"he did a lot of work" is quite preposterous, when you did most of the coding, other people in the #lua channel added a lot, and I basically only put together things, created some ideas, tested some things and fine-tuned everything lol
Either way yes, tested the addon until 2:30 AM yesterday lol (I wake up at 5:45 AM to go to work since I'm a commuter, you guys get an idea) and everything seems to be working perfectly without errors, handling all the possible exceptions and mistakes I could think of.
So far it's been a lot of fun :D
In its current form this is what the addon can do:
- Can choose the default output channel and save it in a config file (Say, Party, Linkshell, Linkshell2, Shout)
- All commands have a short form/syntax
- There's a fantastic "AutoAnnounce" mode. When it's set to active, you won't have to use the manual command to check your current target. As you target stuff, the addon will directly create a message if one of the targets you cycle through is an Adherent. Not only, it will keep in memory (through mob ID) the targets it has already announced, so that it wont chat-spam with the same target over and over as you untarget/retarget it. While autannounce is On you still have the freedom to use the manual announce command of course (say, if you want to reannounce a mob that's been already autoannounced)
- If you need to "clear" the list of "already announced mobs" you can reload the addon or use the specific command "clear"
- I also added a simple "Help" command displaying version, authors and all the available commands.
Speaking of the initial purpose the addon was born with, I think we're pretty much done. Can't think of anything useful we could add, aside from maybe a command to customize the colour of messages (atm it's set to 038). Oh and maybe an automatic "clear" of the map whenever you enter Incursion, yes, definitely gonna have to implement this.
Sithel gave me some nice ideas on PM btw.
- Add the information in a box (like TargetInfo, or a new custom box specific for this addon) ==> this sounds interesting, but it's a bit complex and would require a general re-thinking of the addon. Could be something cool to be working on in the future though.
- Use the addon to announce other things related to mobs and specific content/events. Specifically he suggested placeholders for Dynamis-Xarcabard NMs to build ADL pops. That way when you cycle over a normal mob, the addon would tell you if that's the real PH for one of the required NMs so you could kill that one and make it more efficient to pop that NM next.
I find this second suggestion quite cool, and it would be pretty easy to implement it, I would just have to add a specific additional map for Dynamis-Xarcabard mobs. The same could apply for other contents/events as well altough atm I can't think of anything else.
Thing is though, if I were to do this I would kinda have to change the name of the addon lol, and also I ask myself: would this be considered "ok"? When we start factoring PHs into the scenario, we're moving into a grey zone, past a threshold that I'm not sure if it's fine with the Windower Guys. It's more stuff suited for third party tools like AP radar etc.
What's the Windower folks stance on a feature like this?
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