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  1. #4501
    Cerberus
    Join Date
    May 2009
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    437
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    4
    FFXI Server
    Gilgamesh

    any reason why timers says unknown instead of the buffed char

  2. #4502
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
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    5
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    Leviathan

    Quote Originally Posted by Bukadan View Post
    any reason why timers says unknown instead of the buffed char
    A bug. Does it happen always (i.e. with all buffs, on all targets)?

  3. #4503
    Sea Torques
    Join Date
    Sep 2012
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    736
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    Leviathan

    Actually, found the reason, I'll have it fixed in a bit.

  4. #4504
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    About time you push live that Timers version you made me try like, what, 3 weeks ago? Which fixed some things among which the "debuff songs" being tracked on the buff part of Timers.
    /whip Arcon

  5. #4505
    Sea Torques
    Join Date
    Sep 2012
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    736
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    5
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    Leviathan

    I will, by the way, add debuffs to timers, but probably on a separate list. This version also has almost all JA buff durations implemented (at least the base duration, we're still working on adjustments through gear).

  6. #4506
    BG Content
    Join Date
    Jul 2007
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    Lakshmi
    Blog Entries
    1

    I just realized that Daze addon isn't going to work for anyone that isn't using the most recent actions lib, so here it is:
    Put in windower/addons/libs: https://www.dropbox.com/s/vul8fdbfdl...tions.lua?dl=0
    Put in windower/addons/daze/: https://www.dropbox.com/s/3nd142m9940r92q/daze.lua?dl=0

    I actually went out and played Dancer for a while this morning in JP Unity shouts, and I have to say that the addon (while cool) was almost useless because I never even came close to losing a Daze. Unity NMs last <2 minutes. Two uses of a step was generally long enough to maintain the daze for the entire fight.

  7. #4507
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
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    5
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    Leviathan

    Quote Originally Posted by Sithel View Post
    I wasn't aware Timers had stroke either so I turned that on. I really like it but had to bump up my font size from 8 to 10, with doing so some of the wording got cut off the bottom. Is there a way to raise that up some? Here's a pic as to what I'm referring to.
    Sorry it took a while, this should now be addressed.

  8. #4508
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    It's working correctly now, no words being cut off. Thanks Arcon.

  9. #4509
    E. Body
    Join Date
    Nov 2008
    Posts
    2,048
    BG Level
    7
    FFXI Server
    Bismarck

    has anyone reported an issue with the Find plugin? Mine stopped working after the December update. i type //find itemname and nothing happens. I tried unloading, deleting, redownloading, and reloading, and it still doesn't work.

  10. #4510
    BG Content
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    Jul 2007
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    Lakshmi
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    Try using FindAll instead. I'm pretty sure we made the decision to deprecate Find, so I'm not sure why it's still in the launcher.

  11. #4511
    E. Body
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    Nov 2008
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    Bismarck

    ahh, ok. must have missed that it was depreciated. never tried findall. already liking it more, shows the total number of items.

  12. #4512
    BG Content
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    Jul 2007
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    Lakshmi
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    Yeah, you'll notice that it also searches all your characters (including logged out mules) and slips. It's a pretty massive improvement.

  13. #4513
    Sea Torques
    Join Date
    Sep 2012
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    Leviathan

    All that said, Find should still work and it is working fine for me. Find still has a feature that FindAll is missing, the ability to create an on-screen tracker that keeps track of certain items and your inventories. I'll add that to FindAll today, and I'll allow FindAll to also use //find as a command, because //findall is stupid.

  14. #4514
    BG Content
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    Jul 2007
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    Lakshmi
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    Go to bed, Arcon!

  15. #4515
    Clever and witty, all together the ladies love the Nekura
    Join Date
    Jul 2007
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    1,009
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    6
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    Phoenix

    Arcon's fervor makes me want to come back to FFXI just so I can work on Windower stuff, too.

  16. #4516
    Sea Torques
    Join Date
    Sep 2012
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    Leviathan

    Quote Originally Posted by Byrthnoth View Post
    Go to bed, Arcon!
    I did! But I kept dreaming about Timers issues ; ;

    Quote Originally Posted by nekura View Post
    Arcon's fervor makes me want to come back to FFXI just so I can work on Windower stuff, too.
    You don't need to come back to wörk, I quit over two years ago and have no intention of coming back ^_^

  17. #4517
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    I still don't see Daze in the addons list Byrth.
    I can understand how on short fights it would be useless, but still it would be awesome to leave the choice to users so they can decide wether or not they want to use it.

    Ideally you guys could merge together THTracker and Daze. Despite handling different debuffs they kinda do something similar, the same "box" could be used to track both things.
    This kinda leaves me to wonder: is there a way to intercept TH level from packets, or is chatmessage the only thing we can grasp current target's TH from?

  18. #4518
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Think he said he wasnt gonna add to launcher til he got more feedback. you gotta DL the one he posted.

    One thing i noticed about findall is recently I only had enough money to pay for my two main characters (i dual box). So i had 5 mules that didnt have active subs. Well I noticed after a month (seemed like a month exactly) from when I wasnt able to log onto the mules anymore that findall suddenly stopped knowing what items were on them. which was kind of annoying. Do you have it as a feature to just forget what was on mule characters after a certain period of time? I think it should be able to remember if it is at all possible.

    its not like you would suddenly stop wanting to know whats on the mule, especially if you were keeping things we collect mass amounts of on (like dyna currency, alexandrites, heavy metal plates, crystals, abby seals for jobs, items for coalition assignments) Luckily I had downloaded a program called baggage on these forums somewhere and was able to see what was on the mules (although I had no idea how many of the items (in stacks) it had cause it lacks that feature.)

    I think I have had times in the past even when i had all characters/mules active that it seemed to forget what was on them until i logged onto them again even with daily play (or even constantly search the same items the days before). It isnt as noticable these days tho if you are one that logs on all your mules for login points before you jump on your mains though.

  19. #4519
    BG Content
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    Jul 2007
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    Lakshmi
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    It is not some kind of scheduled purge. I have noticed that FindAll just occasionally blanks its storage history. It is possibly a bug in the add-on or in the lib it uses to handle storage, but it is difficult to test what we cannot reproduce with some regularity.

  20. #4520
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Byrthnoth View Post
    It's the time until the step wears off on that mob. It tracks mobs by their index. If a mob regens more than 9% between status update packets, it resets the dazes on it. Pretty foolproof. Hope it actually works. =p
    Can it track the difference between "regen" and a mob curing itself? (I ask, because there are definitely mobs who will self-cure for more than 9%)

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