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  1. #5501
    Puppetmaster
    Join Date
    Sep 2015
    Posts
    73
    BG Level
    2

    Quote Originally Posted by Byrthnoth View Post
    Probably this?

    Code:
    paralyna_command = "PPP"
    example_command2 = "TESTTESTTEST"
    
    
    windower.raw_register_event('incoming text',function(col,org,mod)
        if string.find(org,paralyna_command) then
            windower.send_command('input /ma "Paralyna" <me>')
        elseif string.find(org,example_command2) then
            windower.send_command('input /p The test worked!')
        end
    end)
    Thank you for the reply. I put that code by itself in an lua and tried it load it and it called a nil value on line 5, "raw_register_event".

    I changed the code to windower.register_event and it loads and works ingame. Is the "raw" part to overcome battlemod's meddling? At this moment it's not working with battlemod loaded when trying to detect text that's modified by battlemod, such as pro/shell wearing off, which is what I've been testing it with just now. I've tried adding Arcon's code from here but I've not been able to get it to work correctly yet. If anyone manages to get it to work please let me know :D. oh and if you post arcon's code bg probably won't let you make the post for some reason, so just post the method in which you applied it instead.

  2. #5502
    BG Content
    Join Date
    Jul 2007
    Posts
    22,388
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Ah, I assumed this was the gearswap thread and you wanted it inside a gearswap file. raw_register_event is for gearswap user files and bypasses the normal user environment updates that gearswap does.

  3. #5503
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    For Timers (sorry cant remembber who asked it last page) I could be wrong but i believe there is a settings file which has a line for 1 hours specifically. true or false.

  4. #5504
    Puppetmaster
    Join Date
    Sep 2015
    Posts
    73
    BG Level
    2

    Quote Originally Posted by Byrthnoth View Post
    Ah, I assumed this was the gearswap thread and you wanted it inside a gearswap file. raw_register_event is for gearswap user files and bypasses the normal user environment updates that gearswap does.
    Oh ok - neat, ty for posting how to get it working in a gearswap :D
    I put it in one of mine and it loaded successfully. It's still not working on text that battlemod touches, however. Arcon seemed to be onto something earlier, here, as far as getting an onevent to work with battlemod. His was for a text function, though, and this is a col,org,mod function - I'm guessing his won't be compatible with this? Can I edit his to work here?
    If anyone knows how to get this working with battlemod please post it

  5. #5505
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    Gearswap's pet_midcast and pet_aftercast is broken.

  6. #5506
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,740
    BG Level
    6
    FFXI Server
    Sylph

    Quote Originally Posted by Tarage View Post
    Gearswap's pet_midcast and pet_aftercast is broken.
    Noticed that shortcuts is slightly broken, I think. Atleast, I think it's shortcuts. If trying to use shortcuts with a trust (ex: //ha August) it doesn't recognize it, but it does when casting on PCs.

    ha=Haste.

    EDIT: Grammar.

  7. #5507
    BG Content
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    Jul 2007
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    10
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    Lakshmi
    Blog Entries
    1

    I have to go to bed now, but we can look at this tomorrow afternoon and figure out what is wrong. Please keep posting problems.

    Arcon is working on the new resources and they should be out shortly.

  8. #5508
    Relic Shield
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    Jan 2013
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    6

    ooooh ha works for haste? here i been typing the whole word out!

  9. #5509
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,740
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    6
    FFXI Server
    Sylph

    Quote Originally Posted by Trumpy View Post
    ooooh ha works for haste? here i been typing the whole word out!
    It does if you edit the XML. You can make your own shortcut commands. I use "ha" for haste, "c1-6" for Cure I-VI, "cga1-5" for Curagas, pna for "Paralyna," etc. Just random shit like that.

  10. #5510
    Relic Weapons
    Join Date
    Jan 2010
    Posts
    342
    BG Level
    4
    FFXI Server
    Bismarck

    I hope everyone uses it something like that

    I use s for stone1, s5 for stone5, sga2 for stonega2, sja for stoneja. Same with the rest of the elements.

    Cures are all hotkeyed for me though. Those need to be as quick as possible and pressing that many number of keys is not to my liking.

  11. #5511
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Ahh I always thot you could make your own "aliases" but never knew what file to do it in or how exactly. I think I tried it a few years back and it didnt work so i guess i did it wrong

  12. #5512
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    Edit: Nevermind, figured it out.

  13. #5513
    New Merits
    Join Date
    Jul 2007
    Posts
    206
    BG Level
    4
    FFXI Server
    Odin

    How do I get my icons/timers to look like these? I see them in a bunch of screenshots and I can't figure out how do it.
    http://www.ffxiah.com/screenshots/77831
    Thanks.

  14. #5514
    CoP Dynamis
    Join Date
    Mar 2013
    Posts
    275
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by GImpers View Post
    How do I get my icons/timers to look like these? I see them in a bunch of screenshots and I can't figure out how do it.
    http://www.ffxiah.com/screenshots/77831
    Thanks.
    icons is xi view, google xi view, literally the first result. and if by timers you mean the number under the icons, there's a built-in one toggled in one of the config. menu.

  15. #5515
    CoP Dynamis
    Join Date
    Mar 2013
    Posts
    275
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by Trumpy View Post
    Ahh I always thot you could make your own "aliases" but never knew what file to do it in or how exactly. I think I tried it a few years back and it didnt work so i guess i did it wrong
    You can, and the format is very self explanatory. Look for windower4/plugins/shortcuts/data/aliases.xml

    Have fun.

  16. #5516
    Old Merits
    Join Date
    Sep 2008
    Posts
    1,125
    BG Level
    6
    FFXI Server
    Leviathan

    getting an error in the console when i start the game and several plugins not working:

    luacore - file appears to be corrupted. please re-download.

    how do i update this file?

  17. #5517
    Sea Torques
    Join Date
    Jun 2006
    Posts
    708
    BG Level
    5
    FFXI Server
    Sylph

    Has anyone noticed Timers reporting weird values since the update? I think my Composure bonus is being applied to party members. Seeing 16 minute hastes and refreshes when it should be closer to 5.

  18. #5518
    New Merits
    Join Date
    Jul 2007
    Posts
    206
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by Karizo View Post
    icons is xi view, google xi view, literally the first result. and if by timers you mean the number under the icons, there's a built-in one toggled in one of the config. menu.
    For the life of me, I can't find this toggle. Can you paste what the line looks like?

  19. #5519
    Mrf
    Mrf is offline
    Cerberus
    Join Date
    Jul 2006
    Posts
    468
    BG Level
    4

    Quote Originally Posted by GImpers View Post
    For the life of me, I can't find this toggle. Can you paste what the line looks like?

    Config > Misc. 3 > Status Icons > Timer Display On

  20. #5520
    Sandworm Swallows
    Join Date
    Jul 2008
    Posts
    7,147
    BG Level
    8

    Quote Originally Posted by Byrthnoth View Post
    I don't feel like releasing this as an addon that I have to support, but here's a code snippet that should display whether your synth NQ/HQ/Breaks pretty much as soon as it starts:
    Code:
    function event_incoming_chunk(id,data)
        if id == 0x030 then
            if get_player()['id'] == (data:byte(7,7)*256*256 + data:byte(6,6)*256 + data:byte(5,5)) then
                result = data:byte(13,13)
                if result == 0 then
                    add_to_chat(8,'NQ Synthesis Q.Q')
                elseif result == 1 then
                    add_to_chat(8,'Prepare your butt for the break.')
                elseif result == 2 then
                    add_to_chat(8,'HQ Synthesis! >:D')
                else
                    add_to_chat(8,'Unhandled result '..tostring(result))
                end
            end
        end
    end
    Did a search, couldn't find it: I see my game doing this and actually I don't want it to. I don't see which addon, if any, it belongs to or how to turn it off. Any ideas?

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