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  1. #4761
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Yes they announced the timers for the specific debuffs and it's gonna be 180 seconds.
    I guess this duration can be altered by certain items/JAs though? (thinking about RDM)
    Only a set of specific debuffs will benefit from this new fixed duration.

    Read HERE

  2. #4762
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    You can disable graphical mode (no icons and no bars) or you can enable slim mode (small icons and bars). I guess I can add an option to just not show the icons, but the other calculations will be the same, so it won't save any space. I really don't feel like implementing yet another position/size calculation mechanic into Timers, it has enough of those to piss me off already...

    And ok, I'll look into adding those debuffs.

  3. #4763
    First invited, last in the zone.
    Join Date
    Sep 2008
    Posts
    1,448
    BG Level
    6
    FFXI Server
    Lakshmi

    speaking of timers, it doesn't seem to properly handle augments. I have a Ghostfyre cape with +19 enhancing magic effect duration, and if I cast in that and nothing else, timers thinks my buffs should last twice as long as they do, rather than the +19% it should be.

    Meanwhile, I have a Telchine cap with +10 enhancing magic effect duration, and timers doesn't account for that at all.

  4. #4764
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Does anyone know the status ID of Endark II?

  5. #4765
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    it should be 288
    you can find most if not all the info in windower/res

  6. #4766
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Hmm. That ID wasn't working for Endark II earlier. Not sure what changed.

  7. #4767
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    there is only one buff for both endark and endark II its called "Endark"

    the only buffs that currently have more then one are thoes caused by indi and geo spells

  8. #4768
    Puppetmaster
    Join Date
    Jan 2014
    Posts
    59
    BG Level
    2

    Quote Originally Posted by Arcon View Post
    You can disable graphical mode (no icons and no bars) or you can enable slim mode (small icons and bars). I guess I can add an option to just not show the icons, but the other calculations will be the same, so it won't save any space. I really don't feel like implementing yet another position/size calculation mechanic into Timers, it has enough of those to piss me off already...

    And ok, I'll look into adding those debuffs.
    Thanks again Arcon.

    I figured how to add icons to custom timers in GS. It works nicely for Runes and Storms but still getting annoying Question marks. I prefer the graphical bars but I'd rather keep the icons all the same-type (sans the Q's) or no icons at all for a cleaner look ala pettp. So that was my main reason.

  9. #4769
    Smells like Onions
    Join Date
    Jan 2015
    Posts
    2
    BG Level
    0

    Hello I was wondering if it would be possible to add mythic aftermath buff duration to Timers buff list so it'd be easier to track when it's going to wear off, is that possible? Thanks in advance!

  10. #4770
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    You could just make a custom timer.

    Then you wouldn't have to wait til arcon has time to deal with it. There are a few issues with aftermath, so it wouldn't be a quick, add buff and duration to list fix. Like the fact that Mythic and empyrean aftermath have the same buff ID but different durations. Or that AM1 and 2 duration varies by which mythic.. And vary by what level the mythic is(not as huge an issue, but an inaccurate AM3 time could certainly annoy ppl working on trials.)

    So yeah, I'd suggest just making your own.

  11. #4771
    Puppetmaster
    Join Date
    Jan 2014
    Posts
    59
    BG Level
    2

    If you're using Motes lib files V.2 (V.1 won't work) then he's already done the work. Logic is processed in Mote-Utilty

    Just add these lines to your main lua.
    Code:
    function job_precast(spell, action, spellMap, eventArgs)
        custom_aftermath_timers_precast(spell)
    
    function job_aftercast(spell, action, spellMap, eventArgs)
        custom_aftermath_timers_aftercast(spell)

  12. #4772
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Question about the config plugin:

    <global>
    <!--1 is the game's maximum setting-->
    <MapDrawDistance>10</MapDrawDistance>

    <!--1 is the game's maximum setting-->
    <MobDrawDistance>10</MobDrawDistance>

    <!--The maximum map draw distance, 1 being the game's maximum setting-->
    <ClippingPlane>5</ClippingPlane>
    </global>
    This is how my file is set at the moment. I havent adjusted these at all. All three entries says 1 is the games maximum settings but all the numbers are higher than 1 (5 and 10). Is this set right? How do I allow it to let me see farther or not as far (what is the range of numbers I can use here)? Just want to make sure I am doin it right.

  13. #4773
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    For the Enternity addon, how can I add particular NPCs to a list so it wont work on them. For example, when you look at the npc for exchanging plasm for delve items. I have to unload enternity, otherwise when it shows the item description it closes it instantly and proceeds to the confirm purchase dialogue. This happens at alot of NPCs. I think someone mentioned adding that ability at some point but I havent heard anything bout it since. I see a "blist" in the addon lua itself, but if I alter that it would get overwritten by any update to the addon right? If there was a way we could maintain a list of our own to blacklist, that would be awesome (or some kind of official list). Just an idea.

  14. #4774
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Trumpy View Post
    This is how my file is set at the moment. I havent adjusted these at all. All three entries says 1 is the games maximum settings but all the numbers are higher than 1 (5 and 10). Is this set right? How do I allow it to let me see farther or not as far (what is the range of numbers I can use here)? Just want to make sure I am doin it right.
    The game allows arbitrary high values, but the game's own menu (under Menu > Config > Misc. 2) allows the range from 0.5 to 1.0. With the Config plugin you can go arbitrarily high (actually, "only" up until ~1.0e38). The "MapDrawDistance" and "MobDrawDistance" values will take precedence over the "ClippingPlane" value, for the people who want to set them to different values. Otherwise you can just use the "ClippingPlane" value, which will adjust both. You'd need to remove the other two for that.

    Quote Originally Posted by Trumpy View Post
    For the Enternity addon, how can I add particular NPCs to a list so it wont work on them. For example, when you look at the npc for exchanging plasm for delve items. I have to unload enternity, otherwise when it shows the item description it closes it instantly and proceeds to the confirm purchase dialogue. This happens at alot of NPCs. I think someone mentioned adding that ability at some point but I havent heard anything bout it since. I see a "blist" in the addon lua itself, but if I alter that it would get overwritten by any update to the addon right? If there was a way we could maintain a list of our own to blacklist, that would be awesome (or some kind of official list). Just an idea.
    Can let us know, then we can add it. It's really simple to add, we already have an exception mechanism in place.

  15. #4775
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Something is odd with rdm duration. I'll double check later, but I'm seeing 24 min duration on a self haste with just af3 feet, atrophy gloves, composure and 15 ghostfyre cape, and 11min duration casting on others with 5/5 af3 and 15ghostfyre. Seems unusually long.

    Also telchine's enhancing durarion aug isnt't applying yet.

  16. #4776
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Is timers even able to "read" the augment on Telchine items, read the amount, and then add it to the durations? (I think it was tested to be a % bonus applying before other multiplication bonuses like Perpetuance for SCH. No clue how it behaves with RDM duration enhancing stuff)

  17. #4777
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Ophannus View Post
    Something is odd with rdm duration. I'll double check later, but I'm seeing 24 min duration on a self haste with just af3 feet, atrophy gloves, composure and 15 ghostfyre cape, and 11min duration casting on others with 5/5 af3 and 15ghostfyre. Seems unusually long.

    Also telchine's enhancing durarion aug isnt't applying yet.
    The error is probably in the augment parsing of the Ghostfyre Cape. It has been reported (along with missing Telchine's increase) on our issue tracker and I'll look into it as soon as I can fix some related things that are in my way right now. It's been kind of a busy last week and the entire weekend was spent fixing issues that prevented me from fixing other issues <_< I should have all of it implemented/fixed soon.

  18. #4778
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Do you just need NPC names for the enternity stuff we were talkin about? the ones to exclude from being enternity-ized?

  19. #4779
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    Is there an irc channel for Windower help? I feel like I'm going to have a lot of stupid questions and don't want to spam this thread.

    Nevermind, I found it.

  20. #4780
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Trumpy View Post
    Do you just need NPC names for the enternity stuff we were talkin about? the ones to exclude from being enternity-ized?
    Yes.

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