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  1. #561
    HABS SUCK!!!!!
    Sepukku is my Hero
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    Do aliases not work on windower4, or was their creation method changed?

    If I do this:
    alias test /echo hi
    then do //test

    nothing happens.

  2. #562
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    alias test input /echo hi
    //test

  3. #563
    HABS SUCK!!!!!
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    So its been changed slightly then, thanks.
    Incase you're wondering what I was trying to do, this used to work for dualsend:
    alias sk /send kehhiko
    but wasnt working with Lua Send

    @all is a nice touch too

  4. #564
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    The above example is also how aliasing works in Windower 3.4. You're forgetting that aliases are put into the windower console and not the game.

    Along the same lines, you want:
    * alias sk send Kehhiko
    @all was there in XI-Util's Send too. Lua Send is actually much more syntactically forgiving than XI-Util's Send, Dualsend, etc., so these options would also probably work but would be inferior:
    * alias sk /console send Kehhiko
    * alias sk //send Kehhiko

  5. #565
    >The Implying
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    Quote Originally Posted by Fake View Post
    My spellcast performance issue is persisting. After an hour or two of being logged in I start to get performance issues every time I use a spell/ja/ws, the game will lock up very briefly due and fps will drop.
    I have this same problem. Its like the game suddenly stutters whenever I input a command.

  6. #566
    HABS SUCK!!!!!
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    Quote Originally Posted by Byrthnoth View Post
    The above example is also how aliasing works in Windower 3.4. You're forgetting that aliases are put into the windower console and not the game.

    Along the same lines, you want:
    * alias sk send Kehhiko
    @all was there in XI-Util's Send too. Lua Send is actually much more syntactically forgiving than XI-Util's Send, Dualsend, etc., so these options would also probably work but would be inferior:
    * alias sk /console send Kehhiko
    * alias sk //send Kehhiko
    None of those wound up working, only worked when I did input //send kehhiko

  7. #567
    RIDE ARMOR
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    Quote Originally Posted by Zirael View Post
    Is there a way to PM someone on Github? Or make a comment on a file for other people to see it? Aside from raising an Issue, of course.

    Spoiler: show
    kinda nevermind:
    I'd like to ask the author if it would be possible to implement "Buff ID groups" for armor affecting for example all of Enhancing Magic spells. For example, with RDMs AF3+2 or BRD song+ armors, you'd list it in confing as affecting all enhancing spells or all songs instead of listing every single buff ID separately. You cold make a separate buff ID set (think spellcast gearsets as an analogy), listing several other buff IDs within, that could be used instead of each buff ID separately.

    Another thing is, the gear example (THF feet) adds static +15s to buff duration, but some armors add a % duration increase (again, especially songs and enhancing magic, maybe SMN BP:ward buffs too, since they wary with SMN skill?), which would be different for different spells and would need each spell+ each armor listed separately, instead of [1 armor]:[1 group of spells/IDs].

    this is a work in progress, i treat composure in a different method to other gear that increase duration. i am currently in the process of writing a method of catching how many peices u have equiped for when u cast on other people. as for brd, i cannot test as my brd is 75 and do not plan on takin it higher currently. other spells like bar spells that also require know ur total enhancing skill to know how long the buff lasts will probably not be applied. this addon is just a quick replacement until timers get updated to have its own recast tracker. just keep checkin github as im pushing out updates several times a day at the moment with new additions as i get things working and tested. hope you enjoy it as it is for the moment.

  8. #568
    Cerberus
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    I got this to work typing it into chat:

    //alias g510_m1g1 input //send @all input /echo hi

    ... and this:

    //alias g510_m1g1 input //send Mule input /ma stun <bt>

    Now I am in the process of trying to reverse that bind back to the echo using either my init.txt or a separate test.txt. I can't get get the test.txt to work from the init, and apparently it's not loading by typing //exec test.txt into the chat log. I have all tried all sort of variations of the following:

    alias g510_m1g1 input //send @all input /echo hi
    alias g510_m1g2 input //send @all input /echo hi

    I do that in my init as well as test, reload send, binder, nothing happens.

    bind g510_m1g1 input //send @all input /echo hi
    bind g510_m1g2 input //send @all input /echo hi

    Same thing, nothing. Still casting Stun. I've tried //, /, no /s, commas, "x", sending a single character, not sending just input, etc. The crab I attacked is going to starve to death. What am I missing?

    edit - I manually made mig1 and mig2 into Stun macros, then did this in the init.txt:

    alias g510_m1g1 input /echo hi
    alias g510_m1g2 input //send @all input /echo hi

    ... which works. Now trying to switch it back to Stuns.

  9. #569
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    Instead of using:
    //alias g510_m1g1 input //send @all input /echo hi

    Try using:
    //alias g510_m1g1 send @all input /echo hi

    I think the problem that you're running in to has something to do with the way Windower handles aliases. I vaguely remember that it takes the first 5 space-delimited arguments following the initial command when done from scripts. So your alias basically has too many words in it. If you knock it down to mine, it'll probably work.

  10. #570
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    Great! This works:

    alias g510_m1g1 send Mule input /ma stun <bt>

    Also, apparently this works as well?!:

    //alias g510_m1g1 input //send @all input /echo hi
    alias g510_m1g1 send Mule input /ma stun <bt>

    I got the /echo on both machines and my mule cast Stun on the targeted mob. Interesting to know.

    edit - I suppose I should kill this poor crab now.

  11. #571
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    Yeah, that should work on Windower 4.0. It didn't work on Windower 3.4 because the rate at which Windower checks for external commands is fairly low, but now it's using an internal system to send commands between instances so it's fine. Push vs. Pull. Something something. I don't know, ask Aureus for more details.

  12. #572
    Ihm
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    Pushed a fix out for Spellcast to fix <st*>. Sorry it took so long ~_~.

  13. #573
    HABS SUCK!!!!!
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    Quote Originally Posted by Ihm View Post
    Pushed a fix out for Spellcast to fix <st*>. Sorry it took so long ~_~.
    Friend of mine is saying that every time he talks to a NPC, his gearset reverts to idle if he's not in his idle set. This only seems to apply to NPC dialog with a cutscene, or a prompt.

  14. #574
    Cerberus
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    I'm sure anything I asked Aureus on the subject would bounce off my eyeballs. Thanks for your help though. Now I need to go pour over the spellcast thread to see if something else has been answered recently.

  15. #575
    RIDE ARMOR
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    Quote Originally Posted by TybudX View Post
    Great! This works:

    alias g510_m1g1 send Mule input /ma stun <bt>

    Also, apparently this works as well?!:

    //alias g510_m1g1 input //send @all input /echo hi
    alias g510_m1g1 send Mule input /ma stun <bt>

    I got the /echo on both machines and my mule cast Stun on the targeted mob. Interesting to know.

    edit - I suppose I should kill this poor crab now.
    You could also just bind it directly to your mule's game instance with the command below. The G buttons on the G510, and I assume other keyboards, go to windows even if they aren't in focus. It completely bypasses the need to send a command from one instance to another. I use this to perform most actions on my mule without needing to switch windows.

    alias g510_m1g1 input /ma stun <bt>

  16. #576
    Theory Fighter
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    Quote Originally Posted by Obsidian View Post
    Figured out which plugin is causing the crashing on /shutdown; it's StatusTimer.
    Quote Originally Posted by Byrthnoth View Post
    This was my suspicion yesterday as well. I had it down to StatusTimer and Logger, and StatusTimer is the only one that has been changed lately.
    I've just /logout -> back on menu unloading StatusTimer first, and POL still crashed down. I'm pretty sure if I typed /shutdown the crash would have happened, but I had like a million macros made that I didn't want to disappear, so I took the safe route.

  17. #577
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    Is there anyway to not display your 1 hour abilities with the timers in windower 4. Like in recast on 3.4 you could disable that from showing.

  18. #578
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    I didn't realize I was autoloading Logger, so it may actually be Logger causing the crashes (and probably makes more sense as far as why it would crash, if it doesn't like having the handle to the window ripped away from it). When I log out tonight I'll have to unload logger and leave StatusTimer up and see what happens.

  19. #579
    Theory Fighter
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    Quote Originally Posted by Zumi View Post
    Is there anyway to not display your 1 hour abilities with the timers in windower 4. Like in recast on 3.4 you could disable that from showing.
    Oh, I'd like to know that, too.

    Also, Silence now removes all the "Equipment changed" lines. I preferred what it did on 3.4, leaving only one. Is it possible to edit that?

  20. #580
    Hydra
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    Settings/Silence.xml

    Change the only option there.

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