I appreciate the effort put into it, and once the bugs get fixed I will gladly use it, because its an awesome idea, but until then all i'm asking for is someone to port old recast to w4.
I would gladly donate to the development fund if there was a paypal link.
Half the time is not a huge exaggeration. The ~3 hours i was playing last night there was almost always a line missing on mine.
I'm glad its working fine for you, but for me its not.
Mine is set that way and it still happens.
ah, yes I could. That would split it up into separate files at least.
Also, tonight I hope to finish whatever filter-change I'm going to make and get Retaliations/Counters/Spikes working and tested. I'll probably put this on the launcher tomorrow and confuse the shit out of everyone that was using the old battlemod.
My windower has started to instantly crash after finishing the POL and right before FFXI opens, before windower 4 was working perfectly outside of crashing on shutdown, any idea what I should do to fix it?
One more thing noticed: Treasure Hunter upgrades show up as "Add. Eff. 4 -> Enemy_Name" etc. Not the end of the world etc, but it was making me confused where does that enspell come from.
Edit: PLD tanking with ice spikes shows in chatlog as:
Enemy's spikes deal 7 points of damage to Player.
Okay, that is fixed now. I have been updating it throughout the day and the most recent version is in my dropbox now.
There's a chance the new version is going to cause explosions and death everywhere when you do things that I can't do through TeamViewer, but I don't think it will.
So a lua script that used to work to automatically pick which Jump to use based on my wyvern status is now giving me an error I don't understand : "attempt to call global 'get_mob_by_target_id' (a table value)." error.
I have no idea what this means.
Was it a script you wrote?
Just DL'd Win4 here. Played some last night with it. Runs great, but the buffs such as pro/shell/refresh are very annoying with the placement in the center of the screen. I looked in the files. Is there a place to change the location of them on the screen? Sorry for such a noobish quest, but I cannot seem to find it anywhere.
Replace all instances of target_id with index and it will work.
Should be an XML file.
Code:<?xml version="1.0" ?> <settings> <!-- The available settings are: --> <global> <graphicalMode>false</graphicalMode> <highRed>255</highRed> <highGreen>0</highGreen> <highBlue>0</highBlue> <medRed>255</medRed> <medGreen>160</medGreen> <medBlue>0</medBlue> <lowRed>0</lowRed> <lowGreen>255</lowGreen> <lowBlue>0</lowBlue> <textA>255</textA> <textR>255</textR> <textG>255</textG> <textB>255</textB> <fontName>Tahoma</fontName> <fontSize>9</fontSize> <fontBold>false</fontBold> <recastX>600</recastX> <recastY>125</recastY> <buffsX>190</buffsX> <buffsY>350</buffsY> <customX>360</customX> <customY>350</customY> <barSpacing>0</barSpacing> </global> <!-- You may also override specific settings on a per-character basis here. --> </settings>
I asked this over on the Windower forums, but got no response and there doesn't seem to be much talk going on over there about Lua scripting.
According to the Lua wiki for Windower 4, displaying images is done with prim_create and prim_set_visibility. However, there's awful little explanation on just what to do with these or where the path to the image comes into play. Is the image that I want to display considered the "texture" in prim_set_texture?
For reference, I am fairly comfortable with various scripting and programming languages, however I have never used Lua before.
So, I don't really know where else to put this, but I figure this is the best spot to do so:
Why does my client (on my laptop, I'm home from the dorms for the weekend) not show any player models...? At all? Nobody shows up. Windows 8 laptop, Desktop runs just fine with windows 7. Both running on their proper resolutions and shit with Windower 4.
Any ideas? Tried restarting FFXI client but still ghost people.
edit: ...enemies don't show up either, only the names
More edit: Turns out it's my graphics card in the laptop (Intel HD4000) and there is a posted fix which I'm about to install. Let you know how it goes.