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  1. #5001
    RIDE ARMOR
    Join Date
    May 2015
    Posts
    15
    BG Level
    1

    I was reading about Unlimited plugin to remove the fps cap, but is unable to find under Add-on or Plugins. Is it no longer supported?

  2. #5002
    New Spam Forum
    Join Date
    Jun 2007
    Posts
    174
    BG Level
    3

    Quote Originally Posted by joso33 View Post
    I was reading about Unlimited plugin to remove the fps cap, but is unable to find under Add-on or Plugins. Is it no longer supported?
    It's part of the config plugin now.

  3. #5003
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    I noticed something with Distance (addon).
    If I have a target selected and then I select a subtarget, Distance will keep displaying my distance to the target, not the subtarget.
    Has it always been like this?
    I seemed to recall it was displaying subtarget distance...


    Oh and about Timers now.
    I can confirm the old "bug" of displaying debuffs in the Buffs window is back, once again.
    It now displays unaccurate or sometimes completely wrong timers for my debuffs, even though it should not display them at all (after all it's a "buff" window! Not a "debuff" one )

  4. #5004
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Find doesn't look into mog safe 2, ignore if it was mentioned already.

  5. #5005
    New Merits
    Join Date
    Apr 2015
    Posts
    207
    BG Level
    4
    FFXI Server
    Asura

    So I been duoboxing daily for a long time with no problems on same computer (the computer is newer and not cheap so its not a computer issue). Yesterday I dc on game like 2x with pol crashes and random r0ing without totally dcing. Then today I play and no dcing just random r0ing for awhile. As the day got later I started getting pol crashes with both char when I take waypoints or hp (it is not just hp or waypoints doing it btw, had both character in Yorcia zone and one crashed just standing in zone). I have never had this issue before this last update, and it is kinda weird how it is all of a sudden starting up. Anyone else duoboxing having this issue? I even tried installing windower again, replacing luacore.dll file etc thinking maybe it was a corrupt file on my computer. Did not help still having same issue. When I signed off one char it seemed ok with no crashes. Sandbox on or off not affecting it btw. Tried it off and on and it still crashes.

    Like I said I normally duobox daily with no crashes. Just tonight been super bad, and I have no clue as to why. Any ideas or anyone else having this issue?

    This is the crash info I keep getting for this issue...


    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: pol.exe
    Application Version: 1.18.13.0
    Application Timestamp: 4e3bcddc
    Fault Module Name: luacore.DLL
    Fault Module Version: 2.0.1.2
    Fault Module Timestamp: 55564c27
    Exception Code: c0000005
    Exception Offset: 00104724
    OS Version: 6.1.7601.2.1.0.768.3
    Locale ID: 1033
    Additional Information 1: 0a9e
    Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
    Additional Information 3: 0a9e
    Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

  6. #5006
    Nidhogg
    Join Date
    Aug 2007
    Posts
    3,756
    BG Level
    7
    FFXI Server
    Bahamut

    Nothing like a reinstall to make you feel dumb as hell with FFXI/Windower.

    I've gotten everything set back up how I like it, but I'm running into an awkward problem I've never experienced with Windower. It's set to launch at my native resolution, but upon loading the game it diverts the background graphics to 512x512. I've got an annoying workaround that's worked so far, opening FFXI Config after launching Windower and changing the background resolution back to 1920x1080, but what can I change within Windower so this behavior is done away with?

    Seems to of fixed itself after a dozen or so restarts.

  7. #5007
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Is it possible to check an enchanted item's remaining charges and recast via luacore? I'd think it should be, I'm just not sure is that's exposed or not.

  8. #5008
    Relic Shield
    Join Date
    Feb 2012
    Posts
    1,909
    BG Level
    6

    So I did a fresh OS install last month while I was inactive and came back for the free period. Everything is working great except for SubTarget. I can hit my macro to say cast haste on the target I choose, I get the choice in game, I go to hit that target and then in the console I get:

    Last sub target does not exist.
    Setting last sub to the recipient of the send command.

    And obviously, the spell doesn't go off.

  9. #5009
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Hmm Kanriel posted bout what i was about to post about lol. Been meanin to all day and finally got here to do so.

  10. #5010
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Martel View Post
    Is it possible to check an enchanted item's remaining charges and recast via luacore? I'd think it should be, I'm just not sure is that's exposed or not.
    It is using the extdata library. Should work something like this:

    Code:
    extdata = require('extdata')
    
    var data = extdata.decode(item)
    
    print(data.charges_remaining, data.next_use_time)

  11. #5011
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Sechs View Post
    I noticed something with Distance (addon).
    If I have a target selected and then I select a subtarget, Distance will keep displaying my distance to the target, not the subtarget.
    Has it always been like this?
    I seemed to recall it was displaying subtarget distance...


    Oh and about Timers now.
    I can confirm the old "bug" of displaying debuffs in the Buffs window is back, once again.
    It now displays unaccurate or sometimes completely wrong timers for my debuffs, even though it should not display them at all (after all it's a "buff" window! Not a "debuff" one )
    ^ in addition to this.
    Timers doesn't handles SMN BP ward timers anymore. Nothing happens when I use a BP Ward.

  12. #5012
    CoP Dynamis
    Join Date
    Aug 2008
    Posts
    265
    BG Level
    4
    FFXI Server
    Caitsith

    Is there a way to export my currently equipped items to a .txt for use as a script?

  13. #5013
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Kilorilo View Post
    Is there a way to export my currently equipped items to a .txt for use as a script?
    sort-of if you use gearswap (with a little editing)
    but if your using gearswap why would you need to do this??

  14. #5014
    Old Merits
    Join Date
    Sep 2010
    Posts
    1,094
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Arcon View Post
    It is using the extdata library. Should work something like this:

    Code:
    extdata = require('extdata')
    
    var data = extdata.decode(item)
    
    print(data.charges_remaining, data.next_use_time)
    So I did actually manage to get this to return some data. But it's kind of hard to use. Two issues.

    1: extdata.decode(item) Where you have item, I couldn't get the item name, ID or anything to work. I ended up having to put a enchanted item as the only item in safe2 and use windower.ffxi.get_items(9,1) to get it to return data. Is there a simpler, more flexible way of pointing it to the desired item?

    2: The returned data for warp ring looked like this.
    Code:
    1 1431903686
    The 1 is simple enough, number of uses. But 1431903686? I can't figure out what kinda format/conversion it's using. If I was only going to use this for one item, I could just use that value, and compare it to the current value. But I was looking to make something that could check if any enchanted item recast was ready. Anyway, before I try analyzing that I thought I'd ask if anyone knew already.

  15. #5015
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Martel View Post
    So I did actually manage to get this to return some data. But it's kind of hard to use. Two issues.

    1: extdata.decode(item) Where you have item, I couldn't get the item name, ID or anything to work. I ended up having to put a enchanted item as the only item in safe2 and use windower.ffxi.get_items(9,1) to get it to return data. Is there a simpler, more flexible way of pointing it to the desired item?

    2: The returned data for warp ring looked like this.
    Code:
    1 1431903686
    The 1 is simple enough, number of uses. But 1431903686? I can't figure out what kinda format/conversion it's using. If I was only going to use this for one item, I could just use that value, and compare it to the current value. But I was looking to make something that could check if any enchanted item recast was ready. Anyway, before I try analyzing that I thought I'd ask if anyone knew already.
    1431903686 should be the time that is usable again (its probably server time)
    as far as making the item grab eaiser its not so easy but can be done

  16. #5016
    New Merits
    Join Date
    Sep 2010
    Posts
    223
    BG Level
    4
    FFXI Server
    Ifrit

    When will the new spells be added to resources? Should I just do it on my own?

    Edit: I guess it was in resources but gearswap isn't picking up on it...

    http://pastebin.com/7pDGJFvL

    Aspir I/II work fine. Aspir III does not equip fastcast gear or midcast gear.

  17. #5017
    BG Content
    Join Date
    Jul 2007
    Posts
    22,354
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    That is likely a problem in the function that handles job point spells. If I can still log in for free tonight, I'll give it a shot.

    Edit: Actually, I found the problem. This probably fixes it:
    https://www.dropbox.com/s/vzum8rq9lv...tions.lua?dl=0

    Someone confirmed that it still doesn't fix it (with Drain III), but this is because the new job points haven't been added to the LuaCore API yet. When LuaCore is updated, it will start working. Until then, you can use filtered_action(spell) with handling for these spells.

  18. #5018
    Puppetmaster
    Join Date
    Jan 2014
    Posts
    51
    BG Level
    2
    FFXI Server
    Bahamut

    Does anyone know what happened to the indicator dots on FFXIDB's minimap? If it's no longer a thing, I can deal, but if there's a way to get them back I'd really prefer that.

    Thanks in advance for the help.

  19. #5019
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Check your settings folder for ffxidbs settings file. if makin sure those are turned on doesnt work it might be an issue with the plugin itself

  20. #5020
    Puppetmaster
    Join Date
    Jan 2014
    Posts
    51
    BG Level
    2
    FFXI Server
    Bahamut

    Quote Originally Posted by Trumpy View Post
    Check your settings folder for ffxidbs settings file. if makin sure those are turned on doesnt work it might be an issue with the plugin itself
    Thanks for the quick reply. Now, I've never looked in there; is it clearly labeled or am I going to have to go prospecting? It's only been missing since the update.

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