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  1. #5361
    Relic Shield
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    I was kinda wondering why it was dependant on the buffs, when I first had the mighty guard issue.

  2. #5362
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    Well as i suspected the new /jump emote cant be done with shortcuts loaded. due to drg ability no doubt

  3. #5363
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    can still //raw /jump

    But yea I guess byrth could add a different key to shortcuts to handle jump. Something like /j for instance!

  4. #5364
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    Quote Originally Posted by Trumpy View Post
    Well as i suspected the new /jump emote cant be done with shortcuts loaded. due to drg ability no doubt
    yep. shortcuts actually interferes with using a few things because it wants to auto-correct '/something' to '/ja "something" <t>' and '/item "something" <t>' to '/ma "something" <t>'

  5. #5365
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    Quote Originally Posted by Sechs View Post
    But yea I guess byrth could add a different key to shortcuts to handle jump. Something like /j for instance!
    well, why does it convert '/' instead of exclusively '//'? spellcast didn't do that.

  6. #5366
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    It was a convenience I suppose. I still type // every time out of habit though... not sure about other players' habits.

    For instance Shortcuts has been having this issue with the "/hide" command as well. (it's to hide your online POL status). Shortcuts interprets that as the command instead of "/ja hide <me>". If you wanna use the JA you actually have to type the /ja "Hide" <me>" command, because /hide and //hide won't work.

  7. #5367
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    Quote Originally Posted by Sechs View Post
    It was a convenience I suppose. I still type // every time out of habit though... not sure about other players' habits.

    For instance Shortcuts has been having this issue with the "/hide" command as well. (it's to hide your online POL status). Shortcuts interprets that as the command instead of "/ja hide <me>". If you wanna use the JA you actually have to type the /ja "Hide" <me>" command, because /hide and //hide won't work.
    yeah, every time i play thf i end up in offline status. lol

  8. #5368
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    Not sure about what everybody thinks but making Shortcuts ignore single / (or putting a setting on/off that allows you to do that in the xml) could easily solve the issue without too many complicated tweaks?

  9. #5369
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    I like never use hide. I will however admit to being set to invisible online status when i would try to cast the spell at times. Hasnt happened in a while though.

    I want to assign /jump to a controller button. unfortunately joytokey doesnt seem to allow me to set anything other than actual keys.

  10. #5370
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    Quote Originally Posted by Sechs View Post
    Not sure about what everybody thinks but making Shortcuts ignore single / (or putting a setting on/off that allows you to do that in the xml) could easily solve the issue without too many complicated tweaks?
    i would take a toggle because i also have no idea if post-spellcast users are accustomed to single / commands. although i would guess that coding single / out would be easier than adding a toggle.

    and, if nothing else, i will be using //raw a lot. i didn't know that existed.

  11. #5371
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    Quote Originally Posted by Trumpy View Post
    Well as i suspected the new /jump emote cant be done with shortcuts loaded. due to drg ability no doubt
    Also works if you autotranslate the /jump. Won't try and use the DRG JA.

  12. #5372
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    Quote Originally Posted by vm0d View Post
    i would take a toggle because i also have no idea if post-spellcast users are accustomed to single / commands. although i would guess that coding single / out would be easier than adding a toggle.

    and, if nothing else, i will be using //raw a lot. i didn't know that existed.
    As far as I can remember //raw existed even in Spellcast.
    I remember using it for some SMN blood pact (the elemental tier4 nukes from Avatars)

  13. #5373
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    yea raw was around back then. it still isnt bypassing shortcuts for me though.

  14. #5374
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    //raw works 100% for /ja, /ma, /nin and similar commands.
    It might not work for special game-commands like emotes though.

  15. #5375
    Puppetmaster
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    gearswap broken after update ? or is it just for me ?

  16. #5376
    Smells like Onions
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    Quote Originally Posted by mijean View Post
    gearswap broken after update ? or is it just for me ?
    Not just you. Gear is not swapping. Events are registering according to debugmode, but no gear changes in response to those events.

  17. #5377
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    Highly recommended to unload it, then.

  18. #5378
    Sea Torques
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    Asura

    So when can I expect the BunnyHop addon to make me jump 100% of the time?

  19. #5379
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    Seems TParty is broken too the HP % marker isnt working.&

  20. #5380
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    I told Arcon there was an update, so things will get fixed ASAP.

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