I have always wanted to go to Pen Island!
I have always wanted to go to Pen Island!
If someone plays on a Japanese client or knows someone who does, I'd appreciate if someone could post a few Japanese augment names (including the +/-x, if applicable, like "Movement speed +8%"). For certain reasons I can't install a JP client right now, so I can't find out myself...
Movement speed +8% = 移動速度+8%
STR+5 = STR+5
Accuracy+25 = 命中+25
"Dual Wield"+5 = 二刀流+5
Blood Pact Dmg+7 = 契約の履行ダメージ+7
Actually, no need! I just got what I needed.
So in the March Update:
The Post!Greetings,
http://forum.square-enix.com/ffxi/im...tar/Mit-8A.jpg
We apologize for the wait. We have currently pinpointed the issue and we're working to address it. As long as everything goes smoothly, we should be able to get this resolved in the March version update.Quote Originally Posted by Bearstar
Is anyone else having massive fishing issues? I swear I'm freezing every other cast.
We apologize for the inconvenience, but we ask you to please wait a bit longer.
Barring this actually works, if it does we can maybe eliminate that plugin that fixed fishing for windower users, just maybe.
Yeah, not hard to remove plugins, if they're no longer needed. For the record, keeping this plugin running should not be detrimental even after they fix it. It was designed to not affect gameplay after the issue is fixed.
I was always curious how the plugin actually prevented that fishing bug. Not knowing much about programming it sounds so crazy to me it can do that.
The reason it can do that is because it was actually a really simple divide-by-zero error. All it did was find the location in memory where the code screwed up and overwrote it with code that didn't.
Is there a way to "expand" Findall so that it can search even in other repositories?
Example:
1) Armour Sets storage NPC
2) Event items storage NPC
3) Skirmish stones storage NPC
Could be so that once you chat with these NPC and dialogue is displayed in the chatbox, Findall "parses" those lines and stores them in the xml somewhere, so that next time you use findall those repositories will be searched as well.
Realistically doable?
Too much work? Too much complicated?
Technically Skirmish stones stored on that NPC are in the currency menu I believe. [NOTE: Hmm didnt see FNH's post for somereason, it said the last page was the last comment a few moments ago. weird]
I am curious about something for Lockstyle. After the update lockstyle will sposedly remain after zoning/logout and might lock the weapon/shield as long as anything you switch is the same kind of weapon/shield.
With this the AutoLockstyle addon wont be needed necessarily in its current form. But would it be possible to make it trigger /lockstyle after a weapons change that would cancel lockstyle? If not in addon form, maybe in gearswap? And I mean changin weapons whether via macro or using the equip menu. I am just kinda curious if its at all possible.
I like using dressmeup and all that, But I dislike that when I am in my moghouse and I change jobs it wont show my new jobs gear its wearing until I zone out or sometimes talking to a npc lets your current gear show but I am not sure if that works with moogles. Sometimes I enter my moghouse to change jobs and I get caught up in LS convo for a while and then kinda assume I changed jobs. but since dressmeup still has me looking like the job I entered with, I am never sure unless I open menus to see or type <job>, and sometimes I forget to check until I zone out or am about to use a waypoint to warp wherever I am heading. Then I have to run back cause I didnt change or whatever. Maybe that can be added to dressmeup, someway to refresh what your model is wearing upon main/sub job changes?
May I see someone's autoexec file as a guide? I'm dualboxing and am trying the "type c4 to get cure 4 cast on me" and whatever I type doesn't seem to work.
You mean use Shortcuts addon so you can type //c4 me and cure 4 yourself? autoexec doesnt do shorthand spell typing.
no, I mean when I'm in a party with my other chars, I can type in party chat (or /tell) c4 and it will make it cast cure 4 on me. This also allows others (if I put it in the xml) to type c4 and it will allow the healer one to cure them as well.
But, only problem is I've seen others do it, but I can't seem to be able to do the same.
Thats what i use for havin mule invite anyone that sends a tell sayin "invite" . Need to put this in the character doing the curing.<register silent="true" event="chat_tell_*_invite">wait 2;input /p Invited <r>!;input /pcmd add <r></register>
"chat_tell_*_invite" = on receiving a tell from "*" (wildcard) containing "invite" . So if you wanted it to be from specific person only you would put the name instead of "*". naturally for cures you want to put cure or c4 or whatever instead of invite and the following input section:
I would assume you would use party instead of tell to have it work for party chat, but if you do that I dont think you could use it to cure just anybody, only a specific target you put in the input code cause it wont be using <r> for reply target.input //cure4 <r>
or
input /ma "Cure IV" <r>
Given how some debuffs are getting fixed durations next patch, any plans of tracking those debuffs through Timers?
Azuresets saying spell is already set a lot and removing it/not setting it lol
Timers is already capable of doing that (it did that for a while for Threnodies and people started bitching that it was cluttering up their screen). It's just a matter of turning it on. I'll make an option for it so people can disable it if they feel like it.
However, the new times will first need to be added to our resource extractor. Did they already announce what the new times will be? Or will they only do that after the next update?
This is a known issue, I'll look into it over the weekend. I've been rather busy with unrelated work this week, so I couldn't do much about the known issues until today.
@Arcon. While you're tinkering with Timers, I don't think it would be a bad idea to have an icons on/off switch in settings. It can't be too hard to implement that.