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  1. #3881
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    Sylph

    Quote Originally Posted by Motenten View Post
    Timers 3.4.0.5: http://update.windower.net/dev/plugins/Timers.dll

    The divide-by-zero error was an issue with some of the rendering math brought about by quick cast (which also explains why it happened much more often on brd than other jobs). That should be fixed, now. Let me know if that other crash issue still shows up; it could conceivably have happened due to this bug, but didn't get caught because it was on a different thread.
    Played all weekend without a hitch. I did some WKR, Delve (outdoors), Abyssea, on BLM, NIN, and PLD; no crashes or errors at all. Probably got in around 10 hours over both days.

  2. #3882
    Melee Summoner
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    Bismarck

    Just updated to 3.4.0.5 and crashed twice in 15 minutes. Casting haste caused my latest crash.

  3. #3883
    Chram
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    Fenrir

    Quote Originally Posted by Speedy View Post
    Just updated to 3.4.0.5 and crashed twice in 15 minutes. Casting haste caused my latest crash.
    Did you make a crash dump?

  4. #3884
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    Bismarck

    I did not as I'm unable to. Tried following the crash dump guide to install windbg, but it didn't work.

  5. #3885
    Chram
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    Fenrir

    Did just Timers crash, or did you crash to desktop?

  6. #3886
    Melee Summoner
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    Bismarck

    I crashed to desktop, figuring it was due to timers since I just updated it to the new version.

  7. #3887
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    I should hopefully be able to provide crashdumps soon™

  8. #3888
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    You guys sure this line is true?

    You only need to install the Debugging Tools for Windows
    From this guide.
    I keep getting an error at the end of the installation saying the program was not correctly installed if I try to install only the Debug thing (which is approx 200mb).
    Maybe it's an incompatibility with my Windows 7 Pro x64 (ITA)? Maybe it requires SO in english language? Would be the first time this happens to me though...


    This is the error I get from the SDK installation log.
    Spoiler: show
    [SDKSetup:Error] Config_Products_Install: Windows SDK Setup (failed): Installation of the "Microsoft Windows SDK for Windows 7" product has reported the following error: Please refer to Samples\Setup\HTML\ConfigDetails.htm document for further information. Stack: in SDKSetup.Product.ConfigureNewProduct(ManualResetEv ent CancelEvent) in SDKSetup.Product.SetupProduct(TaskMode taskMode, ManualResetEvent CancelEvent) in SDKSetup.ProductCollection.SetupProducts(TaskMode taskMode, DownloadManager downloadManager, ManualResetEvent cancelEvent) in SDKSetup.ConfigProducts.DoCurrentTask(TaskMode Task)



    Now I remember why I gave up last time I tried to make crash dumps some months ago lol ^^'

  9. #3889
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    Another error I found earlier than that

    Spoiler: show
    Action start 17:38:04: DDSE_CA_Uninstall_InstallExecuteSequenceStarts_amd 64.
    08/18/14 17:38:04 DDSet_Status: LANGID: 1033
    08/18/14 17:38:04 DDSet_Entry: ImmediateDispatch: DDSE_CA_Uninstall_InstallExecuteSequenceStarts entry
    08/18/14 17:38:04 DDSet_Error: Patch Hooks: Missing required property 'ProductFamily': Setup cannot continue.
    08/18/14 17:38:04 DDSet_Warning: Setup failed while calling 'getDLLName'. System error: 0xb7
    08/18/14 17:38:04 DDSet_CARetVal: 0


    I get that "Missing product family" error a lot. You guys really really really sure I don't need any other component from that package?

  10. #3890
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    Quote Originally Posted by Sechs View Post
    Another error I found earlier than that

    Spoiler: show
    Action start 17:38:04: DDSE_CA_Uninstall_InstallExecuteSequenceStarts_amd 64.
    08/18/14 17:38:04 DDSet_Status: LANGID: 1033
    08/18/14 17:38:04 DDSet_Entry: ImmediateDispatch: DDSE_CA_Uninstall_InstallExecuteSequenceStarts entry
    08/18/14 17:38:04 DDSet_Error: Patch Hooks: Missing required property 'ProductFamily': Setup cannot continue.
    08/18/14 17:38:04 DDSet_Warning: Setup failed while calling 'getDLLName'. System error: 0xb7
    08/18/14 17:38:04 DDSet_CARetVal: 0


    I get that "Missing product family" error a lot. You guys really really really sure I don't need any other component from that package?
    Googling your error returned a lot of folks having trouble due to previously-installed Visual C++ 2010 runtimes. Try uninstalling those and re-install the SDK. You can reinstall the runtimes after that if you need.

  11. #3891
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    Ungh... that's quite a lot of stuff.

    http://s30.postimg.org/gyfpg11dt/cplusplus.png

    If it's there it means some software installed it automatically. I'm afraid by uninstalling them I'll break something else in my PC and I won't be able to know/remember which sw is missing which packet.
    You sure about that? It's kinda scary D:


    Edit:
    Uhm... you mentioned just the 2010 packets. Hmmm... doesn't change a lot though.

  12. #3892
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    Sylph

    Dunno for sure, just reporting what Google returned. Here are the 2010 redist downloads if you want to try it: x64 x86. Some further research into your error messages may be prudent if you're not feeling adventurous.

  13. #3893
    Chram
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    Fenrir

    Edit: oops, ninja'd

    A little web searching suggests possible things to try:

    Uninstall any VC++ 2010 redistributables installed (with the possible need of using the more advanced tool here: http://support.microsoft.com/mats/pr..._and_uninstall). Presumably can reinstall them afterwards.
    A registry fix and a temp directory fix suggested here: http://ctrlf5.net/?p=184

    And then another workaround if those don't fix things:
    1. Run the installer, let it fail, but don't dismiss the final "Finish" window.
    2. In Explorer, I browsed to ... C:\Users\Dan\AppData\Local\Temp\SDKSetup
    NOTE: You will have to replace "Dan" with your account name on your computer.
    3. Search for all *.MSI files under that location and copy them to a safe place, then run them later by doubl-clicking the file(s).
    NOTE: You will only see MSI files for components you selected during the install. All other subfolders are empty.

  14. #3894
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    I'll try both I guess, thanks for your patience guys.

  15. #3895
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    Method 1 worked, and both redistributable packages have been reinstalled by the debugger, appearently, so I should be fine.
    Here we go crashdumping then! Hoping to finally nail down this last error cursing Timer

  16. #3896
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    Odin

    Quote Originally Posted by Sechs View Post
    Method 1 worked, and both redistributable packages have been reinstalled by the debugger, appearently, so I should be fine.
    Here we go crashdumping then! Hoping to finally nail down this last error cursing Timer
    Sechs, check out this post too.

    https://github.com/Windower/Issues/i...mment-52551430

    There is a debug luacore there. That person says it doesnt work, so backup the one you have just incase and let us know.

  17. #3897
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    Finally managed to crash! Took me a while this time.

    https://drive.google.com/folderview?...G8&usp=sharing

    Can you understand anything out of this?

  18. #3898
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    Odin

    Quote Originally Posted by Sechs View Post
    Finally managed to crash! Took me a while this time.

    https://drive.google.com/folderview?...G8&usp=sharing

    Can you understand anything out of this?
    Is it still uploading or is it really only 32 kb? That's way to small I think.

  19. #3899
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    It's the size of the file created with the .dump command I found on the page linked above, that's 32kb on my hard disk.
    If I have to do something different please do say!
    I'll try to hunt another crash meanwhile.

  20. #3900
    Chram
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    Fenrir

    That's the same size as the ones Subadai was generating.

    Unfortunately, it has very limited information -- no threads and such. The call stack only touches briefly on FFXI, and most of it is in kernel32 or NTDLL. Nothing showing anything related to Windower or Timers. It apparently crashed while running the sleep() command....

    Analysis tells me that all the system symbols are wrong (possibly because of a different locale?).

    If possible, Sechs, use this command to get the crash dump:

    .dump /ma <filename>

    If it works, it will generate a very large file. You can zip it before uploading it.

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