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  1. #4441
    Campaign
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    Jul 2007
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    Exciting news

    If I can give a small suggestion from an user point of view, I would really love two things (the same?)
    1) a small space somewhere for "developers messages", that you can set on your server somewhere and get displayed into the windower client. In case you have last min important communications to give users. Could also be used to publicize "New addon called XXX released!" etc
    2) A way to keep track of what's been downloaded and or the latest updates to the downloaded stuff (taken directly from the Github page?). Sometimes I don't even know what Windower is downloading and I'd love to keep track, even if in a separate txt file in the Windower5 folder that keeps track of the last "X" updates. Does't have to be integrated INSIDE the new windower.


    Regardless of those, /cheers for all your hard work guys. Wish I could help ya all

  2. #4442
    Sea Torques
    Join Date
    Sep 2012
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    736
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    FFXI Server
    Leviathan

    Yeah, both those are already planned (like you said, it's kinda the same), just a Windower update-ticker, it will be a regular Lua addon, so it's optional to use. Could even make something like that for v4 already, but too many other things are planned right now to work on that.

  3. #4443
    CoP Dynamis
    Join Date
    Mar 2013
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    275
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    4
    FFXI Server
    Odin

    out of curiosity, is there something simple that can be done to keep the game clock visible somewhere while engaged or in similar situations? mostly for dynamis so i don't have to spam /clock on during combat to make sure I'm still inside a proc window =P

  4. #4444
    Old Merits
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    Sep 2010
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    1,094
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    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Karizo View Post
    out of curiosity, is there something simple that can be done to keep the game clock visible somewhere while engaged or in similar situations? mostly for dynamis so i don't have to spam /clock on during combat to make sure I'm still inside a proc window =P
    Ever try hitting the + key(the numpad one) while engaged?

  5. #4445
    CoP Dynamis
    Join Date
    Mar 2013
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    275
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    4
    FFXI Server
    Odin

    Quote Originally Posted by Martel View Post
    Ever try hitting the + key(the numpad one) while engaged?
    http://troll.me/images/conspiracy-keanu/woah.jpg

  6. #4446
    Relic Shield
    Join Date
    Jan 2013
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    1,868
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    6

    I totally talked about that already lol. Yea you can see it during combat for a while now. but i also mentioned that Gametime addon.

  7. #4447
    Bagel
    Join Date
    Dec 2012
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    1,488
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    6

    Quote Originally Posted by Arcon View Post
    [*]Proper GUI: Instead of abusing text primitives like aligning them in a certain way and formatting them individually you'll be able to make proper GUIs using pre-defined elements (like buttons, check/radio boxes, etc.). It might be possible to provide custom skins for those as well, but I'm not sure about that yet.
    i just hope there will be
    1. a way to do this in lua
    2. an easy to use gui builder(perferably a free wysiwyg,even if its an app not built by the windower team)

  8. #4448
    Sea Torques
    Join Date
    Sep 2012
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    Leviathan

    Quote Originally Posted by dlsmd View Post
    i just hope there will be
    1. a way to do this in lua
    Yes, we will mainly focus on the Lua API. Like I said, we're not even sure if we'll provide any other API.

    Quote Originally Posted by dlsmd View Post
    2. an easy to use gui builder(perferably a free wysiwyg,even if its an app not built by the windower team)
    Could actually make a Lua addon that does that. We have no plans for this right now, but it could be done.

  9. #4449
    Bagel
    Join Date
    Dec 2012
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    Quote Originally Posted by Arcon View Post
    Yes, we will mainly focus on the Lua API.
    thats good
    Quote Originally Posted by Arcon View Post
    Like I said, we're not even sure if we'll provide any other API.
    thats actual why i asked for the lua availability because if you did not release the c++ usablity and it could not be used in lua it would be useless to most people
    Quote Originally Posted by Arcon View Post
    Could actually make a Lua addon that does that. We have no plans for this right now, but it could be done.
    this i hope does get done it would just make things for users that much eaiser

  10. #4450
    BG Content
    Join Date
    Jul 2007
    Posts
    22,404
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    We are going to deprecate Itemizer, BoxHelper, and Distance plugins in the next few days. They are superceded by:
    * Itemizer addon - Totally compatible with GearSwap and Shortcuts
    * BoxDestroyer - Analyzes clues more accurately than BoxHelper and (iirc) segregates responses by box ID so it never gets confused
    * Distance - Disappears when there is no distance instead of displaying 0.0


    There are errors in GearSwap and plugin_manager on -live that should be fixed if you rerun launcher. We cleaned up our issue tracker this morning, so if your issue isn't still on there then we don't think it exists and would like you to post and tell us otherwise.

  11. #4451
    Bagel
    Join Date
    Dec 2012
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    1,488
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    6

    now we need something like Gearcollector thats compatible with gearswap
    as in
    being able to read through e gearswap file to collect the appropriate items and remove thoes that are not needed

  12. #4452
    Relic Shield
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    Jan 2013
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    6

    I think Arcon a lil ways back made gearswap able to read a lua exported file or something. I cant remember if it reads from the gearswap folder or if you have to move it though. I am sure he can clarify it?

  13. #4453
    Campaign
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    I don't see the problem with exporting into XML files, how is that any worse than exporting into Lua?
    What I do find annoying is that:
    1) I have to manually go to the folder where they get extracted and rename them
    2) I have to manually go to the folder and then move the files to the Spellcast one

    Doing this each time you update one of your luas is tedious, wish there was a way to automatize it a bit. If the files came out with the right names and GC could read them directly in that default output folder, then exporting them into XML instead of Lua would be no issue at all.


    Just my view on the thing of course.

  14. #4454
    Relic Shield
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    Jan 2013
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    Thats what I had been doing exporting to XML files. But someone else asked them if they could utilize lua files with gear collector or something and Arcon was nice enought to add the option. But again I cant remember what exactly was done. I havent really used gearcollector myself in a while to job change, at least not since he added the feature.

    Just like you i found number 1 and 2 annoying as well. but I remember being happy with whatever it was Arcon had done. Maybe a search in this thread would find the posts if anyone was interessted in what was changed.

  15. #4455
    Sea Torques
    Join Date
    Sep 2012
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    Leviathan

    Quote Originally Posted by Trumpy View Post
    I think Arcon a lil ways back made gearswap able to read a lua exported file or something. I cant remember if it reads from the gearswap folder or if you have to move it though. I am sure he can clarify it?
    Thinking about it, I don't think I ever pushed that version of GC <_< Sorry, my bad, I'll do it now.

    Quote Originally Posted by Sechs View Post
    I don't see the problem with exporting into XML files, how is that any worse than exporting into Lua?
    It's not worse, but if it could parse Lua, it wouldn't require exporting at all, it could be its own addon that simply reads your GS job files, so you never have to lift a finger again to create the file.

    Quote Originally Posted by Sechs View Post
    1) I have to manually go to the folder where they get extracted and rename them
    You might be interested in this post. GS can already export them in the right format.

    Quote Originally Posted by Sechs View Post
    2) I have to manually go to the folder and then move the files to the Spellcast one
    I'll push a new version of GC now that reads the GS export folder.

  16. #4456
    Sea Torques
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    Sep 2012
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    Leviathan

    Actually, before I push it, can someone test it? I've never used it before, so I have no idea how it works:
    https://googledrive.com/host/0B1-GYv...rCollector.dll

  17. #4457
    Sandworm Swallows
    Join Date
    May 2006
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    7,398
    BG Level
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    FFXIV Character
    Syaoran Li
    FFXIV Server
    Gilgamesh
    FFXI Server
    Asura
    WoW Realm
    Area 52

    Is there any way to add background color to the font in graphical mode of timers?

    I like the fancy graphical mode and know you can change the background in non-graphical mode, but not having background colors available for the fonts is quite tough to deal with in certain zones (I generally have the font white which makes it completely unreadable in Dynamis - Qufim/Buburimu and other white zones lol).

  18. #4458
    Sea Torques
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    Leviathan

    I can add it, although you can enable font outline, which makes it easier to read against any color background. To do that go to Windower/plugins/settings/Timers.xml and change the <stroke> setting to true.

  19. #4459
    Sandworm Swallows
    Join Date
    May 2006
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    7,398
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    FFXIV Character
    Syaoran Li
    FFXIV Server
    Gilgamesh
    FFXI Server
    Asura
    WoW Realm
    Area 52

    Quote Originally Posted by Arcon View Post
    I can add it, although you can enable font outline, which makes it easier to read against any color background. To do that go to Windower/plugins/settings/Timers.xml and change the <stroke> setting to true.
    Of course, the one setting I didn't mess with. I feel dumb now lol. Thank you, that works fine. =x

  20. #4460
    Campaign
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    Gonna try the new Gearcollector in a bit.
    Some new questions about the export function, in light of what I read in that post you linked to me

    1) I thought the command to correctly export was "gs export sets xml"? That's the one I was told to use and the one I always used so far
    2) If the file name is called NAME_job.xml which command do I give to GC? //gc name_job? Or is "//gc job" enough? Asking because I rename all of my files with the formatl JOB.xml (using short job 3 letters format) and then I call them with //gc JOB

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