Item Search
     
BG-Wiki Search
Page 277 of 307 FirstFirst ... 227 267 275 276 277 278 279 287 ... LastLast
Results 5521 to 5540 of 6124
  1. #5521
    E. Body
    Join Date
    May 2008
    Posts
    2,083
    BG Level
    7
    FFXI Server
    Siren

    You can just unload it.

  2. #5522
    BG Content
    Join Date
    Jul 2007
    Posts
    22,354
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    It's battlemod. I forget how to turn it off, but there's probably an option.

  3. #5523
    Sandworm Swallows
    Join Date
    Jul 2008
    Posts
    7,147
    BG Level
    8

    Ok thanks. I'll look around. I really like battlemod so I don't want to unload the whole thing XD

    <edit> found it in the lua script, I can probably just comment it out. Is the convention for commenting ! or / or what for lua?

    Also, is it possible to show onscreen damage while battlemod is running? it seems like onscreen damage doesn't work while battlemod is on.

    Thanks, sorry for all the questions.

  4. #5524
    BG Content
    Join Date
    Jul 2007
    Posts
    22,354
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    It's -- to comment in Lua.

    You can't show onscreen damage because of how battlemod works.

  5. #5525
    Sandworm Swallows
    Join Date
    Jul 2008
    Posts
    7,147
    BG Level
    8

    Okay, no problem. Thanks! :D

  6. #5526
    Sea Torques
    Join Date
    Jun 2006
    Posts
    708
    BG Level
    5
    FFXI Server
    Sylph

    Quote Originally Posted by theo View Post
    Has anyone noticed Timers reporting weird values since the update? I think my Composure bonus is being applied to party members. Seeing 16 minute hastes and refreshes when it should be closer to 5.
    Sorry for the bump - just curious if anyone else has seen this Timers issue. With composure enabled buffs cast on other party members or trusts are showing a duration as if I had cast it on myself. In the screenshot below Iroha shows a 13:24 minute haste, but it really lasted closer to 5:32 minutes.



    I know some gear pieces are not calculated yet and that can cause timers to be off, but this seems like a new issue to me. Let me know if I can help out in any way.

  7. #5527
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Question for Byrth or anybody else who knows how packets work in detail.
    What's the packet difference between items contained in always-available repositories (Inventory, Wardrobe, Satchel, Case) and moghouse-exclusive repositories? (safe, safe2, storage, locker)

    There is a data exchange (a flow of packets) for all of these repositories since you can access all of them, but the latter group is read-only whereas the former you can also interact with.
    There has to be a difference and I wonder what kind of difference is there? Does it mean there's "less" data (less packets, less bytes, less time spent communicating between server and client) for the second group?

  8. #5528
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Sechs View Post
    Question for Byrth or anybody else who knows how packets work in detail.
    What's the packet difference between items contained in always-available repositories (Inventory, Wardrobe, Satchel, Case) and moghouse-exclusive repositories? (safe, safe2, storage, locker)

    There is a data exchange (a flow of packets) for all of these repositories since you can access all of them, but the latter group is read-only whereas the former you can also interact with.
    There has to be a difference and I wonder what kind of difference is there? Does it mean there's "less" data (less packets, less bytes, less time spent communicating between server and client) for the second group?
    im not sure but i think its hard coded that Safe,Storage,Locker,Safe 2 are only accessible in Mog House unless your access them by a Nomad Moogle

  9. #5529
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    So you're saying that in theory you could be able to access all of them but the game "locks" Safe/Safe2/Storage/Locker for lore or whatever else reasons?
    Can't be just that, c'mon
    There has to be some other difference in the packets exchange between those 2 different types of repositories...



    Edit:
    The part about moogle is a zone thing. All towns have additional stuff loaded up in memory (that doesn't get loaded up in other zones).
    I think tbf this affects ALL cities, not just the outposts with nomad moogle. Ever seen that "bug" where a moogle randomly appears in Lower Jeuno, Upper Jeuno or Western Adoulin? If you click onit you can access ALL of your repositories or even change job, until he disappears.
    This hints that you can totally access that stuff in those zones, but I think it wouldn't work in zones outside of towns.
    Which brings us back to square one: in these other zones you can still "read" data from repositories of the second type, but you cannot access them in any way. There has to be a difference.

  10. #5530
    BG Content
    Join Date
    Jul 2007
    Posts
    22,354
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    er... there's no such thing as "read only" packets, or rather all packets are "read only." I know that you used to be able to transfer stuff in/out of safe from the field as long as you injected the right packet. Having Mog Safe/Safe2/etc. unavailable in the field was just a design decision.

  11. #5531
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    If it's just a design decision then I'm not getting why they added Mogsafe2 instead of MogWardrobe2, for instance.
    There has to be some other difference, are you really sure it's exactely the same?

    For example some things (AH, Dbox) aren't available in non-town zones. (with the exception of Adoulin zones).
    Couldn't they simply make stuff you can't interact with (Safe,Safe2,Storage,Locker) as completely unavaiable outside of towns/outpost/moghouse? That should reduce the amount of data exchanged between server and client and hence make zoning and inventoryloading faster.
    By removing those 4 they could add MogWardrobe2 and even3 and loading times would still be FASTER than they are now.


    Quote Originally Posted by Byrthnoth View Post
    er... there's no such thing as "read only" packets, or rather all packets are "read only."
    Yes it was just an example, I meant to say that the packets concerning those 4 repositories have less "data" and hence you can only see the content but cannot interact with them.
    This would make sense to me at least.
    There still is exchanged data but that data occupies less bytes and hence time spent communicating between server and client, compared to the other repositories who have "larger data".

    If all packets for all of those repositories are exactely 100% the same then... then I don't understand their approach.

  12. #5532
    BG Content
    Join Date
    Jul 2007
    Posts
    22,354
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    All the packets for all the repositories are 100% the same.

    Wardrobe and Inventory are potentially a treated little bit differently by the client in the sense that the PS2 has to devote extra space those items in memory for /equip purposes (and Inventory for /item purposes), and that might be why Wardrobe2 is being released right around the death of the PS2.

    Still no, the only reason you can't move stuff into/out of your "mog house" inventories from the field is because SE decided you can't. The last time I accidentally checked, this was a client-level decision. When I was testing Organizer pre-release, it worked in any zone. I had to ask Arcon to add something to the API so I could disable it.

  13. #5533
    Smells like Onions
    Join Date
    Nov 2015
    Posts
    7
    BG Level
    0

    Does anyone know how to get Battlemod to filter other people's trust in the log?

  14. #5534
    BG Content
    Join Date
    Jul 2007
    Posts
    22,354
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    This is supposed to be its default Battlemod setting file, but a bad version of the settings library went out at some point and now the explanatory comments are scrambled for everyone:
    Spoiler: show

    Code:
    <?xml version="1.0" ?>
    <settings>
    <!-- Filters are customizable based on the action user. So if you filter other pets, you're going
         to eliminate all messages initiated by everyone's pet but your own.
         True means "filter this"
         False means "don't filter this"
         
         Generally, the outer tag is the actor and the inner tag is the action.
         If the monster is the actor, then the inner tag is the target and the tag beyond that is the action.-->
        <global>
            <me> <!-- You're doing something -->
                <melee>false</melee>  <!-- Prevents your melee ("white") damage from appearing -->
                <ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
                <damage>false</damage> <!-- Prevents your damage from appearing -->
                <healing>false</healing> <!-- Prevents your healing from appearing -->
                <misses>false</misses> <!-- Prevents your misses from appearing -->
                <items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
                <uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
                <readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
                <casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
                <all>false</all> <!-- Prevents all of your messages from appearing -->
                
                <target>true</target> <!-- true = SHOW all actions where I am the target. -->
            </me>
            <party> <!-- A party member is doing something -->
                <melee>false</melee>
                <ranged>false</ranged>
                <damage>false</damage>
                <healing>false</healing>
                <misses>false</misses>
                <items>false</items>
                <uses>false</uses>
                <readies>false</readies>
                <casting>false</casting>
                <all>false</all>
            </party>
            <alliance> <!-- An alliance member is doing something -->
                <melee>false</melee>
                <ranged>false</ranged>
                <damage>false</damage>
                <healing>false</healing>
                <misses>false</misses>
                <items>false</items>
                <uses>false</uses>
                <readies>false</readies>
                <casting>false</casting>
                <all>false</all>
            </alliance>
            <others> <!-- Some guy nearby is doing something -->
                <melee>false</melee>
                <ranged>false</ranged>
                <damage>false</damage>
                <healing>false</healing>
                <misses>false</misses>
                <items>false</items>
                <uses>false</uses>
                <readies>false</readies>
                <casting>false</casting>
                <all>false</all>
            </others>
            <my_pet> <!-- Your pet is doing something -->
                <melee>false</melee>
                <ranged>false</ranged>
                <damage>false</damage>
                <healing>false</healing>
                <misses>false</misses>
                <readies>false</readies>
                <casting>false</casting>
                <all>false</all>
            </my_pet>
            <my_fellow> <!-- Your adventuring fellow is doing something -->
                <melee>false</melee>
                <ranged>false</ranged>
                <damage>false</damage>
                <healing>false</healing>
                <misses>false</misses>
                <readies>false</readies>
                <casting>false</casting>
                <all>false</all>
            </my_fellow>
            <other_pets> <!-- Someone else's pet is doing something -->
                <melee>false</melee>
                <ranged>false</ranged>
                <damage>false</damage>
                <healing>false</healing>
                <misses>false</misses>
                <readies>false</readies>
                <casting>false</casting>
                <all>false</all>
            </other_pets>
    
            <enemies> <!-- Monster that your party has claimed doing something with one of the below targets -->
                <me> <!-- He's targeting you! -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </me>
                <party> <!-- He's targeting a party member -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </party>
                <alliance> <!-- He's targeting an alliance member -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </alliance>
                <others> <!-- He's targeting some guy nearby -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </others>
                <my_pet> <!-- He's targeting your pet -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </my_pet>
                <my_fellow> <!-- He's targeting your adventuring fellow -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </my_fellow>
                <other_pets> <!-- He's targeting someone else's pet -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </other_pets>
                <enemies> <!-- He's targeting himself or another monster your party has claimed -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </enemies>
                <monsters> <!-- He's targeting another monster -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </monsters>
            </enemies>
    
            <monsters> <!-- NPC not claimed to your party is doing something with one of the below targets -->
                <me> <!-- He's targeting you! -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </me>
                <party> <!-- He's targeting a party member -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </party>
                <alliance> <!-- He's targeting an alliance member -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </alliance>
                <others> <!-- He's targeting some guy nearby -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </others>
                <my_pet> <!-- He's targeting your pet -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </my_pet>
                <my_fellow> <!-- He's targeting your adventuring fellow -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </my_fellow>
                <other_pets> <!-- He's targeting someone else's pet -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </other_pets>
                <enemies> <!-- He's targeting a monster your party has claimed -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </enemies>
                <monsters> <!-- He's targeting himself or another monster -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </monsters>
            </monsters>
        </global>
    </settings>


    Battlemod filters by actor and then (for monsters and enemies) by target. There are 9 classifications, listed in the order they take priority:
    * me - Yourself
    * party - Other players/trusts in your party
    * alliance - Other players in your alliance
    * others - Other PCs
    * my_pet - . . . your pet
    * other_pets - Everyone else's pet
    * my_fellow - Your adventuring fellow
    * enemies - Monsters your party currently has claim to
    * monsters - All other NPCs, including other people's trusts

    So you want to set all of monsters/others, monsters/other_pets, monsters/monsters, monsters/enemies to true.

  15. #5535
    CoP Dynamis
    Join Date
    Mar 2013
    Posts
    275
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by Byrthnoth View Post
    This is supposed to be its default Battlemod setting file, but a bad version of the settings library went out at some point and now the explanatory comments are scrambled for everyone:
    Spoiler: show

    Code:
    <?xml version="1.0" ?>
    <settings>
    <!-- Filters are customizable based on the action user. So if you filter other pets, you're going
         to eliminate all messages initiated by everyone's pet but your own.
         True means "filter this"
         False means "don't filter this"
         
         Generally, the outer tag is the actor and the inner tag is the action.
         If the monster is the actor, then the inner tag is the target and the tag beyond that is the action.-->
        <global>
            <me> <!-- You're doing something -->
                <melee>false</melee>  <!-- Prevents your melee ("white") damage from appearing -->
                <ranged>false</ranged> <!-- Prevents your ranged damage from appearing -->
                <damage>false</damage> <!-- Prevents your damage from appearing -->
                <healing>false</healing> <!-- Prevents your healing from appearing -->
                <misses>false</misses> <!-- Prevents your misses from appearing -->
                <items>false</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
                <uses>false</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
                <readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
                <casting>false</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
                <all>false</all> <!-- Prevents all of your messages from appearing -->
                
                <target>true</target> <!-- true = SHOW all actions where I am the target. -->
            </me>
            <party> <!-- A party member is doing something -->
                <melee>false</melee>
                <ranged>false</ranged>
                <damage>false</damage>
                <healing>false</healing>
                <misses>false</misses>
                <items>false</items>
                <uses>false</uses>
                <readies>false</readies>
                <casting>false</casting>
                <all>false</all>
            </party>
            <alliance> <!-- An alliance member is doing something -->
                <melee>false</melee>
                <ranged>false</ranged>
                <damage>false</damage>
                <healing>false</healing>
                <misses>false</misses>
                <items>false</items>
                <uses>false</uses>
                <readies>false</readies>
                <casting>false</casting>
                <all>false</all>
            </alliance>
            <others> <!-- Some guy nearby is doing something -->
                <melee>false</melee>
                <ranged>false</ranged>
                <damage>false</damage>
                <healing>false</healing>
                <misses>false</misses>
                <items>false</items>
                <uses>false</uses>
                <readies>false</readies>
                <casting>false</casting>
                <all>false</all>
            </others>
            <my_pet> <!-- Your pet is doing something -->
                <melee>false</melee>
                <ranged>false</ranged>
                <damage>false</damage>
                <healing>false</healing>
                <misses>false</misses>
                <readies>false</readies>
                <casting>false</casting>
                <all>false</all>
            </my_pet>
            <my_fellow> <!-- Your adventuring fellow is doing something -->
                <melee>false</melee>
                <ranged>false</ranged>
                <damage>false</damage>
                <healing>false</healing>
                <misses>false</misses>
                <readies>false</readies>
                <casting>false</casting>
                <all>false</all>
            </my_fellow>
            <other_pets> <!-- Someone else's pet is doing something -->
                <melee>false</melee>
                <ranged>false</ranged>
                <damage>false</damage>
                <healing>false</healing>
                <misses>false</misses>
                <readies>false</readies>
                <casting>false</casting>
                <all>false</all>
            </other_pets>
    
            <enemies> <!-- Monster that your party has claimed doing something with one of the below targets -->
                <me> <!-- He's targeting you! -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </me>
                <party> <!-- He's targeting a party member -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </party>
                <alliance> <!-- He's targeting an alliance member -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </alliance>
                <others> <!-- He's targeting some guy nearby -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </others>
                <my_pet> <!-- He's targeting your pet -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </my_pet>
                <my_fellow> <!-- He's targeting your adventuring fellow -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </my_fellow>
                <other_pets> <!-- He's targeting someone else's pet -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </other_pets>
                <enemies> <!-- He's targeting himself or another monster your party has claimed -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </enemies>
                <monsters> <!-- He's targeting another monster -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </monsters>
            </enemies>
    
            <monsters> <!-- NPC not claimed to your party is doing something with one of the below targets -->
                <me> <!-- He's targeting you! -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </me>
                <party> <!-- He's targeting a party member -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </party>
                <alliance> <!-- He's targeting an alliance member -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </alliance>
                <others> <!-- He's targeting some guy nearby -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </others>
                <my_pet> <!-- He's targeting your pet -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </my_pet>
                <my_fellow> <!-- He's targeting your adventuring fellow -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </my_fellow>
                <other_pets> <!-- He's targeting someone else's pet -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </other_pets>
                <enemies> <!-- He's targeting a monster your party has claimed -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </enemies>
                <monsters> <!-- He's targeting himself or another monster -->
                    <melee>false</melee>
                    <ranged>false</ranged>
                    <damage>false</damage>
                    <healing>false</healing>
                    <misses>false</misses>
                    <items>false</items>
                    <uses>false</uses>
                    <readies>false</readies>
                    <casting>false</casting>
                    <all>false</all>
                </monsters>
            </monsters>
        </global>
    </settings>


    Battlemod filters by actor and then (for monsters and enemies) by target. There are 9 classifications, listed in the order they take priority:
    * me - Yourself
    * party - Other players/trusts in your party
    * alliance - Other players in your alliance
    * others - Other PCs
    * my_pet - . . . your pet
    * other_pets - Everyone else's pet
    * my_fellow - Your adventuring fellow
    * enemies - Monsters your party currently has claim to
    * monsters - All other NPCs, including other people's trusts

    So you want to set all of monsters/others, monsters/other_pets, monsters/monsters, monsters/enemies to true.
    is it possible to separate party/alliance pets from other pets? I'm not sure if it's just me but it's slightly irritating to try to MB off animation lol. and i don't want to see the actions of every single pet in the world T-T

    perhaps just treating it as party/alliance member?

  16. #5536
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    So a few questions, some Windower related, some plugin.

    My Windower 4 Launcher sporadically crashes whilst I'm playing. It doesn't kick me out of the game, just tells me it crashed. It presumably restarts as this can/does happen multiple times without ever restarting Windower. Any idea what might be causing this?

    Is there any way of converting my old spellcast over to whatever is used now? Gearswap I assume? And does it work in the same way as spellcast with commands? I.e. Can I type //Haste J and it was cast Haste on Jem? I've found that I was really reliant on that and it's obnoxious having to type out the full command now (especially as my space bar is screwy).


    Less Windower related and more POL related but I'm not sure where else to post this question so figure I may as well tack it on. I know my POL ID, I know my SE ID, I know my SE Password. I do not know my POL Password but it is saved to POL. Is there any way to change or recover that password without knowing the original? Or am I shit out of luck? I am the original account owner but I don't know where my registration codes are anymore. I really don't want to go through support if I can help it as I suspect I'd have to go through EU Support (My account is EU but I emigrated in 2012)

  17. #5537
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Spellcast had multiple components, I can talk about two mainly: the command syntax simplification, and the advanced conditionals to handle swapping of sets.
    "Gearswap" takes over Spellcast for the second part (and does it much better, with a plethora of more stuff you can do that you couldn't with Spellcast, and done through packets-injection, so it's way more precise than Spellcast ever was. Also uses Lua in place of XML).
    "Shortcuts" takes over the command syntax simplification part.

    Sadly there is no (easy) way to convert your spellcast xmls into gearswap luas.
    Either you learn lua and write them again from scratch, or get one of the many already existing luas and customize it with your sets, your rules and commenting the parts you're not interested with.

    There's a sticked "gearswap lua shop" thread in this very forum, not sure how up-to-date that is, otherwise you can check the job specific subforum on FFXIAH, for most jobs there are specific stickied guide/threads that usually also link to one or multiple luas.
    Majority of people use the complex system of luas created by Motenten (kinematics) before he disappeared into pure nothingness over one year ago.

  18. #5538
    BG Content
    Join Date
    Jul 2007
    Posts
    22,354
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Windower Launcher should be closed after POL launches. You seem to be describing it crashing well after launching POL? That's weird. It must be hanging on exit or something.

    I think there might be a converter floating around, but Spellcast's effective logic was pretty convoluted in extreme cases so it may not always work. Perhaps check reddit?

    Finally, I'm fairly sure that you can change your POL password through the SE account page.

  19. #5539
    Jem
    Jem is offline
    Claustrum. Really?
    Join Date
    Nov 2007
    Posts
    3,806
    BG Level
    7
    FFXIV Character
    Kaith Laqueus
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Yeah it is crashing after launch. Generally long after launch. Sometimes I could be logged into XI for 15 minutes and it crashes. Sometimes I could literally be logged in for 3 hours before it crashes. And just because it crashes once doesn't stop it from crashing multiple times during the same login session. It's really weird and seems to have no ill effects other than having to close the crash prompt window. I mean I am using the original Windower 4 from years back but I assumed that the automatic updates on launch would have render that irrelevant?

    Will check the POL Password thing. Hopefully that is the case as if my wife ever wants to play again, she's in the same situation but would need a new laptop before she could play again.

  20. #5540
    Puppetmaster
    Join Date
    Sep 2015
    Posts
    73
    BG Level
    2

    Quote Originally Posted by Byrthnoth View Post
    Probably this?

    Code:
    paralyna_command = "PPP"
    example_command2 = "TESTTESTTEST"
    
    
    windower.raw_register_event('incoming text',function(col,org,mod)
        if string.find(org,paralyna_command) then
            windower.send_command('input /ma "Paralyna" <me>')
        elseif string.find(org,example_command2) then
            windower.send_command('input /p The test worked!')
        end
    end)
    I want to use this code to add a detection function for when Helixes wear due to mobs removing them through healing moves. First I need to get it working with battlemod if I want to make it not be a pain to use due to requiring unloading battlemod.

    Could someone teach me how to add battlemod support to this, please? I've tried contacting Arcon, as he hinted that he knows how to do such a thing here, but when I try to send him a private message I neither get a confirmation that it sent nor does it show up in my sent messages folder -- I'm guessing he has blocked communications from the general pubilic? Does anyone know how to do this or can contact Arcon, please? ^^ thanks!

Page 277 of 307 FirstFirst ... 227 267 275 276 277 278 279 287 ... LastLast

Similar Threads

  1. Service and Support
    By Ribeye in forum FFXI: Everything
    Replies: 8
    Last Post: 2009-10-17, 18:23
  2. Windows vista and FFXI problem
    By Takeno in forum FFXI: Everything
    Replies: 1
    Last Post: 2007-07-26, 13:36
  3. Windows Vista and Windower
    By divisortheory in forum FFXI: Everything
    Replies: 35
    Last Post: 2006-06-23, 04:19