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  1. #3641
    CoP Dynamis
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    Mar 2013
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    Odin

    Noticed a bug in timers last night.

    When buffs wear off (instead of being refreshed), the reapplied buff will show up a line lower. This will keep happening until something happens to reset it. It can go as low as covering half my chatlog.

    I think reapplying a buff before it wears off may have reset the whole thing, but I can't be 100% sure.

  2. #3642
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
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    17,538
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    9

    Any chance anyone could make a add on for impetus?

    Like count the number of hits built up and when it resets?

  3. #3643
    CoP Dynamis
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    Mar 2013
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    Odin

    Quote Originally Posted by Cream Soda View Post
    Any chance anyone could make a add on for impetus?

    Like count the number of hits built up and when it resets?
    Not sure what that would accomplish. I mean it could be nice, but regardless the amount of stacks, I would always use empy +2 body with VS (the only thing I can think of that you would want to track it for). 1% Crit per stack is just too awesome =D

  4. #3644
    Chram
    Join Date
    Sep 2007
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    2,526
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    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Cream Soda View Post
    Any chance anyone could make a add on for impetus?

    Like count the number of hits built up and when it resets?
    After your question last night, I actually wrote up a function to put into my GearSwap file for that (no need for an extra addon). Only problem is that it can't count the number of hits landed per weaponskill, or reset if you missed a hit during a weaponskill. However I figure that generally shouldn't be a problem, since even if you missed a hit during a weaponskill, the overall counter would still be valid or reset during the sequence of melee hits before the next weaponskill.

    The code then applies the Tantra body if you have the minimum acceptable number of Impetus hits accumulated when you weaponskill, depending on Offense Mode (dDex is only assumed to be capped if you're in 'Mod' mode).

  5. #3645
    Campaign
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    Jul 2007
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    6,633
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    8

    Quote Originally Posted by Byrthnoth View Post
    I play bard for almost everything I do and I've never had what you're describing happen. Could you post your gear set again so I can look at it?
    Opened an issue in github with 2 screenshots (with //gs showswaps on) if that makes it any easier for you.

    Here's my brd lua
    http://pastebin.com/5Yrv1crK

    I cannot find a way to reproduce this error all of the times, it's just random

  6. #3646
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,538
    BG Level
    9

    Quote Originally Posted by Karizo View Post
    Not sure what that would accomplish. I mean it could be nice, but regardless the amount of stacks, I would always use empy +2 body with VS (the only thing I can think of that you would want to track it for). 1% Crit per stack is just too awesome =D
    Basically what Motenten's post under yours is referring to. I asked how many hits of impetus were required for Tanatra to beat out 119 bodies as a ws option. Since if I miss the attack round before I get TP, I use my regular macro instead of my tantra macro

    Quote Originally Posted by Motenten View Post
    After your question last night, I actually wrote up a function to put into my GearSwap file for that (no need for an extra addon). Only problem is that it can't count the number of hits landed per weaponskill, or reset if you missed a hit during a weaponskill. However I figure that generally shouldn't be a problem, since even if you missed a hit during a weaponskill, the overall counter would still be valid or reset during the sequence of melee hits before the next weaponskill.

    The code then applies the Tantra body if you have the minimum acceptable number of Impetus hits accumulated when you weaponskill, depending on Offense Mode (dDex is only assumed to be capped if you're in 'Mod' mode).
    dats nice!

  7. #3647
    Sea Torques
    Join Date
    Jun 2012
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    570
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    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    Edit... nvm... fixed

  8. #3648
    New Spam Forum
    Join Date
    Nov 2009
    Posts
    190
    BG Level
    3
    FFXI Server
    Sylph

    Quote Originally Posted by Sechs View Post
    Happened again, third time.
    I was @Tenzen D this time.
    Enter the fight with 4 songs up. SV, Clarion Call, 5th song, then Night/Troub and cast the other songs.
    Troub wears off before Nightingale.

    I seriously don't get why sometimes it happens and most other times it works fine... how can I check it?!
    Is all your gear loaded when you start swapping/casting? Ever since the wardrobe was added, it takes forever for all my gear to show up in-game.

  9. #3649
    Campaign
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    Jul 2007
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    8

    It happens even in zones where I've been idling for over 30 mins, so that's not the issue I think.

  10. #3650
    Relic Shield
    Join Date
    Oct 2006
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    1,599
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    6
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    Odin

    Quote Originally Posted by Sechs View Post
    It happens even in zones where I've been idling for over 30 mins, so that's not the issue I think.
    It could be an issue with the inventory structure being incorrect actually. I noticed some issues with it not being correct when fishing. We recently (a few months back) changed to a packet based inventory structure instead of memory based. Do you know a way offhand to tell if the item is found in inventory? You could print that in your precast call to see if it cant find the item due to the structure being incorrect.

  11. #3651
    CoP Dynamis
    Join Date
    Mar 2013
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    275
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    4
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    Odin

    Quote Originally Posted by Karizo View Post
    Noticed a bug in timers last night.

    When buffs wear off (instead of being refreshed), the reapplied buff will show up a line lower. This will keep happening until something happens to reset it. It can go as low as covering half my chatlog.

    I think reapplying a buff before it wears off may have reset the whole thing, but I can't be 100% sure.
    bumping this error because it's annoying lol

  12. #3652
    Relic Shield
    Join Date
    Oct 2006
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    1,599
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    6
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    Odin

    Quote Originally Posted by Karizo View Post
    bumping this error because it's annoying lol
    There is a version is dev being tested atm, it likely has this fixed and will be pushed to live when it has been fully tested. Timers recently underwent a full rewrite to be able to accommodate being able to calculate durations correctly for buffs. We may or may not have jumped the gun on pushing it to live so fast before it was fully debugged.

  13. #3653
    Campaign
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    Jul 2007
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    Quote Originally Posted by Mafai View Post
    It could be an issue with the inventory structure being incorrect actually. I noticed some issues with it not being correct when fishing. We recently (a few months back) changed to a packet based inventory structure instead of memory based. Do you know a way offhand to tell if the item is found in inventory? You could print that in your precast call to see if it cant find the item due to the structure being incorrect.
    I wouldn't know how to do that honestly, but if someone comes with some debug code and post it here I can include it in my BRD lua.
    Only thing I've been able to do is using //gs showswaps on.
    But I'm not sure if that tells us a lot. It might show if the ORDER of equipswap/JAuse is wrong somewhere (like aftercast equipping before JA use) but I won't be able to see if there's an "error".
    Like for instance let's say Gearswap TRIES to equip Bihu Justaucorps +1, but then for some reason it fails.
    I would only see the message that GS tried to do that, but then no error. So if THIS is the issue, using Showswaps on wouldn't let me notice it.

    It's strange that Byrth doesn't have this issue though. Which kinda means there's more to it, it has to do with some specific differences in our setups/addons loaded/Lua files.

  14. #3654
    Bagel
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    May 2010
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    Lakshmi

    Has blinkmenot been fixed yet?

  15. #3655
    BG Content
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    Jul 2007
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    10
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    Lakshmi
    Blog Entries
    1

    BlinkMeNot works for me and every other windower dev. What is broken about it for you, and what addons/plugins are you using?

  16. #3656
    Bagel
    Join Date
    May 2010
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    6
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    Lakshmi

    I have autocontrol, azuresets, cancel, dressup, enternity, findall, macrochanger, mobcompass, plasmon, reive, salvage2, silence, timestamp, update, and zonetimer addons on. I also have attainment, autoexec, blinkmenot, boxhelper, chatlink, chatmon, distance, drawdistance, ffxidb, find, itemizer, logger, pettp, ssorganizer, statustimer, tickle, timers, tparty, and weathermon plugins on.

  17. #3657
    Relic Shield
    Join Date
    Jan 2013
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    1,868
    BG Level
    6

    Teryu you forgot to say what is broken about it for you. also dressup and blinkmenot do basically the same thing. maybe you are gettin a conflict. I jsut use dressup myself.

  18. #3658
    BG Content
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    Lakshmi
    Blog Entries
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    DressUp's default state likely returns a modified version of the packet that causes blinking instead of blocking it, so it may be trumping BlinkMeNot. Try unloading BlinkMeNot (//unload blinkmenot) and using (//dressup blinking all all on).

  19. #3659
    Bagel
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    Lakshmi

    Ah alrighty thanks.

  20. #3660
    Sea Torques
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    Sep 2012
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    Leviathan

    A new Hook was just push to the dev branch. I'd appreciate if some people could test it out. You can also just download the new DLL here and put it in your live installation.

    Specifically I want to know if everything text and prim related still works (i.e. pretty much everything that draws things on the screen, TParty, Distance, Clock, PetTP, ConsoleBG and so on). This will be needed for the new Timers version, and I cannot push a Timers fix before this Hook has been confirmed as working.

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