Item Search
     
BG-Wiki Search
Page 38 of 307 FirstFirst ... 28 36 37 38 39 40 48 88 ... LastLast
Results 741 to 760 of 6124
  1. #741
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Maybe I'm just crazy, but wouldn't

    <if status="event">
    <return/>
    </if>

    right at the top of your xml fix this?

  2. #742
    Relic Weapons
    Join Date
    Oct 2007
    Posts
    324
    BG Level
    4
    FFXI Server
    Valefor

    Quote Originally Posted by Radec View Post
    Maybe I'm just crazy, but wouldn't

    <if status="event">
    <return/>
    </if>

    right at the top of your xml fix this?
    I tried asking that and didn't really get an answer. If the status name is actually "Event" then the Spellcast wiki Status options haven't been updated. I keep forgetting to try just it out when I get home... Anyone free to check?

  3. #743
    Relic Horn
    Join Date
    Aug 2008
    Posts
    3,131
    BG Level
    7
    FFXI Server
    Sylph

    When I try to unload scoreboard from inside FFXI via //lua unload scoreboard, the message says that it is "unloading addon scoreboard".

    However, while scoreboard stops working until I load it again, the distracting text remains; is there a way to remove that, too?

  4. #744
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Kapersky just decided windower 4 was downloading a trojan. I've just made the entire folder an exception but I figure antivirus programs thinking it's a virus is an issue you might want to fix.

  5. #745
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Quote Originally Posted by Fwahm View Post
    When I try to unload scoreboard from inside FFXI via //lua unload scoreboard, the message says that it is "unloading addon scoreboard".

    However, while scoreboard stops working until I load it again, the distracting text remains; is there a way to remove that, too?
    Same here, Windower 4, Window 7 64bit.

  6. #746
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Terravcota View Post
    I tried asking that and didn't really get an answer. If the status name is actually "Event" then the Spellcast wiki Status options haven't been updated. I keep forgetting to try just it out when I get home... Anyone free to check?
    It is in fact status="event", but that block by itself doesn't seem to be enough.

  7. #747
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    It wouldn't be enough to stop it, because that's not the status you have when the problem occurs, namely when you're just finished talking to an NPC, so you'd need to check not your current status but the previous one. That's not possible natively, but you could define a variable to track your status and check it every time your current status changes to idle.

  8. #748
    Smells like Onions
    Join Date
    Mar 2013
    Posts
    1
    BG Level
    0

    I've watching the discussion on the spellcast swapping to idle issue since it first started happening to me after the <st*> update and figured I would chime in with what I have found.

    The main issue seems to come from how spellcast is interpreting the autosets in regards to the event and zoning status. As a simple test, you can define the variable inEvent <var name="inEvent">0</var> to keep track of your previous status. When talking to an NPC, typing "/echo %status" returns the status "Event" as we now know it to be working. In theory, the rule

    <if status="event">
    <var cmd="set inEvent 1" />
    </if>

    would change the variable "inEvent" from 0 (false) to 1 (true). Talking to a NPC and then typing "/echo $inEvent" should return 1 but actually returns 0. So even though your status is "event", spellcast did not parse the autoset change, I believe this to also be the case for "idle"->"zoning".

    Personally, I do not see the need to differentiate between "idle", "event" and "zoning" aside from semantics. You can't change gears or trigger any abilities while in an event/zoning so why have these special cases? This could be why spellcast doesn't trigger anything on these statuses.

    For now, my fix has been to just remove anything that would parse on change to "idle".

  9. #749
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Radec View Post
    It is in fact status="event", but that block by itself doesn't seem to be enough.
    Its not event thats causing people problems, its idle.

    Basically everyone wants "Idle" to change to their idle gear every time they're "idle", except if changing from "event" to "idle".

    Quote Originally Posted by fireciont View Post
    <if status="event">
    <var cmd="set inEvent 1" />
    </if>
    try <cmd>sc var set inEvent 1</cmd>

    or something similar.

    i think your syntax is incorrect

  10. #750
    Banned.

    Join Date
    Mar 2012
    Posts
    191
    BG Level
    3
    FFXI Server
    Carbuncle

    I need some help getting scoreboard to work,

    When I first picked up 4.0 scoreboard worked fine, it's windows 8, ran it a couple times... Had a windower 4.0 error that Ihm helped me with personally, but now scoreboard will not load no matter what.

    The libs file got wiped out so I had to get them all back manually, and it still doesnt work.

    This is the error I'm currently getting:

    Lua error...... gram files (x86)\\windower4\\addons\\scoreboard\colors.lua\13 : attempt to index a nil value.

    Edit: Nevermind, I just kept fucking with it and fucking with it and fucking with it... it works again... (deleted everything and repasted)

  11. #751
    Sea Torques
    Join Date
    Sep 2012
    Posts
    736
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by grevenilvec75 View Post
    try <cmd>sc var set inEvent 1</cmd>

    or something similar.

    i think your syntax is incorrect
    His syntax was correct, the <var> tag allows for sc variables commands to be set with the cmd attribute. While the internals may work differently, the end result should be the same and it should work just fine.

    Quote Originally Posted by Karah View Post
    Lua error...... gram files (x86)\\windower4\\addons\\scoreboard\colors.lua\13 : attempt to index a nil value.

    Edit: Nevermind, I just kept fucking with it and fucking with it and fucking with it... it works again... (deleted everything and repasted)
    The error messages definitely need to be improved. This means that you were missing ffxidata.json (the file containing some of the color data), but a reload of the libraries should fix that (as it did in your case).

  12. #752
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,599
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Vyvian View Post
    So I decided I'd write some code to try and work around the bug of swapping gear for talking to an npc, not that it really negatively impacted me but because I don't like seeing red spam in salvage more than necessary.

    I came up with this: Create a variable initialized to 0. When you call the command to autoset into idle, don't swap anything unless the variable is 1, if it is change the value back to 0 and load idle set. Autoset tripping resting or engaged will change the value to 1, as well as any action the player might execute while not engaged.

    Here's some excerpts from my DNC spellcast to show you an example. I don't have a resting set which is why there's no equip command there.
    Code:
    <variables>
    	<var name="RestEngage">0</var>
    </variables>
    
    <rules>
          <if spell="autoset"> 
    	<command when="idle|engaged|resting">Trigger1</command>
          </if> 
            
         <if spell="Trigger1">
      	 <if status = "resting">
    		<var cmd="set RestEngage 1" />
    	 </if>
    	 <if advanced='"%status"="idle" AND "$RestEngage"="1"'>
    		<var cmd="set RestEngage 0" />
    		<equip when="precast" set="Idle" />
    	 </if>
    	 <if status = "engaged">
    		<equip when="precast" set="Engaged" /> 
    		<var cmd="set RestEngage 1" />
             </if>
         </if>
    
         <if spell="Spectral Jig|Chocobo Jig">
             <equip when="precast" set="Jig" />      
      	 <var cmd="set RestEngage 1" />
         </if>
    
         <if notspell="Trigger1">
    	  <command when="aftercast">Trigger1</command>
         </if>
    </rules>
    The idea being at any point I'm idle to begin with, and my status changes to something I really don't care about, as its completely meaningless from a spellcast point of view since I can't gearswap, the variable won't be changed to 1, so when I return to idle, it will block the gear swap, but any status changes that should result in gear changing will restore my gear after completion, like Jigs, or disengaging.
    I am going to try to fix this "bug" in spellcast tonight.

  13. #753
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,599
    BG Level
    6
    FFXI Server
    Odin

    I believe I fixed it for 3.4. Anyone using that give it a shot. I'll port it to 4.0 later tonight if someone confirms it works for 3.4 (I'm at work and cannot test).

    THIS IS A 3.4 PLUGIN, IT WILL NOT WORK IN 4.0

    http://forums.windower.net/files/file/4-spellcast/

  14. #754
    Melee Summoner
    Join Date
    Jul 2008
    Posts
    28
    BG Level
    1
    FFXI Server
    Shiva

    Chatmon

    Is Chatmon fully functional in windower4? I'm not getting any tell alerts. Computer's sound working fine, game sound works fine for the most part, except oddly enough FFXI's built in /tell chime doesn't work either.

  15. #755
    Very Sexy Nerd
    Join Date
    Oct 2005
    Posts
    8,734
    BG Level
    8
    FFXI Server
    Carbuncle

    Quote Originally Posted by Julian View Post
    Awesome, ty
    Huzzah, one command to open all of my windower instances, worked great, thanks again!

  16. #756
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,659
    BG Level
    8
    FFXI Server
    Sylph

    Quote Originally Posted by Himay View Post
    Is Chatmon fully functional in windower4? I'm not getting any tell alerts. Computer's sound working fine, game sound works fine for the most part, except oddly enough FFXI's built in /tell chime doesn't work either.
    If you're using windows vista or higher, you might have the individual process muted.

  17. #757
    Melee Summoner
    Join Date
    Jul 2008
    Posts
    28
    BG Level
    1
    FFXI Server
    Shiva

    Quote Originally Posted by Buffy View Post
    If you're using windows vista or higher, you might have the individual process muted.
    If you're talking about in the sound mixer, everything is unmuted. Can hear game music, sound effects, all that jazz. Just no tell chime or chatmon tell alert. Strange.

  18. #758
    New Spam Forum
    Join Date
    Nov 2009
    Posts
    190
    BG Level
    3
    FFXI Server
    Sylph

    Quote Originally Posted by Himay View Post
    If you're talking about in the sound mixer, everything is unmuted. Can hear game music, sound effects, all that jazz. Just no tell chime or chatmon tell alert. Strange.
    Check your chat filters, maybe? Edit: if not that, then maybe a dat mod? I dunno if chatmon relies on the FFXI chime to do its thing.

  19. #759
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,659
    BG Level
    8
    FFXI Server
    Sylph

    Quote Originally Posted by Himay View Post
    If you're talking about in the sound mixer, everything is unmuted. Can hear game music, sound effects, all that jazz. Just no tell chime or chatmon tell alert. Strange.
    In your chatmon xml, is tell set to true?

    Also, what about when you get examined and so forth, does it work then?

  20. #760
    Melee Summoner
    Join Date
    Jul 2008
    Posts
    28
    BG Level
    1
    FFXI Server
    Shiva

    Quote Originally Posted by Subadai View Post
    Check your chat filters, maybe? Edit: if not that, then maybe a dat mod? I dunno if chatmon relies on the FFXI chime to do its thing.
    Chat filters are all off. Only dat mods I have are the XI View set.

Page 38 of 307 FirstFirst ... 28 36 37 38 39 40 48 88 ... LastLast

Similar Threads

  1. Service and Support
    By Ribeye in forum FFXI: Everything
    Replies: 8
    Last Post: 2009-10-17, 18:23
  2. Windows vista and FFXI problem
    By Takeno in forum FFXI: Everything
    Replies: 1
    Last Post: 2007-07-26, 13:36
  3. Windows Vista and Windower
    By divisortheory in forum FFXI: Everything
    Replies: 35
    Last Post: 2006-06-23, 04:19