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  1. #4721
    Relic Weapons
    Join Date
    Dec 2009
    Posts
    317
    BG Level
    4
    FFXI Server
    Carbuncle

    Ugh, then I'm afraid I'm going to have to ask for some help with finding the equivalent lua addons.

    Here's a lot of what I used to have loaded:
    UpdateResources -> (could not find equivalent)
    LuaCore -> (leave alone)
    AutoExec -> ???
    BlinkMeNot -> ???
    BoxHelper -> ???
    Distance -> lua Distance
    DrawDistance -> ???
    Find -> lua FindAll
    LightLuggage -> ???
    PetTP -> lua PetTP
    Run -> ???
    Silence -> lua Silence
    Spellcast -> GearSwap ???
    StatusTimer -> ???
    Timers -> ???
    WeatherMon -> ???
    ZoneTimer -> lua ZoneTimer

  2. #4722
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by RalphTheDwarf View Post
    Ugh, then I'm afraid I'm going to have to ask for some help with finding the equivalent lua addons.

    Here's a lot of what I used to have loaded:
    UpdateResources -> (could not find equivalent)
    LuaCore -> (leave alone)
    AutoExec -> ???
    BlinkMeNot -> ???
    BoxHelper -> ???
    Distance -> lua Distance
    DrawDistance -> ???
    Find -> lua FindAll
    LightLuggage -> ???
    PetTP -> lua PetTP
    Run -> ???
    Silence -> lua Silence
    Spellcast -> GearSwap ???
    StatusTimer -> ???
    Timers -> ???
    WeatherMon -> ???
    ZoneTimer -> lua ZoneTimer
    Not all plugins have been depreciated. Quite a few of them still work. Although eventually nearly all will move to lua addons.

    Here's a list of the plugins that are no longer supported, with their lua equivalents.

    https://gist.github.com/z16/f73d0912e5c5ed02c58b

  3. #4723
    Relic Weapons
    Join Date
    Dec 2009
    Posts
    317
    BG Level
    4
    FFXI Server
    Carbuncle

    Thanks for the link. This is going to take some time to straighten out. So much for returning to game soon. lol

  4. #4724
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    This really shouldn't take more than five minutes, you tick off the ones that were deprecated under the "Plugins" tab and enable them under the "Addons" tab. That part is about 30 seconds, the rest of the 5 minutes is moving the occasional settings file from the plugin section into the addon section.

  5. #4725
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Arcon View Post
    This really shouldn't take more than five minutes, you tick off the ones that were deprecated under the "Plugins" tab and enable them under the "Addons" tab. That part is about 30 seconds, the rest of the 5 minutes is moving the occasional settings file from the plugin section into the addon section.
    i think the hardest thing RalphTheDwarf will have to do is going from spellcast to gearswap which could take a while
    because:
    1. its lua not xml(a nice learning curve)
    2. there are a lot more things that gearswap can do that spellcast can not

  6. #4726
    Relic Weapons
    Join Date
    Dec 2009
    Posts
    317
    BG Level
    4
    FFXI Server
    Carbuncle

    Quote Originally Posted by Arcon View Post
    This really shouldn't take more than five minutes, you tick off the ones that were deprecated under the "Plugins" tab and enable them under the "Addons" tab. That part is about 30 seconds, the rest of the 5 minutes is moving the occasional settings file from the plugin section into the addon section.
    The big problem was trying to find out the equivalent addon for a number of plugins. For instance, had someone not shown me the link, I never would have had a clue that DrawDistance was replaced by Config. And then there's a matter of finding out how to use the Config plugin. There's no wiki documentation page on the windower site for it, and I had to do a forum search to find out how to find the xml file to configure it.

    I mainly load my plugins in a script because of various instability problems that windower plugins have had over the years. So I never see the enable/disable plugins/addons screen. Maybe I can get rid of that kludge finally, but I need to get things working again first.

    I know switching to gearswap will be a learning curve, but people have told me there's a lot of scripts out there already to learn from. I've been trying to avoid this for as long as I could, but looks like my luck finally ran out.

  7. #4727
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Alot of depreciated plugins arent even in the plugin tab list anymore last I checked. Config is a really new plugin. Think they released it last month or so? All I know about the plugin is in this thread.

  8. #4728
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    For the record, the way SE sends recast times to the client has changed, as such Timers is currently broken until we can figure out the new way they do it. Until then you can change this setting to false:
    Code:
            <EnableRecast>true</EnableRecast>
    That way the buff part of Timers will still work until we fix this.

  9. #4729
    Relic Shield
    Join Date
    Feb 2012
    Posts
    1,909
    BG Level
    6

    Gearswap: Lua runtime error: D:/Windower4//addons/gearswap/refresh.lua:229: attempt to index field '?' (a nil value)

  10. #4730
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    The GearSwap and Timers issues should be resolved with the latest updates. Let me know if anything else isn't working.

  11. #4731
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Hmm would anyone be kind enough to supply me with a screen shot of the new addon "VisibleFavor." I dont have an active sub and this interests me alot!

  12. #4732

  13. #4733
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Very nice, thank you Arcon!

  14. #4734
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Asura

    For some reason gearswap isn't acknowledging Storm II spell buffs for me, it swaps gear when you cast the spells as it should however when you nuke with said buffs on, it doesn't seem to pickup right.

    Firestorm + Fire = puts obi on, Firestorm II + Fire = does not use obi

    Another example is this always seems to ignore storm 2 affect and skip to current day, but still works with storm 1 spells.
    Code:
    if g5_spells[cmdParams[1]] then
    		if world.weather_element ~= 'None' then
    			if g5_spells[cmdParams[1]][world.weather_element] then
    				send_command('input /ma "' .. g5_spells[cmdParams[1]][world.weather_element] .. '" <t>')
    			end
    		else 
    			if g5_spells[cmdParams[1]][world.day_element] then
    				send_command('input /ma "' .. g5_spells[cmdParams[1]][world.day_element] .. '" <t>')
    			end
    		end
    	end
    Are these problems with Mote's files i need to patch somewhere myself or is this gearswap? I've tried to figure this out but i'm tired and don't know where to look.

  15. #4735
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Asura

    So after i slept, i found out how to fix my own problems, by changing gearswap/refresh.lua and simply adding in the new buffs.

    Code:
        if buffactive[178] then
            world.weather = res.weather[4][language]
            world.weather_element = res.elements[0][language]
        elseif buffactive[179] then
            world.weather = res.weather[12][language]
            world.weather_element = res.elements[1][language]
        elseif buffactive[180] then
            world.weather = res.weather[10][language]
            world.weather_element = res.elements[2][language]
        elseif buffactive[181] then
            world.weather = res.weather[8][language]
            world.weather_element = res.elements[3][language]
        elseif buffactive[182] then
            world.weather = res.weather[14][language]
            world.weather_element = res.elements[4][language]
        elseif buffactive[183] then
            world.weather = res.weather[6][language]
            world.weather_element = res.elements[5][language]
        elseif buffactive[184] then
            world.weather = res.weather[16][language]
            world.weather_element = res.elements[6][language]
        elseif buffactive[185] then
            world.weather = res.weather[18][language]
            world.weather_element = res.elements[7][language]
    	elseif buffactive[589] then
    		world.weather = res.weather[5][language]
            world.weather_element = res.elements[0][language]
    	elseif buffactive[590] then
    		world.weather = res.weather[13][language]
            world.weather_element = res.elements[1][language]
    	elseif buffactive[591] then
    		world.weather = res.weather[11][language]
            world.weather_element = res.elements[2][language]
    	elseif buffactive[592] then
    		world.weather = res.weather[9][language]
            world.weather_element = res.elements[3][language]
    	elseif buffactive[593] then
    		world.weather = res.weather[15][language]
            world.weather_element = res.elements[4][language]
    	elseif buffactive[594] then
    		world.weather = res.weather[7][language]
            world.weather_element = res.elements[5][language]
    	elseif buffactive[595] then
    		world.weather = res.weather[17][language]
            world.weather_element = res.elements[6][language]
    	elseif buffactive[596] then
    		world.weather = res.weather[19][language]
            world.weather_element = res.elements[7][language]
        end
    Gearswap seems to be picking up storm spell 2 for weathers now which makes obi rules and my g510 functions work correctly. This isn't going to break anything is it?

  16. #4736
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    @Sechs for your target announce addon, An idea I had would be maybe...

    In the new alluvian skirmish to announce what kind of valiants would be best based on the mobs that show up to fight. Since that mob correlation stuff comes into effect there.

  17. #4737
    Smells like Onions
    Join Date
    Feb 2015
    Posts
    2
    BG Level
    0

    Any one have link to new clipper?

  18. #4738
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Trumpy View Post
    @Sechs for your target announce addon, An idea I had would be maybe...

    In the new alluvian skirmish to announce what kind of valiants would be best based on the mobs that show up to fight. Since that mob correlation stuff comes into effect there.
    That's a good idea but wouldn't it be slightly more complex?
    So far the Incursion correlation and the Xarcabard NM PH correlations (which I'm about to implement) are very simple.
    Check target => is it an adherent? Yes/No. If yes announce stuff.
    Check target => is it a PH for any xarc nm? Yes/No. If yes announce stuff.

    For what you're asking I'm afraid the flow would be a bit more complicated, just checking a single target wouldn't be enough, no?
    Or maybe I just need to understand better how Alluvion Yorcia works.
    You're talking about the type of mobs that spawn from the Stronghold, right?

    If you can provide a correlation table of "Spawned Mob ==> Valiant that would be better to summon" I can convert it into something useable within the addon.

  19. #4739
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Yea its just an idea I had, figured it would be alot more complex (or whether it was really even needed). My subscription isnt active so I only have these forums to live through in game (So I don't know how the skirmish works exactly). Also I figured you'd only need it to announce the first time a particular mob type showed up and not every time you targeted a mob of the same type.

    So hopefully someone who has done the skirmish and thinks this might be a good idea can help out. Do the spawned mobs all have the same name, or does each mob type have its own specific name? What are all the valiant names possible? Things like that would be needed.

  20. #4740
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,738
    BG Level
    6
    FFXI Server
    Sylph

    Quote Originally Posted by King Louis View Post
    Any one have link to new clipper?

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