Since when did Tparty start showing hidden HP? (like caturae in provenance) Does 3.4 tparty do that too now?
Since when did Tparty start showing hidden HP? (like caturae in provenance) Does 3.4 tparty do that too now?
Aureus was like, "Infobar is going to be a pain to update" and I was like, "whatever, infobar sucks except that it shows real HP%, which TParty doesn't." Then he went away and now TParty shows real HP.
Also, I think I've fixed most of the reported problems with battlemod.
Stupid question, is there something I need to configure to make buffduration show the time remaining for perpetuated buffs?
The only way to do it would be to add alternate durations in the settings file.
The way this works is that it will show the non-perpetuanced duration, then when it gets to zero, it will switch to the next duration in the settings file and show that (it has no way of knowing if a buff was perpetuanced or not, it just knows that the buff is still on when it should have worn off)
No, buffduration will (or should) pick it up automatically.
It's currently operating off the chatlog+status bar though so it's possible due to lag/etc it may not register the hands every time. I'm working on a fix but it's got some interesting bugs in it yet.
------------------------
Battlemod 2: I finale'd off blazespikes, only got
Radec Magic Finale > mob
Also, Drainsamba occasionally shows up as the normal message.
Also, yagrush when casting erase:
whm starts casting erase on <maintarget>
no effect on p1
no effect on p2
removes rasp on p3
no effect on whm
is no message for removed debuff on the main target
Using items results in
<name> is no longer . (instaead of "cursed", or)
<name> gains the effect of . (reraise pin)
also,
BSTpet readies .
odd that its not showing. the addon has the perpetuance multiplyer hardcoded in and it is supposed to show buffs that have been perpetuated. but ive been away for 2 weeks, and with the addition of the new function : evant_action() i have been rewriting the whole addon for WAY better performance. but just know that Ihm (the maker of timers) is adding yarnball straight into timers and we should see this updated soon enought, and will work for everything including food buff durations and as far as im aware also will track songs as it should.
this kind of program is far better written as a plugin then an addon. my addon is purely temporary so dont get attached as, as soon as Ihm pops his timers update out he will delete my work. creating this addon is more of a way to school myself in lua. i will be popin an update to BD sometime tonight that tracks sch and rdm buffs correctly with gear detection hardcoded in (so will not need to be added to the extend.xml) Ive only done minimal testing so if anyone runs into trouble with it when i release it, feel free to go to the iirc channel or something to let me know. (i dont monitor this forum)
So, one complaint and one feature suggestion.
A) Timers seems to be actually getting *worse* at that "whole screen turns grey" thing. If it helps debug, it was happening most often on DRG.
B) Is it possible for find to not only say which inventory section things are in, but also *where* in that inventory it is? When I'm looking for a piece of gear, it's nice to know that it's say, in my satchel, but it'd be even nicer to know whether it's item #5 in there, or item #75.
Is there any temp fix for the crashing while zoning thing caused by Spellcast?
The issue I believe is it trying to swap gear while zoning, separate issue from the gearswap on teleport etc.
I dunno if its windower4 related, but i'm looking through my logs and it looks like most NPC dialogue is duplicated. Possibly timestamp related?
I added the spacing.
Spoiler: show
EDIT: seems like it happened before windower4 also.
I saw this for the first time today. I was on NIN/DNC and it happened when I stacked up a bunch of ninjutsu, yonin, issekigan, sambas, and waltzes. Unloading timers fixed it. Here's my Timers.xml:
Spoiler: show
Edit: I added this information to the issue tracker.
Really, these crashes on zoning are getting old. How is this fixed with current version of spellcast?
To clarify, using Moteten's THF sheet and includes, just like I have been for ages. Spellcast is trying to change gear sets when I zone in and out of Meebles and other places.
Concerning battlemod, what do I have to do to make it JUST condense buffs? I don't care for the other changes. I sat all the other options to false except Oxford Comma, still get changed chatlog during battle, etc. It also blocks either echos or addtochat stuff from my Spellcast binds.
any reason i'm always crashing when i log out my main and go to mule?
I have the same issue. Doing unloadall works, but when I try to run the txt file nothing reloads so I have to reboot anyway. Only really is helpful if I'm muling overnight.
I have written myself a reload.txt file that I just execute after doing an unloadall if I know that I'm going to be mulling around. All it has in it is load commands for all the plugins I use.
You using Guildwork? I crashed once or twice muling, so I unloaded it and it seems to have cleared up the problem, but I don't crash every time so I dunno.
Plugins aren't loaded in init.txt any more, the workaround is the following:
Battlemod -
Use on Windower 4, Window XP64 bit.
It doesn't seem to work with game chat filter. It's showing everyone in or out of party actions/ missed/ dmg.
Just to let you know.
Also, I have now back to windower 3.4+ on the XP 64 bit system. I do not know why.. possible what's ppl have been bugging, seems like my graphic card got heat up really fast with windower4. Once I changed it back to windower 3.4+, works as normal.
It's weird, Win XP machine has 2000+ score on FFXIV benchmark.
Window 7 system has just around 1500+ score. (But definitely, Window 7 running Windower 4, has no issue so far)
Perhaps, Windower4 is designed for Window7 or later.
p.s. I'm not here to bug people. I am really appreciating whoever create Windower4 and develop/ help.
Also a side notes, this Lua automatic update, I was just being crazy... whenever it's updating, I was worrying virus being brought in ^.^; Of course, I believed you guys have anti-virus action, before allowing it to update in our PC right?![]()
Sorry, I addressed this here and may have forgotten to cross-post it: http://www.ffxiah.com/forum/topic/37...mod-v2#2298125
I re-create the entire chat log using packets and then block the old chat log, so you need to use battlemod's filters. I have it defaulting to all-off because I figured it was less dangerous for people to see things they weren't expecting than not-see things they were expecting.