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  1. #4461
    Bagel
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    Quote Originally Posted by Sechs View Post
    Gonna try the new Gearcollector in a bit.
    Some new questions about the export function, in light of what I read in that post you linked to me

    1) I thought the command to correctly export was "gs export sets xml"? That's the one I was told to use and the one I always used so far
    2) If the file name is called NAME_job.xml which command do I give to GC? //gc name_job? Or is "//gc job" enough? Asking because I rename all of my files with the formatl JOB.xml (using short job 3 letters format) and then I call them with //gc JOB
    the commands for export are
    //gs export
    inventory - outputs all items in inventory
    xml - saves the file in xml formart with .xml extenrtion
    sets - outputs only gear in sets to the file
    mainjob - puts mainjob name in file name
    mainsubjob - puts subjob name in file name
    overwrite - overwrites the file

    and you can use all at the same time but this is the most usuful as if your job is war it will create a file named WAR.lua with all items in inventory listed in the file
    //gs export overwrite mainjob inventory
    and as long as gearcolector can read the the exdata it will grab the items with the correct augments
    mind you i never tried this

  2. #4462
    Campaign
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    Jul 2007
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    8

    Quote Originally Posted by dlsmd View Post
    sets - outputs only gear in sets to the file
    This means the gear included in my get_sets function I suppose. (can there be gear outside? o.O I don't think I have any equipment specified outside of my get_sets function)
    If I don't give this option what happens then? What ends up in the final output file?


    Edit:
    As far as I can see the GC dll you linked above isn't fully working.
    I deleted all my files from the spellcast folder.
    I created new files with the command //gs export sets xml mainjob overwrite
    I then created a Sechs_BRD.xml and Sechs_DNC.xml files.
    Then I swapped from BRD (equipped) to DNC and wrote //gc dnc

    It started and I saw it starting to gather gear for the new job but then at some point it stopped without letting me know.
    When I attempted to unload it with //unload gearcollector it made my POL/FFXI crash.

  3. #4463
    Bagel
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    Quote Originally Posted by Sechs View Post
    (can there be gear outside? o.O I don't think I have any equipment specified outside of my get_sets function)
    yes you can but only if its part if the sets table will the switch sets include it
    Quote Originally Posted by Sechs View Post
    If I don't give this option what happens then? What ends up in the final output file?
    if you use any thing excluding inventory and sets it should export you current equipped gear

  4. #4464
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    One more thing meanwhile, I tried to look for it but couldn't find any info.
    Is there any way to set StatusTimer into a "whitelist" mode and make so all statuses are ignored except those in the StatusData.txt list?

  5. #4465
    New Merits
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    Apr 2010
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    Quote Originally Posted by Sechs View Post
    2) If the file name is called NAME_job.xml which command do I give to GC? //gc name_job? Or is "//gc job" enough? Asking because I rename all of my files with the formatl JOB.xml (using short job 3 letters format) and then I call them with //gc JOB
    I know all my GC files in my spellcast folder are called NAME_JOB.xml and when I change jobs all i do is //gc JOB and it pulls from the NAME_JOB.xml file fine.

  6. #4466
    Sea Torques
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    Sep 2012
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    Leviathan

    Quote Originally Posted by Sechs View Post
    One more thing meanwhile, I tried to look for it but couldn't find any info.
    Is there any way to set StatusTimer into a "whitelist" mode and make so all statuses are ignored except those in the StatusData.txt list?
    I can add it, but one question that kinda confuses me right now (since I've never used StatusTimer)… does it work? As in, right now? It seems to get its duration information from the plugin resources, but we removed that info from there. If it does work, can you go into Windower/plugins/resources/status.xml and see if any of the buffs there have a value > 0?

  7. #4467
    Sea Torques
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    Leviathan

    Quote Originally Posted by Sechs View Post
    Edit:
    As far as I can see the GC dll you linked above isn't fully working.
    I deleted all my files from the spellcast folder.
    I created new files with the command //gs export sets xml mainjob overwrite
    I then created a Sechs_BRD.xml and Sechs_DNC.xml files.
    Then I swapped from BRD (equipped) to DNC and wrote //gc dnc

    It started and I saw it starting to gather gear for the new job but then at some point it stopped without letting me know.
    When I attempted to unload it with //unload gearcollector it made my POL/FFXI crash.
    It worked with the exact same files and exact same commands in the other folder?

  8. #4468
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    Diabolos

    Something broke in addons/libs/chatcontrols.lua

    Took out targetinto at the least. Guess I'll camp lotto pops later

  9. #4469
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    Quote Originally Posted by Arcon View Post
    It worked with the exact same files and exact same commands in the other folder?
    Files were the same exact format of those I normally put in the Spellcast folder.
    Created with the command I listed above.
    It didn't really "work". It started! But then it stopped midway through while trying to gather gear, and when I tried to unload it my game instance crashed.


    For StatusTimer:
    I haven't been using it for AGES, I know a lot of people kept using it so far, at least in my LS.
    Wanted to try again but there's only a handful of stuff I wanted to track through status timers, hence why I asked for the whitelist mode.
    The durations in the XML you indicated are all set to zero, as far as I can tell.

  10. #4470
    Relic Shield
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    Jan 2013
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    Thank you Arcon for your response.

    Also the timer thing Scythiroth mentioned I also had So i usually go with non graphics mode. is the stroke thing new cause I have never noticed it before (I know sometimes new things dont show up in settings files unless you delete them and let the addon/plugin recreate them)? I will turn it on when i have my sub going again and hopefully it will help me out alot, Thanks!!

    Question about the exporting thing. So if i wanted to export for a certain jobs gear I need to be on that job currently right? just making sure here.

    All my durations are 0 in the file you asked about ( I dont currently have a sub active so cant test anything in game though.)

  11. #4471
    Sea Torques
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    Leviathan

    Quote Originally Posted by Raelia View Post
    Something broke in addons/libs/chatcontrols.lua
    I assume you mean addons/libs/chat/controls.lua? What exactly is broken there, or how do you know it is broken? TargetInfo works fine for me.

    Quote Originally Posted by Sechs View Post
    Files were the same exact format of those I normally put in the Spellcast folder.
    Created with the command I listed above.
    It didn't really "work". It started! But then it stopped midway through while trying to gather gear, and when I tried to unload it my game instance crashed.
    I meant it worked with the regular GC (not the one I posted) with the exact same file and command, only with the file being in in the Windower/plugins/spellcast/ folder?

    Quote Originally Posted by Sechs View Post
    For StatusTimer:
    I haven't been using it for AGES, I know a lot of people kept using it so far, at least in my LS.
    Wanted to try again but there's only a handful of stuff I wanted to track through status timers, hence why I asked for the whitelist mode.
    The durations in the XML you indicated are all set to zero, as far as I can tell.
    I meant StatusTimer works despite everything in there being zero?

    Quote Originally Posted by Trumpy View Post
    Also the timer thing Scythiroth mentioned I also had So i usually go with non graphics mode. is the stroke thing new cause I have never noticed it before (I know sometimes new things dont show up in settings files unless you delete them and let the addon/plugin recreate them)? I will turn it on when i have my sub going again and hopefully it will help me out alot, Thanks!!
    There was a bug regarding that and it should be fixed, unless there's another cause for that behavior. When was the last time you experienced that bug (i.e. settings not updating)?

    Quote Originally Posted by Trumpy View Post
    Question about the exporting thing. So if i wanted to export for a certain jobs gear I need to be on that job currently right? just making sure here.
    Yes.

  12. #4472
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    Quote Originally Posted by Arcon View Post
    I meant it worked with the regular GC (not the one I posted) with the exact same file and command, only with the file being in in the Windower/plugins/spellcast/ folder?
    I'm getting lost now x_X
    Sorry I woke up 30 mins ago.

    With the currently live GC they always worked. I extract XML files in the Gearswap/Data/Extract folder. From there I move them into the Spellcast folder, and everything works perfectly.
    With the version you linked above, GC "started" gathering gear (it did actually gather like what, around 20 items of the list it was supposed to be gathering) working from XML files in the Gearswap/Data/Extract folder. Then it stopped midway through without warning me it had stopped. When I tried to unload it POL crashed.


    I meant StatusTimer works despite everything in there being zero?
    I don't know, I don't currently use StatusTimers and haven't been using it for ages. I know people who do. In my LS most people use it to track weakened status or BC entry time status, for instance. At least those two aspects should work afaik, I can ask them more info if you want.

  13. #4473
    New Merits
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    I wasn't aware Timers had stroke either so I turned that on. I really like it but had to bump up my font size from 8 to 10, with doing so some of the wording got cut off the bottom. Is there a way to raise that up some? Here's a pic as to what I'm referring to.

  14. #4474
    Relic Shield
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    Oh yea yea, from that picture you got there Sithel Stroke should definitely help me out.

    @Arcon it has been a long long time since i remember coming across the settings file thing. checking my file now i see stroke at the wee bottom. But just before my sub ended I remember turning off graphics mode cause i had been doin alot of stuff in zones that you couldnt see the text in (Its funny no matter what color you used before there is always a few zones you cant see it for some reason). And at that time looking through the settings file I hadnt noticed stroke. But i wasnt lookin specifically for it as i didnt know about it so maybe my eyes just didnt pick it up for that reason. I think i remember song and roll cancel being at the bottom of my list at that time (I dont even know what those do). I know sometimes settings files will save different settings in different orders as well. so they will be randomly placed in the list sometimes, maybe causeed after that plugin/addon has been updated though.)

  15. #4475
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    Diabolos

    Quote Originally Posted by Arcon View Post
    I assume you mean addons/libs/chat/controls.lua? What exactly is broken there, or how do you know it is broken? TargetInfo works fine for me.
    Heh, no wonder I couldn't find it, and it was too early to go digging, but here's what mine looks like:
    Code:
    0000 0000 0000 0000 0000 0000 0000 0000
    0000 0000 0000 0000 0000 0000 0000 0000
    0000 0000 0000 0000 0000 0000 0000 0000
    0000 0000 0000 0000 0000 0000 0000 0000
    0000 0000 0000 0000 0000 0000 0000 0000
    0000 0000 0000 0000 0000 0000 0000 0000
    0000 0000 0000 0000 0000 0000 0000 0000
    0000 0000 0000 0000 0000 0000 0000 0000
    So yeah, maybe a recent crash caused that. Any way to get it to check and restore files? Deleting did nothing.

    Edit: Copied from github. Let's see... Yep, no more errors. Just file corruption on my end.

    Unrelated: Can windower override the in-game aspect ratio setting? I'd like to throw FFXI into the top half of my rotated second screen, which would be a 9x8 ratio. If it just calculated and set aspect ratio automatically...

  16. #4476
    Sea Torques
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    Leviathan

    Setting the aspect ratio can be done, although we don't expose an option for it right now. I actually wanted to release a plugin that automatically (based on window size) sets the correct aspect ratio a while ago, but it got deleted when I had some git issues… I'll remake it and publish it today, I don't think exposing that function to Lua would be too useful.

  17. #4477
    Sea Torques
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    Quote Originally Posted by Raelia View Post
    Unrelated: Can windower override the in-game aspect ratio setting? I'd like to throw FFXI into the top half of my rotated second screen, which would be a 9x8 ratio. If it just calculated and set aspect ratio automatically...
    Can you see if this works for you? Just put it in your Windower/plugins/ folder and load it with //load config, it should automatically adjust the screen to the right aspect ratio.

  18. #4478
    Sea Torques
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    Bismarck

    Okay so is there somewhere else that I need to specify the resolution of the game? It's running @1920x1200 but the borders on the bottom and right-hand side of the screen where the game camera starts to pan are much farther away from the edge (like maybe 1280x720?)

    Resolution through windower on bootup shows 1920x1200. I checked ffxiconfig of ye olde days and that resolution is set to some whacky shit like 512x512

    I just kinda sucked it up and dealt with it for the time being but its starting to get really irritating now

  19. #4479
    Melee Summoner
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    Jan 2010
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    Valefor

    Hmm I don't know if it's been investigated or not but concerning the stuff (NPC, HP, moogle etc) not displaying I found that unloading DressUp Addon solved the issue. Don't know if it helps.

  20. #4480
    RIDE ARMOR
    Join Date
    Oct 2014
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    Phoenix

    hey guys not sure if this is an gear swap Error but its where i first noticed the Problem, i logged in Earlier and was playing fine then i changed jobs and all of the sudden was getting error messages from gear swap. one.
    gearswap: lua runtime error: gearswap/helper_function.lua:680 "spell" is not definided for number, was one of the error messages, i got i was getting alot of different one for some reason? When i looked at the location they were coming from they were all .lua's from the gearswap file so i though there was maybe an problem with gear swap. But when i unloaded gearswap i got error form roll tracker and scoreboard too also the last few days when ive been zoning i have not been able to see poepl when we enter dleve unitll i //reload luacore, im not sure if this i related but i though i shoud mention it
    i have trtied to /re download winnower also and got the latest verions but still getting the same Errors but only on start up it says im missing the init.txt file
    I really hope u guys can help me out with im off work till the 3rd and was looking forward to having a good go of this and i was until this happened
    thank You in advance for any Answers

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