No i do not have it higher than 1.
No i do not have it higher than 1.
Are you using the software mouse?
regarding Aftermaths:
there are 3 levels of aftermath;
AM1 is produced by doing the appropriate Weaponskill with 1000 - 1999 tp,
AM2 is weaponskill withing 2000 -2999 tp, AM3 requires 3000tp.
AM1 can be overwritten by AM1, AM2 and AM3.
AM2 can be overwritten by AM2 and AM3.
AM3 can only be overwritten by AM3.
AM3 buff lats the longest, AM2 a bit less then AM3 and AM1 a bit less then AM2 ^^.
Finally i use dat mods for icons and AM level is depicted on the icon so therefor the level of the AM is already available to you guys at windower I would assume (just like dancer steps have different buff ID's, number of shadows etc etc etc.).
The length of time they last for i am unaware of, I haven't used my level 85 emp weapons for a long time now. I am also unaware as to whether AM's from different weapons last different amounts of time. I would assume not.
should be simple enough to incorporate into timers.
hope that helps.
Theres a lot of different circumstances that cause the duration to vary, all of which are based on the weapon producing the aftermath. Empyreans produce an aftermath that is much shorter then a mythic aftermath but uses the same buff slot and you can't determine between the two without checking the equip weapon. Same goes for mythics with AM1 and AM2, as the mage weapons have a longer AM1 and AM2 then the melee weapons do.
Edit: I was actually working on making my own addon that creates aftermath timers rather then using gearswap to do it but im not very good at lua & coding, and can't figure out how to determine the weapon when buff is gained. This would only apply to mythics without unusual AM1/2 timers, and is otherwise incomplete, but works.
Someone better then i at this could probably do much better if they cared.Code:_addon.name = 'Aftermath' _addon.version = '1.0.0.0' _addon.author = 'Fiv' _addon.command = 'am' require('tables') require('strings') require('logger') require('sets') config = require('config') chat = require('chat') res = require('resources') windower.register_event('gain buff', function(id) local name = res.buffs[id].english if name:lower() == 'aftermath: lv.1' then windower.send_command('timers create "Aftermath: Lv.1" 90 down') elseif name:lower() == 'aftermath: lv.2' then windower.send_command('timers create "Aftermath: Lv.2" 120 down') elseif name:lower() == 'aftermath: lv.3' then windower.send_command('timers create "Aftermath: Lv.3" 180 down') end end)
Not true for mythicsAM3 can only be overwritten by AM3.
sory ive only ever had the chance to play with emperean WS's unfortunatly. I just wanted to give general info. I did not know about mythics. But a little more info might help the devs.
Arcon, nope i have hardware mouse set to on
Is it selected in the windower launcher (under the Game tab)? That setting will override the config utility.
If it is, could you toss this into a blank document, save it as a Lua file in the windower4\scripts folder and run it with //lua exec filename?
Check to see if the information in the console matches your settings.Code:for k,v in pairs(windower.get_windower_settings()) do print(k .. ': ' ..v) end
If nothing seems off, try pasting this into the eval addon's bootstrap file (in the data folder). Save the file and reload eval. Check to see if the top left corner of the black square accurately follows the mouse.
Code:windower.prim.create('test') windower.prim.set_color('test', 255, 0, 0, 0) windower.prim.set_position('test', 0, 0) windower.prim.set_size('test', 50, 50) windower.prim.set_visibility('test', true) windower.register_event('mouse', function(type, x, y, delta, blocked) if type == 0 then windower.prim.set_position('test', x, y) end end)
yes hardware mouse is set in the launcher.
the first test everything seems to match except i dunno what window_y_pos: 0 is (nor the x)
Ok so on the eval stuff. when i have the mouse in the top left corner of the screen the black square's upper left corner is matched with the mouse. if i move it down it the black square moves slightly down from the mouse, you could fit a mouse pointer in the distance between the cursor and the square. When i move it to the right it moves even further away. like 2 inches from the cursor. This is on my main characters window. for my mule (which is the one i tried nostrum on) when i reload the eval the square moves over 2 inches down from the cursor when i move the mouse downward. and probably 5 inches to the right of the mouse when i move it to the right.
In addition to the full crashdump posted above, I have a new one incoming
https://drive.google.com/file/d/0BxZ...ew?usp=sharing
This one was created a while ago, I was in WoE #10 without any FFACE.dll stuff related being loaded. Just a bunch of normal windower plugins/addons, nothing special.
That sounds like a problem with windower's mouse tracking. You'll have to make a new issue on the github issue tracker. It would probably help if you could narrow the problem down a little, though. I've tried switching window types and switching resolution, but the mouse remains accurate for me. The only way I was able to offset it was by manually resizing the window.
Any idea what you're doing differently?
Hmm. I just loaded nostrum again on my main's screen and got these in my console (the same error spammed 8 times):
Nostrum lua error runtime progfiles...nostrum.lua:413: 'for' limit must be a number
I dont think i ve logged off in a couple days nor opened the launcher and had it update any addons since i last tried it last night. This is the first time i got this error.
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Also I play in the window mode: window (AKA not fullscreen nor borderless window) I exclusively play with it maximized in which nostrum is not where it should be. I never manually resize it other than hittin the middle upper right button to maximize it and unmaximize it. However I just tried having windower not maximized for the first time with nostrum loaded and my cursor interacts with it correctly.
So I am guessing that the addon doesnt like a maximized windower.
Maximizing = Manually resizing the window. Windower is expecting locations based on the resolution set on launch, and maximizing changes that. Try setting the resolution settings for windower to the same as your monitor resolution while editing your profile, or create a new profile.
OK i expected it not to matter since every other on screen addon/plugin seems to be placed properly when i maximize (just sometimes the text is distorted). I used to have it set to the same as my monitor. problem was when not maximized portions are still offscreen cause of the added window stuff like the minimize maximize and close button. and my mule uses a monitor that is different size (I eventually lowered the res to a ratio that is the same as my monitor but lower in number. like if it was 1600x 900 i made it 1422 x 800. I did all this cause sometimes text was hard to tell what it was, like 6s and 8s looked nearly identical). I will try it out tho and see whats up.
With it not maximized tho i messed around with it and seems like everything functions like it should except for me left clickin the party list does not target that person. but right clickin a spell and then right clickin in party list is casting the spell properly.
Even settin resolution to my screen size its a bit off when maximized. but when not maxed it seems fine just like at the lower Reso i was using.
Oh well. its a cool addon tho.
Have you tried setting your resolution to match your screen, using windowed mode, and entering the command window_toggleframe? I think that's roughly what you're trying for? You can make a different profile for your mule.
Using toggleframe would basically be identical to just using borderless fullscreen if the resolution matches your monitor. If you're dead set on playing in a window, you could try setting the game resolution to however many pixels are used for the game in a maximized window. That sounds like it would work to me, but I've never tried it. It would basically be your monitor resolution minus window borders, title bar, taskbar, etc. You'd just need to find out what that ideal resolution is instead of approximating it. (edit: just tested this quickly and it gave me no issues. Finding the appropriate resolution is simple enough, but it might vary depending on your OS. For Windows 8, you simply subtract 63 pixels from the vertical resolution - 40 for the taskbar, 23 for the titlebar. There are no vertical window borders when maximized so horizontal resolution doesn't change. So, for a monitor that is 1280x1024, you would set your game resolution to 1280x961 to match the window's display area. Your aspect ratio is going to be a little off this way, but that's unavoidable since those are based on fullscreen resolutions. You could also customize this in neat ways, such as running borderless windowed but with a vertical resolution reduced by 40 to keep your taskbar visible.)
I personally run a two characters, two monitors setup myself and find dual borderless fullscreen to be a more elegant solution. Alt-tab or typing 'minimize' in the console eliminates any need I'd have for the title bar. If you're interested in trying that, it's pretty simple to get it working. For example, I use multiple profiles, WinControl, and AutoExec:
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I didnt like borderless windows cause i coudlnt move it simply. if i put it on fullscreen in launcher does it crash when i alt tab out? though i spose that would make it hard to have one on each monitor. I used to keep different resolutions for each character but some addons i used on both didnt seem to take kindly to two different settings for somereason. even with settin up profiles in settings. Usually addons that for some reason want to save to the settings file all the time were problematic (instead of ones you could say save and then reload and thats the only time it messes with settings)
im not to computer smart so i dont really know what window toggle frame is. Also now that i think of it one of the reasons i dont do borderless was i couldnt move the window to the second monitor for my second character.
So, FFXI is crashing every time just as it transitions from POL to fullscreen FFXI. Anyone else experiencing this?
Are you on Windows 8?