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  1. #4741
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    I have always wanted to go to Pen Island!

  2. #4742
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    If someone plays on a Japanese client or knows someone who does, I'd appreciate if someone could post a few Japanese augment names (including the +/-x, if applicable, like "Movement speed +8%"). For certain reasons I can't install a JP client right now, so I can't find out myself...

  3. #4743
    Smells like Onions
    Join Date
    Aug 2014
    Posts
    9
    BG Level
    0

    Movement speed +8% = 移動速度+8%
    STR+5 = STR+5
    Accuracy+25 = 命中+25
    "Dual Wield"+5 = 二刀流+5
    Blood Pact Dmg+7 = 契約の履行ダメージ+7

  4. #4744
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Mococo View Post
    Movement speed +8% = 移動速度+8%
    STR+5 = STR+5
    Accuracy+25 = 命中+25
    "Dual Wield"+5 = 二刀流+5
    Blood Pact Dmg+7 = 契約の履行ダメージ+7
    Thanks for that

    Can you also give me an example of Japanese merit names?

  5. #4745
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
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    5
    FFXI Server
    Leviathan

    Actually, no need! I just got what I needed.

  6. #4746
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    So in the March Update:

    Greetings,
    http://forum.square-enix.com/ffxi/im...tar/Mit-8A.jpg
    Quote Originally Posted by Bearstar
    Is anyone else having massive fishing issues? I swear I'm freezing every other cast.
    We apologize for the wait. We have currently pinpointed the issue and we're working to address it. As long as everything goes smoothly, we should be able to get this resolved in the March version update.

    We apologize for the inconvenience, but we ask you to please wait a bit longer.
    The Post!

    Barring this actually works, if it does we can maybe eliminate that plugin that fixed fishing for windower users, just maybe.

  7. #4747
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Yeah, not hard to remove plugins, if they're no longer needed. For the record, keeping this plugin running should not be detrimental even after they fix it. It was designed to not affect gameplay after the issue is fixed.

  8. #4748
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    I was always curious how the plugin actually prevented that fishing bug. Not knowing much about programming it sounds so crazy to me it can do that.

  9. #4749
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    The reason it can do that is because it was actually a really simple divide-by-zero error. All it did was find the location in memory where the code screwed up and overwrote it with code that didn't.

  10. #4750
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Is there a way to "expand" Findall so that it can search even in other repositories?
    Example:
    1) Armour Sets storage NPC
    2) Event items storage NPC
    3) Skirmish stones storage NPC

    Could be so that once you chat with these NPC and dialogue is displayed in the chatbox, Findall "parses" those lines and stores them in the xml somewhere, so that next time you use findall those repositories will be searched as well.
    Realistically doable?
    Too much work? Too much complicated?

  11. #4751
    FNH
    FNH is offline

    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2009
    Posts
    6,804
    BG Level
    8
    FFXI Server
    Odin

    Quote Originally Posted by Sechs View Post
    Is there a way to "expand" Findall so that it can search even in other repositories?
    Example:
    1) Armour Sets storage NPC
    2) Event items storage NPC
    3) Skirmish stones storage NPC

    Could be so that once you chat with these NPC and dialogue is displayed in the chatbox, Findall "parses" those lines and stores them in the xml somewhere, so that next time you use findall those repositories will be searched as well.
    Realistically doable?
    Too much work? Too much complicated?
    Findall works on storage slips, and skirmish stones is in currencies 2

  12. #4752
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Technically Skirmish stones stored on that NPC are in the currency menu I believe. [NOTE: Hmm didnt see FNH's post for somereason, it said the last page was the last comment a few moments ago. weird]

    I am curious about something for Lockstyle. After the update lockstyle will sposedly remain after zoning/logout and might lock the weapon/shield as long as anything you switch is the same kind of weapon/shield.

    With this the AutoLockstyle addon wont be needed necessarily in its current form. But would it be possible to make it trigger /lockstyle after a weapons change that would cancel lockstyle? If not in addon form, maybe in gearswap? And I mean changin weapons whether via macro or using the equip menu. I am just kinda curious if its at all possible.

    I like using dressmeup and all that, But I dislike that when I am in my moghouse and I change jobs it wont show my new jobs gear its wearing until I zone out or sometimes talking to a npc lets your current gear show but I am not sure if that works with moogles. Sometimes I enter my moghouse to change jobs and I get caught up in LS convo for a while and then kinda assume I changed jobs. but since dressmeup still has me looking like the job I entered with, I am never sure unless I open menus to see or type <job>, and sometimes I forget to check until I zone out or am about to use a waypoint to warp wherever I am heading. Then I have to run back cause I didnt change or whatever. Maybe that can be added to dressmeup, someway to refresh what your model is wearing upon main/sub job changes?

  13. #4753
    Relic Shield
    Join Date
    Mar 2007
    Posts
    1,789
    BG Level
    6
    FFXIV Character
    Rehn Valor
    FFXIV Server
    Sargatanas
    FFXI Server
    Ragnarok

    May I see someone's autoexec file as a guide? I'm dualboxing and am trying the "type c4 to get cure 4 cast on me" and whatever I type doesn't seem to work.

  14. #4754
    Relic Shield
    Join Date
    Jan 2013
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    6

    You mean use Shortcuts addon so you can type //c4 me and cure 4 yourself? autoexec doesnt do shorthand spell typing.

  15. #4755
    Relic Shield
    Join Date
    Mar 2007
    Posts
    1,789
    BG Level
    6
    FFXIV Character
    Rehn Valor
    FFXIV Server
    Sargatanas
    FFXI Server
    Ragnarok

    no, I mean when I'm in a party with my other chars, I can type in party chat (or /tell) c4 and it will make it cast cure 4 on me. This also allows others (if I put it in the xml) to type c4 and it will allow the healer one to cure them as well.

    But, only problem is I've seen others do it, but I can't seem to be able to do the same.

  16. #4756
    Relic Shield
    Join Date
    Jan 2013
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    1,868
    BG Level
    6

    <register silent="true" event="chat_tell_*_invite">wait 2;input /p Invited &lt;r&gt;!;input /pcmd add &lt;r&gt;</register>
    Thats what i use for havin mule invite anyone that sends a tell sayin "invite" . Need to put this in the character doing the curing.

    "chat_tell_*_invite" = on receiving a tell from "*" (wildcard) containing "invite" . So if you wanted it to be from specific person only you would put the name instead of "*". naturally for cures you want to put cure or c4 or whatever instead of invite and the following input section:

    input //cure4 &lt;r&gt;
    or
    input /ma "Cure IV" &lt;r&gt;
    I would assume you would use party instead of tell to have it work for party chat, but if you do that I dont think you could use it to cure just anybody, only a specific target you put in the input code cause it wont be using <r> for reply target.

  17. #4757
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Given how some debuffs are getting fixed durations next patch, any plans of tracking those debuffs through Timers?

  18. #4758
    Sea Torques
    Join Date
    Aug 2006
    Posts
    518
    BG Level
    5
    FFXI Server
    Leviathan

    Azuresets saying spell is already set a lot and removing it/not setting it lol

  19. #4759
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Sechs View Post
    Given how some debuffs are getting fixed durations next patch, any plans of tracking those debuffs through Timers?
    Timers is already capable of doing that (it did that for a while for Threnodies and people started bitching that it was cluttering up their screen). It's just a matter of turning it on. I'll make an option for it so people can disable it if they feel like it.

    However, the new times will first need to be added to our resource extractor. Did they already announce what the new times will be? Or will they only do that after the next update?

    Quote Originally Posted by stamos View Post
    Azuresets saying spell is already set a lot and removing it/not setting it lol
    This is a known issue, I'll look into it over the weekend. I've been rather busy with unrelated work this week, so I couldn't do much about the known issues until today.

  20. #4760
    Puppetmaster
    Join Date
    Jan 2014
    Posts
    59
    BG Level
    2

    @Arcon. While you're tinkering with Timers, I don't think it would be a bad idea to have an icons on/off switch in settings. It can't be too hard to implement that.

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