapter not working when I boot with windower.

    Briefly browsed the official forums last night, but could someone give me a troubleshooting FAQ or know what the potential problem is offhand? This is a fresh install that's only been booted up twice before I tried installing Windoer4.
    Is this Win7? I always disable UAC, solves everything lol.

  12. #3612
    Cerberus
    Join Date
    Jun 2007
    Posts
    411
    BG Level
    4
    FFXIV Character
    Ninita Nita
    FFXIV Server
    Excalibur
    FFXI Server
    Shiva
    WoW Realm
    Gnomeregan

    Quote Originally Posted by Nekradarken View Post
    Took a long break from FFXI and came back to game last month. I have found some problems while using OhShi addon:
    (1) the exclamation mark image (for dangerous TP move) is not flashing, it just pop and remains on the screen.
    (2) the text box for displaying the mob's TP move is not shown on the screen.

    I partially solved problem 1 by using windower.prim.create to overlap the original image with a transparent image, and problem 2 by using windower.text.create to create another text box.

    After inspecting the ohshi.lua, I suspect the problems might not be from OhShi, but from windower.prim.delete and texts.lua. I put these codes into Ohshi but the exclamation mark image still stays on the screen:

    Code:
       
        function flashImage()
        local name = 'ohShi'..tostring(math.random(10000000,99999999))
        windower.prim.create(name)
        windower.prim.set_color(name,255,255,255,255)
        windower.prim.set_fit_to_texture(name,false)
        windower.prim.set_texture(name,windower.addon_path..'data/warning.png')
        windower.prim.set_repeat(name,1,1)
        windower.prim.set_visibility(name,true)
        windower.prim.set_position(name,settings.pos.x-30,settings.pos.y-10)
        windower.prim.set_size(name,30,30)
        coroutine.sleep(3)
        windower.prim.delete(name)
        end
    As for the texts.lua: I downloaded the distance.lua addon and it doesn't show anything on screen (the distance plugin is working well). I playing FFXI on windows 8.1
    anyone else having these issues? This should not be happening.

  13. #3613
    Melee Summoner
    Join Date
    Jan 2010
    Posts
    45
    BG Level
    1
    FFXI Server
    Valefor

    Quote Originally Posted by Darkmagi View Post
    I think people just don't know about changing the settings and assume it's broken because of that. I have so many people complaining to me that BMN is broken because they don't know how to use it..
    Well I've used it for years now. This is the conf I use:

    <?xml version="1.0" ?>
    <settings>
    <!--
    This file controls the settings for the BlinkMeNot plugin.
    Settings in the <global> section apply to all characters

    The available settings are:
    <always|target|combat><self|follow|party|ally|othe rs>
    i.e.
    alwaysself
    combatally
    etc.
    -->
    <global>
    <alwaysself>false</alwaysself>
    <alwaysfollow>true</alwaysfollow>
    <alwaysparty>true</alwaysparty>
    <alwaysally>true</alwaysally>
    <alwaysothers>true</alwaysothers>
    <targetself>true</targetself>
    <targetfollow>true</targetfollow>
    <targetparty>true</targetparty>
    <targetally>true</targetally>
    <targetothers>true</targetothers>
    <combatself>true</combatself>
    <combatfollow>true</combatfollow>
    <combatparty>true</combatparty>
    <combatally>true</combatally>
    <combatothers>true</combatothers>
    </global>
    <!--
    You may also override specific settings on a per-character basis here.
    -->
    </settings>

    It didn't blink while I was meleeing with this config before. Now it is. If something changed just let me know.

    Edit: I tried with setting always self on and it works but I don't blink at all now, even after switching job. That's a solution but something definately changed lately.

  14. #3614
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Sechs View Post
    Had the Gearswap non-swapping issue again, still on BRD.
    I have a simple macro
    Code:
    /ja "Nightingale" <me>
    /wait 1
    /ja "Troubadour" <me>
    It get executed but sometimes (very very rarely) GS doesn't swap the correct gear for the second JA, Troubadour, this results in Troubadour wearing off 15 seconds before Nightingale.
    Again, I was inside Delve, prebuffing before Wopket pull, with Clarion Call and Soul Voice active.
    First time I see this happen again in a few weeks after Byrth simplified GS code, or whatever else he did, I forgot lol
    Happened again todaym AA MR, SV and Clarion Call up, Troubadour wears off before Nightingale.
    =/

  15. #3615
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Karizo View Post
    Hi Acron,

    Not sure how much feedback you've gotten with Timers 2.0.0.1 yet, but I used it yesterday when soloing a limbus on BLU and doing delves on WHM.

    It seems like the bars are behaving backwards (filling up instead of depleting for the duration of a buff), I saw some patch notes regarding this so I'm not sure whether I got an older version or you didn't commit the intended code with the latest notes.

    New spells are still missing (casted Haste II Flurry II and stuff on RDM to quickly test) for duration. I think someone posted above the base durations of each.

    That's all for now, going to play around with it more tonight.
    Yes, these issues are known and we fixed most of it and added the missing spells.

  16. #3616
    Hydra
    Join Date
    Nov 2009
    Posts
    127
    BG Level
    3
    FFXI Server
    Odin

    Quote Originally Posted by Nitrous24 View Post
    anyone else having these issues? This should not be happening.
    I'm running into both these issues as well

  17. #3617
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    The new Timers should now be live. Let us know if something isn't working right and it will be fixed.

  18. #3618
    Hydra
    Join Date
    Jun 2008
    Posts
    143
    BG Level
    3

    Using Flourish while /DNC seems to be causing a crash.

  19. #3619
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    New timers makes me crash when a buff expires.
    Try this on RUN.
    Cast Foil, buff time will be 35 seconds left (with Futhark legs+1), at ~17 seconds left it swaps to med color, at ~8 seconds left it did NOT swap to low (I have 255red in there, but text became white).
    Once the buff has expried it flashes for a few seconds, then the game hangs up and you need to terminate the process from task manager.

    Edit:
    it happens with textcoloring to true or false regardless


    My xml here
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <settings>
        <!--
    	This file controls the settings for the Timers plugin.
    	Settings in the <global> section apply to all characters
    
    	The available settings are:
    		enableRecast = Enables recast timers (Default: true)
    		enableBuffs = Enables buff timers (Default: true)
    		graphicalMode = Enables graphical timers (Default: true)
    		slimMode = Enables slim graphical timers, must be used with graphicalMode true (Default: false)
    		flashOnComplete = Flash timers upon completion (Default: true)
    		showTenths = Show detailed countdown when less than 10 seconds remaining (Default: true)
    		orderAlphabetically = Order timers alphetically instead of by duration (Default: false)
    		show1HourName = Show the actual name of the 1-hour on cooldown (Default: true)
    		highRed, highGreen, highBlue = The RGB values to use for the bar when it is under 50% complete
    		medRed, medGreen, medBlue = The RGB values to use for the bar when it is between 50% and 75% complete
    		lowRed, lowGreen, lowBlue = The RGB values to use for the bar when it is above 75% complete
    		textA, textR, textG, textB = The Alhpa RGB values to use for the text shown
    		bgA, bgR, bgG, bgB = The Alhpa RGB values to use for the text background when graphicalMode is false
    		flashR, flashG, flashB = The RGB values to flash when a timer is complete
    		fontName, fontSize, fontBold = The font name, size and if it is bold
    		recastX, recastY = The x and y position on screen of RECAST timers (Default: 20 & 350)
    		buffsX, buffsY = The x and y position on screen of BUFF timers (Default: 200 & 350)
    		customX, customY = The x and y position on screen of CUSTOM timers (Default: 380 & 350)
    		barSpacing = The spacing between bars (Default: 0)
    		recastTimerLimit = The maximum number of recast timers that can be seen at one time, 1 minimum (Default: 10)
    		buffsTimerLimit = The maximum number of buff timers that can be seen at one time, 1 minimum (Default: 10)
    		customTimerLimit = The maximum number of custom timers that can be seen at one time, 1 minimum (Default: 10)
    		
    		Blacklist/Whitelist
    		Timers will ALWAYS be in blacklist or whitelist mode, even if you dont set anything. The default is blacklist
    		mode. Blacklist mode means anything listed will NOT be shown. Whitelist mode means ONLY what is set will be
    		shown.
    		blacklistMode = Enables blacklist mode (Default: true)
    		whitelistMode = Enables whitelist mode, overrides blacklist mode setting (Default: false)
    		recastList = The list of recasts to blacklist/whitelist
    		buffList = The list of buffs to blacklist/whitelist
    	-->
        <global>
            <enableRecast>true</enableRecast>
            <enableBuffs>true</enableBuffs>
            <graphicalMode>false</graphicalMode>
            <slimMode>false</slimMode>
            <flashOnCompletion>true</flashOnCompletion>
            <showTenths>false</showTenths>
            <orderAlphabetically>false</orderAlphabetically>
            <show1HourName>true</show1HourName>
            <highRed>255</highRed>
            <highGreen>255</highGreen>
            <highBlue>255</highBlue>
            <medRed>0</medRed>
            <medGreen>255</medGreen>
            <medBlue>0</medBlue>
            <lowRed>255</lowRed>
            <lowGreen>0</lowGreen>
            <lowBlue>0</lowBlue>
            <textA>255</textA>
            <textR>255</textR>
            <textG>255</textG>
            <textB>255</textB>
            <bgA>128</bgA>
            <bgR>0</bgR>
            <bgG>0</bgG>
            <bgB>0</bgB>
            <flashR>255</flashR>
            <flashG>255</flashG>
            <flashB>0</flashB>
            <fontName>Arial</fontName>
            <fontSize>8</fontSize>
            <fontBold>false</fontBold>
            <recastX>1780</recastX>
            <recastY>400</recastY>
            <buffsX>10</buffsX>
            <buffsY>400</buffsY>
            <customX>230</customX>
            <customY>0</customY>
            <barSpacing>0</barSpacing>
            <recastTimerLimit>15</recastTimerLimit>
            <buffsTimerLimit>15</buffsTimerLimit>
            <customTimerLimit>2</customTimerLimit>
            <blacklistMode>true</blacklistMode>
            <whitelistMode>false</whitelistMode>
            <recastList />
            <buffList></buffList>
            <songCancel>false</songCancel>
            <rollCancel>false</rollCancel>
            <extendText>true</extendText>
            <textColoring>false</textColoring>
            <medPercent>0.5</medPercent>
            <lowPercent>0.25</lowPercent>
            <flashDuration>8</flashDuration>
            <recastLowToHigh>true</recastLowToHigh>
            <buffLowToHigh>false</buffLowToHigh>
        </global>
        <!--
    	You may also override specific settings on a per-character basis here.
    	-->
    </settings>



    Edit:2
    Nvm all of this, last patch Arcon deployed fixed it.

  20. #3620
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Sorry about that, it has been fixed a while ago. If you reload (Timers version 2.0.4.2) it should work again.

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