I'm honestly not sure what category those would fall in to. I suspect that they would show up as Monsters or other_pets, but I have no idea how I would differentiate them from other monsters or pets.
Does a anyone else have a problem updating windower 4 within the last day or so? Each and every plugin or misc download will stop at around 99% and sit there for 5-15 minutes taking forever to finalize each portion. I think it's been an hour now before i even get to the pol portion where i can login.
At the same time i notice i had to redownload all the plugins from scratch(as if i'd never had them in the first place. if i skip the plugin setup i end up loading vanilla windower) for some reason occasionally .
Since the maintenance today I am getting:
http://www.sobhrach.com//photos/impr...-formatted.PNG
Anytime I cast a spell. //plugin_unloadall fixes it but reloading the plug-ins one at a time seems to not make the problem come back for me.
The command is correctly formatted "/ma warp <me>" and works correctly.
I may try again reloading one at a time and see if I can get it. Always happens when I first log in.
Usually a spellcast/find/itemizer issue. If you load them with a specific order, the format issue appears.
It's itemizer. I have my init.txt wait2 then reload itemizer right at the end of the init.txt file, works fine. I guess you have to do this since there doesn't appear to be a way to change the order plugins load in Windower4.
You could add them to your init.txt in whichever order, and turn them "off" in the new windower plugin page thing.
But yeah your method is probably best over all.
Is there any fix to this? or how about a way to make the timers box background fully transparent? I'm in legion atm and dont want to unload for fear of game crashing.
EDIT: And also Half the time timers shows a blank spot instead of showing JA/magic timer
Seriously though, can we just have recast back?
I am running windower 4 and every time I have a geomancer in my party, once their effects take place, it crashes my game. I'm assuming its due to windower, but perhaps its due to XI Vision or XIView? Anyone else encountering this?
"half of the time" is a huge exageration and the following comment is particularly bitter and ungrateful towards someone who poured hours of hard work for free, for the enjoyment of everybody.
You're behaving like you're a paying customer of something and are demanding your customer rights to be fulfilled.
I haven't had the "all screen box" issue for quite some time and my Nightingale works just fine.
I do occasionaly get the blank line though. While not insanely rare, it's definitely nowhere close "half of the times" though.
BM2 Stuff:
-Doesn't pick up lunge damage, just [Radec] > [Target]
-WS damage showing up right away is just unnatural, but I love it
-Using elixirs just gives [Radec] > [Radec] - potions and ethers give the normal "Radec uses a <item>"
-Blood Rage gives [Player] Blood Rage > [3] Player, Member, Member, but warcry gives
[Player] Warcry - Member
[Player] Warcry - Member
[Player] Warcry - Player
- Parries show as [Mob] Parries > Player
All in all I quite like it so far, thanks!
I've been having a problem with Windower 4, I couldn't see it mentioned before but was wondering if I might have missed it?
Basically my framerate in first person view is normal, but as soon as I switch to third person, it halves. Like, if I'm in a busy zone like PJ, in 1st person I'll hover around 16fps but switching to 3rd person drops me to 8~. Running through an empty zone or in my moghouse, 29.7~ in first person, 15~ in third.
The first example was fully zoomed in facing a wall so that all that's loaded in both 1st and 3rd person was myself and the wall, so it's not because of extra models I don't think.
I think your problem is called "buy a new laptop"
- I need to find a RUN to test Lunge with. Mine is still level 1. Depending when you downloaded it, I think this might actually work now because I fixed some problems with direct damage abilities, but it also might not!
- I agree that it looks a little weird at first (especially seeing the skillchain damage right away), but I also love it! After playing this way for the last two weeks I do not think I could go back.
- Elixirs . . . bastids! I'll try to fix this.
- Okay, fixed Warcry
- I've now flipped the actor and target in all forms of active defense. I was trying to make it work the other way for the sake of consistency, but I agree that I just expect the target to be on the left for that.
These changes are in the dropbox now and I'll try to fix the ones that I was PMed.
Tested last night before sleep, things I noticed:
Player A -> Paralyna () (I'm at work now, have screenshot at home, but basically there was an empty () when receiving Paralyna from other character).
Byrth, how difficult it would be to implement settings profiles for this thing? When on DD job, you want your damage displayed and your party using WSs/JAs for skillchain properties, also, youre interested when you receive buffs (songs/hastes) and when they're wearing off. But when doing magey stuff, you're potentially also interested in people in your party getting damaged/doomed/paralyzed etc.
So, ideally, people would be able to make their own profiles, give them custom names and call them with "//bm2 profile mage" or with autoexec's register_event:jobchange_xxx. But that might be too much work to implement, especially since you're ironing out the core functions, so, for the time being, how about hard coding, like 3 profiles A B C and letting people switch between them on the fly?
Once again, thank you for this avesome piece of work, I wish we had it 5 years ago![]()